Few-shot Font Generation (FFG) aims to create new font libraries using limited reference glyphs, with crucial applications in digital accessibility and equity for low-resource languages, especially in multilingual artificial intelligence systems. Although existing methods have shown promising performance, transitioning to unseen characters in low-resource languages remains a significant challenge, especially when font glyphs vary considerably across training sets. MX-Font considers the content of a character from the perspective of a local component, employing a Mixture of Experts (MoE) approach to adaptively extract the component for better transition. However, the lack of a robust feature extractor prevents them from adequately decoupling content and style, leading to sub-optimal generation results. To alleviate these problems, we propose Heterogeneous Aggregation Experts (HAE), a powerful feature extraction expert that helps decouple content and style downstream from being able to aggregate information in channel and spatial dimensions. Additionally, we propose a novel content-style homogeneity loss to enhance the untangling. Extensive experiments on several datasets demonstrate that our MX-Font++ yields superior visual results in FFG and effectively outperforms state-of-the-art methods. Code and data are available at https://github.com/stephensun11/MXFontpp.
Fonts are integral to creative endeavors, design processes, and artistic productions. The appropriate selection of a font can significantly enhance artwork and endow advertisements with a higher level of expressivity. Despite the availability of numerous diverse font designs online, traditional retrieval-based methods for font selection are increasingly being supplanted by generation-based approaches. These newer methods offer enhanced flexibility, catering to specific user preferences and capturing unique stylistic impressions. However, current impression font techniques based on Generative Adversarial Networks (GANs) necessitate the utilization of multiple auxiliary losses to provide guidance during generation. Furthermore, these methods commonly employ weighted summation for the fusion of impression-related keywords. This leads to generic vectors with the addition of more impression keywords, ultimately lacking in detail generation capacity. In this paper, we introduce a diffusion-based method, termed \ourmethod, to generate fonts that vividly embody specific impressions, utilizing an input consisting of a single letter and a set of descriptive impression keywords. The core innovation of \ourmethod lies in the development of dual cross-attention modules, which process the characteristics of the letters and impression keywords independently but synergistically, ensuring effective integration of both types of information. Our experimental results, conducted on the MyFonts dataset, affirm that this method is capable of producing realistic, vibrant, and high-fidelity fonts that are closely aligned with user specifications. This confirms the potential of our approach to revolutionize font generation by accommodating a broad spectrum of user-driven design requirements. Our code is publicly available at \url{https://github.com/leitro/GRIF-DM}.
Automatic font generation is an imitation task, which aims to create a font library that mimics the style of reference images while preserving the content from source images. Although existing font generation methods have achieved satisfactory performance, they still struggle with complex characters and large style variations. To address these issues, we propose FontDiffuser, a diffusion-based image-to-image one-shot font generation method, which innovatively models the font imitation task as a noise-to-denoise paradigm. In our method, we introduce a Multi-scale Content Aggregation (MCA) block, which effectively combines global and local content cues across different scales, leading to enhanced preservation of intricate strokes of complex characters. Moreover, to better manage the large variations in style transfer, we propose a Style Contrastive Refinement (SCR) module, which is a novel structure for style representation learning. It utilizes a style extractor to disentangle styles from images, subsequently supervising the diffusion model via a meticulously designed style contrastive loss. Extensive experiments demonstrate FontDiffuser's state-of-the-art performance in generating diverse characters and styles. It consistently excels on complex characters and large style changes compared to previous methods. The code is available at https://github.com/yeungchenwa/FontDiffuser.
