Recent advances on 6D object pose estimation have achieved high performance on representative benchmarks such as LM-O, YCB-V, and T-Less. These datasets capture natural-occurring variations in illumination and camera setup but do not systematically explore the effects of controllable sensor configurations, such as exposure, gain, and depth-sensor modes. To bridge this gap, we introduce SenseShift6D, the first RGB-D object-pose benchmark that physically sweeps 13 RGB exposures, 9 RGB gains, auto-exposure, 4 depth-capture modes, and 5 illumination levels. For six common household objects, we acquire 198.8k RGB and 20.0k depth images (i.e., 795.4k RGB-D scenes), providing 1,380 unique sensor-lighting permutations per object pose. Experiments with state-of-the-art pretrained, generalizable pose estimators reveal substantial performance variation across lighting and sensor settings, despite their large-scale pretraining. Strikingly, even instance-level estimators-trained and tested on identical objects and backgrounds-exhibit pronounced sensitivity to environmental and sensor shifts. These findings establish sensor- and environment-aware robustness as an underexplored yet essential dimension of 6D pose estimation. To illustrate the opportunity enabled by this benchmark, we evaluate test-time sensor selection without retraining. An idealized controller yields remarkable gains of up to +16.2 pp for generalizable models, whereas a practical consistency-based proxy provides only limited improvements, highlighting substantial headroom and the need for future research on reliable sensor-aware adaptation. SenseShift6D is available at huggingface.co/datasets/Yegyu/SenseShift6D.
We introduce a robust framework, RGBTrack, for real-time 6D pose estimation and tracking that operates solely on RGB data, thereby eliminating the need for depth input for such dynamic and precise object pose tracking tasks. Building on the FoundationPose architecture, we devise a novel binary search strategy combined with a render-and-compare mechanism to efficiently infer depth and generate robust pose hypotheses from true-scale CAD models. To maintain stable tracking in dynamic scenarios, including rapid movements and occlusions, RGBTrack integrates state-of-the-art 2D object tracking (XMem) with a Kalman filter and a state machine for proactive object pose recovery. In addition, RGBTrack's scale recovery module dynamically adapts CAD models of unknown scale using an initial depth estimate, enabling seamless integration with modern generative reconstruction techniques. Extensive evaluations on benchmark datasets demonstrate that RGBTrack's novel depth-free approach achieves competitive accuracy and real-time performance, making it a promising practical solution candidate for application areas including robotics, augmented reality, and computer vision. The source code for our implementation will be made publicly available at https://github.com/GreatenAnoymous/RGBTrack.git.
Mobile robots are reaching unprecedented speeds, with platforms like Unitree B2, and Fraunhofer O3dyn achieving maximum speeds between 5 and 10 m/s. However, effectively utilizing such speeds remains a challenge due to the limitations of RGB cameras, which suffer from motion blur and fail to provide real-time responsiveness. Event cameras, with their asynchronous operation, and low-latency sensing, offer a promising alternative for high-speed robotic perception. In this work, we introduce MTevent, a dataset designed for 6D pose estimation and moving object detection in highly dynamic environments with large detection distances. Our setup consists of a stereo-event camera and an RGB camera, capturing 75 scenes, each on average 16 seconds, and featuring 16 unique objects under challenging conditions such as extreme viewing angles, varying lighting, and occlusions. MTevent is the first dataset to combine high-speed motion, long-range perception, and real-world object interactions, making it a valuable resource for advancing event-based vision in robotics. To establish a baseline, we evaluate the task of 6D pose estimation using NVIDIA's FoundationPose on RGB images, achieving an Average Recall of 0.22 with ground-truth masks, highlighting the limitations of RGB-based approaches in such dynamic settings. With MTevent, we provide a novel resource to improve perception models and foster further research in high-speed robotic vision. The dataset is available for download https://huggingface.co/datasets/anas-gouda/MTevent
Accurate 6D pose estimation has gained more attention over the years for robotics-assisted tasks that require precise interaction with physical objects. This paper presents an interactive 3D-to-2D visualization and annotation tool to support the 6D pose estimation research community. To the best of our knowledge, the proposed work is the first tool that allows users to visualize and manipulate 3D objects interactively on a 2D real-world scene, along with a comprehensive user study. This system supports robust 6D camera pose annotation by providing both visual cues and spatial relationships to determine object position and orientation in various environments. The annotation feature in Vision6D is particularly helpful in scenarios where the transformation matrix between the camera and world objects is unknown, as it enables accurate annotation of these objects' poses using only the camera intrinsic matrix. This capability serves as a foundational step in developing and training advanced pose estimation models across various domains. We evaluate Vision6D's effectiveness by utilizing widely-used open-source pose estimation datasets Linemod and HANDAL through comparisons between the default ground-truth camera poses with manual annotations. A user study was performed to show that Vision6D generates accurate pose annotations via visual cues in an intuitive 3D user interface. This approach aims to bridge the gap between 2D scene projections and 3D scenes, offering an effective way for researchers and developers to solve 6D pose annotation related problems. The software is open-source and publicly available at https://github.com/InteractiveGL/vision6D.
