PyTorchKR Papers

최신 논문

총 74편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2411.16833공식 코드 · Papers with Code

Open Vocabulary Monocular 3D Object Detection

In this work, we pioneer the study of open-vocabulary monocular 3D object detection, a novel task that aims to detect and localize objects in 3D space from a single RGB image without limiting detection to a predefined set of categories. We formalize this problem, establish baseline methods, and introduce a class-agnostic approach that leverages open-vocabulary 2D detectors and lifts 2D bounding boxes into 3D space. Our approach decouples the recognition and localization of objects in 2D from the task of estimating 3D bounding boxes, enabling generalization across unseen categories. Additionally, we propose a target-aware evaluation protocol to address inconsistencies in existing datasets, improving the reliability of model performance assessment. Extensive experiments on the Omni3D dataset demonstrate the effectiveness of the proposed method in zero-shot 3D detection for novel object categories, validating its robust generalization capabilities. Our method and evaluation protocols contribute towards the development of open-vocabulary object detection models that can effectively operate in real-world, category-diverse environments.

arXiv:2411.02747공식 코드 · Papers with Code

Efficient Feature Aggregation and Scale-Aware Regression for Monocular 3D Object Detection

Monocular 3D object detection has attracted great attention due to simplicity and low cost. Existing methods typically follow conventional 2D detection paradigms, first locating object centers and then predicting 3D attributes via neighboring features. However, these methods predominantly rely on progressive cross-scale feature aggregation and focus solely on local information, which may result in a lack of global awareness and the omission of small-scale objects. In addition, due to large variation in object scales across different scenes and depths, inaccurate receptive fields often lead to background noise and degraded feature representation. To address these issues, we introduces MonoASRH, a novel monocular 3D detection framework composed of Efficient Hybrid Feature Aggregation Module (EH-FAM) and Adaptive Scale-Aware 3D Regression Head (ASRH). Specifically, EH-FAM employs multi-head attention with a global receptive field to extract semantic features for small-scale objects and leverages lightweight convolutional modules to efficiently aggregate visual features across different scales. The ASRH encodes 2D bounding box dimensions and then fuses scale features with the semantic features aggregated by EH-FAM through a scale-semantic feature fusion module. The scale-semantic feature fusion module guides ASRH in learning dynamic receptive field offsets, incorporating scale priors into 3D position prediction for better scale-awareness. Extensive experiments on the KITTI and Waymo datasets demonstrate that MonoASRH achieves state-of-the-art performance.

arXiv:2410.19590공식 코드 · Papers with Code

MonoDGP: Monocular 3D Object Detection with Decoupled-Query and Geometry-Error Priors

Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to depth errors originating from the object's visual surface, the height of the bounding box often fails to represent the actual projected central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segment Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.

arXiv:2407.16448공식 코드 · Papers with Code

MonoWAD: Weather-Adaptive Diffusion Model for Robust Monocular 3D Object Detection

Monocular 3D object detection is an important challenging task in autonomous driving. Existing methods mainly focus on performing 3D detection in ideal weather conditions, characterized by scenarios with clear and optimal visibility. However, the challenge of autonomous driving requires the ability to handle changes in weather conditions, such as foggy weather, not just clear weather. We introduce MonoWAD, a novel weather-robust monocular 3D object detector with a weather-adaptive diffusion model. It contains two components: (1) the weather codebook to memorize the knowledge of the clear weather and generate a weather-reference feature for any input, and (2) the weather-adaptive diffusion model to enhance the feature representation of the input feature by incorporating a weather-reference feature. This serves an attention role in indicating how much improvement is needed for the input feature according to the weather conditions. To achieve this goal, we introduce a weather-adaptive enhancement loss to enhance the feature representation under both clear and foggy weather conditions. Extensive experiments under various weather conditions demonstrate that MonoWAD achieves weather-robust monocular 3D object detection. The code and dataset are released at https://github.com/VisualAIKHU/MonoWAD.

arXiv:2407.10164공식 코드 · Papers with Code

LabelDistill: Label-guided Cross-modal Knowledge Distillation for Camera-based 3D Object Detection

