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arXiv:2503.03779공식 코드 · Papers with Code

Accelerating Focal Search in Multi-Agent Path Finding with Tighter Lower Bounds

Multi-Agent Path Finding (MAPF) involves finding collision-free paths for multiple agents while minimizing a cost function--an NP-hard problem. Bounded suboptimal methods like Enhanced Conflict-Based Search (ECBS) and Explicit Estimation CBS (EECBS) balance solution quality with computational efficiency using focal search mechanisms. While effective, traditional focal search faces a limitation: the lower bound (LB) value determining which nodes enter the FOCAL list often increases slowly in early search stages, resulting in a constrained search space that delays finding valid solutions. In this paper, we propose a novel bounded suboptimal algorithm, double-ECBS (DECBS), to address this issue by first determining the maximum LB value and then employing a best-first search guided by this LB to find a collision-free path. Experimental results demonstrate that DECBS outperforms ECBS in most test cases and is compatible with existing optimization techniques. DECBS can reduce nearly 30% high-level CT nodes and 50% low-level focal search nodes. When agent density is moderate to high, DECBS achieves a 23.5% average runtime improvement over ECBS with identical suboptimality bounds and optimizations.

arXiv:2502.06440공식 코드 · Papers with Code

SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding

The Multi-Agent Path Finding (MAPF) problem aims to determine the shortest and collision-free paths for multiple agents in a known, potentially obstacle-ridden environment. It is the core challenge for robotic deployments in large-scale logistics and transportation. Decentralized learning-based approaches have shown great potential for addressing the MAPF problems, offering more reactive and scalable solutions. However, existing learning-based MAPF methods usually rely on agents making decisions based on a limited field of view (FOV), resulting in short-sighted policies and inefficient cooperation in complex scenarios. There, a critical challenge is to achieve consensus on potential movements between agents based on limited observations and communications. To tackle this challenge, we introduce a new framework that applies sheaf theory to decentralized deep reinforcement learning, enabling agents to learn geometric cross-dependencies between each other through local consensus and utilize them for tightly cooperative decision-making. In particular, sheaf theory provides a mathematical proof of conditions for achieving global consensus through local observation. Inspired by this, we incorporate a neural network to approximately model the consensus in latent space based on sheaf theory and train it through self-supervised learning. During the task, in addition to normal features for MAPF as in previous works, each agent distributedly reasons about a learned consensus feature, leading to efficient cooperation on pathfinding and collision avoidance. As a result, our proposed method demonstrates significant improvements over state-of-the-art learning-based MAPF planners, especially in relatively large and complex scenarios, demonstrating its superiority over baselines in various simulations and real-world robot experiments.

arXiv:2501.10812공식 코드 · Papers with Code

Graph Coloring to Reduce Computation Time in Prioritized Planning

Distributing computations among agents in large networks reduces computational effort in multi-agent path finding (MAPF). One distribution strategy is prioritized planning (PP). In PP, we couple and prioritize interacting agents to achieve a desired behavior across all agents in the network. We characterize the interaction with a directed acyclic graph (DAG). The computation time for solving MAPF problem using PP is mainly determined through the longest path in this DAG. The longest path depends on the fixed undirected coupling graph and the variable prioritization. The approaches from literature to prioritize agents are numerous and pursue various goals. This article presents an approach for prioritization in PP to reduce the longest path length in the coupling DAG and thus the computation time for MAPF using PP. We prove that this problem can be mapped to a graph-coloring problem, in which the number of colors required corresponds to the longest path length in the coupling DAG. We propose a decentralized graph-coloring algorithm to determine priorities for the agents. We evaluate the approach by applying it to multi-agent motion planning (MAMP) for connected and automated vehicles (CAVs) on roads using, a variant of MAPF.

arXiv:2501.10781공식 코드 · Papers with Code

Simultaneous Computation with Multiple Prioritizations in Multi-Agent Motion Planning

Multi-agent path finding (MAPF) in large networks is computationally challenging. An approach for MAPF is prioritized planning (PP), in which agents plan sequentially according to their priority. Albeit a computationally efficient approach for MAPF, the solution quality strongly depends on the prioritization. Most prioritizations rely either on heuristics, which do not generalize well, or iterate to find adequate priorities, which costs computational effort. In this work, we show how agents can compute with multiple prioritizations simultaneously. Our approach is general as it does not rely on domain-specific knowledge. The context of this work is multi-agent motion planning (MAMP) with a receding horizon subject to computation time constraints. MAMP considers the system dynamics in more detail compared to MAPF. In numerical experiments on MAMP, we demonstrate that our approach to prioritization comes close to optimal prioritization and outperforms state-of-the-art methods with only a minor increase in computation time. We show real-time capability in an experiment on a road network with ten vehicles in our Cyber-Physical Mobility Lab.

