3D captioning, which aims to describe the content of 3D scenes in natural language, remains highly challenging due to the inherent sparsity of point clouds and weak cross-modal alignment in existing methods. To address these challenges, we propose 3D CoCa, a novel unified framework that seamlessly combines contrastive vision-language learning with 3D caption generation in a single architecture. Our approach leverages a frozen CLIP vision-language backbone to provide rich semantic priors, a spatially-aware 3D scene encoder to capture geometric context, and a multi-modal decoder to generate descriptive captions. Unlike prior two-stage methods that rely on explicit object proposals, 3D CoCa jointly optimizes contrastive and captioning objectives in a shared feature space, eliminating the need for external detectors or handcrafted proposals. This joint training paradigm yields stronger spatial reasoning and richer semantic grounding by aligning 3D and textual representations. Extensive experiments on the ScanRefer and Nr3D benchmarks demonstrate that 3D CoCa significantly outperforms current state-of-the-arts by 10.2% and 5.76% in CIDEr at 0.5IoU, respectively. Code will be available at https://github.com/AIGeeksGroup/3DCoCa.
Generating high-fidelity 3D content from text prompts remains a significant challenge in computer vision due to the limited size, diversity, and annotation depth of the existing datasets. To address this, we introduce MARVEL-40M+, an extensive dataset with 40 million text annotations for over 8.9 million 3D assets aggregated from seven major 3D datasets. Our contribution is a novel multi-stage annotation pipeline that integrates open-source pretrained multi-view VLMs and LLMs to automatically produce multi-level descriptions, ranging from detailed (150-200 words) to concise semantic tags (10-20 words). This structure supports both fine-grained 3D reconstruction and rapid prototyping. Furthermore, we incorporate human metadata from source datasets into our annotation pipeline to add domain-specific information in our annotation and reduce VLM hallucinations. Additionally, we develop MARVEL-FX3D, a two-stage text-to-3D pipeline. We fine-tune Stable Diffusion with our annotations and use a pretrained image-to-3D network to generate 3D textured meshes within 15s. Extensive evaluations show that MARVEL-40M+ significantly outperforms existing datasets in annotation quality and linguistic diversity, achieving win rates of 72.41% by GPT-4 and 73.40% by human evaluators. Project page is available at https://sankalpsinha-cmos.github.io/MARVEL/.
3D Visual Grounding (3DVG) and 3D Dense Captioning (3DDC) are two crucial tasks in various 3D applications, which require both shared and complementary information in localization and visual-language relationships. Therefore, existing approaches adopt the two-stage "detect-then-describe/discriminate" pipeline, which relies heavily on the performance of the detector, resulting in suboptimal performance. Inspired by DETR, we propose a unified framework, 3DGCTR, to jointly solve these two distinct but closely related tasks in an end-to-end fashion. The key idea is to reconsider the prompt-based localization ability of the 3DVG model. In this way, the 3DVG model with a well-designed prompt as input can assist the 3DDC task by extracting localization information from the prompt. In terms of implementation, we integrate a Lightweight Caption Head into the existing 3DVG network with a Caption Text Prompt as a connection, effectively harnessing the existing 3DVG model's inherent localization capacity, thereby boosting 3DDC capability. This integration facilitates simultaneous multi-task training on both tasks, mutually enhancing their performance. Extensive experimental results demonstrate the effectiveness of this approach. Specifically, on the ScanRefer dataset, 3DGCTR surpasses the state-of-the-art 3DDC method by 4.3% in [email omitted] in MLE training and improves upon the SOTA 3DVG method by 3.16% in [email omitted]. The codes are at https://github.com/Leon1207/3DGCTR.
3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the domain gap between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the lack of data with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 [email omitted]). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.
Recent advances in Large Multimodal Models (LMM) have made it possible for various applications in human-machine interactions. However, developing LMMs that can comprehend, reason, and plan in complex and diverse 3D environments remains a challenging topic, especially considering the demand for understanding permutation-invariant point cloud 3D representations of the 3D scene. Existing works seek help from multi-view images, and project 2D features to 3D space as 3D scene representations. This, however, leads to huge computational overhead and performance degradation. In this paper, we present LL3DA, a Large Language 3D Assistant that takes point cloud as direct input and respond to both textual-instructions and visual-prompts. This help LMMs better comprehend human interactions and further help to remove the ambiguities in cluttered 3D scenes. Experiments show that LL3DA achieves remarkable results, and surpasses various 3D vision-language models on both 3D Dense Captioning and 3D Question Answering.
Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on project page.
