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arXiv:2507.07603공식 코드 · Papers with Code

HiM2SAM: Enhancing SAM2 with Hierarchical Motion Estimation and Memory Optimization towards Long-term Tracking

This paper presents enhancements to the SAM2 framework for video object tracking task, addressing challenges such as occlusions, background clutter, and target reappearance. We introduce a hierarchical motion estimation strategy, combining lightweight linear prediction with selective non-linear refinement to improve tracking accuracy without requiring additional training. In addition, we optimize the memory bank by distinguishing long-term and short-term memory frames, enabling more reliable tracking under long-term occlusions and appearance changes. Experimental results show consistent improvements across different model scales. Our method achieves state-of-the-art performance on LaSOT and LaSOText with the large model, achieving 9.6% and 7.2% relative improvements in AUC over the original SAM2, and demonstrates even larger relative gains on smaller models, highlighting the effectiveness of our trainless, low-overhead improvements for boosting long-term tracking performance. The code is available at https://github.com/LouisFinner/HiM2SAM.

arXiv:2506.16017공식 코드 · Papers with Code

EndoMUST: Monocular Depth Estimation for Robotic Endoscopy via End-to-end Multi-step Self-supervised Training

Monocular depth estimation and ego-motion estimation are significant tasks for scene perception and navigation in stable, accurate and efficient robot-assisted endoscopy. To tackle lighting variations and sparse textures in endoscopic scenes, multiple techniques including optical flow, appearance flow and intrinsic image decomposition have been introduced into the existing methods. However, the effective training strategy for multiple modules are still critical to deal with both illumination issues and information interference for self-supervised depth estimation in endoscopy. Therefore, a novel framework with multistep efficient finetuning is proposed in this work. In each epoch of end-to-end training, the process is divided into three steps, including optical flow registration, multiscale image decomposition and multiple transformation alignments. At each step, only the related networks are trained without interference of irrelevant information. Based on parameter-efficient finetuning on the foundation model, the proposed method achieves state-of-the-art performance on self-supervised depth estimation on SCARED dataset and zero-shot depth estimation on Hamlyn dataset, with 4\%$\sim$10\% lower error. The evaluation code of this work has been published on https://github.com/BaymaxShao/EndoMUST.

arXiv:2506.07878공식 코드 · Papers with Code

Spatio-Temporal State Space Model For Efficient Event-Based Optical Flow

Event cameras unlock new frontiers that were previously unthinkable with standard frame-based cameras. One notable example is low-latency motion estimation (optical flow), which is critical for many real-time applications. In such applications, the computational efficiency of algorithms is paramount. Although recent deep learning paradigms such as CNN, RNN, or ViT have shown remarkable performance, they often lack the desired computational efficiency. Conversely, asynchronous event-based methods including SNNs and GNNs are computationally efficient; however, these approaches fail to capture sufficient spatio-temporal information, a powerful feature required to achieve better performance for optical flow estimation. In this work, we introduce Spatio-Temporal State Space Model (STSSM) module along with a novel network architecture to develop an extremely efficient solution with competitive performance. Our STSSM module leverages state-space models to effectively capture spatio-temporal correlations in event data, offering higher performance with lower complexity compared to ViT, CNN-based architectures in similar settings. Our model achieves 4.5x faster inference and 8x lower computations compared to TMA and 2x lower computations compared to EV-FlowNet with competitive performance on the DSEC benchmark. Our code will be available at https://github.com/AhmedHumais/E-STMFlow

arXiv:2505.17012공식 코드 · Papers with Code

SpatialScore: Towards Unified Evaluation for Multimodal Spatial Understanding

Multimodal large language models (MLLMs) have achieved impressive success in question-answering tasks, yet their capabilities for spatial understanding are less explored. This work investigates a critical question: do existing MLLMs possess 3D spatial perception and understanding abilities? Concretely, we make the following contributions in this paper: (i) we introduce VGBench, a benchmark specifically designed to assess MLLMs for visual geometry perception, e.g., camera pose and motion estimation; (ii) we propose SpatialScore, the most comprehensive and diverse multimodal spatial understanding benchmark to date, integrating VGBench with relevant data from the other 11 existing datasets. This benchmark comprises 28K samples across various spatial understanding tasks, modalities, and QA formats, along with a carefully curated challenging subset, SpatialScore-Hard; (iii) we develop SpatialAgent, a novel multi-agent system incorporating 9 specialized tools for spatial understanding, supporting both Plan-Execute and ReAct reasoning paradigms; (iv) we conduct extensive evaluations to reveal persistent challenges in spatial reasoning while demonstrating the effectiveness of SpatialAgent. We believe SpatialScore will offer valuable insights and serve as a rigorous benchmark for the next evolution of MLLMs.