Existing novel object 6D pose estimation methods typically rely on CAD models or dense reference views, which are both difficult to acquire. Using only a single reference view is more scalable, but challenging due to large pose discrepancies and limited geometric and spatial information. To address these issues, we propose a Single-Reference-based novel object 6D (SinRef-6D) pose estimation method. Our key idea is to iteratively establish point-wise alignment in the camera coordinate system based on state space models (SSMs). Specifically, iterative camera-space point-wise alignment can effectively handle large pose discrepancies, while our proposed RGB and Points SSMs can capture long-range dependencies and spatial information from a single view, offering linear complexity and superior spatial modeling capability. Once pre-trained on synthetic data, SinRef-6D can estimate the 6D pose of a novel object using only a single reference view, without requiring retraining or a CAD model. Extensive experiments on six popular datasets and real-world robotic scenes demonstrate that we achieve on-par performance with CAD-based and dense reference view-based methods, despite operating in the more challenging single reference setting. Code will be released at https://github.com/CNJianLiu/SinRef-6D.
Transparent objects are ubiquitous in daily life, making their perception and robotics manipulation important. However, they present a major challenge due to their distinct refractive and reflective properties when it comes to accurately estimating the 6D pose. To solve this, we present ReFlow6D, a novel method for transparent object 6D pose estimation that harnesses the refractive-intermediate representation. Unlike conventional approaches, our method leverages a feature space impervious to changes in RGB image space and independent of depth information. Drawing inspiration from image matting, we model the deformation of the light path through transparent objects, yielding a unique object-specific intermediate representation guided by light refraction that is independent of the environment in which objects are observed. By integrating these intermediate features into the pose estimation network, we show that ReFlow6D achieves precise 6D pose estimation of transparent objects, using only RGB images as input. Our method further introduces a novel transparent object compositing loss, fostering the generation of superior refractive-intermediate features. Empirical evaluations show that our approach significantly outperforms state-of-the-art methods on TOD and Trans32K-6D datasets. Robot grasping experiments further demonstrate that ReFlow6D's pose estimation accuracy effectively translates to real-world robotics task. The source code is available at: https://github.com/StoicGilgamesh/ReFlow6D and https://github.com/StoicGilgamesh/matting_rendering.
Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details. In this paper, we propose SCRREAM, a dataset annotation framework that allows annotation of fully dense meshes of objects in the scene and registers camera poses on the real image sequence, which can produce accurate ground truth for both sparse 3D as well as dense 3D tasks. We show the details of the dataset annotation pipeline and showcase four possible variants of datasets that can be obtained from our framework with example scenes, such as indoor reconstruction and SLAM, scene editing & object removal, human reconstruction and 6d pose estimation. Recent pipelines for indoor reconstruction and SLAM serve as new benchmarks. In contrast to previous indoor dataset, our design allows to evaluate dense geometry tasks on eleven sample scenes against accurately rendered ground truth depth maps.
