Egocentric video-language understanding demands both high efficiency and accurate spatial-temporal modeling. Existing approaches face three key challenges: 1) Excessive pre-training cost arising from multi-stage pre-training pipelines, 2) Ineffective spatial-temporal encoding due to manually split 3D rotary positional embeddings that hinder feature interactions, and 3) Imprecise learning objectives in soft-label multi-instance retrieval, which neglect negative pair correlations. In this paper, we introduce EVA02-AT, a suite of EVA02-based video-language foundation models tailored to egocentric video understanding tasks. EVA02-AT first efficiently transfers an image-based CLIP model into a unified video encoder via a single-stage pretraining. Second, instead of applying rotary positional embeddings to isolated dimensions, we introduce spatial-temporal rotary positional embeddings along with joint attention, which can effectively encode both spatial and temporal information on the entire hidden dimension. This joint encoding of spatial-temporal features enables the model to learn cross-axis relationships, which are crucial for accurately modeling motion and interaction in videos. Third, focusing on multi-instance video-language retrieval tasks, we introduce the Symmetric Multi-Similarity (SMS) loss and a novel training framework that advances all soft labels for both positive and negative pairs, providing a more precise learning objective. Extensive experiments on Ego4D, EPIC-Kitchens-100, and Charades-Ego under zero-shot and fine-tuning settings demonstrate that EVA02-AT achieves state-of-the-art performance across diverse egocentric video-language tasks with fewer parameters. Models with our SMS loss also show significant performance gains on multi-instance retrieval benchmarks. Our code and models are publicly available at https://github.com/xqwang14/EVA02-AT .
This report presents ContextRefine-CLIP (CR-CLIP), an efficient model for visual-textual multi-instance retrieval tasks. The approach is based on the dual-encoder AVION, on which we introduce a cross-modal attention flow module to achieve bidirectional dynamic interaction and refinement between visual and textual features to generate more context-aware joint representations. For soft-label relevance matrices provided in tasks such as EPIC-KITCHENS-100, CR-CLIP can work with Symmetric Multi-Similarity Loss to achieve more accurate semantic alignment and optimization using the refined features. Without using ensemble learning, the CR-CLIP model achieves 66.78mAP and 82.08nDCG on the EPIC-KITCHENS-100 public leaderboard, which significantly outperforms the baseline model and fully validates its effectiveness in cross-modal retrieval. The code will be released open-source on https://github.com/delCayr/ContextRefine-Clip
In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video representation with high-level narrations, overlooking the intricate dynamics between hands and objects. In this work, we aim to integrate the modeling of fine-grained hand-object dynamics into the video representation learning process. Since no suitable data is available, we introduce HOD, a novel pipeline employing a hand-object detector and a large language model to generate high-quality narrations with detailed descriptions of hand-object dynamics. To learn these fine-grained dynamics, we propose EgoVideo, a model with a new lightweight motion adapter to capture fine-grained hand-object motion information. Through our co-training strategy, EgoVideo effectively and efficiently leverages the fine-grained hand-object dynamics in the HOD data. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple egocentric downstream tasks, including improvements of 6.3% in EK-100 multi-instance retrieval, 5.7% in EK-100 classification, and 16.3% in EGTEA classification in zero-shot settings. Furthermore, our model exhibits robust generalization capabilities in hand-object interaction and robot manipulation tasks. Code and data are available at https://github.com/OpenRobotLab/EgoHOD/.
In this report, we present our solutions to the EgoVis Challenges in CVPR 2024, including five tracks in the Ego4D challenge and three tracks in the EPIC-Kitchens challenge. Building upon the video-language two-tower model and leveraging our meticulously organized egocentric video data, we introduce a novel foundation model called EgoVideo. This model is specifically designed to cater to the unique characteristics of egocentric videos and provides strong support for our competition submissions. In the Ego4D challenges, we tackle various tasks including Natural Language Queries, Step Grounding, Moment Queries, Short-term Object Interaction Anticipation, and Long-term Action Anticipation. In addition, we also participate in the EPIC-Kitchens challenge, where we engage in the Action Recognition, Multiple Instance Retrieval, and Domain Adaptation for Action Recognition tracks. By adapting EgoVideo to these diverse tasks, we showcase its versatility and effectiveness in different egocentric video analysis scenarios, demonstrating the powerful representation ability of EgoVideo as an egocentric foundation model. Our codebase and pretrained models are publicly available at https://github.com/OpenGVLab/EgoVideo.
