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arXiv:2505.18025공식 코드 · Papers with Code

3D Face Reconstruction Error Decomposed: A Modular Benchmark for Fair and Fast Method Evaluation

Computing the standard benchmark metric for 3D face reconstruction, namely geometric error, requires a number of steps, such as mesh cropping, rigid alignment, or point correspondence. Current benchmark tools are monolithic (they implement a specific combination of these steps), even though there is no consensus on the best way to measure error. We present a toolkit for a Modularized 3D Face reconstruction Benchmark (M3DFB), where the fundamental components of error computation are segregated and interchangeable, allowing one to quantify the effect of each. Furthermore, we propose a new component, namely correction, and present a computationally efficient approach that penalizes for mesh topology inconsistency. Using this toolkit, we test 16 error estimators with 10 reconstruction methods on two real and two synthetic datasets. Critically, the widely used ICP-based estimator provides the worst benchmarking performance, as it significantly alters the true ranking of the top-5 reconstruction methods. Notably, the correlation of ICP with the true error can be as low as 0.41. Moreover, non-rigid alignment leads to significant improvement (correlation larger than 0.90), highlighting the importance of annotating 3D landmarks on datasets. Finally, the proposed correction scheme, together with non-rigid warping, leads to an accuracy on a par with the best non-rigid ICP-based estimators, but runs an order of magnitude faster. Our open-source codebase is designed for researchers to easily compare alternatives for each component, thus helping accelerating progress in benchmarking for 3D face reconstruction and, furthermore, supporting the improvement of learned reconstruction methods, which depend on accurate error estimation for effective training.

arXiv:2410.17622공식 코드 · Papers with Code

Bridging the Gaps: Utilizing Unlabeled Face Recognition Datasets to Boost Semi-Supervised Facial Expression Recognition

In recent years, Facial Expression Recognition (FER) has gained increasing attention. Most current work focuses on supervised learning, which requires a large amount of labeled and diverse images, while FER suffers from the scarcity of large, diverse datasets and annotation difficulty. To address these problems, we focus on utilizing large unlabeled Face Recognition (FR) datasets to boost semi-supervised FER. Specifically, we first perform face reconstruction pre-training on large-scale facial images without annotations to learn features of facial geometry and expression regions, followed by two-stage fine-tuning on FER datasets with limited labels. In addition, to further alleviate the scarcity of labeled and diverse images, we propose a Mixup-based data augmentation strategy tailored for facial images, and the loss weights of real and virtual images are determined according to the intersection-over-union (IoU) of the faces in the two images. Experiments on RAF-DB, AffectNet, and FERPlus show that our method outperforms existing semi-supervised FER methods and achieves new state-of-the-art performance. Remarkably, with only 5%, 25% training sets,our method achieves 64.02% on AffectNet,and 88.23% on RAF-DB, which is comparable to fully supervised state-of-the-art methods. Codes will be made publicly available at https://github.com/zhelishisongjie/SSFER.

arXiv:2410.16009공식 코드 · Papers with Code

3D-GANTex: 3D Face Reconstruction with StyleGAN3-based Multi-View Images and 3DDFA based Mesh Generation

Geometry and texture estimation from a single face image is an ill-posed problem since there is very little information to work with. The problem further escalates when the face is rotated at a different angle. This paper tries to tackle this problem by introducing a novel method for texture estimation from a single image by first using StyleGAN and 3D Morphable Models. The method begins by generating multi-view faces using the latent space of GAN. Then 3DDFA trained on 3DMM estimates a 3D face mesh as well as a high-resolution texture map that is consistent with the estimated face shape. The result shows that the generated mesh is of high quality with near to accurate texture representation.

arXiv:2408.01218공식 코드 · Papers with Code

S2TD-Face: Reconstruct a Detailed 3D Face with Controllable Texture from a Single Sketch

3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic diversity of sketches leads to existing sketch-to-3D-face methods only being able to handle pose-limited and realistically shaded sketches. On the other hand, texture plays a vital role in representing facial appearance, yet sketches lack this information, necessitating additional texture control in the reconstruction process. This paper proposes a novel method for reconstructing controllable textured and detailed 3D faces from sketches, named S2TD-Face. S2TD-Face introduces a two-stage geometry reconstruction framework that directly reconstructs detailed geometry from the input sketch. To keep geometry consistent with the delicate strokes of the sketch, we propose a novel sketch-to-geometry loss that ensures the reconstruction accurately fits the input features like dimples and wrinkles. Our training strategies do not rely on hard-to-obtain 3D face scanning data or labor-intensive hand-drawn sketches. Furthermore, S2TD-Face introduces a texture control module utilizing text prompts to select the most suitable textures from a library and seamlessly integrate them into the geometry, resulting in a 3D detailed face with controllable texture. S2TD-Face surpasses existing state-of-the-art methods in extensive quantitative and qualitative experiments. Our project is available at https://github.com/wang-zidu/S2TD-Face .

