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arXiv:2110.05031공식 코드 · Papers with Code

EDFace-Celeb-1M: Benchmarking Face Hallucination with a Million-scale Dataset

Recent deep face hallucination methods show stunning performance in super-resolving severely degraded facial images, even surpassing human ability. However, these algorithms are mainly evaluated on non-public synthetic datasets. It is thus unclear how these algorithms perform on public face hallucination datasets. Meanwhile, most of the existing datasets do not well consider the distribution of races, which makes face hallucination methods trained on these datasets biased toward some specific races. To address the above two problems, in this paper, we build a public Ethnically Diverse Face dataset, EDFace-Celeb-1M, and design a benchmark task for face hallucination. Our dataset includes 1.7 million photos that cover different countries, with balanced race composition. To the best of our knowledge, it is the largest and publicly available face hallucination dataset in the wild. Associated with this dataset, this paper also contributes various evaluation protocols and provides comprehensive analysis to benchmark the existing state-of-the-art methods. The benchmark evaluations demonstrate the performance and limitations of state-of-the-art algorithms.

arXiv:2105.14954공식 코드 · Papers with Code

VidFace: A Full-Transformer Solver for Video FaceHallucination with Unaligned Tiny Snapshots

In this paper, we investigate the task of hallucinating an authentic high-resolution (HR) human face from multiple low-resolution (LR) video snapshots. We propose a pure transformer-based model, dubbed VidFace, to fully exploit the full-range spatio-temporal information and facial structure cues among multiple thumbnails. Specifically, VidFace handles multiple snapshots all at once and harnesses the spatial and temporal information integrally to explore face alignments across all the frames, thus avoiding accumulating alignment errors. Moreover, we design a recurrent position embedding module to equip our transformer with facial priors, which not only effectively regularises the alignment mechanism but also supplants notorious pre-training. Finally, we curate a new large-scale video face hallucination dataset from the public Voxceleb2 benchmark, which challenges prior arts on tackling unaligned and tiny face snapshots. To the best of our knowledge, we are the first attempt to develop a unified transformer-based solver tailored for video-based face hallucination. Extensive experiments on public video face benchmarks show that the proposed method significantly outperforms the state of the arts.

arXiv:2104.06534공식 코드 · Papers with Code

Simultaneous Face Hallucination and Translation for Thermal to Visible Face Verification using Axial-GAN

Existing thermal-to-visible face verification approaches expect the thermal and visible face images to be of similar resolution. This is unlikely in real-world long-range surveillance systems, since humans are distant from the cameras. To address this issue, we introduce the task of thermal-to-visible face verification from low-resolution thermal images. Furthermore, we propose Axial-Generative Adversarial Network (Axial-GAN) to synthesize high-resolution visible images for matching. In the proposed approach we augment the GAN framework with axial-attention layers which leverage the recent advances in transformers for modelling long-range dependencies. We demonstrate the effectiveness of the proposed method by evaluating on two different thermal-visible face datasets. When compared to related state-of-the-art works, our results show significant improvements in both image quality and face verification performance, and are also much more efficient.

arXiv:2101.03749공식 코드 · Papers with Code

Deep Learning-based Face Super-Resolution: A Survey

Face super-resolution (FSR), also known as face hallucination, which is aimed at enhancing the resolution of low-resolution (LR) face images to generate high-resolution (HR) face images, is a domain-specific image super-resolution problem. Recently, FSR has received considerable attention and witnessed dazzling advances with the development of deep learning techniques. To date, few summaries of the studies on the deep learning-based FSR are available. In this survey, we present a comprehensive review of deep learning-based FSR methods in a systematic manner. First, we summarize the problem formulation of FSR and introduce popular assessment metrics and loss functions. Second, we elaborate on the facial characteristics and popular datasets used in FSR. Third, we roughly categorize existing methods according to the utilization of facial characteristics. In each category, we start with a general description of design principles, then present an overview of representative approaches, and then discuss the pros and cons among them. Fourth, we evaluate the performance of some state-of-the-art methods. Fifth, joint FSR and other tasks, and FSR-related applications are roughly introduced. Finally, we envision the prospects of further technological advancement in this field. A curated list of papers and resources to face super-resolution are available at \url{https://github.com/junjun-jiang/Face-Hallucination-Benchmark}

arXiv:2010.11575공식 코드 · Papers with Code

Face Hallucination via Split-Attention in Split-Attention Network

Recently, convolutional neural networks (CNNs) have been widely employed to promote the face hallucination due to the ability to predict high-frequency details from a large number of samples. However, most of them fail to take into account the overall facial profile and fine texture details simultaneously, resulting in reduced naturalness and fidelity of the reconstructed face, and further impairing the performance of downstream tasks (e.g., face detection, facial recognition). To tackle this issue, we propose a novel external-internal split attention group (ESAG), which encompasses two paths responsible for facial structure information and facial texture details, respectively. By fusing the features from these two paths, the consistency of facial structure and the fidelity of facial details are strengthened at the same time. Then, we propose a split-attention in split-attention network (SISN) to reconstruct photorealistic high-resolution facial images by cascading several ESAGs. Experimental results on face hallucination and face recognition unveil that the proposed method not only significantly improves the clarity of hallucinated faces, but also encourages the subsequent face recognition performance substantially. Codes have been released at https://github.com/mdswyz/SISN-Face-Hallucination.