3D dense captioning requires a model to translate its understanding of an input 3D scene into several captions associated with different object regions. Existing methods adopt a sophisticated "detect-then-describe" pipeline, which builds explicit relation modules upon a 3D detector with numerous hand-crafted components. While these methods have achieved initial success, the cascade pipeline tends to accumulate errors because of duplicated and inaccurate box estimations and messy 3D scenes. In this paper, we first propose Vote2Cap-DETR, a simple-yet-effective transformer framework that decouples the decoding process of caption generation and object localization through parallel decoding. Moreover, we argue that object localization and description generation require different levels of scene understanding, which could be challenging for a shared set of queries to capture. To this end, we propose an advanced version, Vote2Cap-DETR++, which decouples the queries into localization and caption queries to capture task-specific features. Additionally, we introduce the iterative spatial refinement strategy to vote queries for faster convergence and better localization performance. We also insert additional spatial information to the caption head for more accurate descriptions. Without bells and whistles, extensive experiments on two commonly used datasets, ScanRefer and Nr3D, demonstrate Vote2Cap-DETR and Vote2Cap-DETR++ surpass conventional "detect-then-describe" methods by a large margin. Codes will be made available at https://github.com/ch3cook-fdu/Vote2Cap-DETR.
3D dense captioning aims to generate multiple captions localized with their associated object regions. Existing methods follow a sophisticated ``detect-then-describe'' pipeline equipped with numerous hand-crafted components. However, these hand-crafted components would yield suboptimal performance given cluttered object spatial and class distributions among different scenes. In this paper, we propose a simple-yet-effective transformer framework Vote2Cap-DETR based on recent popular \textbf{DE}tection \textbf{TR}ansformer (DETR). Compared with prior arts, our framework has several appealing advantages: 1) Without resorting to numerous hand-crafted components, our method is based on a full transformer encoder-decoder architecture with a learnable vote query driven object decoder, and a caption decoder that produces the dense captions in a set-prediction manner. 2) In contrast to the two-stage scheme, our method can perform detection and captioning in one-stage. 3) Without bells and whistles, extensive experiments on two commonly used datasets, ScanRefer and Nr3D, demonstrate that our Vote2Cap-DETR surpasses current state-of-the-arts by 11.13\% and 7.11\% in [email omitted], respectively. Codes will be released soon.
Dense captioning in 3D point clouds is an emerging vision-and-language task involving object-level 3D scene understanding. Apart from coarse semantic class prediction and bounding box regression as in traditional 3D object detection, 3D dense captioning aims at producing a further and finer instance-level label of natural language description on visual appearance and spatial relations for each scene object of interest. To detect and describe objects in a scene, following the spirit of neural machine translation, we propose a transformer-based encoder-decoder architecture, namely SpaCap3D, to transform objects into descriptions, where we especially investigate the relative spatiality of objects in 3D scenes and design a spatiality-guided encoder via a token-to-token spatial relation learning objective and an object-centric decoder for precise and spatiality-enhanced object caption generation. Evaluated on two benchmark datasets, ScanRefer and ReferIt3D, our proposed SpaCap3D outperforms the baseline method Scan2Cap by 4.94% and 9.61% in [email omitted], respectively. Our project page with source code and supplementary files is available at https://SpaCap3D.github.io/ .
3D dense captioning is a recently-proposed novel task, where point clouds contain more geometric information than the 2D counterpart. However, it is also more challenging due to the higher complexity and wider variety of inter-object relations contained in point clouds. Existing methods only treat such relations as by-products of object feature learning in graphs without specifically encoding them, which leads to sub-optimal results. In this paper, aiming at improving 3D dense captioning via capturing and utilizing the complex relations in the 3D scene, we propose MORE, a Multi-Order RElation mining model, to support generating more descriptive and comprehensive captions. Technically, our MORE encodes object relations in a progressive manner since complex relations can be deduced from a limited number of basic ones. We first devise a novel Spatial Layout Graph Convolution (SLGC), which semantically encodes several first-order relations as edges of a graph constructed over 3D object proposals. Next, from the resulting graph, we further extract multiple triplets which encapsulate basic first-order relations as the basic unit, and construct several Object-centric Triplet Attention Graphs (OTAG) to infer multi-order relations for every target object. The updated node features from OTAG are aggregated and fed into the caption decoder to provide abundant relational cues, so that captions including diverse relations with context objects can be generated. Extensive experiments on the Scan2Cap dataset prove the effectiveness of our proposed MORE and its components, and we also outperform the current state-of-the-art method. Our code is available at https://github.com/SxJyJay/MORE.
3D dense captioning aims to describe individual objects by natural language in 3D scenes, where 3D scenes are usually represented as RGB-D scans or point clouds. However, only exploiting single modal information, e.g., point cloud, previous approaches fail to produce faithful descriptions. Though aggregating 2D features into point clouds may be beneficial, it introduces an extra computational burden, especially in inference phases. In this study, we investigate a cross-modal knowledge transfer using Transformer for 3D dense captioning, X-Trans2Cap, to effectively boost the performance of single-modal 3D caption through knowledge distillation using a teacher-student framework. In practice, during the training phase, the teacher network exploits auxiliary 2D modality and guides the student network that only takes point clouds as input through the feature consistency constraints. Owing to the well-designed cross-modal feature fusion module and the feature alignment in the training phase, X-Trans2Cap acquires rich appearance information embedded in 2D images with ease. Thus, a more faithful caption can be generated only using point clouds during the inference. Qualitative and quantitative results confirm that X-Trans2Cap outperforms previous state-of-the-art by a large margin, i.e., about +21 and about +16 absolute CIDEr score on ScanRefer and Nr3D datasets, respectively.