Intent Detection is one of the core tasks of dialog systems. Few-shot Intent Detection is challenging due to limited number of annotated utterances for novel classes. Generalized Few-shot intent detection is more realistic but challenging setup which aims to discriminate the joint label space of both novel intents which have few examples each and existing intents consisting of enough labeled data. Large label spaces and fewer number of shots increase the complexity of the task. In this work, we employ a simple and effective method based on Natural Language Inference that leverages the semantics in the class-label names to learn and predict the novel classes. Our method achieves state-of-the-art results on 1-shot and 5-shot intent detection task with gains ranging from 2-8\% points in F1 score on four benchmark datasets. Our method also outperforms existing approaches on a more practical setting of generalized few-shot intent detection with gains up to 20% F1 score. We show that the suggested approach performs well across single and multi domain datasets with the number of class labels from as few as 7 to as high as 150.
Intent Classification (IC) and Slot Labeling (SL) models, which form the basis of dialogue systems, often encounter noisy data in real-word environments. In this work, we investigate how robust IC/SL models are to noisy data. We collect and publicly release a test-suite for seven common noise types found in production human-to-bot conversations (abbreviations, casing, misspellings, morphological variants, paraphrases, punctuation and synonyms). On this test-suite, we show that common noise types substantially degrade the IC accuracy and SL F1 performance of state-of-the-art BERT-based IC/SL models. By leveraging cross-noise robustness transfer -- training on one noise type to improve robustness on another noise type -- we design aggregate data-augmentation approaches that increase the model performance across all seven noise types by +10.8% for IC accuracy and +15 points for SL F1 on average. To the best of our knowledge, this is the first work to present a single IC/SL model that is robust to a wide range of noise phenomena.
Intent detection is a key component of modern goal-oriented dialog systems that accomplish a user task by predicting the intent of users' text input. There are three primary challenges in designing robust and accurate intent detection models. First, typical intent detection models require a large amount of labeled data to achieve high accuracy. Unfortunately, in practical scenarios it is more common to find small, unbalanced, and noisy datasets. Secondly, even with large training data, the intent detection models can see a different distribution of test data when being deployed in the real world, leading to poor accuracy. Finally, a practical intent detection model must be computationally efficient in both training and single query inference so that it can be used continuously and re-trained frequently. We benchmark intent detection methods on a variety of datasets. Our results show that Watson Assistant's intent detection model outperforms other commercial solutions and is comparable to large pretrained language models while requiring only a fraction of computational resources and training data. Watson Assistant demonstrates a higher degree of robustness when the training and test distributions differ.
Intent detection is one of the core components of goal-oriented dialog systems, and detecting out-of-scope (OOS) intents is also a practically important skill. Few-shot learning is attracting much attention to mitigate data scarcity, but OOS detection becomes even more challenging. In this paper, we present a simple yet effective approach, discriminative nearest neighbor classification with deep self-attention. Unlike softmax classifiers, we leverage BERT-style pairwise encoding to train a binary classifier that estimates the best matched training example for a user input. We propose to boost the discriminative ability by transferring a natural language inference (NLI) model. Our extensive experiments on a large-scale multi-domain intent detection task show that our method achieves more stable and accurate in-domain and OOS detection accuracy than RoBERTa-based classifiers and embedding-based nearest neighbor approaches. More notably, the NLI transfer enables our 10-shot model to perform competitively with 50-shot or even full-shot classifiers, while we can keep the inference time constant by leveraging a faster embedding retrieval model.
Existing benchmarks used to evaluate the performance of end-to-end neural dialog systems lack a key component: natural variation present in human conversations. Most datasets are constructed through crowdsourcing, where the crowd workers follow a fixed template of instructions while enacting the role of a user/agent. This results in straight-forward, somewhat routine, and mostly trouble-free conversations, as crowd workers do not think to represent the full range of actions that occur naturally with real users. In this work, we investigate the impact of naturalistic variation on two goal-oriented datasets: bAbI dialog task and Stanford Multi-Domain Dataset (SMD). We also propose new and more effective testbeds for both datasets, by introducing naturalistic variation by the user. We observe that there is a significant drop in performance (more than 60% in Ent. F1 on SMD and 85% in per-dialog accuracy on bAbI task) of recent state-of-the-art end-to-end neural methods such as BossNet and GLMP on both datasets.