arXiv:2505.09393공식 코드 · Papers with Code

UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband Units

Sparse wearable inertial measurement units (IMUs) have gained popularity for estimating 3D human motion. However, challenges such as pose ambiguity, data drift, and limited adaptability to diverse bodies persist. To address these issues, we propose UMotion, an uncertainty-driven, online fusing-all state estimation framework for 3D human shape and pose estimation, supported by six integrated, body-worn ultra-wideband (UWB) distance sensors with IMUs. UWB sensors measure inter-node distances to infer spatial relationships, aiding in resolving pose ambiguities and body shape variations when combined with anthropometric data. Unfortunately, IMUs are prone to drift, and UWB sensors are affected by body occlusions. Consequently, we develop a tightly coupled Unscented Kalman Filter (UKF) framework that fuses uncertainties from sensor data and estimated human motion based on individual body shape. The UKF iteratively refines IMU and UWB measurements by aligning them with uncertain human motion constraints in real-time, producing optimal estimates for each. Experiments on both synthetic and real-world datasets demonstrate the effectiveness of UMotion in stabilizing sensor data and the improvement over state of the art in pose accuracy.

arXiv:2504.18447공식 코드 · Papers with Code

Iterative Event-based Motion Segmentation by Variational Contrast Maximization

Event cameras provide rich signals that are suitable for motion estimation since they respond to changes in the scene. As any visual changes in the scene produce event data, it is paramount to classify the data into different motions (i.e., motion segmentation), which is useful for various tasks such as object detection and visual servoing. We propose an iterative motion segmentation method, by classifying events into background (e.g., dominant motion hypothesis) and foreground (independent motion residuals), thus extending the Contrast Maximization framework. Experimental results demonstrate that the proposed method successfully classifies event clusters both for public and self-recorded datasets, producing sharp, motion-compensated edge-like images. The proposed method achieves state-of-the-art accuracy on moving object detection benchmarks with an improvement of over 30%, and demonstrates its possibility of applying to more complex and noisy real-world scenes. We hope this work broadens the sensitivity of Contrast Maximization with respect to both motion parameters and input events, thus contributing to theoretical advancements in event-based motion segmentation estimation. https://github.com/aoki-media-lab/event_based_segmentation_vcmax

arXiv:2504.05458공식 코드 · Papers with Code

Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images

To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/.

arXiv:2504.13042공식 코드 · Papers with Code

Event-Enhanced Blurry Video Super-Resolution

In this paper, we tackle the task of blurry video super-resolution (BVSR), aiming to generate high-resolution (HR) videos from low-resolution (LR) and blurry inputs. Current BVSR methods often fail to restore sharp details at high resolutions, resulting in noticeable artifacts and jitter due to insufficient motion information for deconvolution and the lack of high-frequency details in LR frames. To address these challenges, we introduce event signals into BVSR and propose a novel event-enhanced network, Ev-DeblurVSR. To effectively fuse information from frames and events for feature deblurring, we introduce a reciprocal feature deblurring module that leverages motion information from intra-frame events to deblur frame features while reciprocally using global scene context from the frames to enhance event features. Furthermore, to enhance temporal consistency, we propose a hybrid deformable alignment module that fully exploits the complementary motion information from inter-frame events and optical flow to improve motion estimation in the deformable alignment process. Extensive evaluations demonstrate that Ev-DeblurVSR establishes a new state-of-the-art performance on both synthetic and real-world datasets. Notably, on real data, our method is +2.59 dB more accurate and 7.28$\times$ faster than the recent best BVSR baseline FMA-Net. Code: https://github.com/DachunKai/Ev-DeblurVSR.

arXiv:2504.06479공식 코드 · Papers with Code

Holistic Fusion: Task- and Setup-Agnostic Robot Localization and State Estimation with Factor Graphs

Seamless operation of mobile robots in challenging environments requires low-latency local motion estimation (e.g., dynamic maneuvers) and accurate global localization (e.g., wayfinding). While most existing sensor-fusion approaches are designed for specific scenarios, this work introduces a flexible open-source solution for task- and setup-agnostic multimodal sensor fusion that is distinguished by its generality and usability. Holistic Fusion formulates sensor fusion as a combined estimation problem of i) the local and global robot state and ii) a (theoretically unlimited) number of dynamic context variables, including automatic alignment of reference frames; this formulation fits countless real-world applications without any conceptual modifications. The proposed factor-graph solution enables the direct fusion of an arbitrary number of absolute, local, and landmark measurements expressed with respect to different reference frames by explicitly including them as states in the optimization and modeling their evolution as random walks. Moreover, local smoothness and consistency receive particular attention to prevent jumps in the robot state belief. HF enables low-latency and smooth online state estimation on typical robot hardware while simultaneously providing low-drift global localization at the IMU measurement rate. The efficacy of this released framework is demonstrated in five real-world scenarios on three robotic platforms, each with distinct task requirements.