arXiv:2412.13359공식 코드 · Papers with Code

Multi-Agent Motion Planning For Differential Drive Robots Through Stationary State Search

Multi-Agent Motion Planning (MAMP) finds various applications in fields such as traffic management, airport operations, and warehouse automation. In many of these environments, differential drive robots are commonly used. These robots have a kinodynamic model that allows only in-place rotation and movement along their current orientation, subject to speed and acceleration limits. However, existing Multi-Agent Path Finding (MAPF)-based methods often use simplified models for robot kinodynamics, which limits their practicality and realism. In this paper, we introduce a three-level framework called MASS to address these challenges. MASS combines MAPF-based methods with our proposed stationary state search planner to generate high-quality kinodynamically-feasible plans. We further extend MASS using an adaptive window mechanism to address the lifelong MAMP problem. Empirically, we tested our methods on the single-shot grid map domain and the lifelong warehouse domain. Our method shows up to 400% improvements in terms of throughput compared to existing methods.

arXiv:2412.11678공식 코드 · Papers with Code

Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actions

Multi-Agent Path Finding (MAPF) seeks collision-free paths for multiple agents from their respective starting locations to their respective goal locations while minimizing path costs. Although many MAPF algorithms were developed and can handle up to thousands of agents, they usually rely on the assumption that each action of the agent takes a time unit, and the actions of all agents are synchronized in a sense that the actions of agents start at the same discrete time step, which may limit their use in practice. Only a few algorithms were developed to address asynchronous actions, and they all lie on one end of the spectrum, focusing on finding optimal solutions with limited scalability. This paper develops new planners that lie on the other end of the spectrum, trading off solution quality for scalability, by finding an unbounded sub-optimal solution for many agents. Our method leverages both search methods (LSS) in handling asynchronous actions and rule-based planning methods (PIBT) for MAPF. We analyze the properties of our method and test it against several baselines with up to 1000 agents in various maps. Given a runtime limit, our method can handle an order of magnitude more agents than the baselines with about 25% longer makespan.

arXiv:2411.01707공식 코드 · Papers with Code

Large-Scale Multi-Robot Coverage Path Planning on Grids with Path Deconfliction

We study Multi-Robot Coverage Path Planning (MCPP) on a 4-neighbor 2D grid G, which aims to compute paths for multiple robots to cover all cells of G. Traditional approaches are limited as they first compute coverage trees on a quadrant coarsened grid H and then employ the Spanning Tree Coverage (STC) paradigm to generate paths on G, making them inapplicable to grids with partially obstructed 2x2 blocks. To address this limitation, we reformulate the problem directly on G, revolutionizing grid-based MCPP solving and establishing new NP-hardness results. We introduce Extended-STC (ESTC), a novel paradigm that extends STC to ensure complete coverage with bounded suboptimality, even when H includes partially obstructed blocks. Furthermore, we present LS-MCPP, a new algorithmic framework that integrates ESTC with three novel types of neighborhood operators within a local search strategy to optimize coverage paths directly on G. Unlike prior grid-based MCPP work, our approach also incorporates a versatile post-processing procedure that applies Multi-Agent Path Finding (MAPF) techniques to MCPP for the first time, enabling a fusion of these two important fields in multi-robot coordination. This procedure effectively resolves inter-robot conflicts and accommodates turning costs by solving a MAPF variant, making our MCPP solutions more practical for real-world applications. Extensive experiments demonstrate that our approach significantly improves solution quality and efficiency, managing up to 100 robots on grids as large as 256x256 within minutes of runtime. Validation with physical robots confirms the feasibility of our solutions under real-world conditions.

arXiv:2410.17160공식 코드 · Papers with Code

Layered LA-MAPF: a decomposition of large agent MAPF instance to accelerate solving without compromising solvability

