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arXiv:2505.08725공식 코드 · Papers with Code

Extending Large Vision-Language Model for Diverse Interactive Tasks in Autonomous Driving

The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically focuses on front-view perspectives and partial objects within scenes, struggling to achieve comprehensive scene understanding. Meanwhile, existing LVLMs suffer from the lack of mapping relationship between 2D and 3D and insufficient integration of 3D object localization and instruction understanding. To tackle these limitations, we first introduce NuInteract, a large-scale dataset with over 1.5M multi-view image language pairs spanning dense scene captions and diverse interactive tasks. Furthermore, we propose DriveMonkey, a simple yet effective framework that seamlessly integrates LVLMs with a spatial processor using a series of learnable queries. The spatial processor, designed as a plug-and-play component, can be initialized with pre-trained 3D detectors to improve 3D perception. Our experiments show that DriveMonkey outperforms general LVLMs, especially achieving a 9.86% notable improvement on the 3D visual grounding task. The dataset and code will be released at https://github.com/zc-zhao/DriveMonkey.

arXiv:2505.04058공식 코드 · Papers with Code

AS3D: 2D-Assisted Cross-Modal Understanding with Semantic-Spatial Scene Graphs for 3D Visual Grounding

3D visual grounding aims to localize the unique target described by natural languages in 3D scenes. The significant gap between 3D and language modalities makes it a notable challenge to distinguish multiple similar objects through the described spatial relationships. Current methods attempt to achieve cross-modal understanding in complex scenes via a target-centered learning mechanism, ignoring the perception of referred objects. We propose a novel 2D-assisted 3D visual grounding framework that constructs semantic-spatial scene graphs with referred object discrimination for relationship perception. The framework incorporates a dual-branch visual encoder that utilizes 2D pre-trained attributes to guide the multi-modal object encoding. Furthermore, our cross-modal interaction module uses graph attention to facilitate relationship-oriented information fusion. The enhanced object representation and iterative relational learning enable the model to establish effective alignment between 3D vision and referential descriptions. Experimental results on the popular benchmarks demonstrate our superior performance compared to state-of-the-art methods, especially in addressing the challenges of multiple similar distractors.

arXiv:2504.09623공식 코드 · Papers with Code

Ges3ViG: Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding

3-Dimensional Embodied Reference Understanding (3D-ERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves ~30% improvement in accuracy as compared to other 3D-ERU models and ~9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.

arXiv:2503.22420공식 코드 · Papers with Code

Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis

Existing 3D vision-language (3D-VL) benchmarks fall short in evaluating 3D-VL models, creating a "mist" that obscures rigorous insights into model capabilities and 3D-VL tasks. This mist persists due to three key limitations. First, flawed test data, like ambiguous referential text in the grounding task, can yield incorrect and unreliable test results. Second, oversimplified metrics such as simply averaging accuracy per question answering (QA) pair, cannot reveal true model capability due to their vulnerability to language variations. Third, existing benchmarks isolate the grounding and QA tasks, disregarding the underlying coherence that QA should be based on solid grounding capabilities. To unveil the "mist", we propose Beacon3D, a benchmark for 3D-VL grounding and QA tasks, delivering a perspective shift in the evaluation of 3D-VL understanding. Beacon3D features (i) high-quality test data with precise and natural language, (ii) object-centric evaluation with multiple tests per object to ensure robustness, and (iii) a novel chain-of-analysis paradigm to address language robustness and model performance coherence across grounding and QA. Our evaluation of state-of-the-art 3D-VL models on Beacon3D reveals that (i) object-centric evaluation elicits true model performance and particularly weak generalization in QA; (ii) grounding-QA coherence remains fragile in current 3D-VL models, and (iii) incorporating large language models (LLMs) to 3D-VL models, though as a prevalent practice, hinders grounding capabilities and has yet to elevate QA capabilities. We hope Beacon3D and our comprehensive analysis could benefit the 3D-VL community towards faithful developments.