Estimating rigid objects' poses is one of the fundamental problems in computer vision, with a range of applications across automation and augmented reality. Most existing approaches adopt one network per object class strategy, depend heavily on objects' 3D models, depth data, and employ a time-consuming iterative refinement, which could be impractical for some applications. This paper presents a novel approach, CVAM-Pose, for multi-object monocular pose estimation that addresses these limitations. The CVAM-Pose method employs a label-embedded conditional variational autoencoder network, to implicitly abstract regularised representations of multiple objects in a single low-dimensional latent space. This autoencoding process uses only images captured by a projective camera and is robust to objects' occlusion and scene clutter. The classes of objects are one-hot encoded and embedded throughout the network. The proposed label-embedded pose regression strategy interprets the learnt latent space representations utilising continuous pose representations. Ablation tests and systematic evaluations demonstrate the scalability and efficiency of the CVAM-Pose method for multi-object scenarios. The proposed CVAM-Pose outperforms competing latent space approaches. For example, it is respectively 25% and 20% better than AAE and Multi-Path methods, when evaluated using the $\mathrm{AR_{VSD}}$ metric on the Linemod-Occluded dataset. It also achieves results somewhat comparable to methods reliant on 3D models reported in BOP challenges. Code available: https://github.com/JZhao12/CVAM-Pose
6D object pose estimation aims at determining an object's translation, rotation, and scale, typically from a single RGBD image. Recent advancements have expanded this estimation from instance-level to category-level, allowing models to generalize across unseen instances within the same category. However, this generalization is limited by the narrow range of categories covered by existing datasets, such as NOCS, which also tend to overlook common real-world challenges like occlusion. To tackle these challenges, we introduce Omni6D, a comprehensive RGBD dataset featuring a wide range of categories and varied backgrounds, elevating the task to a more realistic context. 1) The dataset comprises an extensive spectrum of 166 categories, 4688 instances adjusted to the canonical pose, and over 0.8 million captures, significantly broadening the scope for evaluation. 2) We introduce a symmetry-aware metric and conduct systematic benchmarks of existing algorithms on Omni6D, offering a thorough exploration of new challenges and insights. 3) Additionally, we propose an effective fine-tuning approach that adapts models from previous datasets to our extensive vocabulary setting. We believe this initiative will pave the way for new insights and substantial progress in both the industrial and academic fields, pushing forward the boundaries of general 6D pose estimation.
Automation in surgical robotics has the potential to improve patient safety and surgical efficiency, but it is difficult to achieve due to the need for robust perception algorithms. In particular, 6D pose estimation of surgical instruments is critical to enable the automatic execution of surgical maneuvers based on visual feedback. In recent years, supervised deep learning algorithms have shown increasingly better performance at 6D pose estimation tasks; yet, their success depends on the availability of large amounts of annotated data. In household and industrial settings, synthetic data, generated with 3D computer graphics software, has been shown as an alternative to minimize annotation costs of 6D pose datasets. However, this strategy does not translate well to surgical domains as commercial graphics software have limited tools to generate images depicting realistic instrument-tissue interactions. To address these limitations, we propose an improved simulation environment for surgical robotics that enables the automatic generation of large and diverse datasets for 6D pose estimation of surgical instruments. Among the improvements, we developed an automated data generation pipeline and an improved surgical scene. To show the applicability of our system, we generated a dataset of 7.5k images with pose annotations of a surgical needle that was used to evaluate a state-of-the-art pose estimation network. The trained model obtained a mean translational error of 2.59mm on a challenging dataset that presented varying levels of occlusion. These results highlight our pipeline's success in training and evaluating novel vision algorithms for surgical robotics applications.
Accurate 6-DoF pose estimation of surgical instruments during minimally invasive surgeries can substantially improve treatment strategies and eventual surgical outcome. Existing deep learning methods have achieved accurate results, but they require custom approaches for each object and laborious setup and training environments often stretching to extensive simulations, whilst lacking real-time computation. We propose a general-purpose approach of data acquisition for 6-DoF pose estimation tasks in X-ray systems, a novel and general purpose YOLOv5-6D pose architecture for accurate and fast object pose estimation and a complete method for surgical screw pose estimation under acquisition geometry consideration from a monocular cone-beam X-ray image. The proposed YOLOv5-6D pose model achieves competitive results on public benchmarks whilst being considerably faster at 42 FPS on GPU. In addition, the method generalizes across varying X-ray acquisition geometry and semantic image complexity to enable accurate pose estimation over different domains. Finally, the proposed approach is tested for bone-screw pose estimation for computer-aided guidance during spine surgeries. The model achieves a 92.41% by the 0.1 ADD-S metric, demonstrating a promising approach for enhancing surgical precision and patient outcomes. The code for YOLOv5-6D is publicly available at https://github.com/cviviers/YOLOv5-6D-Pose
In this work, we introduce a novel method for calculating the 6DoF pose of an object using a single RGB-D image. Unlike existing methods that either directly predict objects' poses or rely on sparse keypoints for pose recovery, our approach addresses this challenging task using dense correspondence, i.e., we regress the object coordinates for each visible pixel. Our method leverages existing object detection methods. We incorporate a re-projection mechanism to adjust the camera's intrinsic matrix to accommodate cropping in RGB-D images. Moreover, we transform the 3D object coordinates into a residual representation, which can effectively reduce the output space and yield superior performance. We conducted extensive experiments to validate the efficacy of our approach for 6D pose estimation. Our approach outperforms most previous methods, especially in occlusion scenarios, and demonstrates notable improvements over the state-of-the-art methods. Our code is available on https://github.com/AI-Application-and-Integration-Lab/RDPN6D.