Natural language understanding (NLU) in the context of goal-oriented dialog systems typically includes intent classification and slot labeling tasks. Existing methods to expand an NLU system to new languages use machine translation with slot label projection from source to the translated utterances, and thus are sensitive to projection errors. In this work, we propose a novel end-to-end model that learns to align and predict target slot labels jointly for cross-lingual transfer. We introduce MultiATIS++, a new multilingual NLU corpus that extends the Multilingual ATIS corpus to nine languages across four language families, and evaluate our method using the corpus. Results show that our method outperforms a simple label projection method using fast-align on most languages, and achieves competitive performance to the more complex, state-of-the-art projection method with only half of the training time. We release our MultiATIS++ corpus to the community to continue future research on cross-lingual NLU.
Automatic speech recognition (ASR) via call is essential for various applications, including AI for contact center (AICC) services. Despite the advancement of ASR, however, most publicly available call-based speech corpora such as Switchboard are old-fashioned. Also, most existing call corpora are in English and mainly focus on open domain dialog or general scenarios such as audiobooks. Here we introduce a new large-scale Korean call-based speech corpus under a goal-oriented dialog scenario from more than 11,000 people, i.e., ClovaCall corpus. ClovaCall includes approximately 60,000 pairs of a short sentence and its corresponding spoken utterance in a restaurant reservation domain. We validate the effectiveness of our dataset with intensive experiments using two standard ASR models. Furthermore, we release our ClovaCall dataset and baseline source codes to be available via https://github.com/ClovaAI/ClovaCall.
The noetic end-to-end response selection challenge as one track in the 7th Dialog System Technology Challenges (DSTC7) aims to push the state of the art of utterance classification for real world goal-oriented dialog systems, for which participants need to select the correct next utterances from a set of candidates for the multi-turn context. This paper presents our systems that are ranked top 1 on both datasets under this challenge, one focused and small (Advising) and the other more diverse and large (Ubuntu). Previous state-of-the-art models use hierarchy-based (utterance-level and token-level) neural networks to explicitly model the interactions among different turns' utterances for context modeling. In this paper, we investigate a sequential matching model based only on chain sequence for multi-turn response selection. Our results demonstrate that the potentials of sequential matching approaches have not yet been fully exploited in the past for multi-turn response selection. In addition to ranking top 1 in the challenge, the proposed model outperforms all previous models, including state-of-the-art hierarchy-based models, on two large-scale public multi-turn response selection benchmark datasets.
Attention-based encoder-decoder neural network models have recently shown promising results in goal-oriented dialogue systems. However, these models struggle to reason over and incorporate state-full knowledge while preserving their end-to-end text generation functionality. Since such models can greatly benefit from user intent and knowledge graph integration, in this paper we propose an RNN-based end-to-end encoder-decoder architecture which is trained with joint embeddings of the knowledge graph and the corpus as input. The model provides an additional integration of user intent along with text generation, trained with a multi-task learning paradigm along with an additional regularization technique to penalize generating the wrong entity as output. The model further incorporates a Knowledge Graph entity lookup during inference to guarantee the generated output is state-full based on the local knowledge graph provided. We finally evaluated the model using the BLEU score, empirical evaluation depicts that our proposed architecture can aid in the betterment of task-oriented dialogue system`s performance.
