In this paper, we propose a novel approach for air drawing that uses image processing techniques to draw on the screen by moving fingers in the air. This approach benefits a wide range of applications such as sign language, in-air drawing, and 'writing' in the air as a new way of input. The approach starts with preparing ROI (Region of Interest) background images by taking a running average in initial camera frames and later subtracting it from the live camera frames to get a binary mask image. We calculate the pointer's position as the top of the contour on the binary image. When drawing a circle on the canvas in that position, it simulates the drawing. Furthermore, we combine the pre-trained Tesseract model for OCR purposes. To address the false contours, we perform hand detection based on the haar cascade before performing the background subtraction. In an experimental setup, we achieved a latency of only 100ms in air drawing. The code used to this research are available in GitHub as https://github.com/q-viper/Contour-Based-Writing
Hand-specific localization has garnered significant interest within the computer vision community. Although there are numerous datasets with hand annotations from various angles and settings, domain transfer techniques frequently struggle in surgical environments. This is mainly due to the limited availability of gloved hand instances and the unique challenges of operating rooms (ORs). Thus, hand-detection models tailored to OR settings require extensive training and expensive annotation processes. To overcome these challenges, we present "RoHan" - a novel approach for robust hand detection in the OR, leveraging advanced semi-supervised domain adaptation techniques to tackle the challenges of varying recording conditions, diverse glove colors, and occlusions common in surgical settings. Our methodology encompasses two main stages: (1) data augmentation strategy that utilizes "Artificial Gloves," a method for augmenting publicly available hand datasets with synthetic images of hands-wearing gloves; (2) semi-supervised domain adaptation pipeline that improves detection performance in real-world OR settings through iterative prediction refinement and efficient frame filtering. We evaluate our method using two datasets: simulated enterotomy repair and saphenous vein graft harvesting. "RoHan" substantially reduces the need for extensive labeling and model training, paving the way for the practical implementation of hand detection technologies in medical settings.
This paper proposes the second version of the widespread Hand Gesture Recognition dataset HaGRID -- HaGRIDv2. We cover 15 new gestures with conversation and control functions, including two-handed ones. Building on the foundational concepts proposed by HaGRID's authors, we implemented the dynamic gesture recognition algorithm and further enhanced it by adding three new groups of manipulation gestures. The ``no gesture" class was diversified by adding samples of natural hand movements, which allowed us to minimize false positives by 6 times. Combining extra samples with HaGRID, the received version outperforms the original in pre-training models for gesture-related tasks. Besides, we achieved the best generalization ability among gesture and hand detection datasets. In addition, the second version enhances the quality of the gestures generated by the diffusion model. HaGRIDv2, pre-trained models, and a dynamic gesture recognition algorithm are publicly available.
In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand detection pipelines, posing significant challenges in constructing effective real-world multi-hand reconstruction systems. In this work, we present a data-driven pipeline for efficient multi-hand reconstruction in the wild. The proposed pipeline is composed of two components: a real-time fully convolutional hand localization and a high-fidelity transformer-based 3D hand reconstruction model. To tackle the limitations of previous methods and build a robust and stable detection network, we introduce a large-scale dataset with over than 2M in-the-wild hand images with diverse lighting, illumination, and occlusion conditions. Our approach outperforms previous methods in both efficiency and accuracy on popular 2D and 3D benchmarks. Finally, we showcase the effectiveness of our pipeline to achieve smooth 3D hand tracking from monocular videos, without utilizing any temporal components. Code, models, and dataset are available https://rolpotamias.github.io/WiLoR.
Surgical tool detection is a fundamental task for understanding egocentric open surgery videos. However, detecting surgical tools presents significant challenges due to their highly imbalanced class distribution, similar shapes and similar textures, and heavy occlusion. The lack of a comprehensive large-scale dataset compounds these challenges. In this paper, we introduce EgoSurgery-Tool, an extension of the existing EgoSurgery-Phase dataset, which contains real open surgery videos captured using an egocentric camera attached to the surgeon's head, along with phase annotations. EgoSurgery-Tool has been densely annotated with surgical tools and comprises over 49K surgical tool bounding boxes across 15 categories, constituting a large-scale surgical tool detection dataset. EgoSurgery-Tool also provides annotations for hand detection with over 46K hand-bounding boxes, capturing hand-object interactions that are crucial for understanding activities in egocentric open surgery. EgoSurgery-Tool is superior to existing datasets due to its larger scale, greater variety of surgical tools, more annotations, and denser scenes. We conduct a comprehensive analysis of EgoSurgery-Tool using nine popular object detectors to assess their effectiveness in both surgical tool and hand detection. The dataset will be released at https://github.com/Fujiry0/EgoSurgery.