State estimation is crucial for the performance and safety of numerous robotic applications. Among the suite of estimation techniques, particle filters have been identified as a powerful solution due to their non-parametric nature. Yet, in high-dimensional state spaces, these filters face challenges such as 'particle deprivation' which hinders accurate representation of the true posterior distribution. This paper introduces a novel resampling-free particle filter designed to mitigate particle deprivation by forgoing the traditional resampling step. This ensures a broader and more diverse particle set, especially vital in high-dimensional scenarios. Theoretically, our proposed filter is shown to offer a near-accurate representation of the desired posterior distribution in high-dimensional contexts. Empirically, the effectiveness of our approach is underscored through a high-dimensional synthetic state estimation task and a 6D pose estimation derived from videos. We posit that as robotic systems evolve with greater degrees of freedom, particle filters tailored for high-dimensional state spaces will be indispensable.
In this paper, we present SPVLoc, a global indoor localization method that accurately determines the six-dimensional (6D) camera pose of a query image and requires minimal scene-specific prior knowledge and no scene-specific training. Our approach employs a novel matching procedure to localize the perspective camera's viewport, given as an RGB image, within a set of panoramic semantic layout representations of the indoor environment. The panoramas are rendered from an untextured 3D reference model, which only comprises approximate structural information about room shapes, along with door and window annotations. We demonstrate that a straightforward convolutional network structure can successfully achieve image-to-panorama and ultimately image-to-model matching. Through a viewport classification score, we rank reference panoramas and select the best match for the query image. Then, a 6D relative pose is estimated between the chosen panorama and query image. Our experiments demonstrate that this approach not only efficiently bridges the domain gap but also generalizes well to previously unseen scenes that are not part of the training data. Moreover, it achieves superior localization accuracy compared to the state of the art methods and also estimates more degrees of freedom of the camera pose. Our source code is publicly available at https://fraunhoferhhi.github.io/spvloc .
In medical and industrial domains, providing guidance for assembly processes can be critical to ensure efficiency and safety. Errors in assembly can lead to significant consequences such as extended surgery times and prolonged manufacturing or maintenance times in industry. Assembly scenarios can benefit from in-situ augmented reality visualization, i.e., augmentations in close proximity to the target object, to provide guidance, reduce assembly times, and minimize errors. In order to enable in-situ visualization, 6D pose estimation can be leveraged to identify the correct location for an augmentation. Existing 6D pose estimation techniques primarily focus on individual objects and static captures. However, assembly scenarios have various dynamics, including occlusion during assembly and dynamics in the appearance of assembly objects. Existing work focus either on object detection combined with state detection, or focus purely on the pose estimation. To address the challenges of 6D pose estimation in combination with assembly state detection, our approach ASDF builds upon the strengths of YOLOv8, a real-time capable object detection framework. We extend this framework, refine the object pose, and fuse pose knowledge with network-detected pose information. Utilizing our late fusion in our Pose2State module results in refined 6D pose estimation and assembly state detection. By combining both pose and state information, our Pose2State module predicts the final assembly state with precision. The evaluation of our ASDF dataset shows that our Pose2State module leads to an improved assembly state detection and that the improvement of the assembly state further leads to a more robust 6D pose estimation. Moreover, on the GBOT dataset, we outperform the pure deep learning-based network and even outperform the hybrid and pure tracking-based approaches.
Despite the success in 6D pose estimation in bin-picking scenarios, existing methods still struggle to produce accurate prediction results for symmetry objects and real world scenarios. The primary bottlenecks include 1) the ambiguity keypoints caused by object symmetries; 2) the domain gap between real and synthetic data. To circumvent these problem, we propose a new 6D pose estimation network with symmetric-aware keypoint prediction and self-training domain adaptation (SD-Net). SD-Net builds on pointwise keypoint regression and deep hough voting to perform reliable detection keypoint under clutter and occlusion. Specifically, at the keypoint prediction stage, we designe a robust 3D keypoints selection strategy considering the symmetry class of objects and equivalent keypoints, which facilitate locating 3D keypoints even in highly occluded scenes. Additionally, we build an effective filtering algorithm on predicted keypoint to dynamically eliminate multiple ambiguity and outlier keypoint candidates. At the domain adaptation stage, we propose the self-training framework using a student-teacher training scheme. To carefully distinguish reliable predictions, we harnesses a tailored heuristics for 3D geometry pseudo labelling based on semi-chamfer distance. On public Sil'eane dataset, SD-Net achieves state-of-the-art results, obtaining an average precision of 96%. Testing learning and generalization abilities on public Parametric datasets, SD-Net is 8% higher than the state-of-the-art method. The code is available at https://github.com/dingthuang/SD-Net.
