AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competitions to solve real-world machine learning problems. We formalize AI research agents as search policies that navigate a space of candidate solutions, iteratively modifying them using operators. By designing and systematically varying different operator sets and search policies (Greedy, MCTS, Evolutionary), we show that their interplay is critical for achieving high performance. Our best pairing of search strategy and operator set achieves a state-of-the-art result on MLE-bench lite, increasing the success rate of achieving a Kaggle medal from 39.6% to 47.7%. Our investigation underscores the importance of jointly considering the search strategy, operator design, and evaluation methodology in advancing automated machine learning.
The ability to extract structured information from unstructured sources-such as free-text documents and scientific literature-is critical for accelerating scientific discovery and knowledge synthesis. Large Language Models (LLMs) have demonstrated remarkable capabilities in various natural language processing tasks, including structured information extraction. However, their effectiveness often diminishes in specialized, domain-specific contexts that require nuanced understanding and expert-level domain knowledge. In addition, existing LLM-based approaches frequently exhibit poor transferability across tasks and domains, limiting their scalability and adaptability. To address these challenges, we introduce StructSense, a modular, task-agnostic, open-source framework for structured information extraction built on LLMs. StructSense is guided by domain-specific symbolic knowledge encoded in ontologies, enabling it to navigate complex domain content more effectively. It further incorporates agentic capabilities through self-evaluative judges that form a feedback loop for iterative refinement, and includes human-in-the-loop mechanisms to ensure quality and validation. We demonstrate that StructSense can overcome both the limitations of domain sensitivity and the lack of cross-task generalizability, as shown through its application to diverse neuroscience information extraction tasks.
Technological progress has led to concrete advancements in tasks that were regarded as challenging, such as automatic fact-checking. Interest in adopting these systems for public health and medicine has grown due to the high-stakes nature of medical decisions and challenges in critically appraising a vast and diverse medical literature. Evidence-based medicine connects to every individual, and yet the nature of it is highly technical, rendering the medical literacy of majority users inadequate to sufficiently navigate the domain. Such problems with medical communication ripens the ground for end-to-end fact-checking agents: check a claim against current medical literature and return with an evidence-backed verdict. And yet, such systems remain largely unused. To understand this, we present the first study examining how clinical experts verify real claims from social media by synthesizing medical evidence. In searching for this upper-bound, we reveal fundamental challenges in end-to-end fact-checking when applied to medicine: Difficulties connecting claims in the wild to scientific evidence in the form of clinical trials; ambiguities in underspecified claims mixed with mismatched intentions; and inherently subjective veracity labels. We argue that fact-checking should be approached and evaluated as an interactive communication problem, rather than an end-to-end process.
As Large Language Models (LLMs) gain agentic abilities, they will have to navigate complex multi-agent scenarios, interacting with human users and other agents in cooperative and competitive settings. This will require new reasoning skills, chief amongst them being theory of mind (ToM), or the ability to reason about the "mental" states of other agents. However, ToM and other multi-agent abilities in LLMs are poorly understood, since existing benchmarks suffer from narrow scope, data leakage, saturation, and lack of interactivity. We thus propose Decrypto, a game-based benchmark for multi-agent reasoning and ToM drawing inspiration from cognitive science, computational pragmatics and multi-agent reinforcement learning. It is designed to be as easy as possible in all other dimensions, eliminating confounding factors commonly found in other benchmarks. To our knowledge, it is also the first platform for designing interactive ToM experiments. We validate the benchmark design through comprehensive empirical evaluations of frontier LLMs, robustness studies, and human-AI cross-play experiments. We find that LLM game-playing abilities lag behind humans and simple word-embedding baselines. We then create variants of two classic cognitive science experiments within Decrypto to evaluate three key ToM abilities. Surprisingly, we find that state-of-the-art reasoning models are significantly worse at those tasks than their older counterparts. This demonstrates that Decrypto addresses a crucial gap in current reasoning and ToM evaluations, and paves the path towards better artificial agents.
