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arXiv:2407.14649공식 코드 · Papers with Code

The Collection of a Human Robot Collaboration Dataset for Cooperative Assembly in Glovebox Environments

Industry 4.0 introduced AI as a transformative solution for modernizing manufacturing processes. Its successor, Industry 5.0, envisions humans as collaborators and experts guiding these AI-driven manufacturing solutions. Developing these techniques necessitates algorithms capable of safe, real-time identification of human positions in a scene, particularly their hands, during collaborative assembly. Although substantial efforts have curated datasets for hand segmentation, most focus on residential or commercial domains. Existing datasets targeting industrial settings predominantly rely on synthetic data, which we demonstrate does not effectively transfer to real-world operations. Moreover, these datasets lack uncertainty estimations critical for safe collaboration. Addressing these gaps, we present HAGS: Hand and Glove Segmentation Dataset. This dataset provides challenging examples to build applications toward hand and glove segmentation in industrial human-robot collaboration scenarios as well as assess out-of-distribution images, constructed via green screen augmentations, to determine ML-classifier robustness. We study state-of-the-art, real-time segmentation models to evaluate existing methods. Our dataset and baselines are publicly available.

arXiv:2204.11024공식 코드 · Papers with Code

VISTA: Vision Transformer enhanced by U-Net and Image Colorfulness Frame Filtration for Automatic Retail Checkout

Multi-class product counting and recognition identifies product items from images or videos for automated retail checkout. The task is challenging due to the real-world scenario of occlusions where product items overlap, fast movement in the conveyor belt, large similarity in overall appearance of the items being scanned, novel products, and the negative impact of misidentifying items. Further, there is a domain bias between training and test sets, specifically, the provided training dataset consists of synthetic images and the test set videos consist of foreign objects such as hands and tray. To address these aforementioned issues, we propose to segment and classify individual frames from a video sequence. The segmentation method consists of a unified single product item- and hand-segmentation followed by entropy masking to address the domain bias problem. The multi-class classification method is based on Vision Transformers (ViT). To identify the frames with target objects, we utilize several image processing methods and propose a custom metric to discard frames not having any product items. Combining all these mechanisms, our best system achieves 3rd place in the AI City Challenge 2022 Track 4 with an F1 score of 0.4545. Code will be available at

arXiv:2203.11305공식 코드 · Papers with Code

Generative Adversarial Network for Future Hand Segmentation from Egocentric Video

We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN, which uses a 3D Fully Convolutional Network to learn a spatio-temporal video representation for pixel-wise visual anticipation, generates future head motion using Generative Adversarial Network (GAN), and then predicts the future hand masks based on the video representation and the generated future head motion. We evaluate our method on both the EPIC-Kitchens and the EGTEA Gaze+ datasets. We conduct detailed ablation studies to validate the design choices of our approach. Furthermore, we compare our method with previous state-of-the-art methods on future image segmentation and show that our method can more accurately predict future hand masks.

arXiv:2107.02718공식 코드 · Papers with Code

Foreground-Aware Stylization and Consensus Pseudo-Labeling for Domain Adaptation of First-Person Hand Segmentation

Hand segmentation is a crucial task in first-person vision. Since first-person images exhibit strong bias in appearance among different environments, adapting a pre-trained segmentation model to a new domain is required in hand segmentation. Here, we focus on appearance gaps for hand regions and backgrounds separately. We propose (i) foreground-aware image stylization and (ii) consensus pseudo-labeling for domain adaptation of hand segmentation. We stylize source images independently for the foreground and background using target images as style. To resolve the domain shift that the stylization has not addressed, we apply careful pseudo-labeling by taking a consensus between the models trained on the source and stylized source images. We validated our method on domain adaptation of hand segmentation from real and simulation images. Our method achieved state-of-the-art performance in both settings. We also demonstrated promising results in challenging multi-target domain adaptation and domain generalization settings. Code is available at https://github.com/ut-vision/FgSty-CPL.

arXiv:1807.11794공식 코드 · Papers with Code

Attention is All We Need: Nailing Down Object-centric Attention for Egocentric Activity Recognition

In this paper we propose an end-to-end trainable deep neural network model for egocentric activity recognition. Our model is built on the observation that egocentric activities are highly characterized by the objects and their locations in the video. Based on this, we develop a spatial attention mechanism that enables the network to attend to regions containing objects that are correlated with the activity under consideration. We learn highly specialized attention maps for each frame using class-specific activations from a CNN pre-trained for generic image recognition, and use them for spatio-temporal encoding of the video with a convolutional LSTM. Our model is trained in a weakly supervised setting using raw video-level activity-class labels. Nonetheless, on standard egocentric activity benchmarks our model surpasses by up to +6% points recognition accuracy the currently best performing method that leverages hand segmentation and object location strong supervision for training. We visually analyze attention maps generated by the network, revealing that the network successfully identifies the relevant objects present in the video frames which may explain the strong recognition performance. We also discuss an extensive ablation analysis regarding the design choices.

arXiv:1603.02345공식 코드 · Papers with Code

Hand Segmentation for Hand-Object Interaction from Depth map

Hand segmentation for hand-object interaction is a necessary preprocessing step in many applications such as augmented reality, medical application, and human-robot interaction. However, typical methods are based on color information which is not robust to objects with skin color, skin pigment difference, and light condition variations. Thus, we propose hand segmentation method for hand-object interaction using only a depth map. It is challenging because of the small depth difference between a hand and objects during an interaction. To overcome this challenge, we propose the two-stage random decision forest (RDF) method consisting of detecting hands and segmenting hands. To validate the proposed method, we demonstrate results on the publicly available dataset of hand segmentation for hand-object interaction. The proposed method achieves high accuracy in short processing time comparing to the other state-of-the-art methods.

arXiv:1708.01818공식 코드 · Papers with Code

Depth Adaptive Deep Neural Network for Semantic Segmentation

In this work, we present the depth-adaptive deep neural network using a depth map for semantic segmentation. Typical deep neural networks receive inputs at the predetermined locations regardless of the distance from the camera. This fixed receptive field presents a challenge to generalize the features of objects at various distances in neural networks. Specifically, the predetermined receptive fields are too small at a short distance, and vice versa. To overcome this challenge, we develop a neural network which is able to adapt the receptive field not only for each layer but also for each neuron at the spatial location. To adjust the receptive field, we propose the depth-adaptive multiscale (DaM) convolution layer consisting of the adaptive perception neuron and the in-layer multiscale neuron. The adaptive perception neuron is to adjust the receptive field at each spatial location using the corresponding depth information. The in-layer multiscale neuron is to apply the different size of the receptive field at each feature space to learn features at multiple scales. The proposed DaM convolution is applied to two fully convolutional neural networks. We demonstrate the effectiveness of the proposed neural networks on the publicly available RGB-D dataset for semantic segmentation and the novel hand segmentation dataset for hand-object interaction. The experimental results show that the proposed method outperforms the state-of-the-art methods without any additional layers or pre/post-processing.