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arXiv:2507.09672공식 코드 · Papers with Code

VST-Pose: A Velocity-Integrated Spatiotem-poral Attention Network for Human WiFi Pose Estimation

WiFi-based human pose estimation has emerged as a promising non-visual alternative approaches due to its pene-trability and privacy advantages. This paper presents VST-Pose, a novel deep learning framework for accurate and continuous pose estimation using WiFi channel state information. The proposed method introduces ViSTA-Former, a spatiotemporal attention backbone with dual-stream architecture that adopts a dual-stream architecture to separately capture temporal dependencies and structural relationships among body joints. To enhance sensitivity to subtle human motions, a velocity modeling branch is integrated into the framework, which learns short-term keypoint dis-placement patterns and improves fine-grained motion representation. We construct a 2D pose dataset specifically designed for smart home care scenarios and demonstrate that our method achieves 92.2% accuracy on the PCK@50 metric, outperforming existing methods by 8.3% in PCK@50 on the self-collected dataset. Further evaluation on the public MMFi dataset confirms the model's robustness and effectiveness in 3D pose estimation tasks. The proposed system provides a reliable and privacy-aware solution for continuous human motion analysis in indoor environments. Our codes are available in https://github.com/CarmenQing/VST-Pose.

arXiv:2506.14596공식 코드 · Papers with Code

PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation

Existing monocular 3D pose estimation methods primarily rely on joint positional features, while overlooking intrinsic directional and angular correlations within the skeleton. As a result, they often produce implausible poses under joint occlusions or rapid motion changes. To address these challenges, we propose the PoseGRAF framework. We first construct a dual graph convolutional structure that separately processes joint and bone graphs, effectively capturing their local dependencies. A Cross-Attention module is then introduced to model interdependencies between bone directions and joint features. Building upon this, a dynamic fusion module is designed to adaptively integrate both feature types by leveraging the relational dependencies between joints and bones. An improved Transformer encoder is further incorporated in a residual manner to generate the final output. Experimental results on the Human3.6M and MPI-INF-3DHP datasets show that our method exceeds state-of-the-art approaches. Additional evaluations on in-the-wild videos further validate its generalizability. The code is publicly available at https://github.com/iCityLab/PoseGRAF.

arXiv:2504.12186공식 코드 · Papers with Code

CoMotion: Concurrent Multi-person 3D Motion

We introduce an approach for detecting and tracking detailed 3D poses of multiple people from a single monocular camera stream. Our system maintains temporally coherent predictions in crowded scenes filled with difficult poses and occlusions. Our model performs both strong per-frame detection and a learned pose update to track people from frame to frame. Rather than match detections across time, poses are updated directly from a new input image, which enables online tracking through occlusion. We train on numerous image and video datasets leveraging pseudo-labeled annotations to produce a model that matches state-of-the-art systems in 3D pose estimation accuracy while being faster and more accurate in tracking multiple people through time. Code and weights are provided at https://github.com/apple/ml-comotion

arXiv:2504.03052공식 코드 · Papers with Code

Cooperative Inference for Real-Time 3D Human Pose Estimation in Multi-Device Edge Networks

Accurate and real-time three-dimensional (3D) pose estimation is challenging in resource-constrained and dynamic environments owing to its high computational complexity. To address this issue, this study proposes a novel cooperative inference method for real-time 3D human pose estimation in mobile edge computing (MEC) networks. In the proposed method, multiple end devices equipped with lightweight inference models employ dual confidence thresholds to filter ambiguous images. Only the filtered images are offloaded to an edge server with a more powerful inference model for re-evaluation, thereby improving the estimation accuracy under computational and communication constraints. We numerically analyze the performance of the proposed inference method in terms of the inference accuracy and end-to-end delay and formulate a joint optimization problem to derive the optimal confidence thresholds and transmission time for each device, with the objective of minimizing the mean per-joint position error (MPJPE) while satisfying the required end-to-end delay constraint. To solve this problem, we demonstrate that minimizing the MPJPE is equivalent to maximizing the sum of the inference accuracies for all devices, decompose the problem into manageable subproblems, and present a low-complexity optimization algorithm to obtain a near-optimal solution. The experimental results show that a trade-off exists between the MPJPE and end-to-end delay depending on the confidence thresholds. Furthermore, the results confirm that the proposed cooperative inference method achieves a significant reduction in the MPJPE through the optimal selection of confidence thresholds and transmission times, while consistently satisfying the end-to-end delay requirement in various MEC environments.