Common grounding is the process of creating, repairing and updating mutual understandings, which is a fundamental aspect of natural language conversation. However, interpreting the process of common grounding is a challenging task, especially under continuous and partially-observable context where complex ambiguity, uncertainty, partial understandings and misunderstandings are introduced. Interpretation becomes even more challenging when we deal with dialogue systems which still have limited capability of natural language understanding and generation. To address this problem, we consider reference resolution as the central subtask of common grounding and propose a new resource to study its intermediate process. Based on a simple and general annotation schema, we collected a total of 40,172 referring expressions in 5,191 dialogues curated from an existing corpus, along with multiple judgements of referent interpretations. We show that our annotation is highly reliable, captures the complexity of common grounding through a natural degree of reasonable disagreements, and allows for more detailed and quantitative analyses of common grounding strategies. Finally, we demonstrate the advantages of our annotation for interpreting, analyzing and improving common grounding in baseline dialogue systems.
In goal-oriented dialog systems, belief trackers estimate the probability distribution of slot-values at every dialog turn. Previous neural approaches have modeled domain- and slot-dependent belief trackers, and have difficulty in adding new slot-values, resulting in lack of flexibility of domain ontology configurations. In this paper, we propose a new approach to universal and scalable belief tracker, called slot-utterance matching belief tracker (SUMBT). The model learns the relations between domain-slot-types and slot-values appearing in utterances through attention mechanisms based on contextual semantic vectors. Furthermore, the model predicts slot-value labels in a non-parametric way. From our experiments on two dialog corpora, WOZ 2.0 and MultiWOZ, the proposed model showed performance improvement in comparison with slot-dependent methods and achieved the state-of-the-art joint accuracy.
Neural end-to-end goal-oriented dialog systems showed promise to reduce the workload of human agents for customer service, as well as reduce wait time for users. However, their inability to handle new user behavior at deployment has limited their usage in real world. In this work, we propose an end-to-end trainable method for neural goal-oriented dialog systems which handles new user behaviors at deployment by transferring the dialog to a human agent intelligently. The proposed method has three goals: 1) maximize user's task success by transferring to human agents, 2) minimize the load on the human agents by transferring to them only when it is essential and 3) learn online from the human agent's responses to reduce human agents load further. We evaluate our proposed method on a modified-bAbI dialog task that simulates the scenario of new user behaviors occurring at test time. Experimental results show that our proposed method is effective in achieving the desired goals.
Common grounding is the process of creating, repairing and updating mutual understandings, which is a critical aspect of sophisticated human communication. However, traditional dialogue systems have limited capability of establishing common ground, and we also lack task formulations which introduce natural difficulty in terms of common grounding while enabling easy evaluation and analysis of complex models. In this paper, we propose a minimal dialogue task which requires advanced skills of common grounding under continuous and partially-observable context. Based on this task formulation, we collected a largescale dataset of 6,760 dialogues which fulfills essential requirements of natural language corpora. Our analysis of the dataset revealed important phenomena related to common grounding that need to be considered. Finally, we evaluate and analyze baseline neural models on a simple subtask that requires recognition of the created common ground. We show that simple baseline models perform decently but leave room for further improvement. Overall, we show that our proposed task will be a fundamental testbed where we can train, evaluate, and analyze dialogue system's ability for sophisticated common grounding.
The noetic end-to-end response selection challenge as one track in Dialog System Technology Challenges 7 (DSTC7) aims to push the state of the art of utterance classification for real world goal-oriented dialog systems, for which participants need to select the correct next utterances from a set of candidates for the multi-turn context. This paper describes our systems that are ranked the top on both datasets under this challenge, one focused and small (Advising) and the other more diverse and large (Ubuntu). Previous state-of-the-art models use hierarchy-based (utterance-level and token-level) neural networks to explicitly model the interactions among different turns' utterances for context modeling. In this paper, we investigate a sequential matching model based only on chain sequence for multi-turn response selection. Our results demonstrate that the potentials of sequential matching approaches have not yet been fully exploited in the past for multi-turn response selection. In addition to ranking the top in the challenge, the proposed model outperforms all previous models, including state-of-the-art hierarchy-based models, and achieves new state-of-the-art performances on two large-scale public multi-turn response selection benchmark datasets.