Multi-Agent Path Finding (MAPF) has been widely studied in recent years. However, most existing MAPF algorithms assume that an agent occupies only a single grid in a grid-based map. This assumption limits their applicability in many real-world domains where agents have geometric shapes, rather than being point-like. Such agents, which can occupy multiple cells simultaneously, are referred to as ``large'' agents. When considering the shape and size of agents in MAPF, the computational complexity increases significantly as the number of agents grows, primarily due to the increased overhead in conflict detection between geometric agents. In this paper, we propose two types of subproblems for the LA-MAPF (Large-Agent MAPF) problem: \textbf{cluster} (which has no constraints on the order of solution) and \textbf{level} (which imposes constraints on the solution order). We introduce \textbf{Layered LA-MAPF}, a method that decomposes a MAPF instance involving geometric agents into clusters, and then further decomposes each cluster into levels. This approach aims to reduce time complexity when solving LA-MAPF problems. Our results demonstrate the performance of our method as the number of agents increases across various maps, and how it accelerates LA-MAPF methods, such as LA-CBS and LA-LaCAM. Experiments show that our LA-MAPF method with instance decomposition \textbf{halves the time cost (reducing from an average of 40s to 20s) and triples the success rate (from an average of 0.27 to 0.80)} in finding a solution within 60 seconds. To facilitate further research, we have made the source code for Layered LA-MAPF publicly available at \url{https://github.com/JoeYao-bit/LayeredMAPF/algorithm/LA-MAPF}.

arXiv:2408.02960공식 코드 · Papers with Code

Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic

Anytime multi-agent path finding (MAPF) is a promising approach to scalable path optimization in multi-agent systems. MAPF-LNS, based on Large Neighborhood Search (LNS), is the current state-of-the-art approach where a fast initial solution is iteratively optimized by destroying and repairing selected paths of the solution. Current MAPF-LNS variants commonly use an adaptive selection mechanism to choose among multiple destroy heuristics. However, to determine promising destroy heuristics, MAPF-LNS requires a considerable amount of exploration time. As common destroy heuristics are non-adaptive, any performance bottleneck caused by these heuristics cannot be overcome via adaptive heuristic selection alone, thus limiting the overall effectiveness of MAPF-LNS in terms of solution cost. In this paper, we propose Adaptive Delay-based Destroy-and-Repair Enhanced with Success-based Self-Learning (ADDRESS) as a single-destroy-heuristic variant of MAPF-LNS. ADDRESS applies restricted Thompson Sampling to the top-K set of the most delayed agents to select a seed agent for adaptive LNS neighborhood generation. We evaluate ADDRESS in multiple maps from the MAPF benchmark set and demonstrate cost improvements by at least 50% in large-scale scenarios with up to a thousand agents, compared with the original MAPF-LNS and other state-of-the-art methods.

arXiv:2404.19518공식 코드 · Papers with Code

MGCBS: An Optimal and Efficient Algorithm for Solving Multi-Goal Multi-Agent Path Finding Problem

With the expansion of the scale of robotics applications, the multi-goal multi-agent pathfinding (MG-MAPF) problem began to gain widespread attention. This problem requires each agent to visit pre-assigned multiple goal points at least once without conflict. Some previous methods have been proposed to solve the MG-MAPF problem based on Decoupling the goal Vertex visiting order search and the Single-agent pathfinding (DVS). However, this paper demonstrates that the methods based on DVS cannot always obtain the optimal solution. To obtain the optimal result, we propose the Multi-Goal Conflict-Based Search (MGCBS), which is based on Decoupling the goal Safe interval visiting order search and the Single-agent pathfinding (DSS). Additionally, we present the Time-Interval-Space Forest (TIS Forest) to enhance the efficiency of MGCBS by maintaining the shortest paths from any start point at any start time step to each safe interval at the goal points. The experiment demonstrates that our method can consistently obtain optimal results and execute up to 7 times faster than the state-of-the-art method in our evaluation.

arXiv:2404.16162공식 코드 · Papers with Code

Scaling Lifelong Multi-Agent Path Finding to More Realistic Settings: Research Challenges and Opportunities

Multi-Agent Path Finding (MAPF) is the problem of moving multiple agents from starts to goals without collisions. Lifelong MAPF (LMAPF) extends MAPF by continuously assigning new goals to agents. We present our winning approach to the 2023 League of Robot Runners LMAPF competition, which leads us to several interesting research challenges and future directions. In this paper, we outline three main research challenges. The first challenge is to search for high-quality LMAPF solutions within a limited planning time (e.g., 1s per step) for a large number of agents (e.g., 10,000) or extremely high agent density (e.g., 97.7%). We present future directions such as developing more competitive rule-based and anytime MAPF algorithms and parallelizing state-of-the-art MAPF algorithms. The second challenge is to alleviate congestion and the effect of myopic behaviors in LMAPF algorithms. We present future directions, such as developing moving guidance and traffic rules to reduce congestion, incorporating future prediction and real-time search, and determining the optimal agent number. The third challenge is to bridge the gaps between the LMAPF models used in the literature and real-world applications. We present future directions, such as dealing with more realistic kinodynamic models, execution uncertainty, and evolving systems.

