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arXiv:2506.19785공식 코드 · Papers with Code

Learning Task Belief Similarity with Latent Dynamics for Meta-Reinforcement Learning

Meta-reinforcement learning requires utilizing prior task distribution information obtained during exploration to rapidly adapt to unknown tasks. The efficiency of an agent's exploration hinges on accurately identifying the current task. Recent Bayes-Adaptive Deep RL approaches often rely on reconstructing the environment's reward signal, which is challenging in sparse reward settings, leading to suboptimal exploitation. Inspired by bisimulation metrics, which robustly extracts behavioral similarity in continuous MDPs, we propose SimBelief-a novel meta-RL framework via measuring similarity of task belief in Bayes-Adaptive MDP (BAMDP). SimBelief effectively extracts common features of similar task distributions, enabling efficient task identification and exploration in sparse reward environments. We introduce latent task belief metric to learn the common structure of similar tasks and incorporate it into the specific task belief. By learning the latent dynamics across task distributions, we connect shared latent task belief features with specific task features, facilitating rapid task identification and adaptation. Our method outperforms state-of-the-art baselines on sparse reward MuJoCo and panda-gym tasks.

arXiv:2505.18591공식 코드 · Papers with Code

Bayesian Meta-Reinforcement Learning with Laplace Variational Recurrent Networks

Meta-reinforcement learning trains a single reinforcement learning agent on a distribution of tasks to quickly generalize to new tasks outside of the training set at test time. From a Bayesian perspective, one can interpret this as performing amortized variational inference on the posterior distribution over training tasks. Among the various meta-reinforcement learning approaches, a common method is to represent this distribution with a point-estimate using a recurrent neural network. We show how one can augment this point estimate to give full distributions through the Laplace approximation, either at the start of, during, or after learning, without modifying the base model architecture. With our approximation, we are able to estimate distribution statistics (e.g., the entropy) of non-Bayesian agents and observe that point-estimate based methods produce overconfident estimators while not satisfying consistency. Furthermore, when comparing our approach to full-distribution based learning of the task posterior, our method performs on par with variational baselines while having much fewer parameters.

arXiv:2505.11289공식 코드 · Papers with Code

Meta-World+: An Improved, Standardized, RL Benchmark

Meta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumented changes which inhibit a fair comparison of algorithms. This work strives to disambiguate these results from the literature, while also leveraging the past versions of Meta-World to provide insights into multi-task and meta-reinforcement learning benchmark design. Through this process we release a new open-source version of Meta-World (https://github.com/Farama-Foundation/Metaworld/) that has full reproducibility of past results, is more technically ergonomic, and gives users more control over the tasks that are included in a task set.

arXiv:2502.02332공식 코드 · Papers with Code

Coreset-Based Task Selection for Sample-Efficient Meta-Reinforcement Learning

We study task selection to enhance sample efficiency in model-agnostic meta-reinforcement learning (MAML-RL). Traditional meta-RL typically assumes that all available tasks are equally important, which can lead to task redundancy when they share significant similarities. To address this, we propose a coreset-based task selection approach that selects a weighted subset of tasks based on how diverse they are in gradient space, prioritizing the most informative and diverse tasks. Such task selection reduces the number of samples needed to find an $\epsilon$-close stationary solution by a factor of O(1/$\epsilon$). Consequently, it guarantees a faster adaptation to unseen tasks while focusing training on the most relevant tasks. As a case study, we incorporate task selection to MAML-LQR (Toso et al., 2024b), and prove a sample complexity reduction proportional to O(log(1/$\epsilon$)) when the task specific cost also satisfy gradient dominance. Our theoretical guarantees underscore task selection as a key component for scalable and sample-efficient meta-RL. We numerically validate this trend across multiple RL benchmark problems, illustrating the benefits of task selection beyond the LQR baseline.

arXiv:2412.14834공식 코드 · Papers with Code

Entropy Regularized Task Representation Learning for Offline Meta-Reinforcement Learning