This study uses domain randomization to generate a synthetic RGB-D dataset for training multimodal instance segmentation models, aiming to achieve colour-agnostic hand localization in cluttered industrial environments. Domain randomization is a simple technique for addressing the "reality gap" by randomly rendering unrealistic features in a simulation scene to force the neural network to learn essential domain features. We provide a new synthetic dataset for various hand detection applications in industrial environments, as well as ready-to-use pretrained instance segmentation models. To achieve robust results in a complex unstructured environment, we use multimodal input that includes both colour and depth information, which we hypothesize helps to improve the accuracy of the model prediction. In order to test this assumption, we analyze the influence of each modality and their synergy. The evaluated models were trained solely on our synthetic dataset; yet we show that our approach enables the models to outperform corresponding models trained on existing state-of-the-art datasets in terms of Average Precision and Probability-based Detection Quality.
This paper introduces an enormous dataset, HaGRID (HAnd Gesture Recognition Image Dataset), to build a hand gesture recognition (HGR) system concentrating on interaction with devices to manage them. That is why all 18 chosen gestures are endowed with the semiotic function and can be interpreted as a specific action. Although the gestures are static, they were picked up, especially for the ability to design several dynamic gestures. It allows the trained model to recognize not only static gestures such as "like" and "stop" but also "swipes" and "drag and drop" dynamic gestures. The HaGRID contains 554,800 images and bounding box annotations with gesture labels to solve hand detection and gesture classification tasks. The low variability in context and subjects of other datasets was the reason for creating the dataset without such limitations. Utilizing crowdsourcing platforms allowed us to collect samples recorded by 37,583 subjects in at least as many scenes with subject-to-camera distances from 0.5 to 4 meters in various natural light conditions. The influence of the diversity characteristics was assessed in ablation study experiments. Also, we demonstrate the HaGRID ability to be used for pretraining models in HGR tasks. The HaGRID and pretrained models are publicly available.
Sign language recognition is a challenging gesture sequence recognition problem, characterized by quick and highly coarticulated motion. In this paper we focus on recognition of fingerspelling sequences in American Sign Language (ASL) videos collected in the wild, mainly from YouTube and Deaf social media. Most previous work on sign language recognition has focused on controlled settings where the data is recorded in a studio environment and the number of signers is limited. Our work aims to address the challenges of real-life data, reducing the need for detection or segmentation modules commonly used in this domain. We propose an end-to-end model based on an iterative attention mechanism, without explicit hand detection or segmentation. Our approach dynamically focuses on increasingly high-resolution regions of interest. It outperforms prior work by a large margin. We also introduce a newly collected data set of crowdsourced annotations of fingerspelling in the wild, and show that performance can be further improved with this additional data set.
Vision-based person, hand or face detection approaches have achieved incredible success in recent years with the development of deep convolutional neural network (CNN). In this paper, we take the inherent correlation between the body and body parts into account and propose a new framework to boost up the detection performance of the multi-level objects. In particular, we adopt a region-based object detection structure with two carefully designed detectors to separately pay attention to the human body and body parts in a coarse-to-fine manner, which we call Detector-in-Detector network (DID-Net). The first detector is designed to detect human body, hand, and face. The second detector, based on the body detection results of the first detector, mainly focus on the detection of small hand and face inside each body. The framework is trained in an end-to-end way by optimizing a multi-task loss. Due to the lack of human body, face and hand detection dataset, we have collected and labeled a new large dataset named Human-Parts with 14,962 images and 106,879 annotations. Experiments show that our method can achieve excellent performance on Human-Parts.