arXiv:2503.17491공식 코드 · Papers with Code

Splat-LOAM: Gaussian Splatting LiDAR Odometry and Mapping

LiDARs provide accurate geometric measurements, making them valuable for ego-motion estimation and reconstruction tasks. Although its success, managing an accurate and lightweight representation of the environment still poses challenges. Both classic and NeRF-based solutions have to trade off accuracy over memory and processing times. In this work, we build on recent advancements in Gaussian Splatting methods to develop a novel LiDAR odometry and mapping pipeline that exclusively relies on Gaussian primitives for its scene representation. Leveraging spherical projection, we drive the refinement of the primitives uniquely from LiDAR measurements. Experiments show that our approach matches the current registration performance, while achieving SOTA results for mapping tasks with minimal GPU requirements. This efficiency makes it a strong candidate for further exploration and potential adoption in real-time robotics estimation tasks.

arXiv:2503.04500공식 코드 · Papers with Code

ReynoldsFlow: Exquisite Flow Estimation via Reynolds Transport Theorem

Optical flow is a fundamental technique for motion estimation, widely applied in video stabilization, interpolation, and object tracking. Traditional optical flow estimation methods rely on restrictive assumptions like brightness constancy and slow motion constraints. Recent deep learning-based flow estimations require extensive training on large domain-specific datasets, making them computationally demanding. Also, artificial intelligence (AI) advances have enabled deep learning models to take advantage of optical flow as an important feature for object tracking and motion analysis. Since optical flow is commonly encoded in HSV for visualization, its conversion to RGB for neural network processing is nonlinear and may introduce perceptual distortions. These transformations amplify the sensitivity to estimation errors, potentially affecting the predictive accuracy of the networks. To address these challenges that are influential to the performance of downstream network models, we propose Reynolds flow, a novel training-free flow estimation inspired by the Reynolds transport theorem, offering a principled approach to modeling complex motion dynamics. In addition to conventional HSV-based visualization of Reynolds flow, we also introduce an RGB-encoded representation of Reynolds flow designed to improve flow visualization and feature enhancement for neural networks. We evaluated the effectiveness of Reynolds flow in video-based tasks. Experimental results on three benchmarks, tiny object detection on UAVDB, infrared object detection on Anti-UAV, and pose estimation on GolfDB, demonstrate that networks trained with RGB-encoded Reynolds flow achieve SOTA performance, exhibiting improved robustness and efficiency across all tasks.

arXiv:2501.14319공식 코드 · Papers with Code

Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video

We aim to redefine robust ego-motion estimation and photorealistic 3D reconstruction by addressing a critical limitation: the reliance on noise-free data in existing models. While such sanitized conditions simplify evaluation, they fail to capture the unpredictable, noisy complexities of real-world environments. Dynamic motion, sensor imperfections, and synchronization perturbations lead to sharp performance declines when these models are deployed in practice, revealing an urgent need for frameworks that embrace and excel under real-world noise. To bridge this gap, we tackle three core challenges: scalable data generation, comprehensive benchmarking, and model robustness enhancement. First, we introduce a scalable noisy data synthesis pipeline that generates diverse datasets simulating complex motion, sensor imperfections, and synchronization errors. Second, we leverage this pipeline to create Robust-Ego3D, a benchmark rigorously designed to expose noise-induced performance degradation, highlighting the limitations of current learning-based methods in ego-motion accuracy and 3D reconstruction quality. Third, we propose Correspondence-guided Gaussian Splatting (CorrGS), a novel test-time adaptation method that progressively refines an internal clean 3D representation by aligning noisy observations with rendered RGB-D frames from clean 3D map, enhancing geometric alignment and appearance restoration through visual correspondence. Extensive experiments on synthetic and real-world data demonstrate that CorrGS consistently outperforms prior state-of-the-art methods, particularly in scenarios involving rapid motion and dynamic illumination.

arXiv:2501.01788공식 코드 · Papers with Code

Universal Online Temporal Calibration for Optimization-based Visual-Inertial Navigation Systems