arXiv:2503.15997공식 코드 · Papers with Code

Automating 3D Dataset Generation with Neural Radiance Fields

3D detection is a critical task to understand spatial characteristics of the environment and is used in a variety of applications including robotics, augmented reality, and image retrieval. Training performant detection models require diverse, precisely annotated, and large scale datasets that involve complex and expensive creation processes. Hence, there are only few public 3D datasets that are additionally limited in their range of classes. In this work, we propose a pipeline for automatic generation of 3D datasets for arbitrary objects. By utilizing the universal 3D representation and rendering capabilities of Radiance Fields, our pipeline generates high quality 3D models for arbitrary objects. These 3D models serve as input for a synthetic dataset generator. Our pipeline is fast, easy to use and has a high degree of automation. Our experiments demonstrate, that 3D pose estimation networks, trained with our generated datasets, archive strong performance in typical application scenarios.

arXiv:2503.07499공식 코드 · Papers with Code

AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements

Human pose estimation is a critical task in computer vision and sports biomechanics, with applications spanning sports science, rehabilitation, and biomechanical research. While significant progress has been made in monocular 3D pose estimation, current datasets often fail to capture the complex, high-acceleration movements typical of competitive sports. In this work, we introduce AthletePose3D, a novel dataset designed to address this gap. AthletePose3D includes 12 types of sports motions across various disciplines, with approximately 1.3 million frames and 165 thousand individual postures, specifically capturing high-speed, high-acceleration athletic movements. We evaluate state-of-the-art (SOTA) monocular 2D and 3D pose estimation models on the dataset, revealing that models trained on conventional datasets perform poorly on athletic motions. However, fine-tuning these models on AthletePose3D notably reduces the SOTA model mean per joint position error (MPJPE) from 214mm to 65mm-a reduction of over 69%. We also validate the kinematic accuracy of monocular pose estimations through waveform analysis, highlighting strong correlations in joint angle estimations but limitations in velocity estimation. Our work provides a comprehensive evaluation of monocular pose estimation models in the context of sports, contributing valuable insights for advancing monocular pose estimation techniques in high-performance sports environments. The dataset, code, and model checkpoints are available at: https://github.com/calvinyeungck/AthletePose3D

arXiv:2502.16419공식 코드 · Papers with Code

DeProPose: Deficiency-Proof 3D Human Pose Estimation via Adaptive Multi-View Fusion

3D human pose estimation has wide applications in fields such as intelligent surveillance, motion capture, and virtual reality. However, in real-world scenarios, issues such as occlusion, noise interference, and missing viewpoints can severely affect pose estimation. To address these challenges, we introduce the task of Deficiency-Aware 3D Pose Estimation. Traditional 3D pose estimation methods often rely on multi-stage networks and modular combinations, which can lead to cumulative errors and increased training complexity, making them unable to effectively address deficiency-aware estimation. To this end, we propose DeProPose, a flexible method that simplifies the network architecture to reduce training complexity and avoid information loss in multi-stage designs. Additionally, the model innovatively introduces a multi-view feature fusion mechanism based on relative projection error, which effectively utilizes information from multiple viewpoints and dynamically assigns weights, enabling efficient integration and enhanced robustness to overcome deficiency-aware 3D Pose Estimation challenges. Furthermore, to thoroughly evaluate this end-to-end multi-view 3D human pose estimation model and to advance research on occlusion-related challenges, we have developed a novel 3D human pose estimation dataset, termed the Deficiency-Aware 3D Pose Estimation (DA-3DPE) dataset. This dataset encompasses a wide range of deficiency scenarios, including noise interference, missing viewpoints, and occlusion challenges. Compared to state-of-the-art methods, DeProPose not only excels in addressing the deficiency-aware problem but also shows improvement in conventional scenarios, providing a powerful and user-friendly solution for 3D human pose estimation. The source code will be available at https://github.com/WUJINHUAN/DeProPose.

