Classification of different object surface material types can play a significant role in the decision-making algorithms for mobile robots and autonomous vehicles. RGB-based scene-level semantic segmentation has been well-addressed in the literature. However, improving material recognition using the depth modality and its integration with SLAM algorithms for 3D semantic mapping could unlock new potential benefits in the robotics perception pipeline. To this end, we propose a complementarity-aware deep learning approach for RGB-D-based material classification built on top of an object-oriented pipeline. The approach further integrates the ORB-SLAM2 method for 3D scene mapping with multiscale clustering of the detected material semantics in the point cloud map generated by the visual SLAM algorithm. Extensive experimental results with existing public datasets and newly contributed real-world robot datasets demonstrate a significant improvement in material classification and 3D clustering accuracy compared to state-of-the-art approaches for 3D semantic scene mapping.
Visual recognition of materials and their states is essential for understanding the physical world, from identifying wet regions on surfaces or stains on fabrics to detecting infected areas on plants or minerals in rocks. Collecting data that captures this vast variability is complex due to the scattered and gradual nature of material states. Manually annotating real-world images is constrained by cost and precision, while synthetic data, although accurate and inexpensive, lacks real-world diversity. This work aims to bridge this gap by infusing patterns automatically extracted from real-world images into synthetic data. Hence, patterns collected from natural images are used to generate and map materials into synthetic scenes. This unsupervised approach captures the complexity of the real world while maintaining the precision and scalability of synthetic data. We also present the first comprehensive benchmark for zero-shot material state segmentation, utilizing real-world images across a diverse range of domains, including food, soils, construction, plants, liquids, and more, each appears in various states such as wet, dry, infected, cooked, burned, and many others. The annotation includes partial similarity between regions with similar but not identical materials and hard segmentation of only identical material states. This benchmark eluded top foundation models, exposing the limitations of existing data collection methods. Meanwhile, nets trained on the infused data performed significantly better on this and related tasks. The dataset, code, and trained model are available. We also share 300,000 extracted textures and SVBRDF/PBR materials to facilitate future datasets generation.
People with Visual Impairments (PVI) typically recognize objects through haptic perception. Knowing objects and materials before touching is desired by the target users but under-explored in the field of human-centered robotics. To fill this gap, in this work, a wearable vision-based robotic system, MateRobot, is established for PVI to recognize materials and object categories beforehand. To address the computational constraints of mobile platforms, we propose a lightweight yet accurate model MateViT to perform pixel-wise semantic segmentation, simultaneously recognizing both objects and materials. Our methods achieve respective 40.2% and 51.1% of mIoU on COCOStuff-10K and DMS datasets, surpassing the previous method with +5.7% and +7.0% gains. Moreover, on the field test with participants, our wearable system reaches a score of 28 in the NASA-Task Load Index, indicating low cognitive demands and ease of use. Our MateRobot demonstrates the feasibility of recognizing material property through visual cues and offers a promising step towards improving the functionality of wearable robots for PVI. The source code has been made publicly available at https://junweizheng93.github.io/publications/MATERobot/MATERobot.html.
A key algorithm for understanding the world is material segmentation, which assigns a label (metal, glass, etc.) to each pixel. We find that a model trained on existing data underperforms in some settings and propose to address this with a large-scale dataset of 3.2 million dense segments on 44,560 indoor and outdoor images, which is 23x more segments than existing data. Our data covers a more diverse set of scenes, objects, viewpoints and materials, and contains a more fair distribution of skin types. We show that a model trained on our data outperforms a state-of-the-art model across datasets and viewpoints. We propose a large-scale scene parsing benchmark and baseline of 0.729 per-pixel accuracy, 0.585 mean class accuracy and 0.420 mean IoU across 46 materials.
Material recognition can help inform robots about how to properly interact with and manipulate real-world objects. In this paper, we present a multimodal sensing technique, leveraging near-infrared spectroscopy and close-range high resolution texture imaging, that enables robots to estimate the materials of household objects. We release a dataset of high resolution texture images and spectral measurements collected from a mobile manipulator that interacted with 144 household objects. We then present a neural network architecture that learns a compact multimodal representation of spectral measurements and texture images. When generalizing material classification to new objects, we show that this multimodal representation enables a robot to recognize materials with greater performance as compared to prior state-of-the-art approaches. Finally, we present how a robot can combine this high resolution local sensing with images from the robot's head-mounted camera to achieve accurate material classification over a scene of objects on a table.
We propose a Deep Texture Encoding Network (Deep-TEN) with a novel Encoding Layer integrated on top of convolutional layers, which ports the entire dictionary learning and encoding pipeline into a single model. Current methods build from distinct components, using standard encoders with separate off-the-shelf features such as SIFT descriptors or pre-trained CNN features for material recognition. Our new approach provides an end-to-end learning framework, where the inherent visual vocabularies are learned directly from the loss function. The features, dictionaries and the encoding representation for the classifier are all learned simultaneously. The representation is orderless and therefore is particularly useful for material and texture recognition. The Encoding Layer generalizes robust residual encoders such as VLAD and Fisher Vectors, and has the property of discarding domain specific information which makes the learned convolutional features easier to transfer. Additionally, joint training using multiple datasets of varied sizes and class labels is supported resulting in increased recognition performance. The experimental results show superior performance as compared to state-of-the-art methods using gold-standard databases such as MINC-2500, Flickr Material Database, KTH-TIPS-2b, and two recent databases 4D-Light-Field-Material and GTOS. The source code for the complete system are publicly available.
Material recognition enables robots to incorporate knowledge of material properties into their interactions with everyday objects. For example, material recognition opens up opportunities for clearer communication with a robot, such as "bring me the metal coffee mug", and recognizing plastic versus metal is crucial when using a microwave or oven. However, collecting labeled training data with a robot is often more difficult than unlabeled data. We present a semi-supervised learning approach for material recognition that uses generative adversarial networks (GANs) with haptic features such as force, temperature, and vibration. Our approach achieves state-of-the-art results and enables a robot to estimate the material class of household objects with ~90% accuracy when 92% of the training data are unlabeled. We explore how well this approach can recognize the material of new objects and we discuss challenges facing generalization. To motivate learning from unlabeled training data, we also compare results against several common supervised learning classifiers. In addition, we have released the dataset used for this work which consists of time-series haptic measurements from a robot that conducted thousands of interactions with 72 household objects.
We introduce Deep Thermal Imaging, a new approach for close-range automatic recognition of materials to enhance the understanding of people and ubiquitous technologies of their proximal environment. Our approach uses a low-cost mobile thermal camera integrated into a smartphone to capture thermal textures. A deep neural network classifies these textures into material types. This approach works effectively without the need for ambient light sources or direct contact with materials. Furthermore, the use of a deep learning network removes the need to handcraft the set of features for different materials. We evaluated the performance of the system by training it to recognise 32 material types in both indoor and outdoor environments. Our approach produced recognition accuracies above 98% in 14,860 images of 15 indoor materials and above 89% in 26,584 images of 17 outdoor materials. We conclude by discussing its potentials for real-time use in HCI applications and future directions.