Few-shot font generation, especially for Chinese calligraphy fonts, is a challenging and ongoing problem. With the help of prior knowledge that is mainly based on glyph consistency assumptions, some recently proposed methods can synthesize high-quality Chinese glyph images. However, glyphs in calligraphy font styles often do not meet these assumptions. To address this problem, we propose a novel model, DeepCalliFont, for few-shot Chinese calligraphy font synthesis by integrating dual-modality generative models. Specifically, the proposed model consists of image synthesis and sequence generation branches, generating consistent results via a dual-modality representation learning strategy. The two modalities (i.e., glyph images and writing sequences) are properly integrated using a feature recombination module and a rasterization loss function. Furthermore, a new pre-training strategy is adopted to improve the performance by exploiting large amounts of uni-modality data. Both qualitative and quantitative experiments have been conducted to demonstrate the superiority of our method to other state-of-the-art approaches in the task of few-shot Chinese calligraphy font synthesis. The source code can be found at https://github.com/lsflyt-pku/DeepCalliFont.
Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot capture the diverse local details of different fonts. So, many component-based approaches are proposed to tackle this problem. The issue with component-based approaches is that they usually require special pre-defined glyph components, e.g., strokes and radicals, which is infeasible for AFFG of different languages. In this paper, we present a novel font generation approach by aggregating styles from character similarity-guided global features and stylized component-level representations. We calculate the similarity scores of the target character and the referenced samples by measuring the distance along the corresponding channels from the content features, and assigning them as the weights for aggregating the global style features. To better capture the local styles, a cross-attention-based style transfer module is adopted to transfer the styles of reference glyphs to the components, where the components are self-learned discrete latent codes through vector quantization without manual definition. With these designs, our AFFG method could obtain a complete set of component-level style representations, and also control the global glyph characteristics. The experimental results reflect the effectiveness and generalization of the proposed method on different linguistic scripts, and also show its superiority when compared with other state-of-the-art methods. The source code can be found at https://github.com/awei669/VQ-Font.
Few-shot font generation is challenging, as it needs to capture the fine-grained stroke styles from a limited set of reference glyphs, and then transfer to other characters, which are expected to have similar styles. However, due to the diversity and complexity of Chinese font styles, the synthesized glyphs of existing methods usually exhibit visible artifacts, such as missing details and distorted strokes. In this paper, we propose a VQGAN-based framework (i.e., VQ-Font) to enhance glyph fidelity through token prior refinement and structure-aware enhancement. Specifically, we pre-train a VQGAN to encapsulate font token prior within a codebook. Subsequently, VQ-Font refines the synthesized glyphs with the codebook to eliminate the domain gap between synthesized and real-world strokes. Furthermore, our VQ-Font leverages the inherent design of Chinese characters, where structure components such as radicals and character components are combined in specific arrangements, to recalibrate fine-grained styles based on references. This process improves the matching and fusion of styles at the structure level. Both modules collaborate to enhance the fidelity of the generated fonts. Experiments on a collected font dataset show that our VQ-Font outperforms the competing methods both quantitatively and qualitatively, especially in generating challenging styles.
Content and style disentanglement is an effective way to achieve few-shot font generation. It allows to transfer the style of the font image in a source domain to the style defined with a few reference images in a target domain. However, the content feature extracted using a representative font might not be optimal. In light of this, we propose a content fusion module (CFM) to project the content feature into a linear space defined by the content features of basis fonts, which can take the variation of content features caused by different fonts into consideration. Our method also allows to optimize the style representation vector of reference images through a lightweight iterative style-vector refinement (ISR) strategy. Moreover, we treat the 1D projection of a character image as a probability distribution and leverage the distance between two distributions as the reconstruction loss (namely projected character loss, PCL). Compared to L2 or L1 reconstruction loss, the distribution distance pays more attention to the global shape of characters. We have evaluated our method on a dataset of 300 fonts with 6.5k characters each. Experimental results verify that our method outperforms existing state-of-the-art few-shot font generation methods by a large margin. The source code can be found at https://github.com/wangchi95/CF-Font.