arXiv:2404.05223공식 코드 · Papers with Code

ITA-ECBS: A Bounded-Suboptimal Algorithm for the Combined Target-Assignment and Path-Finding Problem

Multi-Agent Path Finding (MAPF), i.e., finding collision-free paths for multiple robots, plays a critical role in many applications. Sometimes, assigning a target to each agent also presents a challenge. The Combined Target-Assignment and Path-Finding (TAPF) problem, a variant of MAPF, requires one to simultaneously assign targets to agents and plan collision-free paths for agents. Several algorithms, including CBM, CBS-TA, and ITA-CBS, optimally solve the TAPF problem, with ITA-CBS being the leading algorithm for minimizing flowtime. However, the only existing bounded-suboptimal algorithm ECBS-TA is derived from CBS-TA rather than ITA-CBS. So, it faces the same issues as CBS-TA, such as searching through multiple constraint trees and spending too much time on finding the next-best target assignment. We introduce ITA-ECBS, the first bounded-suboptimal variant of ITA-CBS. Transforming ITA-CBS to its bounded-suboptimal variant is challenging because different constraint tree nodes can have different assignments of targets to agents. ITA-ECBS uses focal search to achieve efficiency and determines target assignments based on a new lower bound matrix. We show that it runs faster than ECBS-TA in 87.42% of 54,033 test cases.

arXiv:2403.18145공식 코드 · Papers with Code

A Real-Time Rescheduling Algorithm for Multi-robot Plan Execution

One area of research in multi-agent path finding is to determine how replanning can be efficiently achieved in the case of agents being delayed during execution. One option is to reschedule the passing order of agents, i.e., the sequence in which agents visit the same location. In response, we propose Switchable-Edge Search (SES), an A*-style algorithm designed to find optimal passing orders. We prove the optimality of SES and evaluate its efficiency via simulations. The best variant of SES takes less than 1 second for small- and medium-sized problems and runs up to 4 times faster than baselines for large-sized problems.

arXiv:2403.13421공식 코드 · Papers with Code

Caching-Augmented Lifelong Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF), which involves finding collision-free paths for multiple robots, is crucial in various applications. Lifelong MAPF, where targets are reassigned to agents as soon as they complete their initial targets, offers a more accurate approximation of real-world warehouse planning. In this paper, we present a novel mechanism named Caching-Augmented Lifelong MAPF (CAL-MAPF), designed to improve the performance of Lifelong MAPF. We have developed a new type of map grid called cache for temporary item storage and replacement, and created a locking mechanism to improve the planning solution's stability. A task assigner (TA) is designed for CAL-MAPF to allocate target locations to agents and control agent status in different situations. CAL-MAPF has been evaluated using various cache replacement policies and input task distributions. We have identified three main factors significantly impacting CAL-MAPF performance through experimentation: suitable input task distribution, high cache hit rate, and smooth traffic. In general, CAL-MAPF has demonstrated potential for performance improvements in certain task distributions, map and agent configurations.

arXiv:2403.07559공식 코드 · Papers with Code

Ensembling Prioritized Hybrid Policies for Multi-agent Pathfinding

Multi-Agent Reinforcement Learning (MARL) based Multi-Agent Path Finding (MAPF) has recently gained attention due to its efficiency and scalability. Several MARL-MAPF methods choose to use communication to enrich the information one agent can perceive. However, existing works still struggle in structured environments with high obstacle density and a high number of agents. To further improve the performance of the communication-based MARL-MAPF solvers, we propose a new method, Ensembling Prioritized Hybrid Policies (EPH). We first propose a selective communication block to gather richer information for better agent coordination within multi-agent environments and train the model with a Q learning-based algorithm. We further introduce three advanced inference strategies aimed at bolstering performance during the execution phase. First, we hybridize the neural policy with single-agent expert guidance for navigating conflict-free zones. Secondly, we propose Q value-based methods for prioritized resolution of conflicts as well as deadlock situations. Finally, we introduce a robust ensemble method that can efficiently collect the best out of multiple possible solutions. We empirically evaluate EPH in complex multi-agent environments and demonstrate competitive performance against state-of-the-art neural methods for MAPF. We open-source our code at https://github.com/ai4co/eph-mapf.