Guidance for assemblable parts is a promising field for augmented reality. Augmented reality assembly guidance requires 6D object poses of target objects in real time. Especially in time-critical medical or industrial settings, continuous and markerless tracking of individual parts is essential to visualize instructions superimposed on or next to the target object parts. In this regard, occlusions by the user's hand or other objects and the complexity of different assembly states complicate robust and real-time markerless multi-object tracking. To address this problem, we present Graph-based Object Tracking (GBOT), a novel graph-based single-view RGB-D tracking approach. The real-time markerless multi-object tracking is initialized via 6D pose estimation and updates the graph-based assembly poses. The tracking through various assembly states is achieved by our novel multi-state assembly graph. We update the multi-state assembly graph by utilizing the relative poses of the individual assembly parts. Linking the individual objects in this graph enables more robust object tracking during the assembly process. For evaluation, we introduce a synthetic dataset of publicly available and 3D printable assembly assets as a benchmark for future work. Quantitative experiments in synthetic data and further qualitative study in real test data show that GBOT can outperform existing work towards enabling context-aware augmented reality assembly guidance. Dataset and code will be made publically available.
Recent advances in machine learning have greatly benefited object detection and 6D pose estimation. However, textureless and metallic objects still pose a significant challenge due to few visual cues and the texture bias of CNNs. To address his issue, we propose a strategy for inducing a shape bias to CNN training. In particular, by randomizing textures applied to object surfaces during data rendering, we create training data without consistent textural cues. This methodology allows for seamless integration into existing data rendering engines, and results in negligible computational overhead for data rendering and network training. Our findings demonstrate that the shape bias we induce via randomized texturing, improves over existing approaches using style transfer. We evaluate with three detectors and two pose estimators. For the most recent object detector and for pose estimation in general, estimation accuracy improves for textureless and metallic objects. Additionally we show that our approach increases the pose estimation accuracy in the presence of image noise and strong illumination changes. Code and datasets are publicly available at github.com/hoenigpeter/randomized_texturing.
We present FoundationPose, a unified foundation model for 6D object pose estimation and tracking, supporting both model-based and model-free setups. Our approach can be instantly applied at test-time to a novel object without fine-tuning, as long as its CAD model is given, or a small number of reference images are captured. We bridge the gap between these two setups with a neural implicit representation that allows for effective novel view synthesis, keeping the downstream pose estimation modules invariant under the same unified framework. Strong generalizability is achieved via large-scale synthetic training, aided by a large language model (LLM), a novel transformer-based architecture, and contrastive learning formulation. Extensive evaluation on multiple public datasets involving challenging scenarios and objects indicate our unified approach outperforms existing methods specialized for each task by a large margin. In addition, it even achieves comparable results to instance-level methods despite the reduced assumptions. Project page: https://nvlabs.github.io/FoundationPose/
We present GigaPose, a fast, robust, and accurate method for CAD-based novel object pose estimation in RGB images. GigaPose first leverages discriminative "templates", rendered images of the CAD models, to recover the out-of-plane rotation and then uses patch correspondences to estimate the four remaining parameters. Our approach samples templates in only a two-degrees-of-freedom space instead of the usual three and matches the input image to the templates using fast nearest-neighbor search in feature space, results in a speedup factor of 35x compared to the state of the art. Moreover, GigaPose is significantly more robust to segmentation errors. Our extensive evaluation on the seven core datasets of the BOP challenge demonstrates that it achieves state-of-the-art accuracy and can be seamlessly integrated with existing refinement methods. Additionally, we show the potential of GigaPose with 3D models predicted by recent work on 3D reconstruction from a single image, relaxing the need for CAD models and making 6D pose object estimation much more convenient. Our source code and trained models are publicly available at https://github.com/nv-nguyen/gigaPose