arXiv:2502.10392공식 코드 · Papers with Code

Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding

In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100\% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with $+1.13$ lead of [email omitted] on ScanRefer, and $+2.6$ and $+3.2$ leads on NR3D and SR3D respectively. The code is available at \href{https://github.com/GWxuan/TSP3D}{https://github.com/GWxuan/TSP3D}.

arXiv:2502.01401공식 코드 · Papers with Code

Evolving Symbolic 3D Visual Grounder with Weakly Supervised Reflection

3D visual grounding (3DVG) is challenging because of the requirement of understanding on visual information, language and spatial relationships. While supervised approaches have achieved superior performance, they are constrained by the scarcity and high cost of 3D vision-language datasets. On the other hand, LLM/VLM based agents are proposed for 3DVG, eliminating the need for training data. However, these methods incur prohibitive time and token costs during inference. To address the challenges, we introduce a novel training-free symbolic framework for 3D visual grounding, namely Evolvable Symbolic Visual Grounder, that offers significantly reduced inference costs compared to previous agent-based methods while maintaining comparable performance. EaSe uses LLM generated codes to compute on spatial relationships. EaSe also implements an automatic pipeline to evaluate and optimize the quality of these codes and integrate VLMs to assist in the grounding process. Experimental results demonstrate that EaSe achieves 52.9% accuracy on Nr3D dataset and 49.2% [email omitted] on ScanRefer, which is top-tier among training-free methods. Moreover, it substantially reduces the inference time and cost, offering a balanced trade-off between performance and efficiency. Codes are available at https://github.com/OpenRobotLab/EaSe.

arXiv:2411.14594공식 코드 · Papers with Code

Solving Zero-Shot 3D Visual Grounding as Constraint Satisfaction Problems

3D visual grounding (3DVG) aims to locate objects in a 3D scene with natural language descriptions. Supervised methods have achieved decent accuracy, but have a closed vocabulary and limited language understanding ability. Zero-shot methods mostly utilize large language models (LLMs) to handle natural language descriptions, yet suffer from slow inference speed. To address these problems, in this work, we propose a zero-shot method that reformulates the 3DVG task as a Constraint Satisfaction Problem (CSP), where the variables and constraints represent objects and their spatial relations, respectively. This allows a global reasoning of all relevant objects, producing grounding results of both the target and anchor objects. Moreover, we demonstrate the flexibility of our framework by handling negation- and counting-based queries with only minor extra coding efforts. Our system, Constraint Satisfaction Visual Grounding (CSVG), has been extensively evaluated on the public datasets ScanRefer and Nr3D datasets using only open-source LLMs. Results show the effectiveness of CSVG and superior grounding accuracy over current state-of-the-art zero-shot 3DVG methods with improvements of $+7.0\%$ ([email omitted] score) and $+11.2\%$ on the ScanRefer and Nr3D datasets, respectively. The code of our system is publicly available at https://github.com/sunsleaf/CSVG.

arXiv:2411.14869공식 코드 · Papers with Code

BIP3D: Bridging 2D Images and 3D Perception for Embodied Intelligence

In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric information, still constrain perception performance due to inherent sparsity, noise, and data scarcity. In this work, we introduce a novel image-centric 3D perception model, BIP3D, which leverages expressive image features with explicit 3D position encoding to overcome the limitations of point-centric methods. Specifically, we leverage pre-trained 2D vision foundation models to enhance semantic understanding, and introduce a spatial enhancer module to improve spatial understanding. Together, these modules enable BIP3D to achieve multi-view, multi-modal feature fusion and end-to-end 3D perception. In our experiments, BIP3D outperforms current state-of-the-art results on the EmbodiedScan benchmark, achieving improvements of 5.69% in the 3D detection task and 15.25% in the 3D visual grounding task.