In this report, we present our champion solution for EPIC-KITCHENS-100 Multi-Instance Retrieval Challenge in CVPR 2024. Essentially, this challenge differs from traditional visual-text retrieval tasks by providing a correlation matrix that acts as a set of soft labels for video-text clip combinations. However, existing loss functions have not fully exploited this information. Motivated by this, we propose a novel loss function, Symmetric Multi-Similarity Loss, which offers a more precise learning objective. Together with tricks and ensemble learning, the model achieves 63.76% average mAP and 74.25% average nDCG on the public leaderboard, demonstrating the effectiveness of our approach. Our code will be released at: https://github.com/xqwang14/SMS-Loss/tree/main
Egocentric video-language pretraining is a crucial paradigm to advance the learning of egocentric hand-object interactions (EgoHOI). Despite the great success on existing testbeds, these benchmarks focus more on closed-set visual concepts or limited scenarios. Due to the occurrence of diverse EgoHOIs in the real world, we propose an open-vocabulary benchmark named EgoHOIBench to reveal the diminished performance of current egocentric video-language models (EgoVLM) on fined-grained concepts, indicating that these models still lack a full spectrum of egocentric understanding. We attribute this performance gap to insufficient fine-grained supervision and strong bias towards understanding objects rather than temporal dynamics in current methods. To tackle these issues, we introduce a novel asymmetric contrastive objective for EgoHOI named EgoNCE++. For video-to-text loss, we enhance text supervision through the generation of negative captions by leveraging the in-context learning of large language models to perform HOI-related word substitution. For text-to-video loss, we propose an object-centric positive video sampling strategy that aggregates video representations by the same nouns. Our extensive experiments demonstrate that EgoNCE++ significantly boosts open-vocabulary HOI recognition, multi-instance retrieval, and action recognition tasks across various egocentric models, with improvements of up to +26.55%. Our code is available at https://github.com/xuboshen/EgoNCEpp.
Videos are big, complex to pre-process, and slow to train on. State-of-the-art large-scale video models are trained on clusters of 32 or more GPUs for several days. As a consequence, academia largely ceded the training of large video models to industry. In this paper, we show how to still train a state-of-the-art video model on a single machine with eight consumer-grade GPUs in a day. We identify three bottlenecks, IO, CPU, and GPU computation, and optimize each. The result is a highly efficient video training pipeline. For comparable architectures, our pipeline achieves higher accuracies with $\frac{1}{8}$ of the computation compared to prior work. Code is available at https://github.com/zhaoyue-zephyrus/AVION.
Video-language pre-training (VLP) has become increasingly important due to its ability to generalize to various vision and language tasks. However, existing egocentric VLP frameworks utilize separate video and language encoders and learn task-specific cross-modal information only during fine-tuning, limiting the development of a unified system. In this work, we introduce the second generation of egocentric video-language pre-training (EgoVLPv2), a significant improvement from the previous generation, by incorporating cross-modal fusion directly into the video and language backbones. EgoVLPv2 learns strong video-text representation during pre-training and reuses the cross-modal attention modules to support different downstream tasks in a flexible and efficient manner, reducing fine-tuning costs. Moreover, our proposed fusion in the backbone strategy is more lightweight and compute-efficient than stacking additional fusion-specific layers. Extensive experiments on a wide range of VL tasks demonstrate the effectiveness of EgoVLPv2 by achieving consistent state-of-the-art performance over strong baselines across all downstream. Our project page can be found at https://shramanpramanick.github.io/EgoVLPv2/.
We introduce LaViLa, a new approach to learning video-language representations by leveraging Large Language Models (LLMs). We repurpose pre-trained LLMs to be conditioned on visual input, and finetune them to create automatic video narrators. Our auto-generated narrations offer a number of advantages, including dense coverage of long videos, better temporal synchronization of the visual information and text, and much higher diversity of text. The video-text embedding learned contrastively with these additional auto-generated narrations outperforms the previous state-of-the-art on multiple first-person and third-person video tasks, both in zero-shot and finetuned setups. Most notably, LaViLa obtains an absolute gain of 10.1% on EGTEA classification and 5.9% Epic-Kitchens-100 multi-instance retrieval benchmarks. Furthermore, LaViLa trained with only half the narrations from the Ego4D dataset outperforms baseline models trained on the full set, and shows positive scaling behavior on increasing pre-training data and model size.