Offline meta-reinforcement learning aims to equip agents with the ability to rapidly adapt to new tasks by training on data from a set of different tasks. Context-based approaches utilize a history of state-action-reward transitions -- referred to as the context -- to infer representations of the current task, and then condition the agent, i.e., the policy and value function, on the task representations. Intuitively, the better the task representations capture the underlying tasks, the better the agent can generalize to new tasks. Unfortunately, context-based approaches suffer from distribution mismatch, as the context in the offline data does not match the context at test time, limiting their ability to generalize to the test tasks. This leads to the task representations overfitting to the offline training data. Intuitively, the task representations should be independent of the behavior policy used to collect the offline data. To address this issue, we approximately minimize the mutual information between the distribution over the task representations and behavior policy by maximizing the entropy of behavior policy conditioned on the task representations. We validate our approach in MuJoCo environments, showing that compared to baselines, our task representations more faithfully represent the underlying tasks, leading to outperforming prior methods in both in-distribution and out-of-distribution tasks.

arXiv:2412.04078공식 코드 · Papers with Code

Mind the Gap: Towards Generalizable Autonomous Penetration Testing via Domain Randomization and Meta-Reinforcement Learning

With increasing numbers of vulnerabilities exposed on the internet, autonomous penetration testing (pentesting) has emerged as a promising research area. Reinforcement learning (RL) is a natural fit for studying this topic. However, two key challenges limit the applicability of RL-based autonomous pentesting in real-world scenarios: (a) training environment dilemma -- training agents in simulated environments is sample-efficient while ensuring their realism remains challenging; (b) poor generalization ability -- agents' policies often perform poorly when transferred to unseen scenarios, with even slight changes potentially causing significant generalization gap. To this end, we propose GAP, a generalizable autonomous pentesting framework that aims to realizes efficient policy training in realistic environments and train generalizable agents capable of drawing inferences about other cases from one instance. GAP introduces a Real-to-Sim-to-Real pipeline that (a) enables end-to-end policy learning in unknown real environments while constructing realistic simulations; (b) improves agents' generalization ability by leveraging domain randomization and meta-RL learning.Specially, we are among the first to apply domain randomization in autonomous pentesting and propose a large language model-powered domain randomization method for synthetic environment generation. We further apply meta-RL to improve agents' generalization ability in unseen environments by leveraging synthetic environments. The combination of two methods effectively bridges the generalization gap and improves agents' policy adaptation performance.Experiments are conducted on various vulnerable virtual machines, with results showing that GAP can enable policy learning in various realistic environments, achieve zero-shot policy transfer in similar environments, and realize rapid policy adaptation in dissimilar environments.

arXiv:2411.11188공식 코드 · Papers with Code

AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers

Language models trained on diverse datasets unlock generalization by in-context learning. Reinforcement Learning (RL) policies can achieve a similar effect by meta-learning within the memory of a sequence model. However, meta-RL research primarily focuses on adapting to minor variations of a single task. It is difficult to scale towards more general behavior without confronting challenges in multi-task optimization, and few solutions are compatible with meta-RL's goal of learning from large training sets of unlabeled tasks. To address this challenge, we revisit the idea that multi-task RL is bottlenecked by imbalanced training losses created by uneven return scales across different tasks. We build upon recent advancements in Transformer-based (in-context) meta-RL and evaluate a simple yet scalable solution where both an agent's actor and critic objectives are converted to classification terms that decouple optimization from the current scale of returns. Large-scale comparisons in Meta-World ML45, Multi-Game Procgen, Multi-Task POPGym, Multi-Game Atari, and BabyAI find that this design unlocks significant progress in online multi-task adaptation and memory problems without explicit task labels.