Font generation is a difficult and time-consuming task, especially in those languages using ideograms that have complicated structures with a large number of characters, such as Chinese. To solve this problem, few-shot font generation and even one-shot font generation have attracted a lot of attention. However, most existing font generation methods may still suffer from (i) large cross-font gap challenge; (ii) subtle cross-font variation problem; and (iii) incorrect generation of complicated characters. In this paper, we propose a novel one-shot font generation method based on a diffusion model, named Diff-Font, which can be stably trained on large datasets. The proposed model aims to generate the entire font library by giving only one sample as the reference. Specifically, a large stroke-wise dataset is constructed, and a stroke-wise diffusion model is proposed to preserve the structure and the completion of each generated character. To our best knowledge, the proposed Diff-Font is the first work that developed diffusion models to handle the font generation task. The well-trained Diff-Font is not only robust to font gap and font variation, but also achieved promising performance on difficult character generation. Compared to previous font generation methods, our model reaches state-of-the-art performance both qualitatively and quantitatively.
Generating new fonts is a time-consuming and labor-intensive task, especially in a language with a huge amount of characters like Chinese. Various deep learning models have demonstrated the ability to efficiently generate new fonts with a few reference characters of that style, but few models support cross-lingual font generation. This paper presents GAS-NeXt, a novel few-shot cross-lingual font generator based on AGIS-Net and Font Translator GAN, and improve the performance metrics such as Fr\'echet Inception Distance (FID), Structural Similarity Index Measure(SSIM), and Pixel-level Accuracy (pix-acc). Our approaches include replacing the original encoder and decoder with the idea of layer attention and context-aware attention from Font Translator GAN, while utilizing the shape, texture, and local discriminators of AGIS-Net. In our experiment on English-to-Chinese font translation, we observed better results in fonts with distinct local features than conventional Chinese fonts compared to results obtained from Font Translator GAN. We also validate our method on multiple languages and datasets.
Stroke is the basic element of Chinese character and stroke extraction has been an important and long-standing endeavor. Existing stroke extraction methods are often handcrafted and highly depend on domain expertise due to the limited training data. Moreover, there are no standardized benchmarks to provide a fair comparison between different stroke extraction methods, which, we believe, is a major impediment to the development of Chinese character stroke understanding and related tasks. In this work, we present the first public available Chinese Character Stroke Extraction (CCSE) benchmark, with two new large-scale datasets: Kaiti CCSE (CCSE-Kai) and Handwritten CCSE (CCSE-HW). With the large-scale datasets, we hope to leverage the representation power of deep models such as CNNs to solve the stroke extraction task, which, however, remains an open question. To this end, we turn the stroke extraction problem into a stroke instance segmentation problem. Using the proposed datasets to train a stroke instance segmentation model, we surpass previous methods by a large margin. Moreover, the models trained with the proposed datasets benefit the downstream font generation and handwritten aesthetic assessment tasks. We hope these benchmark results can facilitate further research. The source code and datasets are publicly available at: https://github.com/lizhaoliu-Lec/CCSE.
Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.
Automatic font generation remains a challenging research issue due to the large amounts of characters with complicated structures. Typically, only a few samples can serve as the style/content reference (termed few-shot learning), which further increases the difficulty to preserve local style patterns or detailed glyph structures. We investigate the drawbacks of previous studies and find that a coarse-grained discriminator is insufficient for supervising a font generator. To this end, we propose a novel Component-Aware Module (CAM), which supervises the generator to decouple content and style at a more fine-grained level, i.e., the component level. Different from previous studies struggling to increase the complexity of generators, we aim to perform more effective supervision for a relatively simple generator to achieve its full potential, which is a brand new perspective for font generation. The whole framework achieves remarkable results by coupling component-level supervision with adversarial learning, hence we call it Component-Guided GAN, shortly CG-GAN. Extensive experiments show that our approach outperforms state-of-the-art one-shot font generation methods. Furthermore, it can be applied to handwritten word synthesis and scene text image editing, suggesting the generalization of our approach.