arXiv:2407.02403공식 코드 · Papers with Code

Face Reconstruction Transfer Attack as Out-of-Distribution Generalization

Understanding the vulnerability of face recognition systems to malicious attacks is of critical importance. Previous works have focused on reconstructing face images that can penetrate a targeted verification system. Even in the white-box scenario, however, naively reconstructed images misrepresent the identity information, hence the attacks are easily neutralized once the face system is updated or changed. In this paper, we aim to reconstruct face images which are capable of transferring face attacks on unseen encoders. We term this problem as Face Reconstruction Transfer Attack (FRTA) and show that it can be formulated as an out-of-distribution (OOD) generalization problem. Inspired by its OOD nature, we propose to solve FRTA by Averaged Latent Search and Unsupervised Validation with pseudo target (ALSUV). To strengthen the reconstruction attack on OOD unseen encoders, ALSUV reconstructs the face by searching the latent of amortized generator StyleGAN2 through multiple latent optimization, latent optimization trajectory averaging, and unsupervised validation with a pseudo target. We demonstrate the efficacy and generalization of our method on widely used face datasets, accompanying it with extensive ablation studies and visually, qualitatively, and quantitatively analyses. The source code will be released.

arXiv:2403.05218공식 코드 · Papers with Code

3D Face Reconstruction Using A Spectral-Based Graph Convolution Encoder

Monocular 3D face reconstruction plays a crucial role in avatar generation, with significant demand in web-related applications such as generating virtual financial advisors in FinTech. Current reconstruction methods predominantly rely on deep learning techniques and employ 2D self-supervision as a means to guide model learning. However, these methods encounter challenges in capturing the comprehensive 3D structural information of the face due to the utilization of 2D images for model training purposes. To overcome this limitation and enhance the reconstruction of 3D structural features, we propose an innovative approach that integrates existing 2D features with 3D features to guide the model learning process. Specifically, we introduce the 3D-ID Loss, which leverages the high-dimensional structure features extracted from a Spectral-Based Graph Convolution Encoder applied to the facial mesh. This approach surpasses the sole reliance on the 3D information provided by the facial mesh vertices coordinates. Our model is trained using 2D-3D data pairs from a combination of datasets and achieves state-of-the-art performance on the NoW benchmark.

arXiv:2401.09677공식 코드 · Papers with Code

Eye Motion Matters for 3D Face Reconstruction

Recent advances in single-image 3D face reconstruction have shown remarkable progress in various applications. Nevertheless, prevailing techniques tend to prioritize the global facial contour and expression, often neglecting the nuanced dynamics of the eye region. In response, we introduce an Eye Landmark Adjustment Module, complemented by a Local Dynamic Loss, designed to capture the dynamic features of the eyes area. Our module allows for flexible adjustment of landmarks, resulting in accurate recreation of various eye states. In this paper, we present a comprehensive evaluation of our approach, conducting extensive experiments on two datasets. The results underscore the superior performance of our approach, highlighting its significant contributions in addressing this particular challenge.

arXiv:2312.09527공식 코드 · Papers with Code

TIFace: Improving Facial Reconstruction through Tensorial Radiance Fields and Implicit Surfaces

This report describes the solution that secured the first place in the "View Synthesis Challenge for Human Heads (VSCHH)" at the ICCV 2023 workshop. Given the sparse view images of human heads, the objective of this challenge is to synthesize images from novel viewpoints. Due to the complexity of textures on the face and the impact of lighting, the baseline method TensoRF yields results with significant artifacts, seriously affecting facial reconstruction. To address this issue, we propose TI-Face, which improves facial reconstruction through tensorial radiance fields (T-Face) and implicit surfaces (I-Face), respectively. Specifically, we employ an SAM-based approach to obtain the foreground mask, thereby filtering out intense lighting in the background. Additionally, we design mask-based constraints and sparsity constraints to eliminate rendering artifacts effectively. The experimental results demonstrate the effectiveness of the proposed improvements and superior performance of our method on face reconstruction. The code will be available at https://github.com/RuijieZhu94/TI-Face.

arXiv:2312.04028공식 코드 · Papers with Code

ImFace++: A Sophisticated Nonlinear 3D Morphable Face Model with Implicit Neural Representations

Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder the precise capture of identity and expression clues in current studies. This paper presents a novel 3D morphable face model, named ImFace++, to learn a sophisticated and continuous space with implicit neural representations. ImFace++ first constructs two explicitly disentangled deformation fields to model complex shapes associated with identities and expressions, respectively, which simultaneously facilitate automatic learning of point-to-point correspondences across diverse facial shapes. To capture more sophisticated facial details, a refinement displacement field within the template space is further incorporated, enabling fine-grained learning of individual-specific facial details. Furthermore, a Neural Blend-Field is designed to reinforce the representation capabilities through adaptive blending of an array of local fields. In addition to ImFace++, we devise an improved learning strategy to extend expression embeddings, allowing for a broader range of expression variations. Comprehensive qualitative and quantitative evaluation demonstrates that ImFace++ significantly advances the state-of-the-art in terms of both face reconstruction fidelity and correspondence accuracy.

arXiv:2312.00311공식 코드 · Papers with Code

3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation

3D Morphable Models (3DMMs) provide promising 3D face reconstructions in various applications. However, existing methods struggle to reconstruct faces with extreme expressions due to deficiencies in supervisory signals, such as sparse or inaccurate landmarks. Segmentation information contains effective geometric contexts for face reconstruction. Certain attempts intuitively depend on differentiable renderers to compare the rendered silhouettes of reconstruction with segmentation, which is prone to issues like local optima and gradient instability. In this paper, we fully utilize the facial part segmentation geometry by introducing Part Re-projection Distance Loss (PRDL). Specifically, PRDL transforms facial part segmentation into 2D points and re-projects the reconstruction onto the image plane. Subsequently, by introducing grid anchors and computing different statistical distances from these anchors to the point sets, PRDL establishes geometry descriptors to optimize the distribution of the point sets for face reconstruction. PRDL exhibits a clear gradient compared to the renderer-based methods and presents state-of-the-art reconstruction performance in extensive quantitative and qualitative experiments. Our project is available at https://github.com/wang-zidu/3DDFA-V3 .

arXiv:2306.03002공식 코드 · Papers with Code

Unveiling the Two-Faced Truth: Disentangling Morphed Identities for Face Morphing Detection

Morphing attacks keep threatening biometric systems, especially face recognition systems. Over time they have become simpler to perform and more realistic, as such, the usage of deep learning systems to detect these attacks has grown. At the same time, there is a constant concern regarding the lack of interpretability of deep learning models. Balancing performance and interpretability has been a difficult task for scientists. However, by leveraging domain information and proving some constraints, we have been able to develop IDistill, an interpretable method with state-of-the-art performance that provides information on both the identity separation on morph samples and their contribution to the final prediction. The domain information is learnt by an autoencoder and distilled to a classifier system in order to teach it to separate identity information. When compared to other methods in the literature it outperforms them in three out of five databases and is competitive in the remaining.

arXiv:2306.00783공식 코드 · Papers with Code

FaceDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models

The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion NeRF (FaceDNeRF), a new generative method to reconstruct high-quality Face NeRFs from single images, complete with semantic editing and relighting capabilities. FaceDNeRF utilizes high-resolution 3D GAN inversion and expertly trained 2D latent-diffusion model, allowing users to manipulate and construct Face NeRFs in zero-shot learning without the need for explicit 3D data. With carefully designed illumination and identity preserving loss, as well as multi-modal pre-training, FaceDNeRF offers users unparalleled control over the editing process enabling them to create and edit face NeRFs using just single-view images, text prompts, and explicit target lighting. The advanced features of FaceDNeRF have been designed to produce more impressive results than existing 2D editing approaches that rely on 2D segmentation maps for editable attributes. Experiments show that our FaceDNeRF achieves exceptionally realistic results and unprecedented flexibility in editing compared with state-of-the-art 3D face reconstruction and editing methods. Our code will be available at https://github.com/BillyXYB/FaceDNeRF.

arXiv:2304.03199공식 코드 · Papers with Code

Face Animation with an Attribute-Guided Diffusion Model

Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation framework with an attribute-guided Diffusion Model (FADM), which is the first work to exploit the superior modeling capacity of diffusion models for photo-realistic talking-head generation. To mitigate the uncontrollable synthesis effect of the diffusion model, we design an Attribute-Guided Conditioning Network (AGCN) to adaptively combine the coarse animation features and 3D face reconstruction results, which can incorporate appearance and motion conditions into the diffusion process. These specific designs help FADM rectify unnatural artifacts and distortions, and also enrich high-fidelity facial details through iterative diffusion refinements with accurate animation attributes. FADM can flexibly and effectively improve existing animation videos. Extensive experiments on widely used talking-head benchmarks validate the effectiveness of FADM over prior arts.

arXiv:2303.14381공식 코드 · Papers with Code

3D Facial Imperfection Regeneration: Deep learning approach and 3D printing prototypes