arXiv:2410.13860공식 코드 · Papers with Code

VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding

3D visual grounding is crucial for robots, requiring integration of natural language and 3D scene understanding. Traditional methods depending on supervised learning with 3D point clouds are limited by scarce datasets. Recently zero-shot methods leveraging LLMs have been proposed to address the data issue. While effective, these methods only use object-centric information, limiting their ability to handle complex queries. In this work, we present VLM-Grounder, a novel framework using vision-language models (VLMs) for zero-shot 3D visual grounding based solely on 2D images. VLM-Grounder dynamically stitches image sequences, employs a grounding and feedback scheme to find the target object, and uses a multi-view ensemble projection to accurately estimate 3D bounding boxes. Experiments on ScanRefer and Nr3D datasets show VLM-Grounder outperforms previous zero-shot methods, achieving 51.6% [email omitted] on ScanRefer and 48.0% Acc on Nr3D, without relying on 3D geometry or object priors. Codes are available at https://github.com/OpenRobotLab/VLM-Grounder .

arXiv:2407.18244공식 코드 · Papers with Code

RefMask3D: Language-Guided Transformer for 3D Referring Segmentation

3D referring segmentation is an emerging and challenging vision-language task that aims to segment the object described by a natural language expression in a point cloud scene. The key challenge behind this task is vision-language feature fusion and alignment. In this work, we propose RefMask3D to explore the comprehensive multi-modal feature interaction and understanding. First, we propose a Geometry-Enhanced Group-Word Attention to integrate language with geometrically coherent sub-clouds through cross-modal group-word attention, which effectively addresses the challenges posed by the sparse and irregular nature of point clouds. Then, we introduce a Linguistic Primitives Construction to produce semantic primitives representing distinct semantic attributes, which greatly enhance the vision-language understanding at the decoding stage. Furthermore, we introduce an Object Cluster Module that analyzes the interrelationships among linguistic primitives to consolidate their insights and pinpoint common characteristics, helping to capture holistic information and enhance the precision of target identification. The proposed RefMask3D achieves new state-of-the-art performance on 3D referring segmentation, 3D visual grounding, and also 2D referring image segmentation. Especially, RefMask3D outperforms previous state-of-the-art method by a large margin of 3.16% mIoU} on the challenging ScanRefer dataset. Code is available at https://github.com/heshuting555/RefMask3D.

arXiv:2407.05363공식 코드 · Papers with Code

Multi-branch Collaborative Learning Network for 3D Visual Grounding

3D referring expression comprehension (3DREC) and segmentation (3DRES) have overlapping objectives, indicating their potential for collaboration. However, existing collaborative approaches predominantly depend on the results of one task to make predictions for the other, limiting effective collaboration. We argue that employing separate branches for 3DREC and 3DRES tasks enhances the model's capacity to learn specific information for each task, enabling them to acquire complementary knowledge. Thus, we propose the MCLN framework, which includes independent branches for 3DREC and 3DRES tasks. This enables dedicated exploration of each task and effective coordination between the branches. Furthermore, to facilitate mutual reinforcement between these branches, we introduce a Relative Superpoint Aggregation (RSA) module and an Adaptive Soft Alignment (ASA) module. These modules significantly contribute to the precise alignment of prediction results from the two branches, directing the module to allocate increased attention to key positions. Comprehensive experimental evaluation demonstrates that our proposed method achieves state-of-the-art performance on both the 3DREC and 3DRES tasks, with an increase of 2.05% in [email omitted] for 3DREC and 3.96% in mIoU for 3DRES.

arXiv:2406.09401공식 코드 · Papers with Code

MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations

With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

arXiv:2406.05785공식 코드 · Papers with Code

A Survey on Text-guided 3D Visual Grounding: Elements, Recent Advances, and Future Directions