arXiv:2005.05005공식 코드 · Papers with Code

HiFaceGAN: Face Renovation via Collaborative Suppression and Replenishment

Existing face restoration researches typically relies on either the degradation prior or explicit guidance labels for training, which often results in limited generalization ability over real-world images with heterogeneous degradations and rich background contents. In this paper, we investigate the more challenging and practical "dual-blind" version of the problem by lifting the requirements on both types of prior, termed as "Face Renovation"(FR). Specifically, we formulated FR as a semantic-guided generation problem and tackle it with a collaborative suppression and replenishment (CSR) approach. This leads to HiFaceGAN, a multi-stage framework containing several nested CSR units that progressively replenish facial details based on the hierarchical semantic guidance extracted from the front-end content-adaptive suppression modules. Extensive experiments on both synthetic and real face images have verified the superior performance of HiFaceGAN over a wide range of challenging restoration subtasks, demonstrating its versatility, robustness and generalization ability towards real-world face processing applications.

arXiv:2003.03808공식 코드 · Papers with Code

PULSE: Self-Supervised Photo Upsampling via Latent Space Exploration of Generative Models

The primary aim of single-image super-resolution is to construct high-resolution (HR) images from corresponding low-resolution (LR) inputs. In previous approaches, which have generally been supervised, the training objective typically measures a pixel-wise average distance between the super-resolved (SR) and HR images. Optimizing such metrics often leads to blurring, especially in high variance (detailed) regions. We propose an alternative formulation of the super-resolution problem based on creating realistic SR images that downscale correctly. We present an algorithm addressing this problem, PULSE (Photo Upsampling via Latent Space Exploration), which generates high-resolution, realistic images at resolutions previously unseen in the literature. It accomplishes this in an entirely self-supervised fashion and is not confined to a specific degradation operator used during training, unlike previous methods (which require supervised training on databases of LR-HR image pairs). Instead of starting with the LR image and slowly adding detail, PULSE traverses the high-resolution natural image manifold, searching for images that downscale to the original LR image. This is formalized through the "downscaling loss," which guides exploration through the latent space of a generative model. By leveraging properties of high-dimensional Gaussians, we restrict the search space to guarantee realistic outputs. PULSE thereby generates super-resolved images that both are realistic and downscale correctly. We show proof of concept of our approach in the domain of face super-resolution (i.e., face hallucination). We also present a discussion of the limitations and biases of the method as currently implemented with an accompanying model card with relevant metrics. Our method outperforms state-of-the-art methods in perceptual quality at higher resolutions and scale factors than previously possible.

arXiv:1809.00219공식 코드 · Papers with Code

ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks

The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant artifacts. To further enhance the visual quality, we thoroughly study three key components of SRGAN - network architecture, adversarial loss and perceptual loss, and improve each of them to derive an Enhanced SRGAN (ESRGAN). In particular, we introduce the Residual-in-Residual Dense Block (RRDB) without batch normalization as the basic network building unit. Moreover, we borrow the idea from relativistic GAN to let the discriminator predict relative realness instead of the absolute value. Finally, we improve the perceptual loss by using the features before activation, which could provide stronger supervision for brightness consistency and texture recovery. Benefiting from these improvements, the proposed ESRGAN achieves consistently better visual quality with more realistic and natural textures than SRGAN and won the first place in the PIRM2018-SR Challenge. The code is available at https://github.com/xinntao/ESRGAN .

arXiv:1809.00665공식 코드 · Papers with Code

Context-Patch Face Hallucination Based on Thresholding Locality-constrained Representation and Reproducing Learning

Face hallucination is a technique that reconstruct high-resolution (HR) faces from low-resolution (LR) faces, by using the prior knowledge learned from HR/LR face pairs. Most state-of-the-arts leverage position-patch prior knowledge of human face to estimate the optimal representation coefficients for each image patch. However, they focus only the position information and usually ignore the context information of image patch. In addition, when they are confronted with misalignment or the Small Sample Size (SSS) problem, the hallucination performance is very poor. To this end, this study incorporates the contextual information of image patch and proposes a powerful and efficient context-patch based face hallucination approach, namely Thresholding Locality-constrained Representation and Reproducing learning (TLcR-RL). Under the context-patch based framework, we advance a thresholding based representation method to enhance the reconstruction accuracy and reduce the computational complexity. To further improve the performance of the proposed algorithm, we propose a promotion strategy called reproducing learning. By adding the estimated HR face to the training set, which can simulates the case that the HR version of the input LR face is present in the training set, thus iteratively enhancing the final hallucination result. Experiments demonstrate that the proposed TLcR-RL method achieves a substantial increase in the hallucinated results, both subjectively and objectively. Additionally, the proposed framework is more robust to face misalignment and the SSS problem, and its hallucinated HR face is still very good when the LR test face is from the real-world. The MATLAB source code is available at https://github.com/junjun-jiang/TLcR-RL