arXiv:2411.04466공식 코드 · Papers with Code

Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity

The wider application of end-to-end learning methods to embodied decision-making domains remains bottlenecked by their reliance on a superabundance of training data representative of the target domain. Meta-reinforcement learning (meta-RL) approaches abandon the aim of zero-shot generalization--the goal of standard reinforcement learning (RL)--in favor of few-shot adaptation, and thus hold promise for bridging larger generalization gaps. While learning this meta-level adaptive behavior still requires substantial data, efficient environment simulators approaching real-world complexity are growing in prevalence. Even so, hand-designing sufficiently diverse and numerous simulated training tasks for these complex domains is prohibitively labor-intensive. Domain randomization (DR) and procedural generation (PG), offered as solutions to this problem, require simulators to possess carefully-defined parameters which directly translate to meaningful task diversity--a similarly prohibitive assumption. In this work, we present DIVA, an evolutionary approach for generating diverse training tasks in such complex, open-ended simulators. Like unsupervised environment design (UED) methods, DIVA can be applied to arbitrary parameterizations, but can additionally incorporate realistically-available domain knowledge--thus inheriting the flexibility and generality of UED, and the supervised structure embedded in well-designed simulators exploited by DR and PG. Our empirical results showcase DIVA's unique ability to overcome complex parameterizations and successfully train adaptive agent behavior, far outperforming competitive baselines from prior literature. These findings highlight the potential of such semi-supervised environment design (SSED) approaches, of which DIVA is the first humble constituent, to enable training in realistic simulated domains, and produce more robust and capable adaptive agents.

arXiv:2410.21349공식 코드 · Papers with Code

FALCON: Feedback-driven Adaptive Long/short-term memory reinforced Coding Optimization system

Recently, large language models (LLMs) have achieved significant progress in automated code generation. Despite their strong instruction-following capabilities, these models frequently struggled to align with user intent in coding scenarios. In particular, they were hampered by datasets that lacked diversity and failed to address specialized tasks or edge cases. Furthermore, challenges in supervised fine-tuning (SFT) and reinforcement learning from human feedback (RLHF) led to failures in generating precise, human-intent-aligned code. To tackle these challenges and improve the code generation performance for automated programming systems, we propose Feedback-driven Adaptive Long/short-term memory reinforced Coding Optimization (i.e., FALCON). FALCON is structured into two hierarchical levels. From the global level, long-term memory improves code quality by retaining and applying learned knowledge. At the local level, short-term memory allows for the incorporation of immediate feedback from compilers and AI systems. Additionally, we introduce meta-reinforcement learning with feedback rewards to solve the global-local bi-level optimization problem and enhance the model's adaptability across diverse code generation tasks. Extensive experiments demonstrate that our technique achieves state-of-the-art performance, leading other reinforcement learning methods by more than 4.5 percentage points on the MBPP benchmark and 6.1 percentage points on the Humaneval benchmark. The open-sourced code is publicly available at https://github.com/titurte/FALCON.

arXiv:2406.04815공식 코드 · Papers with Code

Skill-aware Mutual Information Optimisation for Generalisation in Reinforcement Learning

Meta-Reinforcement Learning (Meta-RL) agents can struggle to operate across tasks with varying environmental features that require different optimal skills (i.e., different modes of behaviour). Using context encoders based on contrastive learning to enhance the generalisability of Meta-RL agents is now widely studied but faces challenges such as the requirement for a large sample size, also referred to as the $\log$-$K$ curse. To improve RL generalisation to different tasks, we first introduce Skill-aware Mutual Information (SaMI), an optimisation objective that aids in distinguishing context embeddings according to skills, thereby equipping RL agents with the ability to identify and execute different skills across tasks. We then propose Skill-aware Noise Contrastive Estimation (SaNCE), a $K$-sample estimator used to optimise the SaMI objective. We provide a framework for equipping an RL agent with SaNCE in practice and conduct experimental validation on modified MuJoCo and Panda-gym benchmarks. We empirically find that RL agents that learn by maximising SaMI achieve substantially improved zero-shot generalisation to unseen tasks. Additionally, the context encoder trained with SaNCE demonstrates greater robustness to a reduction in the number of available samples, thus possessing the potential to overcome the $\log$-$K$ curse.

arXiv:2405.12001공식 코드 · Papers with Code

Scrutinize What We Ignore: Reining In Task Representation Shift Of Context-Based Offline Meta Reinforcement Learning