Self-reflection -- the ability of a large language model (LLM) to revisit, evaluate, and revise its own reasoning -- has recently emerged as a powerful behavior enabled by reinforcement learning with verifiable rewards (RLVR). While self-reflection correlates with improved reasoning accuracy, its origin and underlying mechanisms remain poorly understood. In this work, {\it we first show that self-reflection is not exclusive to RLVR fine-tuned models: it already emerges, albeit rarely, in pretrained models}. To probe this latent ability, we introduce Reflection-Inducing Probing, a method that injects reflection-triggering reasoning traces from fine-tuned models into pretrained models. This intervention raises self-reflection frequency of Qwen2.5 from 0.6\% to 18.6\%, revealing a hidden capacity for reflection. Moreover, our analysis of internal representations shows that both pretrained and fine-tuned models maintain hidden states that distinctly separate self-reflective from non-reflective contexts. Leveraging this observation, {\it we then construct a self-reflection vector, a direction in activation space associated with self-reflective reasoning}. By manipulating this vector, we enable bidirectional control over the self-reflective behavior for both pretrained and fine-tuned models. Experiments across multiple reasoning benchmarks show that enhancing these vectors improves reasoning performance by up to 12\%, while suppressing them reduces computational cost, providing a flexible mechanism to navigate the trade-off between reasoning quality and efficiency without requiring additional training. Our findings further our understanding of self-reflection and support a growing body of work showing that understanding model internals can enable precise behavioral control.
Automatic Speech Recognition (ASR) has transformed daily tasks from video transcription to workplace hiring. ASR systems' growing use warrants robust and standardized auditing approaches to ensure automated transcriptions of high and equitable quality. This is especially critical for people with speech and language disorders (such as aphasia) who may disproportionately depend on ASR systems to navigate everyday life. In this work, we identify three pitfalls in existing standard ASR auditing procedures, and demonstrate how addressing them impacts audit results via a case study of six popular ASR systems' performance for aphasia speakers. First, audits often adhere to a single method of text standardization during data pre-processing, which (a) masks variability in ASR performance from applying different standardization methods, and (b) may not be consistent with how users - especially those from marginalized speech communities - would want their transcriptions to be standardized. Second, audits often display high-level demographic findings without further considering performance disparities among (a) more nuanced demographic subgroups, and (b) relevant covariates capturing acoustic information from the input audio. Third, audits often rely on a single gold-standard metric -- the Word Error Rate -- which does not fully capture the extent of errors arising from generative AI models, such as transcription hallucinations. We propose a more holistic auditing framework that accounts for these three pitfalls, and exemplify its results in our case study, finding consistently worse ASR performance for aphasia speakers relative to a control group. We call on practitioners to implement these robust ASR auditing practices that remain flexible to the rapidly changing ASR landscape.
Vision-and-Language Navigation (VLN) presents a complex challenge in embodied AI, requiring agents to interpret natural language instructions and navigate through visually rich, unfamiliar environments. Recent advances in large vision-language models (LVLMs), such as CLIP and Flamingo, have significantly improved multimodal understanding but introduced new challenges related to computational cost and real-time deployment. In this project, we propose a modular, plug-and-play navigation framework that decouples vision-language understanding from action planning. By integrating a frozen vision-language model, Qwen2.5-VL-7B-Instruct, with lightweight planning logic, we aim to achieve flexible, fast, and adaptable navigation without extensive model fine-tuning. Our framework leverages prompt engineering, structured history management, and a two-frame visual input strategy to enhance decision-making continuity across navigation steps. We evaluate our system on the Room-to-Room benchmark within the VLN-CE setting using the Matterport3D dataset and Habitat-Lab simulation environment. Although our initial results reveal challenges in generalizing to unseen environments under strict evaluation settings, our modular approach lays a foundation for scalable and efficient navigation systems, highlighting promising directions for future improvement through enhanced environmental priors and expanded multimodal input integration.
LLMs exhibit promising Social Intelligence (SI) in modeling human behavior, raising the need to evaluate LLMs' SI and their discrepancy with humans. SI equips humans with interpersonal abilities to behave wisely in navigating social interactions to achieve social goals. This presents an operational evaluation paradigm: outcome-oriented goal achievement evaluation and process-oriented interpersonal ability evaluation, which existing work fails to address. To this end, we propose SocialEval, a script-based bilingual SI benchmark, integrating outcome- and process-oriented evaluation by manually crafting narrative scripts. Each script is structured as a world tree that contains plot lines driven by interpersonal ability, providing a comprehensive view of how LLMs navigate social interactions. Experiments show that LLMs fall behind humans on both SI evaluations, exhibit prosociality, and prefer more positive social behaviors, even if they lead to goal failure. Analysis of LLMs' formed representation space and neuronal activations reveals that LLMs have developed ability-specific functional partitions akin to the human brain.