Recent advancements in camera-based 3D object detection have introduced cross-modal knowledge distillation to bridge the performance gap with LiDAR 3D detectors, leveraging the precise geometric information in LiDAR point clouds. However, existing cross-modal knowledge distillation methods tend to overlook the inherent imperfections of LiDAR, such as the ambiguity of measurements on distant or occluded objects, which should not be transferred to the image detector. To mitigate these imperfections in LiDAR teacher, we propose a novel method that leverages aleatoric uncertainty-free features from ground truth labels. In contrast to conventional label guidance approaches, we approximate the inverse function of the teacher's head to effectively embed label inputs into feature space. This approach provides additional accurate guidance alongside LiDAR teacher, thereby boosting the performance of the image detector. Additionally, we introduce feature partitioning, which effectively transfers knowledge from the teacher modality while preserving the distinctive features of the student, thereby maximizing the potential of both modalities. Experimental results demonstrate that our approach improves mAP and NDS by 5.1 points and 4.9 points compared to the baseline model, proving the effectiveness of our approach. The code is available at https://github.com/sanmin0312/LabelDistill

arXiv:2404.00149공식 코드 · Papers with Code

VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection

Monocular 3D object detection poses a significant challenge in 3D scene understanding due to its inherently ill-posed nature in monocular depth estimation. Existing methods heavily rely on supervised learning using abundant 3D labels, typically obtained through expensive and labor-intensive annotation on LiDAR point clouds. To tackle this problem, we propose a novel weakly supervised 3D object detection framework named VSRD (Volumetric Silhouette Rendering for Detection) to train 3D object detectors without any 3D supervision but only weak 2D supervision. VSRD consists of multi-view 3D auto-labeling and subsequent training of monocular 3D object detectors using the pseudo labels generated in the auto-labeling stage. In the auto-labeling stage, we represent the surface of each instance as a signed distance field (SDF) and render its silhouette as an instance mask through our proposed instance-aware volumetric silhouette rendering. To directly optimize the 3D bounding boxes through rendering, we decompose the SDF of each instance into the SDF of a cuboid and the residual distance field (RDF) that represents the residual from the cuboid. This mechanism enables us to optimize the 3D bounding boxes in an end-to-end manner by comparing the rendered instance masks with the ground truth instance masks. The optimized 3D bounding boxes serve as effective training data for 3D object detection. We conduct extensive experiments on the KITTI-360 dataset, demonstrating that our method outperforms the existing weakly supervised 3D object detection methods. The code is available at https://github.com/skmhrk1209/VSRD.

arXiv:2404.04910공식 코드 · Papers with Code

MonoTAKD: Teaching Assistant Knowledge Distillation for Monocular 3D Object Detection

Monocular 3D object detection (Mono3D) holds noteworthy promise for autonomous driving applications owing to the cost-effectiveness and rich visual context of monocular camera sensors. However, depth ambiguity poses a significant challenge, as it requires extracting precise 3D scene geometry from a single image, resulting in suboptimal performance when transferring knowledge from a LiDAR-based teacher model to a camera-based student model. To facilitate effective distillation, we introduce Monocular Teaching Assistant Knowledge Distillation (MonoTAKD), which proposes a camera-based teaching assistant (TA) model to transfer robust 3D visual knowledge to the student model, leveraging the smaller feature representation gap. Additionally, we define 3D spatial cues as residual features that capture the differences between the teacher and the TA models. We then leverage these cues to improve the student model's 3D perception capabilities. Experimental results show that our MonoTAKD achieves state-of-the-art performance on the KITTI3D dataset. Furthermore, we evaluate the performance on nuScenes and KITTI raw datasets to demonstrate the generalization of our model to multi-view 3D and unsupervised data settings. Our code is available at https://github.com/hoiliu-0801/MonoTAKD.

arXiv:2404.03181공식 코드 · Papers with Code

MonoCD: Monocular 3D Object Detection with Complementary Depths

Monocular 3D object detection has attracted widespread attention due to its potential to accurately obtain object 3D localization from a single image at a low cost. Depth estimation is an essential but challenging subtask of monocular 3D object detection due to the ill-posedness of 2D to 3D mapping. Many methods explore multiple local depth clues such as object heights and keypoints and then formulate the object depth estimation as an ensemble of multiple depth predictions to mitigate the insufficiency of single-depth information. However, the errors of existing multiple depths tend to have the same sign, which hinders them from neutralizing each other and limits the overall accuracy of combined depth. To alleviate this problem, we propose to increase the complementarity of depths with two novel designs. First, we add a new depth prediction branch named complementary depth that utilizes global and efficient depth clues from the entire image rather than the local clues to reduce the correlation of depth predictions. Second, we propose to fully exploit the geometric relations between multiple depth clues to achieve complementarity in form. Benefiting from these designs, our method achieves higher complementarity. Experiments on the KITTI benchmark demonstrate that our method achieves state-of-the-art performance without introducing extra data. In addition, complementary depth can also be a lightweight and plug-and-play module to boost multiple existing monocular 3d object detectors. Code is available at https://github.com/elvintanhust/MonoCD.