Text-guided 3D visual grounding (T-3DVG), which aims to locate a specific object that semantically corresponds to a language query from a complicated 3D scene, has drawn increasing attention in the 3D research community over the past few years. Compared to 2D visual grounding, this task presents great potential and challenges due to its closer proximity to the real world and the complexity of data collection and 3D point cloud source processing. In this survey, we attempt to provide a comprehensive overview of the T-3DVG progress, including its fundamental elements, recent research advances, and future research directions. To the best of our knowledge, this is the first systematic survey on the T-3DVG task. Specifically, we first provide a general structure of the T-3DVG pipeline with detailed components in a tutorial style, presenting a complete background overview. Then, we summarize the existing T-3DVG approaches into different categories and analyze their strengths and weaknesses. We also present the benchmark datasets and evaluation metrics to assess their performances. Finally, we discuss the potential limitations of existing T-3DVG and share some insights on several promising research directions. The latest papers are continually collected at https://github.com/liudaizong/Awesome-3D-Visual-Grounding.

arXiv:2405.12821공식 코드 · Papers with Code

Talk2Radar: Bridging Natural Language with 4D mmWave Radar for 3D Referring Expression Comprehension

Embodied perception is essential for intelligent vehicles and robots in interactive environmental understanding. However, these advancements primarily focus on vision, with limited attention given to using 3D modeling sensors, restricting a comprehensive understanding of objects in response to prompts containing qualitative and quantitative queries. Recently, as a promising automotive sensor with affordable cost, 4D millimeter-wave radars provide denser point clouds than conventional radars and perceive both semantic and physical characteristics of objects, thereby enhancing the reliability of perception systems. To foster the development of natural language-driven context understanding in radar scenes for 3D visual grounding, we construct the first dataset, Talk2Radar, which bridges these two modalities for 3D Referring Expression Comprehension (REC). Talk2Radar contains 8,682 referring prompt samples with 20,558 referred objects. Moreover, we propose a novel model, T-RadarNet, for 3D REC on point clouds, achieving State-Of-The-Art (SOTA) performance on the Talk2Radar dataset compared to counterparts. Deformable-FPN and Gated Graph Fusion are meticulously designed for efficient point cloud feature modeling and cross-modal fusion between radar and text features, respectively. Comprehensive experiments provide deep insights into radar-based 3D REC. We release our project at https://github.com/GuanRunwei/Talk2Radar.

arXiv:2404.11064공식 코드 · Papers with Code

Rethinking 3D Dense Caption and Visual Grounding in A Unified Framework through Prompt-based Localization

3D Visual Grounding (3DVG) and 3D Dense Captioning (3DDC) are two crucial tasks in various 3D applications, which require both shared and complementary information in localization and visual-language relationships. Therefore, existing approaches adopt the two-stage "detect-then-describe/discriminate" pipeline, which relies heavily on the performance of the detector, resulting in suboptimal performance. Inspired by DETR, we propose a unified framework, 3DGCTR, to jointly solve these two distinct but closely related tasks in an end-to-end fashion. The key idea is to reconsider the prompt-based localization ability of the 3DVG model. In this way, the 3DVG model with a well-designed prompt as input can assist the 3DDC task by extracting localization information from the prompt. In terms of implementation, we integrate a Lightweight Caption Head into the existing 3DVG network with a Caption Text Prompt as a connection, effectively harnessing the existing 3DVG model's inherent localization capacity, thereby boosting 3DDC capability. This integration facilitates simultaneous multi-task training on both tasks, mutually enhancing their performance. Extensive experimental results demonstrate the effectiveness of this approach. Specifically, on the ScanRefer dataset, 3DGCTR surpasses the state-of-the-art 3DDC method by 4.3% in [email omitted] in MLE training and improves upon the SOTA 3DVG method by 3.16% in [email omitted]. The codes are at https://github.com/Leon1207/3DGCTR.