arXiv:2402.01446공식 코드 · Papers with Code

Guidance Graph Optimization for Lifelong Multi-Agent Path Finding

We study how to use guidance to improve the throughput of lifelong Multi-Agent Path Finding (MAPF). Previous studies have demonstrated that, while incorporating guidance, such as highways, can accelerate MAPF algorithms, this often results in a trade-off with solution quality. In addition, how to generate good guidance automatically remains largely unexplored, with current methods falling short of surpassing manually designed ones. In this work, we introduce the guidance graph as a versatile representation of guidance for lifelong MAPF, framing Guidance Graph Optimization as the task of optimizing its edge weights. We present two GGO algorithms to automatically generate guidance for arbitrary lifelong MAPF algorithms and maps. The first method directly optimizes edge weights, while the second method optimizes an update model capable of generating edge weights. Empirically, we show that (1) our guidance graphs improve the throughput of three representative lifelong MAPF algorithms in eight benchmark maps, and (2) our update model can generate guidance graphs for as large as $93 \times 91$ maps and as many as 3,000 agents. We include the source code at: \url{https://github.com/lunjohnzhang/ggo_public}. All optimized guidance graphs are available online at: \url{https://yulunzhang.net/publication/zhang2024ggo}.

arXiv:2402.00334공식 코드 · Papers with Code

Multi-agent Path Finding for Cooperative Autonomous Driving

Anticipating possible future deployment of connected and automated vehicles (CAVs), cooperative autonomous driving at intersections has been studied by many works in control theory and intelligent transportation across decades. Simultaneously, recent parallel works in robotics have devised efficient algorithms for multi-agent path finding (MAPF), though often in environments with simplified kinematics. In this work, we hybridize insights and algorithms from MAPF with the structure and heuristics of optimizing the crossing order of CAVs at signal-free intersections. We devise an optimal and complete algorithm, Order-based Search with Kinematics Arrival Time Scheduling (OBS-KATS), which significantly outperforms existing algorithms, fixed heuristics, and prioritized planning with KATS. The performance is maintained under different vehicle arrival rates, lane lengths, crossing speeds, and control horizon. Through ablations and dissections, we offer insight on the contributing factors to OBS-KATS's performance. Our work is directly applicable to many similarly scaled traffic and multi-robot scenarios with directed lanes.

arXiv:2401.17044공식 코드 · Papers with Code

Scalable Mechanism Design for Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing with large numbers of agents, as is common in realistic applications like autonomous vehicle coordination. Finding an optimal solution is often computationally infeasible, making the use of approximate, suboptimal algorithms essential. Adding to the complexity, agents might act in a self-interested and strategic way, possibly misrepresenting their goals to the MAPF algorithm if it benefits them. Although the field of mechanism design offers tools to align incentives, using these tools without careful consideration can fail when only having access to approximately optimal outcomes. In this work, we introduce the problem of scalable mechanism design for MAPF and propose three strategyproof mechanisms, two of which even use approximate MAPF algorithms. We test our mechanisms on realistic MAPF domains with problem sizes ranging from dozens to hundreds of agents. We find that they improve welfare beyond a simple baseline.

arXiv:2312.16767공식 코드 · Papers with Code

Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search

Anytime multi-agent path finding (MAPF) is a promising approach to scalable path optimization in large-scale multi-agent systems. State-of-the-art anytime MAPF is based on Large Neighborhood Search (LNS), where a fast initial solution is iteratively optimized by destroying and repairing a fixed number of parts, i.e., the neighborhood, of the solution, using randomized destroy heuristics and prioritized planning. Despite their recent success in various MAPF instances, current LNS-based approaches lack exploration and flexibility due to greedy optimization with a fixed neighborhood size which can lead to low quality solutions in general. So far, these limitations have been addressed with extensive prior effort in tuning or offline machine learning beyond actual planning. In this paper, we focus on online learning in LNS and propose Bandit-based Adaptive LArge Neighborhood search Combined with Exploration (BALANCE). BALANCE uses a bi-level multi-armed bandit scheme to adapt the selection of destroy heuristics and neighborhood sizes on the fly during search. We evaluate BALANCE on multiple maps from the MAPF benchmark set and empirically demonstrate cost improvements of at least 50% compared to state-of-the-art anytime MAPF in large-scale scenarios. We find that Thompson Sampling performs particularly well compared to alternative multi-armed bandit algorithms.

arXiv:2308.11234공식 코드 · Papers with Code

Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Although many works appear on this topic, all current algorithms struggle as the number of agents grows. The principal reason is that existing approaches typically plan free-flow optimal paths, which creates congestion. To tackle this issue, we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. We evaluate the idea in two large-scale settings: one-shot MAPF, where each agent has a single destination, and lifelong MAPF, where agents are continuously assigned new destinations. Empirically, we report large improvements in solution quality for one-short MAPF and in overall throughput for lifelong MAPF.