Automatic few-shot font generation aims to solve a well-defined, real-world problem because manual font designs are expensive and sensitive to the expertise of designers. Existing methods learn to disentangle style and content elements by developing a universal style representation for each font style. However, this approach limits the model in representing diverse local styles, because it is unsuitable for complicated letter systems, for example, Chinese, whose characters consist of a varying number of components (often called "radical") -- with a highly complex structure. In this paper, we propose a novel font generation method that learns localized styles, namely component-wise style representations, instead of universal styles. The proposed style representations enable the synthesis of complex local details in text designs. However, learning component-wise styles solely from a few reference glyphs is infeasible when a target script has a large number of components, for example, over 200 for Chinese. To reduce the number of required reference glyphs, we represent component-wise styles by a product of component and style factors, inspired by low-rank matrix factorization. Owing to the combination of strong representation and a compact factorization strategy, our method shows remarkably better few-shot font generation results (with only eight reference glyphs) than other state-of-the-art methods. Moreover, strong locality supervision, for example, location of each component, skeleton, or strokes, was not utilized. The source code is available at https://github.com/clovaai/lffont and https://github.com/clovaai/fewshot-font-generation.
Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from satisfactory. In this paper, we propose a novel method, DeepVecFont, to effectively resolve this problem. Using our method, for the first time, visually-pleasing vector glyphs whose quality and compactness are both comparable to human-designed ones can be automatically generated. The key idea of our DeepVecFont is to adopt the techniques of image synthesis, sequence modeling and differentiable rasterization to exhaustively exploit the dual-modality information (i.e., raster images and vector outlines) of vector fonts. The highlights of this paper are threefold. First, we design a dual-modality learning strategy which utilizes both image-aspect and sequence-aspect features of fonts to synthesize vector glyphs. Second, we provide a new generative paradigm to handle unstructured data (e.g., vector glyphs) by randomly sampling plausible synthesis results to get the optimal one which is further refined under the guidance of generated structured data (e.g., glyph images). Finally, qualitative and quantitative experiments conducted on a publicly-available dataset demonstrate that our method obtains high-quality synthesis results in the applications of vector font generation and interpolation, significantly outperforming the state of the art.
When fonts are used on documents, they are intentionally selected by designers. For example, when designing a book cover, the typography of the text is an important factor in the overall feel of the book. In addition, it needs to be an appropriate font for the rest of the book cover. Thus, we propose a method of generating a book title image based on its context within a book cover. We propose an end-to-end neural network that inputs the book cover, a target location mask, and a desired book title and outputs stylized text suitable for the cover. The proposed network uses a combination of a multi-input encoder-decoder, a text skeleton prediction network, a perception network, and an adversarial discriminator. We demonstrate that the proposed method can effectively produce desirable and appropriate book cover text through quantitative and qualitative results.
Font generation is a challenging problem especially for some writing systems that consist of a large number of characters and has attracted a lot of attention in recent years. However, existing methods for font generation are often in supervised learning. They require a large number of paired data, which is labor-intensive and expensive to collect. Besides, common image-to-image translation models often define style as the set of textures and colors, which cannot be directly applied to font generation. To address these problems, we propose novel deformable generative networks for unsupervised font generation (DGFont). We introduce a feature deformation skip connection (FDSC) which predicts pairs of displacement maps and employs the predicted maps to apply deformable convolution to the low-level feature maps from the content encoder. The outputs of FDSC are fed into a mixer to generate the final results. Taking advantage of FDSC, the mixer outputs a high-quality character with a complete structure. To further improve the quality of generated images, we use three deformable convolution layers in the content encoder to learn style-invariant feature representations. Experiments demonstrate that our model generates characters in higher quality than state-of-art methods. The source code is available at https://github.com/ecnuycxie/DG-Font.