6-Degree of Freedom (6DoF) motion estimation with a combination of visual and inertial sensors is a growing area with numerous real-world applications. However, precise calibration of the time offset between these two sensor types is a prerequisite for accurate and robust tracking. To address this, we propose a universal online temporal calibration strategy for optimization-based visual-inertial navigation systems. Technically, we incorporate the time offset td as a state parameter in the optimization residual model to align the IMU state to the corresponding image timestamp using td, angular velocity and translational velocity. This allows the temporal misalignment td to be optimized alongside other tracking states during the process. As our method only modifies the structure of the residual model, it can be applied to various optimization-based frameworks with different tracking frontends. We evaluate our calibration method with both EuRoC and simulation data and extensive experiments demonstrate that our approach provides more accurate time offset estimation and faster convergence, particularly in the presence of noisy sensor data.

arXiv:2412.09723공식 코드 · Papers with Code

MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction

Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency. To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment. MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15x increase in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available at https://github.com/Xiaohao-Xu/MAC-Ego3D .

arXiv:2412.00133공식 코드 · Papers with Code

ETAP: Event-based Tracking of Any Point

Tracking any point (TAP) recently shifted the motion estimation paradigm from focusing on individual salient points with local templates to tracking arbitrary points with global image contexts. However, while research has mostly focused on driving the accuracy of models in nominal settings, addressing scenarios with difficult lighting conditions and high-speed motions remains out of reach due to the limitations of the sensor. This work addresses this challenge with the first event camera-based TAP method. It leverages the high temporal resolution and high dynamic range of event cameras for robust high-speed tracking, and the global contexts in TAP methods to handle asynchronous and sparse event measurements. We further extend the TAP framework to handle event feature variations induced by motion -- thereby addressing an open challenge in purely event-based tracking -- with a novel feature-alignment loss which ensures the learning of motion-robust features. Our method is trained with data from a new data generation pipeline and systematically ablated across all design decisions. Our method shows strong cross-dataset generalization and performs 136% better on the average Jaccard metric than the baselines. Moreover, on an established feature tracking benchmark, it achieves a 20% improvement over the previous best event-only method and even surpasses the previous best events-and-frames method by 4.1%. Our code is available at https://github.com/tub-rip/ETAP

arXiv:2410.18834공식 코드 · Papers with Code

Highly efficient non-rigid registration in k-space with application to cardiac Magnetic Resonance Imaging

In Magnetic Resonance Imaging (MRI), high temporal-resolved motion can be useful for image acquisition and reconstruction, MR-guided radiotherapy, dynamic contrast-enhancement, flow and perfusion imaging, and functional assessment of motion patterns in cardiovascular, abdominal, peristaltic, fetal, or musculoskeletal imaging. Conventionally, these motion estimates are derived through image-based registration, a particularly challenging task for complex motion patterns and high dynamic resolution. The accelerated scans in such applications result in imaging artifacts that compromise the motion estimation. In this work, we propose a novel self-supervised deep learning-based framework, dubbed the Local-All Pass Attention Network (LAPANet), for non-rigid motion estimation directly from the acquired accelerated Fourier space, i.e. k-space. The proposed approach models non-rigid motion as the cumulative sum of local translational displacements, following the Local All-Pass (LAP) registration technique. LAPANet was evaluated on cardiac motion estimation across various sampling trajectories and acceleration rates. Our results demonstrate superior accuracy compared to prior conventional and deep learning-based registration methods, accommodating as few as 2 lines/frame in a Cartesian trajectory and 3 spokes/frame in a non-Cartesian trajectory. The achieved high temporal resolution (less than 5 ms) for non-rigid motion opens new avenues for motion detection, tracking and correction in dynamic and real-time MRI applications.

arXiv:2410.17741공식 코드 · Papers with Code

Efficient Neural Implicit Representation for 3D Human Reconstruction

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces, conventional methods for reconstructing 3D human motion frequently require the use of expensive hardware and have high processing costs. This study presents HumanAvatar, an innovative approach that efficiently reconstructs precise human avatars from monocular video sources. At the core of our methodology, we integrate the pre-trained HuMoR, a model celebrated for its proficiency in human motion estimation. This is adeptly fused with the cutting-edge neural radiance field technology, Instant-NGP, and the state-of-the-art articulated model, Fast-SNARF, to enhance the reconstruction fidelity and speed. By combining these two technologies, a system is created that can render quickly and effectively while also providing estimation of human pose parameters that are unmatched in accuracy. We have enhanced our system with an advanced posture-sensitive space reduction technique, which optimally balances rendering quality with computational efficiency. In our detailed experimental analysis using both artificial and real-world monocular videos, we establish the advanced performance of our approach. HumanAvatar consistently equals or surpasses contemporary leading-edge reconstruction techniques in quality. Furthermore, it achieves these complex reconstructions in minutes, a fraction of the time typically required by existing methods. Our models achieve a training speed that is 110X faster than that of State-of-The-Art (SoTA) NeRF-based models. Our technique performs noticeably better than SoTA dynamic human NeRF methods if given an identical runtime limit. HumanAvatar can provide effective visuals after only 30 seconds of training.