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for the EPIC-KITCHENS-100 Multi-Instance Retrieval (MIR) challenge. Especially, we exploit the recently released Ego4D dataset \cite{grauman2021ego4d} to pioneer Egocentric VLP from pretraining dataset, pretraining objective, and development set. Based on the above three designs, we develop a pretrained video-language model that is able to transfer its egocentric video-text representation to MIR benchmark. Furthermore, we devise an adaptive multi-instance max-margin loss to effectively fine-tune the model and equip the dual-softmax technique for reliable inference. Our best single model obtains strong performance on the challenge test set with 47.39% mAP and 61.44% nDCG. The code is available at https://github.com/showlab/EgoVLP.
In this report, we present our approach for EPIC-KITCHENS-100 Multi-Instance Retrieval Challenge 2022. We first parse sentences into semantic roles corresponding to verbs and nouns; then utilize self-attentions to exploit semantic role contextualized video features along with textual features via triplet losses in multiple embedding spaces. Our method overpasses the strong baseline in normalized Discounted Cumulative Gain (nDCG), which is more valuable for semantic similarity. Our submission is ranked 3rd for nDCG and ranked 4th for mAP.
Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person video-text datasets, such as HowTo100M. In this work, we exploit the recently released Ego4D dataset to pioneer Egocentric VLP along three directions. (i) We create EgoClip, a 1st-person video-text pretraining dataset comprising 3.8M clip-text pairs well-chosen from Ego4D, covering a large variety of human daily activities. (ii) We propose a novel pretraining objective, dubbed EgoNCE, which adapts video-text contrastive learning to the egocentric domain by mining egocentric-aware positive and negative samples. (iii) We introduce EgoMCQ, a development benchmark that is close to EgoClip and hence can support effective validation and fast exploration of our design decisions in EgoClip and EgoNCE. Furthermore, we demonstrate strong performance on five egocentric downstream tasks across three datasets: video-text retrieval on EPIC-KITCHENS-100; action recognition on Charades-Ego; natural language query, moment query, and object state change classification on Ego4D challenge benchmarks. The dataset and code are available at https://github.com/showlab/EgoVLP.
Video retrieval using natural language queries has attracted increasing interest due to its relevance in real-world applications, from intelligent access in private media galleries to web-scale video search. Learning the cross-similarity of video and text in a joint embedding space is the dominant approach. To do so, a contrastive loss is usually employed because it organizes the embedding space by putting similar items close and dissimilar items far. This framework leads to competitive recall rates, as they solely focus on the rank of the groundtruth items. Yet, assessing the quality of the ranking list is of utmost importance when considering intelligent retrieval systems, since multiple items may share similar semantics, hence a high relevance. Moreover, the aforementioned framework uses a fixed margin to separate similar and dissimilar items, treating all non-groundtruth items as equally irrelevant. In this paper we propose to use a variable margin: we argue that varying the margin used during training based on how much relevant an item is to a given query, i.e. a relevance-based margin, easily improves the quality of the ranking lists measured through nDCG and mAP. We demonstrate the advantages of our technique using different models on EPIC-Kitchens-100 and YouCook2. We show that even if we carefully tuned the fixed margin, our technique (which does not have the margin as a hyper-parameter) would still achieve better performance. Finally, extensive ablation studies and qualitative analysis support the robustness of our approach. Code will be released at \url{https://github.com/aranciokov/RelevanceMargin-ICMR22}.
Due to the amount of videos and related captions uploaded every hour, deep learning-based solutions for cross-modal video retrieval are attracting more and more attention. A typical approach consists in learning a joint text-video embedding space, where the similarity of a video and its associated caption is maximized, whereas a lower similarity is enforced with all the other captions, called negatives. This approach assumes that only the video and caption pairs in the dataset are valid, but different captions - positives - may also describe its visual contents, hence some of them may be wrongly penalized. To address this shortcoming, we propose the Relevance-Aware Negatives and Positives mining (RANP) which, based on the semantics of the negatives, improves their selection while also increasing the similarity of other valid positives. We explore the influence of these techniques on two video-text datasets: EPIC-Kitchens-100 and MSR-VTT. By using the proposed techniques, we achieve considerable improvements in terms of nDCG and mAP, leading to state-of-the-art results, e.g. +5.3% nDCG and +3.0% mAP on EPIC-Kitchens-100. We share code and pretrained models at \url{https://github.com/aranciokov/ranp}.