arXiv:2312.14474공식 코드 · Papers with Code

MonoLSS: Learnable Sample Selection For Monocular 3D Detection

In the field of autonomous driving, monocular 3D detection is a critical task which estimates 3D properties (depth, dimension, and orientation) of objects in a single RGB image. Previous works have used features in a heuristic way to learn 3D properties, without considering that inappropriate features could have adverse effects. In this paper, sample selection is introduced that only suitable samples should be trained to regress the 3D properties. To select samples adaptively, we propose a Learnable Sample Selection (LSS) module, which is based on Gumbel-Softmax and a relative-distance sample divider. The LSS module works under a warm-up strategy leading to an improvement in training stability. Additionally, since the LSS module dedicated to 3D property sample selection relies on object-level features, we further develop a data augmentation method named MixUp3D to enrich 3D property samples which conforms to imaging principles without introducing ambiguity. As two orthogonal methods, the LSS module and MixUp3D can be utilized independently or in conjunction. Sufficient experiments have shown that their combined use can lead to synergistic effects, yielding improvements that transcend the mere sum of their individual applications. Leveraging the LSS module and the MixUp3D, without any extra data, our method named MonoLSS ranks 1st in all three categories (Car, Cyclist, and Pedestrian) on KITTI 3D object detection benchmark, and achieves competitive results on both the Waymo dataset and KITTI-nuScenes cross-dataset evaluation. The code is included in the supplementary material and will be released to facilitate related academic and industrial studies.

arXiv:2312.08022공식 코드 · Papers with Code

Mono3DVG: 3D Visual Grounding in Monocular Images

We introduce a novel task of 3D visual grounding in monocular RGB images using language descriptions with both appearance and geometry information. Specifically, we build a large-scale dataset, Mono3DRefer, which contains 3D object targets with their corresponding geometric text descriptions, generated by ChatGPT and refined manually. To foster this task, we propose Mono3DVG-TR, an end-to-end transformer-based network, which takes advantage of both the appearance and geometry information in text embeddings for multi-modal learning and 3D object localization. Depth predictor is designed to explicitly learn geometry features. The dual text-guided adapter is proposed to refine multiscale visual and geometry features of the referred object. Based on depth-text-visual stacking attention, the decoder fuses object-level geometric cues and visual appearance into a learnable query. Comprehensive benchmarks and some insightful analyses are provided for Mono3DVG. Extensive comparisons and ablation studies show that our method significantly outperforms all baselines. The dataset and code will be publicly available at: https://github.com/ZhanYang-nwpu/Mono3DVG.

arXiv:2312.05277공식 코드 · Papers with Code

3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/

arXiv:2310.18620공식 코드 · Papers with Code

ODM3D: Alleviating Foreground Sparsity for Semi-Supervised Monocular 3D Object Detection

Monocular 3D object detection (M3OD) is a significant yet inherently challenging task in autonomous driving due to absence of explicit depth cues in a single RGB image. In this paper, we strive to boost currently underperforming monocular 3D object detectors by leveraging an abundance of unlabelled data via semi-supervised learning. Our proposed ODM3D framework entails cross-modal knowledge distillation at various levels to inject LiDAR-domain knowledge into a monocular detector during training. By identifying foreground sparsity as the main culprit behind existing methods' suboptimal training, we exploit the precise localisation information embedded in LiDAR points to enable more foreground-attentive and efficient distillation via the proposed BEV occupancy guidance mask, leading to notably improved knowledge transfer and M3OD performance. Besides, motivated by insights into why existing cross-modal GT-sampling techniques fail on our task at hand, we further design a novel cross-modal object-wise data augmentation strategy for effective RGB-LiDAR joint learning. Our method ranks 1st in both KITTI validation and test benchmarks, significantly surpassing all existing monocular methods, supervised or semi-supervised, on both BEV and 3D detection metrics.