Offline meta reinforcement learning (OMRL) has emerged as a promising approach for interaction avoidance and strong generalization performance by leveraging pre-collected data and meta-learning techniques. Previous context-based approaches predominantly rely on the intuition that alternating optimization between the context encoder and the policy can lead to performance improvements, as long as the context encoder follows the principle of maximizing the mutual information between the task variable $M$ and its latent representation $Z$ ($I(Z;M)$) while the policy adopts the standard offline reinforcement learning (RL) algorithms conditioning on the learned task representation.Despite promising results, the theoretical justification of performance improvements for such intuition remains underexplored.Inspired by the return discrepancy scheme in the model-based RL field, we find that the previous optimization framework can be linked with the general RL objective of maximizing the expected return, thereby explaining performance improvements. Furthermore, after scrutinizing this optimization framework, we observe that the condition for monotonic performance improvements does not consider the variation of the task representation. When these variations are considered, the previously established condition may no longer be sufficient to ensure monotonicity, thereby impairing the optimization process.We name this issue task representation shift and theoretically prove that the monotonic performance improvements can be guaranteed with appropriate context encoder updates.Our work opens up a new avenue for OMRL, leading to a better understanding between the task representation and performance improvements.

arXiv:2404.07266공식 코드 · Papers with Code

Sequential Decision Making with Expert Demonstrations under Unobserved Heterogeneity

We study the problem of online sequential decision-making given auxiliary demonstrations from experts who made their decisions based on unobserved contextual information. These demonstrations can be viewed as solving related but slightly different problems than what the learner faces. This setting arises in many application domains, such as self-driving cars, healthcare, and finance, where expert demonstrations are made using contextual information, which is not recorded in the data available to the learning agent. We model the problem as zero-shot meta-reinforcement learning with an unknown distribution over the unobserved contextual variables and a Bayesian regret minimization objective, where the unobserved variables are encoded as parameters with an unknown prior. We propose the Experts-as-Priors algorithm (ExPerior), an empirical Bayes approach that utilizes expert data to establish an informative prior distribution over the learner's decision-making problem. This prior distribution enables the application of any Bayesian approach for online decision-making, such as posterior sampling. We demonstrate that our strategy surpasses existing behaviour cloning, online, and online-offline baselines for multi-armed bandits, Markov decision processes (MDPs), and partially observable MDPs, showcasing the broad reach and utility of ExPerior in using expert demonstrations across different decision-making setups.

arXiv:2403.09859공식 코드 · Papers with Code

MAMBA: an Effective World Model Approach for Meta-Reinforcement Learning

Meta-reinforcement learning (meta-RL) is a promising framework for tackling challenging domains requiring efficient exploration. Existing meta-RL algorithms are characterized by low sample efficiency, and mostly focus on low-dimensional task distributions. In parallel, model-based RL methods have been successful in solving partially observable MDPs, of which meta-RL is a special case. In this work, we leverage this success and propose a new model-based approach to meta-RL, based on elements from existing state-of-the-art model-based and meta-RL methods. We demonstrate the effectiveness of our approach on common meta-RL benchmark domains, attaining greater return with better sample efficiency (up to $15\times$) while requiring very little hyperparameter tuning. In addition, we validate our approach on a slate of more challenging, higher-dimensional domains, taking a step towards real-world generalizing agents.

arXiv:2403.07261공식 코드 · Papers with Code

Disentangling Policy from Offline Task Representation Learning via Adversarial Data Augmentation

