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arXiv:2503.02881공식 코드 · Papers with Code

Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation

Humans can accomplish complex contact-rich tasks using vision and touch, with highly reactive capabilities such as quick adjustments to environmental changes and adaptive control of contact forces; however, this remains challenging for robots. Existing visual imitation learning (IL) approaches rely on action chunking to model complex behaviors, which lacks the ability to respond instantly to real-time tactile feedback during the chunk execution. Furthermore, most teleoperation systems struggle to provide fine-grained tactile / force feedback, which limits the range of tasks that can be performed. To address these challenges, we introduce TactAR, a low-cost teleoperation system that provides real-time tactile feedback through Augmented Reality (AR), along with Reactive Diffusion Policy (RDP), a novel slow-fast visual-tactile imitation learning algorithm for learning contact-rich manipulation skills. RDP employs a two-level hierarchy: (1) a slow latent diffusion policy for predicting high-level action chunks in latent space at low frequency, (2) a fast asymmetric tokenizer for closed-loop tactile feedback control at high frequency. This design enables both complex trajectory modeling and quick reactive behavior within a unified framework. Through extensive evaluation across three challenging contact-rich tasks, RDP significantly improves performance compared to state-of-the-art visual IL baselines through rapid response to tactile / force feedback. Furthermore, experiments show that RDP is applicable across different tactile / force sensors. Code and videos are available on https://reactive-diffusion-policy.github.io.

arXiv:2406.14990공식 코드 · Papers with Code

Learning Variable Compliance Control From a Few Demonstrations for Bimanual Robot with Haptic Feedback Teleoperation System

Automating dexterous, contact-rich manipulation tasks using rigid robots is a significant challenge in robotics. Rigid robots, defined by their actuation through position commands, face issues of excessive contact forces due to their inability to adapt to contact with the environment, potentially causing damage. While compliance control schemes have been introduced to mitigate these issues by controlling forces via external sensors, they are hampered by the need for fine-tuning task-specific controller parameters. Learning from Demonstrations (LfD) offers an intuitive alternative, allowing robots to learn manipulations through observed actions. In this work, we introduce a novel system to enhance the teaching of dexterous, contact-rich manipulations to rigid robots. Our system is twofold: firstly, it incorporates a teleoperation interface utilizing Virtual Reality (VR) controllers, designed to provide an intuitive and cost-effective method for task demonstration with haptic feedback. Secondly, we present Comp-ACT (Compliance Control via Action Chunking with Transformers), a method that leverages the demonstrations to learn variable compliance control from a few demonstrations. Our methods have been validated across various complex contact-rich manipulation tasks using single-arm and bimanual robot setups in simulated and real-world environments, demonstrating the effectiveness of our system in teaching robots dexterous manipulations with enhanced adaptability and safety. Code available at: https://github.com/omron-sinicx/CompACT

arXiv:2402.02500공식 코드 · Papers with Code

Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning

In robot learning, the observation space is crucial due to the distinct characteristics of different modalities, which can potentially become a bottleneck alongside policy design. In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud. We introduce OBSBench, a benchmark comprising two simulators and 125 tasks, along with standardized pipelines for various encoders and policy baselines. Extensive experiments on diverse contact-rich manipulation tasks reveal a notable trend: point cloud-based methods, even those with the simplest designs, frequently outperform their RGB and RGB-D counterparts. This trend persists in both scenarios: training from scratch and utilizing pre-training. Furthermore, our findings demonstrate that point cloud observations often yield better policy performance and significantly stronger generalization capabilities across various geometric and visual conditions. These outcomes suggest that the 3D point cloud is a valuable observation modality for intricate robotic tasks. We also suggest that incorporating both appearance and coordinate information can enhance the performance of point cloud methods. We hope our work provides valuable insights and guidance for designing more generalizable and robust robotic models. Codes are available at https://github.com/HaoyiZhu/PointCloudMatters.

arXiv:2204.12844공식 코드 · Papers with Code

Accelerating Robot Learning of Contact-Rich Manipulations: A Curriculum Learning Study

The Reinforcement Learning (RL) paradigm has been an essential tool for automating robotic tasks. Despite the advances in RL, it is still not widely adopted in the industry due to the need for an expensive large amount of robot interaction with its environment. Curriculum Learning (CL) has been proposed to expedite learning. However, most research works have been only evaluated in simulated environments, from video games to robotic toy tasks. This paper presents a study for accelerating robot learning of contact-rich manipulation tasks based on Curriculum Learning combined with Domain Randomization (DR). We tackle complex industrial assembly tasks with position-controlled robots, such as insertion tasks. We compare different curricula designs and sampling approaches for DR. Based on this study, we propose a method that significantly outperforms previous work, which uses DR only (No CL is used), with less than a fifth of the training time (samples). Results also show that even when training only in simulation with toy tasks, our method can learn policies that can be transferred to the real-world robot. The learned policies achieved success rates of up to 86\% on real-world complex industrial insertion tasks (with tolerances of $\pm 0.01~mm$) not seen during the training.

arXiv:2111.05318공식 코드 · Papers with Code

A Differentiable Recipe for Learning Visual Non-Prehensile Planar Manipulation

Specifying tasks with videos is a powerful technique towards acquiring novel and general robot skills. However, reasoning over mechanics and dexterous interactions can make it challenging to scale learning contact-rich manipulation. In this work, we focus on the problem of visual non-prehensile planar manipulation: given a video of an object in planar motion, find contact-aware robot actions that reproduce the same object motion. We propose a novel architecture, Differentiable Learning for Manipulation (\ours), that combines video decoding neural models with priors from contact mechanics by leveraging differentiable optimization and finite difference based simulation. Through extensive simulated experiments, we investigate the interplay between traditional model-based techniques and modern deep learning approaches. We find that our modular and fully differentiable architecture performs better than learning-only methods on unseen objects and motions. \url{https://github.com/baceituno/dlm}.

arXiv:1810.10191공식 코드 · Papers with Code

Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks

Contact-rich manipulation tasks in unstructured environments often require both haptic and visual feedback. However, it is non-trivial to manually design a robot controller that combines modalities with very different characteristics. While deep reinforcement learning has shown success in learning control policies for high-dimensional inputs, these algorithms are generally intractable to deploy on real robots due to sample complexity. We use self-supervision to learn a compact and multimodal representation of our sensory inputs, which can then be used to improve the sample efficiency of our policy learning. We evaluate our method on a peg insertion task, generalizing over different geometry, configurations, and clearances, while being robust to external perturbations. Results for simulated and real robot experiments are presented.