arXiv:2310.15624공식 코드 · Papers with Code

GUPNet++: Geometry Uncertainty Propagation Network for Monocular 3D Object Detection

Geometry plays a significant role in monocular 3D object detection. It can be used to estimate object depth by using the perspective projection between object's physical size and 2D projection in the image plane, which can introduce mathematical priors into deep models. However, this projection process also introduces error amplification, where the error of the estimated height is amplified and reflected into the projected depth. It leads to unreliable depth inferences and also impairs training stability. To tackle this problem, we propose a novel Geometry Uncertainty Propagation Network (GUPNet++) by modeling geometry projection in a probabilistic manner. This ensures depth predictions are well-bounded and associated with a reasonable uncertainty. The significance of introducing such geometric uncertainty is two-fold: (1). It models the uncertainty propagation relationship of the geometry projection during training, improving the stability and efficiency of the end-to-end model learning. (2). It can be derived to a highly reliable confidence to indicate the quality of the 3D detection result, enabling more reliable detection inference. Experiments show that the proposed approach not only obtains (state-of-the-art) SOTA performance in image-based monocular 3D detection but also demonstrates superiority in efficacy with a simplified framework.

arXiv:2310.11316공식 코드 · Papers with Code

MonoSKD: General Distillation Framework for Monocular 3D Object Detection via Spearman Correlation Coefficient

Monocular 3D object detection is an inherently ill-posed problem, as it is challenging to predict accurate 3D localization from a single image. Existing monocular 3D detection knowledge distillation methods usually project the LiDAR onto the image plane and train the teacher network accordingly. Transferring LiDAR-based model knowledge to RGB-based models is more complex, so a general distillation strategy is needed. To alleviate cross-modal prob-lem, we propose MonoSKD, a novel Knowledge Distillation framework for Monocular 3D detection based on Spearman correlation coefficient, to learn the relative correlation between cross-modal features. Considering the large gap between these features, strict alignment of features may mislead the training, so we propose a looser Spearman loss. Furthermore, by selecting appropriate distillation locations and removing redundant modules, our scheme saves more GPU resources and trains faster than existing methods. Extensive experiments are performed to verify the effectiveness of our framework on the challenging KITTI 3D object detection benchmark. Our method achieves state-of-the-art performance until submission with no additional inference computational cost. Our codes are available at https://github.com/Senwang98/MonoSKD

arXiv:2310.02815공식 코드 · Papers with Code

CoBEV: Elevating Roadside 3D Object Detection with Depth and Height Complementarity

Roadside camera-driven 3D object detection is a crucial task in intelligent transportation systems, which extends the perception range beyond the limitations of vision-centric vehicles and enhances road safety. While previous studies have limitations in using only depth or height information, we find both depth and height matter and they are in fact complementary. The depth feature encompasses precise geometric cues, whereas the height feature is primarily focused on distinguishing between various categories of height intervals, essentially providing semantic context. This insight motivates the development of Complementary-BEV (CoBEV), a novel end-to-end monocular 3D object detection framework that integrates depth and height to construct robust BEV representations. In essence, CoBEV estimates each pixel's depth and height distribution and lifts the camera features into 3D space for lateral fusion using the newly proposed two-stage complementary feature selection (CFS) module. A BEV feature distillation framework is also seamlessly integrated to further enhance the detection accuracy from the prior knowledge of the fusion-modal CoBEV teacher. We conduct extensive experiments on the public 3D detection benchmarks of roadside camera-based DAIR-V2X-I and Rope3D, as well as the private Supremind-Road dataset, demonstrating that CoBEV not only achieves the accuracy of the new state-of-the-art, but also significantly advances the robustness of previous methods in challenging long-distance scenarios and noisy camera disturbance, and enhances generalization by a large margin in heterologous settings with drastic changes in scene and camera parameters. For the first time, the vehicle AP score of a camera model reaches 80% on DAIR-V2X-I in terms of easy mode. The source code will be made publicly available at https://github.com/MasterHow/CoBEV.