arXiv:2403.08182공식 코드 · Papers with Code

SeCG: Semantic-Enhanced 3D Visual Grounding via Cross-modal Graph Attention

3D visual grounding aims to automatically locate the 3D region of the specified object given the corresponding textual description. Existing works fail to distinguish similar objects especially when multiple referred objects are involved in the description. Experiments show that direct matching of language and visual modal has limited capacity to comprehend complex referential relationships in utterances. It is mainly due to the interference caused by redundant visual information in cross-modal alignment. To strengthen relation-orientated mapping between different modalities, we propose SeCG, a semantic-enhanced relational learning model based on a graph network with our designed memory graph attention layer. Our method replaces original language-independent encoding with cross-modal encoding in visual analysis. More text-related feature expressions are obtained through the guidance of global semantics and implicit relationships. Experimental results on ReferIt3D and ScanRefer benchmarks show that the proposed method outperforms the existing state-of-the-art methods, particularly improving the localization performance for the multi-relation challenges.

arXiv:2403.03077공식 코드 · Papers with Code

MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding

3D visual grounding involves matching natural language descriptions with their corresponding objects in 3D spaces. Existing methods often face challenges with accuracy in object recognition and struggle in interpreting complex linguistic queries, particularly with descriptions that involve multiple anchors or are view-dependent. In response, we present the MiKASA (Multi-Key-Anchor Scene-Aware) Transformer. Our novel end-to-end trained model integrates a self-attention-based scene-aware object encoder and an original multi-key-anchor technique, enhancing object recognition accuracy and the understanding of spatial relationships. Furthermore, MiKASA improves the explainability of decision-making, facilitating error diagnosis. Our model achieves the highest overall accuracy in the Referit3D challenge for both the Sr3D and Nr3D datasets, particularly excelling by a large margin in categories that require viewpoint-dependent descriptions.

arXiv:2312.08022공식 코드 · Papers with Code

Mono3DVG: 3D Visual Grounding in Monocular Images

We introduce a novel task of 3D visual grounding in monocular RGB images using language descriptions with both appearance and geometry information. Specifically, we build a large-scale dataset, Mono3DRefer, which contains 3D object targets with their corresponding geometric text descriptions, generated by ChatGPT and refined manually. To foster this task, we propose Mono3DVG-TR, an end-to-end transformer-based network, which takes advantage of both the appearance and geometry information in text embeddings for multi-modal learning and 3D object localization. Depth predictor is designed to explicitly learn geometry features. The dual text-guided adapter is proposed to refine multiscale visual and geometry features of the referred object. Based on depth-text-visual stacking attention, the decoder fuses object-level geometric cues and visual appearance into a learnable query. Comprehensive benchmarks and some insightful analyses are provided for Mono3DVG. Extensive comparisons and ablation studies show that our method significantly outperforms all baselines. The dataset and code will be publicly available at: https://github.com/ZhanYang-nwpu/Mono3DVG.

arXiv:2311.15383공식 코드 · Papers with Code

Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding

3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.

arXiv:2310.18773공식 코드 · Papers with Code

CityRefer: Geography-aware 3D Visual Grounding Dataset on City-scale Point Cloud Data

City-scale 3D point cloud is a promising way to express detailed and complicated outdoor structures. It encompasses both the appearance and geometry features of segmented city components, including cars, streets, and buildings, that can be utilized for attractive applications such as user-interactive navigation of autonomous vehicles and drones. However, compared to the extensive text annotations available for images and indoor scenes, the scarcity of text annotations for outdoor scenes poses a significant challenge for achieving these applications. To tackle this problem, we introduce the CityRefer dataset for city-level visual grounding. The dataset consists of 35k natural language descriptions of 3D objects appearing in SensatUrban city scenes and 5k landmarks labels synchronizing with OpenStreetMap. To ensure the quality and accuracy of the dataset, all descriptions and labels in the CityRefer dataset are manually verified. We also have developed a baseline system that can learn encoded language descriptions, 3D object instances, and geographical information about the city's landmarks to perform visual grounding on the CityRefer dataset. To the best of our knowledge, the CityRefer dataset is the largest city-level visual grounding dataset for localizing specific 3D objects.