This study explores the potential of a fully convolutional mesh autoencoder model for regenerating 3D nature faces with the presence of imperfect areas. We utilize deep learning approaches in graph processing and analysis to investigate the capabilities model in recreating a filling part for facial scars. Our approach in dataset creation is able to generate a facial scar rationally in a virtual space that corresponds to the unique circumstances. Especially, we propose a new method which is named 3D Facial Imperfection Regeneration(3D-FaIR) for reproducing a complete face reconstruction based on the remaining features of the patient face. To further enhance the applicable capacity of the present research, we develop an improved outlier technique to separate the wounds of patients and provide appropriate wound cover models. Also, a Cir3D-FaIR dataset of imperfect faces and open codes was released at https://github.com/SIMOGroup/3DFaIR. Our findings demonstrate the potential of the proposed approach to help patients recover more quickly and safely through convenient techniques. We hope that this research can contribute to the development of new products and innovative solutions for facial scar regeneration.

arXiv:2302.14434공식 코드 · Papers with Code

A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images

Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or non-linear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a de-retouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.

arXiv:2302.05486공식 코드 · Papers with Code

RAFaRe: Learning Robust and Accurate Non-parametric 3D Face Reconstruction from Pseudo 2D&3D Pairs

We propose a robust and accurate non-parametric method for single-view 3D face reconstruction (SVFR). While tremendous efforts have been devoted to parametric SVFR, a visible gap still lies between the result 3D shape and the ground truth. We believe there are two major obstacles: 1) the representation of the parametric model is limited to a certain face database; 2) 2D images and 3D shapes in the fitted datasets are distinctly misaligned. To resolve these issues, a large-scale pseudo 2D\&3D dataset is created by first rendering the detailed 3D faces, then swapping the face in the wild images with the rendered face. These pseudo 2D&3D pairs are created from publicly available datasets which eliminate the gaps between 2D and 3D data while covering diverse appearances, poses, scenes, and illumination. We further propose a non-parametric scheme to learn a well-generalized SVFR model from the created dataset, and the proposed hierarchical signed distance function turns out to be effective in predicting middle-scale and small-scale 3D facial geometry. Our model outperforms previous methods on FaceScape-wild/lab and MICC benchmarks and is well generalized to various appearances, poses, expressions, and in-the-wild environments. The code is released at http://github.com/zhuhao-nju/rafare .

arXiv:2211.13874공식 코드 · Papers with Code

FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction

We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based texture decoder as the nonlinear texture basis for parametric fitting based 3D face reconstruction. Experiments show that our method improves the reconstruction accuracy over state-of-the-art approaches, and more importantly, produces high-quality texture maps that are ready for realistic renderings. The dataset, code, and pre-trained texture decoder are publicly available at https://github.com/csbhr/FFHQ-UV.

arXiv:2208.07142공식 코드 · Papers with Code

Perspective Reconstruction of Human Faces by Joint Mesh and Landmark Regression

Even though 3D face reconstruction has achieved impressive progress, most orthogonal projection-based face reconstruction methods can not achieve accurate and consistent reconstruction results when the face is very close to the camera due to the distortion under the perspective projection. In this paper, we propose to simultaneously reconstruct 3D face mesh in the world space and predict 2D face landmarks on the image plane to address the problem of perspective 3D face reconstruction. Based on the predicted 3D vertices and 2D landmarks, the 6DoF (6 Degrees of Freedom) face pose can be easily estimated by the PnP solver to represent perspective projection. Our approach achieves 1st place on the leader-board of the ECCV 2022 WCPA challenge and our model is visually robust under different identities, expressions and poses. The training code and models are released to facilitate future research.

arXiv:2208.05751공식 코드 · Papers with Code

FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing

We propose a Few-shot Dynamic Neural Radiance Field (FDNeRF), the first NeRF-based method capable of reconstruction and expression editing of 3D faces based on a small number of dynamic images. Unlike existing dynamic NeRFs that require dense images as input and can only be modeled for a single identity, our method enables face reconstruction across different persons with few-shot inputs. Compared to state-of-the-art few-shot NeRFs designed for modeling static scenes, the proposed FDNeRF accepts view-inconsistent dynamic inputs and supports arbitrary facial expression editing, i.e., producing faces with novel expressions beyond the input ones. To handle the inconsistencies between dynamic inputs, we introduce a well-designed conditional feature warping (CFW) module to perform expression conditioned warping in 2D feature space, which is also identity adaptive and 3D constrained. As a result, features of different expressions are transformed into the target ones. We then construct a radiance field based on these view-consistent features and use volumetric rendering to synthesize novel views of the modeled faces. Extensive experiments with quantitative and qualitative evaluation demonstrate that our method outperforms existing dynamic and few-shot NeRFs on both 3D face reconstruction and expression editing tasks. Code is available at https://github.com/FDNeRF/FDNeRF.

arXiv:2207.11094공식 코드 · Papers with Code

Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos

The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.