arXiv:2308.12938공식 코드 · Papers with Code

Perspective-aware Convolution for Monocular 3D Object Detection

Monocular 3D object detection is a crucial and challenging task for autonomous driving vehicle, while it uses only a single camera image to infer 3D objects in the scene. To address the difficulty of predicting depth using only pictorial clue, we propose a novel perspective-aware convolutional layer that captures long-range dependencies in images. By enforcing convolutional kernels to extract features along the depth axis of every image pixel, we incorporates perspective information into network architecture. We integrate our perspective-aware convolutional layer into a 3D object detector and demonstrate improved performance on the KITTI3D dataset, achieving a 23.9\% average precision in the easy benchmark. These results underscore the importance of modeling scene clues for accurate depth inference and highlight the benefits of incorporating scene structure in network design. Our perspective-aware convolutional layer has the potential to enhance object detection accuracy by providing more precise and context-aware feature extraction.

arXiv:2308.11607공식 코드 · Papers with Code

Delving into Motion-Aware Matching for Monocular 3D Object Tracking

Recent advances of monocular 3D object detection facilitate the 3D multi-object tracking task based on low-cost camera sensors. In this paper, we find that the motion cue of objects along different time frames is critical in 3D multi-object tracking, which is less explored in existing monocular-based approaches. In this paper, we propose a motion-aware framework for monocular 3D MOT. To this end, we propose MoMA-M3T, a framework that mainly consists of three motion-aware components. First, we represent the possible movement of an object related to all object tracklets in the feature space as its motion features. Then, we further model the historical object tracklet along the time frame in a spatial-temporal perspective via a motion transformer. Finally, we propose a motion-aware matching module to associate historical object tracklets and current observations as final tracking results. We conduct extensive experiments on the nuScenes and KITTI datasets to demonstrate that our MoMA-M3T achieves competitive performance against state-of-the-art methods. Moreover, the proposed tracker is flexible and can be easily plugged into existing image-based 3D object detectors without re-training. Code and models are available at https://github.com/kuanchihhuang/MoMA-M3T.

arXiv:2308.09421공식 코드 · Papers with Code

MonoNeRD: NeRF-like Representations for Monocular 3D Object Detection

In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.

arXiv:2305.17931공식 코드 · Papers with Code

Monocular 2D Camera-based Proximity Monitoring for Human-Machine Collision Warning on Construction Sites

Accident of struck-by machines is one of the leading causes of casualties on construction sites. Monitoring workers' proximities to avoid human-machine collisions has aroused great concern in construction safety management. Existing methods are either too laborious and costly to apply extensively, or lacking spatial perception for accurate monitoring. Therefore, this study proposes a novel framework for proximity monitoring using only an ordinary 2D camera to realize real-time human-machine collision warning, which is designed to integrate a monocular 3D object detection model to perceive spatial information from 2D images and a post-processing classification module to identify the proximity as four predefined categories: Dangerous, Potentially Dangerous, Concerned, and Safe. A virtual dataset containing 22000 images with 3D annotations is constructed and publicly released to facilitate the system development and evaluation. Experimental results show that the trained 3D object detection model achieves 75% loose AP within 20 meters. Besides, the implemented system is real-time and camera carrier-independent, achieving an F1 of roughly 0.8 within 50 meters under specified settings for machines of different sizes. This study preliminarily reveals the potential and feasibility of proximity monitoring using only a 2D camera, providing a new promising and economical way for early warning of human-machine collisions.

arXiv:2305.17927공식 코드 · Papers with Code

VCVW-3D: A Virtual Construction Vehicles and Workers Dataset with 3D Annotations

Currently, object detection applications in construction are almost based on pure 2D data (both image and annotation are 2D-based), resulting in the developed artificial intelligence (AI) applications only applicable to some scenarios that only require 2D information. However, most advanced applications usually require AI agents to perceive 3D spatial information, which limits the further development of the current computer vision (CV) in construction. The lack of 3D annotated datasets for construction object detection worsens the situation. Therefore, this study creates and releases a virtual dataset with 3D annotations named VCVW-3D, which covers 15 construction scenes and involves ten categories of construction vehicles and workers. The VCVW-3D dataset is characterized by multi-scene, multi-category, multi-randomness, multi-viewpoint, multi-annotation, and binocular vision. Several typical 2D and monocular 3D object detection models are then trained and evaluated on the VCVW-3D dataset to provide a benchmark for subsequent research. The VCVW-3D is expected to bring considerable economic benefits and practical significance by reducing the costs of data construction, prototype development, and exploration of space-awareness applications, thus promoting the development of CV in construction, especially those of 3D applications.