With the development and widespread application of large language models (LLMs), the new paradigm of "Model as Product" is rapidly evolving, and demands higher capabilities to address complex user needs, often requiring precise workflow execution which involves the accurate understanding of multiple tasks. However, existing benchmarks focusing on single-task environments with limited constraints lack the complexity required to fully reflect real-world scenarios. To bridge this gap, we present the Extremely Complex Instruction Following Benchmark (EIFBENCH), meticulously crafted to facilitate a more realistic and robust evaluation of LLMs. EIFBENCH not only includes multi-task scenarios that enable comprehensive assessment across diverse task types concurrently, but also integrates a variety of constraints, replicating complex operational environments. Furthermore, we propose the Segment Policy Optimization (SegPO) algorithm to enhance the LLM's ability to accurately fulfill multi-task workflow. Evaluations on EIFBENCH have unveiled considerable performance discrepancies in existing LLMs when challenged with these extremely complex instructions. This finding underscores the necessity for ongoing optimization to navigate the intricate challenges posed by LLM applications.
We introduce DualMap, an online open-vocabulary mapping system that enables robots to understand and navigate dynamically changing environments through natural language queries. Designed for efficient semantic mapping and adaptability to changing environments, DualMap meets the essential requirements for real-world robot navigation applications. Our proposed hybrid segmentation frontend and object-level status check eliminate the costly 3D object merging required by prior methods, enabling efficient online scene mapping. The dual-map representation combines a global abstract map for high-level candidate selection with a local concrete map for precise goal-reaching, effectively managing and updating dynamic changes in the environment. Through extensive experiments in both simulation and real-world scenarios, we demonstrate state-of-the-art performance in 3D open-vocabulary segmentation, efficient scene mapping, and online language-guided navigation.
Visual Semantic Navigation (VSN) is a fundamental problem in robotics, where an agent must navigate toward a target object in an unknown environment, mainly using visual information. Most state-of-the-art VSN models are trained in simulation environments, where rendered scenes of the real world are used, at best. These approaches typically rely on raw RGB data from the virtual scenes, which limits their ability to generalize to real-world environments due to domain adaptation issues. To tackle this problem, in this work, we propose SEMNAV, a novel approach that leverages semantic segmentation as the main visual input representation of the environment to enhance the agent's perception and decision-making capabilities. By explicitly incorporating high-level semantic information, our model learns robust navigation policies that improve generalization across unseen environments, both in simulated and real world settings. We also introduce a newly curated dataset, i.e. the SEMNAV dataset, designed for training semantic segmentation-aware navigation models like SEMNAV. Our approach is evaluated extensively in both simulated environments and with real-world robotic platforms. Experimental results demonstrate that SEMNAV outperforms existing state-of-the-art VSN models, achieving higher success rates in the Habitat 2.0 simulation environment, using the HM3D dataset. Furthermore, our real-world experiments highlight the effectiveness of semantic segmentation in mitigating the sim-to-real gap, making our model a promising solution for practical VSN-based robotic applications. We release SEMNAV dataset, code and trained models at https://github.com/gramuah/semnav
Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via \textit{language} form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is \href{https://github.com/zhangpingrui/Adaptive-Text-Dreamer}{here}.
Younger generations are growing up in a world increasingly shaped by intelligent technologies, making early AI literacy crucial for developing the skills to critically understand and navigate them. However, education in this field often emphasizes tool-based learning, prioritizing usage over understanding the underlying concepts. This lack of knowledge leaves non-experts, especially children, prone to misconceptions, unrealistic expectations, and difficulties in recognizing biases and stereotypes. In this paper, we propose a structured and replicable teaching approach that fosters foundational AI literacy in primary students, by building upon core mathematical elements closely connected to and of interest in primary curricula, to strengthen conceptualization, data representation, classification reasoning, and evaluation of AI. To assess the effectiveness of our approach, we conducted an empirical study with thirty-one fifth-grade students across two classes, evaluating their progress through a post-test and a satisfaction survey. Our results indicate improvements in terminology understanding and usage, features description, logical reasoning, and evaluative skills, with students showing a deeper comprehension of decision-making processes and their limitations. Moreover, the approach proved engaging, with students particularly enjoying activities that linked AI concepts to real-world reasoning. Materials: https://github.com/tail-unica/ai-literacy-primary-ed.
Planning represents a fundamental capability of intelligent agents, requiring comprehensive environmental understanding, rigorous logical reasoning, and effective sequential decision-making. While Large Language Models (LLMs) have demonstrated remarkable performance on certain planning tasks, their broader application in this domain warrants systematic investigation. This paper presents a comprehensive review of LLM-based planning. Specifically, this survey is structured as follows: First, we establish the theoretical foundations by introducing essential definitions and categories about automated planning. Next, we provide a detailed taxonomy and analysis of contemporary LLM-based planning methodologies, categorizing them into three principal approaches: 1) External Module Augmented Methods that combine LLMs with additional components for planning, 2) Finetuning-based Methods that involve using trajectory data and feedback signals to adjust LLMs in order to improve their planning abilities, and 3) Searching-based Methods that break down complex tasks into simpler components, navigate the planning space, or enhance decoding strategies to find the best solutions. Subsequently, we systematically summarize existing evaluation frameworks, including benchmark datasets, evaluation metrics and performance comparisons between representative planning methods. Finally, we discuss the underlying mechanisms enabling LLM-based planning and outline promising research directions for this rapidly evolving field. We hope this survey will serve as a valuable resource to inspire innovation and drive progress in this field.