Offline meta-reinforcement learning (OMRL) proficiently allows an agent to tackle novel tasks while solely relying on a static dataset. For precise and efficient task identification, existing OMRL research suggests learning separate task representations that be incorporated with policy input, thus forming a context-based meta-policy. A major approach to train task representations is to adopt contrastive learning using multi-task offline data. The dataset typically encompasses interactions from various policies (i.e., the behavior policies), thus providing a plethora of contextual information regarding different tasks. Nonetheless, amassing data from a substantial number of policies is not only impractical but also often unattainable in realistic settings. Instead, we resort to a more constrained yet practical scenario, where multi-task data collection occurs with a limited number of policies. We observed that learned task representations from previous OMRL methods tend to correlate spuriously with the behavior policy instead of reflecting the essential characteristics of the task, resulting in unfavorable out-of-distribution generalization. To alleviate this issue, we introduce a novel algorithm to disentangle the impact of behavior policy from task representation learning through a process called adversarial data augmentation. Specifically, the objective of adversarial data augmentation is not merely to generate data analogous to offline data distribution; instead, it aims to create adversarial examples designed to confound learned task representations and lead to incorrect task identification. Our experiments show that learning from such adversarial samples significantly enhances the robustness and effectiveness of the task identification process and realizes satisfactory out-of-distribution generalization.

arXiv:2403.03020공식 코드 · Papers with Code

SplAgger: Split Aggregation for Meta-Reinforcement Learning

A core ambition of reinforcement learning (RL) is the creation of agents capable of rapid learning in novel tasks. Meta-RL aims to achieve this by directly learning such agents. Black box methods do so by training off-the-shelf sequence models end-to-end. By contrast, task inference methods explicitly infer a posterior distribution over the unknown task, typically using distinct objectives and sequence models designed to enable task inference. Recent work has shown that task inference methods are not necessary for strong performance. However, it remains unclear whether task inference sequence models are beneficial even when task inference objectives are not. In this paper, we present evidence that task inference sequence models are indeed still beneficial. In particular, we investigate sequence models with permutation invariant aggregation, which exploit the fact that, due to the Markov property, the task posterior does not depend on the order of data. We empirically confirm the advantage of permutation invariant sequence models without the use of task inference objectives. However, we also find, surprisingly, that there are multiple conditions under which permutation variance remains useful. Therefore, we propose SplAgger, which uses both permutation variant and invariant components to achieve the best of both worlds, outperforming all baselines evaluated on continuous control and memory environments. Code is provided at https://github.com/jacooba/hyper.

arXiv:2402.02429공식 코드 · Papers with Code

Towards an Information Theoretic Framework of Context-Based Offline Meta-Reinforcement Learning

As a marriage between offline RL and meta-RL, the advent of offline meta-reinforcement learning (OMRL) has shown great promise in enabling RL agents to multi-task and quickly adapt while acquiring knowledge safely. Among which, context-based OMRL (COMRL) as a popular paradigm, aims to learn a universal policy conditioned on effective task representations. In this work, by examining several key milestones in the field of COMRL, we propose to integrate these seemingly independent methodologies into a unified framework. Most importantly, we show that the pre-existing COMRL algorithms are essentially optimizing the same mutual information objective between the task variable $M$ and its latent representation $Z$ by implementing various approximate bounds. Such theoretical insight offers ample design freedom for novel algorithms. As demonstrations, we propose a supervised and a self-supervised implementation of $I(Z; M)$, and empirically show that the corresponding optimization algorithms exhibit remarkable generalization across a broad spectrum of RL benchmarks, context shift scenarios, data qualities and deep learning architectures. This work lays the information theoretic foundation for COMRL methods, leading to a better understanding of task representation learning in the context of reinforcement learning. Given its generality, we envision our framework as a promising offline pre-training paradigm of foundation models for decision making.

arXiv:2312.15909공식 코드 · Papers with Code

Generalizable Task Representation Learning for Offline Meta-Reinforcement Learning with Data Limitations

Generalization and sample efficiency have been long-standing issues concerning reinforcement learning, and thus the field of Offline Meta-Reinforcement Learning~(OMRL) has gained increasing attention due to its potential of solving a wide range of problems with static and limited offline data. Existing OMRL methods often assume sufficient training tasks and data coverage to apply contrastive learning to extract task representations. However, such assumptions are not applicable in several real-world applications and thus undermine the generalization ability of the representations. In this paper, we consider OMRL with two types of data limitations: limited training tasks and limited behavior diversity and propose a novel algorithm called GENTLE for learning generalizable task representations in the face of data limitations. GENTLE employs Task Auto-Encoder~(TAE), which is an encoder-decoder architecture to extract the characteristics of the tasks. Unlike existing methods, TAE is optimized solely by reconstruction of the state transition and reward, which captures the generative structure of the task models and produces generalizable representations when training tasks are limited. To alleviate the effect of limited behavior diversity, we consistently construct pseudo-transitions to align the data distribution used to train TAE with the data distribution encountered during testing. Empirically, GENTLE significantly outperforms existing OMRL methods on both in-distribution tasks and out-of-distribution tasks across both the given-context protocol and the one-shot protocol.