A few-shot font generation (FFG) method has to satisfy two objectives: the generated images should preserve the underlying global structure of the target character and present the diverse local reference style. Existing FFG methods aim to disentangle content and style either by extracting a universal representation style or extracting multiple component-wise style representations. However, previous methods either fail to capture diverse local styles or cannot be generalized to a character with unseen components, e.g., unseen language systems. To mitigate the issues, we propose a novel FFG method, named Multiple Localized Experts Few-shot Font Generation Network (MX-Font). MX-Font extracts multiple style features not explicitly conditioned on component labels, but automatically by multiple experts to represent different local concepts, e.g., left-side sub-glyph. Owing to the multiple experts, MX-Font can capture diverse local concepts and show the generalizability to unseen languages. During training, we utilize component labels as weak supervision to guide each expert to be specialized for different local concepts. We formulate the component assign problem to each expert as the graph matching problem, and solve it by the Hungarian algorithm. We also employ the independence loss and the content-style adversarial loss to impose the content-style disentanglement. In our experiments, MX-Font outperforms previous state-of-the-art FFG methods in the Chinese generation and cross-lingual, e.g., Chinese to Korean, generation. Source code is available at https://github.com/clovaai/mxfont.
The generation of stylish Chinese fonts is an important problem involved in many applications. Most of existing generation methods are based on the deep generative models, particularly, the generative adversarial networks (GAN) based models. However, these deep generative models may suffer from the mode collapse issue, which significantly degrades the diversity and quality of generated results. In this paper, we introduce a one-bit stroke encoding to capture the key mode information of Chinese characters and then incorporate it into CycleGAN, a popular deep generative model for Chinese font generation. As a result we propose an efficient method called StrokeGAN, mainly motivated by the observation that the stroke encoding contains amount of mode information of Chinese characters. In order to reconstruct the one-bit stroke encoding of the associated generated characters, we introduce a stroke-encoding reconstruction loss imposed on the discriminator. Equipped with such one-bit stroke encoding and stroke-encoding reconstruction loss, the mode collapse issue of CycleGAN can be significantly alleviated, with an improved preservation of strokes and diversity of generated characters. The effectiveness of StrokeGAN is demonstrated by a series of generation tasks over nine datasets with different fonts. The numerical results demonstrate that StrokeGAN generally outperforms the state-of-the-art methods in terms of content and recognition accuracies, as well as certain stroke error, and also generates more realistic characters.
Automatic few-shot font generation is a practical and widely studied problem because manual designs are expensive and sensitive to the expertise of designers. Existing few-shot font generation methods aim to learn to disentangle the style and content element from a few reference glyphs, and mainly focus on a universal style representation for each font style. However, such approach limits the model in representing diverse local styles, and thus makes it unsuitable to the most complicated letter system, e.g., Chinese, whose characters consist of a varying number of components (often called "radical") with a highly complex structure. In this paper, we propose a novel font generation method by learning localized styles, namely component-wise style representations, instead of universal styles. The proposed style representations enable us to synthesize complex local details in text designs. However, learning component-wise styles solely from reference glyphs is infeasible in the few-shot font generation scenario, when a target script has a large number of components, e.g., over 200 for Chinese. To reduce the number of reference glyphs, we simplify component-wise styles by a product of component factor and style factor, inspired by low-rank matrix factorization. Thanks to the combination of strong representation and a compact factorization strategy, our method shows remarkably better few-shot font generation results (with only 8 reference glyph images) than other state-of-the-arts, without utilizing strong locality supervision, e.g., location of each component, skeleton, or strokes. The source code is available at https://github.com/clovaai/lffont.
Generating a new font library is a very labor-intensive and time-consuming job for glyph-rich scripts. Despite the remarkable success of existing font generation methods, they have significant drawbacks; they require a large number of reference images to generate a new font set, or they fail to capture detailed styles with only a few samples. In this paper, we focus on compositional scripts, a widely used letter system in the world, where each glyph can be decomposed by several components. By utilizing the compositionality of compositional scripts, we propose a novel font generation framework, named Dual Memory-augmented Font Generation Network (DM-Font), which enables us to generate a high-quality font library with only a few samples. We employ memory components and global-context awareness in the generator to take advantage of the compositionality. In the experiments on Korean-handwriting fonts and Thai-printing fonts, we observe that our method generates a significantly better quality of samples with faithful stylization compared to the state-of-the-art generation methods quantitatively and qualitatively. Source code is available at https://github.com/clovaai/dmfont.