Recent advances in large language models (LLMs) have enabled their use in complex agentic roles, involving decision-making with humans or other agents, making ethical alignment a key AI safety concern. While prior work has examined both LLMs' moral judgment and strategic behavior in social dilemmas, there is limited understanding of how they act when moral imperatives directly conflict with rewards or incentives. To investigate this, we introduce Moral Behavior in Social Dilemma Simulation (MoralSim) and evaluate how LLMs behave in the prisoner's dilemma and public goods game with morally charged contexts. In MoralSim, we test a range of frontier models across both game structures and three distinct moral framings, enabling a systematic examination of how LLMs navigate social dilemmas in which ethical norms conflict with payoff-maximizing strategies. Our results show substantial variation across models in both their general tendency to act morally and the consistency of their behavior across game types, the specific moral framing, and situational factors such as opponent behavior and survival risks. Crucially, no model exhibits consistently moral behavior in MoralSim, highlighting the need for caution when deploying LLMs in agentic roles where the agent's "self-interest" may conflict with ethical expectations. Our code is available at https://github.com/sbackmann/moralsim.
Large Language Models (LLMs) are catalyzing a paradigm shift in scientific discovery, evolving from task-specific automation tools into increasingly autonomous agents and fundamentally redefining research processes and human-AI collaboration. This survey systematically charts this burgeoning field, placing a central focus on the changing roles and escalating capabilities of LLMs in science. Through the lens of the scientific method, we introduce a foundational three-level taxonomy-Tool, Analyst, and Scientist-to delineate their escalating autonomy and evolving responsibilities within the research lifecycle. We further identify pivotal challenges and future research trajectories such as robotic automation, self-improvement, and ethical governance. Overall, this survey provides a conceptual architecture and strategic foresight to navigate and shape the future of AI-driven scientific discovery, fostering both rapid innovation and responsible advancement. Github Repository: https://github.com/HKUST-KnowComp/Awesome-LLM-Scientific-Discovery.
Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.
The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic reasoning, current AI systems, such as large language models, remain disembodied, unable to physically engage with the world. This limitation has driven the rise of embodied AI, where autonomous agents, such as humanoid robots, must navigate and manipulate unstructured environments with human-like adaptability. At the core of this challenge lies the concept of Neural Brain, a central intelligence system designed to drive embodied agents with human-like adaptability. A Neural Brain must seamlessly integrate multimodal sensing and perception with cognitive capabilities. Achieving this also requires an adaptive memory system and energy-efficient hardware-software co-design, enabling real-time action in dynamic environments. This paper introduces a unified framework for the Neural Brain of embodied agents, addressing two fundamental challenges: (1) defining the core components of Neural Brain and (2) bridging the gap between static AI models and the dynamic adaptability required for real-world deployment. To this end, we propose a biologically inspired architecture that integrates multimodal active sensing, perception-cognition-action function, neuroplasticity-based memory storage and updating, and neuromorphic hardware/software optimization. Furthermore, we also review the latest research on embodied agents across these four aspects and analyze the gap between current AI systems and human intelligence. By synthesizing insights from neuroscience, we outline a roadmap towards the development of generalizable, autonomous agents capable of human-level intelligence in real-world scenarios.
Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.
This paper proposes an integrated approach for the safe and efficient control of mobile robots in dynamic and uncertain environments. The approach consists of two key steps: one-shot multimodal motion prediction to anticipate motions of dynamic obstacles and model predictive control to incorporate these predictions into the motion planning process. Motion prediction is driven by an energy-based neural network that generates high-resolution, multi-step predictions in a single operation. The prediction outcomes are further utilized to create geometric shapes formulated as mathematical constraints. Instead of treating each dynamic obstacle individually, predicted obstacles are grouped by proximity in an unsupervised way to improve performance and efficiency. The overall collision-free navigation is handled by model predictive control with a specific design for proactive dynamic obstacle avoidance. The proposed approach allows mobile robots to navigate effectively in dynamic environments. Its performance is accessed across various scenarios that represent typical warehouse settings. The results demonstrate that the proposed approach outperforms other existing dynamic obstacle avoidance methods.