arXiv:2312.12044공식 코드 · Papers with Code

XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX

Inspired by the diversity and depth of XLand and the simplicity and minimalism of MiniGrid, we present XLand-MiniGrid, a suite of tools and grid-world environments for meta-reinforcement learning research. Written in JAX, XLand-MiniGrid is designed to be highly scalable and can potentially run on GPU or TPU accelerators, democratizing large-scale experimentation with limited resources. Along with the environments, XLand-MiniGrid provides pre-sampled benchmarks with millions of unique tasks of varying difficulty and easy-to-use baselines that allow users to quickly start training adaptive agents. In addition, we have conducted a preliminary analysis of scaling and generalization, showing that our baselines are capable of reaching millions of steps per second during training and validating that the proposed benchmarks are challenging. XLand-MiniGrid is open-source and available at https://github.com/dunnolab/xland-minigrid.

arXiv:2312.10230공식 코드 · Papers with Code

Constrained Meta-Reinforcement Learning for Adaptable Safety Guarantee with Differentiable Convex Programming

Despite remarkable achievements in artificial intelligence, the deployability of learning-enabled systems in high-stakes real-world environments still faces persistent challenges. For example, in safety-critical domains like autonomous driving, robotic manipulation, and healthcare, it is crucial not only to achieve high performance but also to comply with given constraints. Furthermore, adaptability becomes paramount in non-stationary domains, where environmental parameters are subject to change. While safety and adaptability are recognized as key qualities for the new generation of AI, current approaches have not demonstrated effective adaptable performance in constrained settings. Hence, this paper breaks new ground by studying the unique challenges of ensuring safety in non-stationary environments by solving constrained problems through the lens of the meta-learning approach (learning-to-learn). While unconstrained meta-learning al-ready encounters complexities in end-to-end differentiation of the loss due to the bi-level nature, its constrained counterpart introduces an additional layer of difficulty, since the constraints imposed on task-level updates complicate the differentiation process. To address the issue, we first employ successive convex-constrained policy updates across multiple tasks with differentiable convexprogramming, which allows meta-learning in constrained scenarios by enabling end-to-end differentiation. This approach empowers the agent to rapidly adapt to new tasks under non-stationarity while ensuring compliance with safety constraints.

arXiv:2312.06695공식 코드 · Papers with Code

Evolving Reservoirs for Meta Reinforcement Learning

Animals often demonstrate a remarkable ability to adapt to their environments during their lifetime. They do so partly due to the evolution of morphological and neural structures. These structures capture features of environments shared between generations to bias and speed up lifetime learning. In this work, we propose a computational model for studying a mechanism that can enable such a process. We adopt a computational framework based on meta reinforcement learning as a model of the interplay between evolution and development. At the evolutionary scale, we evolve reservoirs, a family of recurrent neural networks that differ from conventional networks in that one optimizes not the synaptic weights, but hyperparameters controlling macro-level properties of the resulting network architecture. At the developmental scale, we employ these evolved reservoirs to facilitate the learning of a behavioral policy through Reinforcement Learning (RL). Within an RL agent, a reservoir encodes the environment state before providing it to an action policy. We evaluate our approach on several 2D and 3D simulated environments. Our results show that the evolution of reservoirs can improve the learning of diverse challenging tasks. We study in particular three hypotheses: the use of an architecture combining reservoirs and reinforcement learning could enable (1) solving tasks with partial observability, (2) generating oscillatory dynamics that facilitate the learning of locomotion tasks, and (3) facilitating the generalization of learned behaviors to new tasks unknown during the evolution phase.