arXiv:2410.11934공식 코드 · Papers with Code

Dual-frame Fluid Motion Estimation with Test-time Optimization and Zero-divergence Loss

3D particle tracking velocimetry (PTV) is a key technique for analyzing turbulent flow, one of the most challenging computational problems of our century. At the core of 3D PTV is the dual-frame fluid motion estimation algorithm, which tracks particles across two consecutive frames. Recently, deep learning-based methods have achieved impressive accuracy in dual-frame fluid motion estimation; however, they heavily depend on large volumes of labeled data. In this paper, we introduce a new method that is completely self-supervised and notably outperforms its fully-supervised counterparts while requiring only 1% of the training samples (without labels) used by previous methods. Our method features a novel zero-divergence loss that is specific to the domain of turbulent flow. Inspired by the success of splat operation in high-dimensional filtering and random fields, we propose a splat-based implementation for this loss which is both efficient and effective. The self-supervised nature of our method naturally supports test-time optimization, leading to the development of a tailored Dynamic Velocimetry Enhancer (DVE) module. We demonstrate that strong cross-domain robustness is achieved through test-time optimization on unseen leave-one-out synthetic domains and real physical/biological domains. Code, data and models are available at https://github.com/Forrest-110/FluidMotionNet.

arXiv:2410.08485공식 코드 · Papers with Code

Beyond GFVC: A Progressive Face Video Compression Framework with Adaptive Visual Tokens

Recently, deep generative models have greatly advanced the progress of face video coding towards promising rate-distortion performance and diverse application functionalities. Beyond traditional hybrid video coding paradigms, Generative Face Video Compression (GFVC) relying on the strong capabilities of deep generative models and the philosophy of early Model-Based Coding (MBC) can facilitate the compact representation and realistic reconstruction of visual face signal, thus achieving ultra-low bitrate face video communication. However, these GFVC algorithms are sometimes faced with unstable reconstruction quality and limited bitrate ranges. To address these problems, this paper proposes a novel Progressive Face Video Compression framework, namely PFVC, that utilizes adaptive visual tokens to realize exceptional trade-offs between reconstruction robustness and bandwidth intelligence. In particular, the encoder of the proposed PFVC projects the high-dimensional face signal into adaptive visual tokens in a progressive manner, whilst the decoder can further reconstruct these adaptive visual tokens for motion estimation and signal synthesis with different granularity levels. Experimental results demonstrate that the proposed PFVC framework can achieve better coding flexibility and superior rate-distortion performance in comparison with the latest Versatile Video Coding (VVC) codec and the state-of-the-art GFVC algorithms. The project page can be found at https://github.com/Berlin0610/PFVC.

arXiv:2410.08107공식 코드 · Papers with Code

IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera

Implicit neural representation and explicit 3D Gaussian Splatting (3D-GS) for novel view synthesis have achieved remarkable progress with frame-based camera (e.g. RGB and RGB-D cameras) recently. Compared to frame-based camera, a novel type of bio-inspired visual sensor, i.e. event camera, has demonstrated advantages in high temporal resolution, high dynamic range, low power consumption and low latency. Due to its unique asynchronous and irregular data capturing process, limited work has been proposed to apply neural representation or 3D Gaussian splatting for an event camera. In this work, we present IncEventGS, an incremental 3D Gaussian Splatting reconstruction algorithm with a single event camera. To recover the 3D scene representation incrementally, we exploit the tracking and mapping paradigm of conventional SLAM pipelines for IncEventGS. Given the incoming event stream, the tracker firstly estimates an initial camera motion based on prior reconstructed 3D-GS scene representation. The mapper then jointly refines both the 3D scene representation and camera motion based on the previously estimated motion trajectory from the tracker. The experimental results demonstrate that IncEventGS delivers superior performance compared to prior NeRF-based methods and other related baselines, even we do not have the ground-truth camera poses. Furthermore, our method can also deliver better performance compared to state-of-the-art event visual odometry methods in terms of camera motion estimation. Code is publicly available at: https://github.com/wu-cvgl/IncEventGS.