This paper is concerned with the training of recurrent neural networks as goal-oriented dialog agents using reinforcement learning. Training such agents with policy gradients typically requires a large amount of samples. However, the collection of the required data in form of conversations between chat-bots and human agents is time-consuming and expensive. To mitigate this problem, we describe an efficient policy gradient method using positive memory retention, which significantly increases the sample-efficiency. We show that our method is 10 times more sample-efficient than policy gradients in extensive experiments on a new synthetic number guessing game. Moreover, in a real-word visual object discovery game, the proposed method is twice as sample-efficient as policy gradients and shows state-of-the-art performance.
In a dialog, there can be multiple valid next utterances at any point. The present end-to-end neural methods for dialog do not take this into account. They learn with the assumption that at any time there is only one correct next utterance. In this work, we focus on this problem in the goal-oriented dialog setting where there are different paths to reach a goal. We propose a new method, that uses a combination of supervised learning and reinforcement learning approaches to address this issue. We also propose a new and more effective testbed, permuted-bAbI dialog tasks, by introducing multiple valid next utterances to the original-bAbI dialog tasks, which allows evaluation of goal-oriented dialog systems in a more realistic setting. We show that there is a significant drop in performance of existing end-to-end neural methods from 81.5% per-dialog accuracy on original-bAbI dialog tasks to 30.3% on permuted-bAbI dialog tasks. We also show that our proposed method improves the performance and achieves 47.3% per-dialog accuracy on permuted-bAbI dialog tasks.
In this paper, we study the problem of question answering when reasoning over multiple facts is required. We propose Query-Reduction Network (QRN), a variant of Recurrent Neural Network (RNN) that effectively handles both short-term (local) and long-term (global) sequential dependencies to reason over multiple facts. QRN considers the context sentences as a sequence of state-changing triggers, and reduces the original query to a more informed query as it observes each trigger (context sentence) through time. Our experiments show that QRN produces the state-of-the-art results in bAbI QA and dialog tasks, and in a real goal-oriented dialog dataset. In addition, QRN formulation allows parallelization on RNN's time axis, saving an order of magnitude in time complexity for training and inference.
The main goal of modeling human conversation is to create agents which can interact with people in both open-ended and goal-oriented scenarios. End-to-end trained neural dialog systems are an important line of research for such generalized dialog models as they do not resort to any situation-specific handcrafting of rules. However, incorporating personalization into such systems is a largely unexplored topic as there are no existing corpora to facilitate such work. In this paper, we present a new dataset of goal-oriented dialogs which are influenced by speaker profiles attached to them. We analyze the shortcomings of an existing end-to-end dialog system based on Memory Networks and propose modifications to the architecture which enable personalization. We also investigate personalization in dialog as a multi-task learning problem, and show that a single model which shares features among various profiles outperforms separate models for each profile.
Many Natural Language Processing (NLP) tasks depend on using Named Entities (NEs) that are contained in texts and in external knowledge sources. While this is easy for humans, the present neural methods that rely on learned word embeddings may not perform well for these NLP tasks, especially in the presence of Out-Of-Vocabulary (OOV) or rare NEs. In this paper, we propose a solution for this problem, and present empirical evaluations on: a) a structured Question-Answering task, b) three related Goal-Oriented dialog tasks, and c) a Reading-Comprehension task, which show that the proposed method can be effective in dealing with both in-vocabulary and OOV NEs. We create extended versions of dialog bAbI tasks 1,2 and 4 and OOV versions of the CBT test set available at - https://github.com/IBM/ne-table-datasets.
This paper introduces zero-shot dialog generation (ZSDG), as a step towards neural dialog systems that can instantly generalize to new situations with minimal data. ZSDG enables an end-to-end generative dialog system to generalize to a new domain for which only a domain description is provided and no training dialogs are available. Then a novel learning framework, Action Matching, is proposed. This algorithm can learn a cross-domain embedding space that models the semantics of dialog responses which, in turn, lets a neural dialog generation model generalize to new domains. We evaluate our methods on a new synthetic dialog dataset, and an existing human-human dialog dataset. Results show that our method has superior performance in learning dialog models that rapidly adapt their behavior to new domains and suggests promising future research.