arXiv:2411.13026공식 코드 · Papers with Code

X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimation

Recent unsupervised methods for monocular 3D pose estimation have endeavored to reduce dependence on limited annotated 3D data, but most are solely formulated in 2D space, overlooking the inherent depth ambiguity issue. Due to the information loss in 3D-to-2D projection, multiple potential depths may exist, yet only some of them are plausible in human structure. To tackle depth ambiguity, we propose a novel unsupervised framework featuring a multi-hypothesis detector and multiple tailored pretext tasks. The detector extracts multiple hypotheses from a heatmap within a local window, effectively managing the multi-solution problem. Furthermore, the pretext tasks harness 3D human priors from the SMPL model to regularize the solution space of pose estimation, aligning it with the empirical distribution of 3D human structures. This regularization is partially achieved through a GCN-based discriminator within the discriminative learning, and is further complemented with synthetic images through rendering, ensuring plausible estimations. Consequently, our approach demonstrates state-of-the-art unsupervised 3D pose estimation performance on various human datasets. Further evaluations on data scale-up and one animal dataset highlight its generalization capabilities. Code will be available at https://github.com/Charrrrrlie/X-as-Supervision.

arXiv:2410.15343공식 코드 · Papers with Code

POSE: Pose estimation Of virtual Sync Exhibit system

This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and sensors when playing with fitness rings. In order to replace joysticks and reduce costs, we developed a platform that can control virtual avatars through pose estimation to identify the movements of real people, and we also implemented a multi-process to achieve modularization and reduce the overall latency.

arXiv:2410.04574공식 코드 · Papers with Code

Enhancing 3D Human Pose Estimation Amidst Severe Occlusion with Dual Transformer Fusion

In the field of 3D Human Pose Estimation from monocular videos, the presence of diverse occlusion types presents a formidable challenge. Prior research has made progress by harnessing spatial and temporal cues to infer 3D poses from 2D joint observations. This paper introduces a Dual Transformer Fusion (DTF) algorithm, a novel approach to obtain a holistic 3D pose estimation, even in the presence of severe occlusions. Confronting the issue of occlusion-induced missing joint data, we propose a temporal interpolation-based occlusion guidance mechanism. To enable precise 3D Human Pose Estimation, our approach leverages the innovative DTF architecture, which first generates a pair of intermediate views. Each intermediate-view undergoes spatial refinement through a self-refinement schema. Subsequently, these intermediate-views are fused to yield the final 3D human pose estimation. The entire system is end-to-end trainable. Through extensive experiments conducted on the Human3.6M and MPI-INF-3DHP datasets, our method's performance is rigorously evaluated. Notably, our approach outperforms existing state-of-the-art methods on both datasets, yielding substantial improvements. The code is available here: https://github.com/MehwishG/DTF.

arXiv:2409.04196공식 코드 · Papers with Code

GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers

Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training. In this work, we combine 3D human pose and shape estimation with 3D Gaussian Splatting (3DGS), a representation of the scene composed of a mixture of Gaussians. This allows training or fine-tuning a human model predictor on multi-view images alone, without 3D ground truth. Predicting such mixtures for a human from a single input image is challenging due to self-occlusions and dependence on articulations, while also needing to retain enough flexibility to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate spatial density and approximate initial position for the Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other 3DGS attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve near real-time inference of 3D human models from a single image without expensive diffusion models or 3D points supervision, thus making it ideal for the sport industry at any level. More importantly, rendering is an effective auxiliary objective to refine 3D pose estimation by accounting for clothes and other geometric variations. The code is available at https://github.com/prosperolo/GST.

arXiv:2408.15810공식 코드 · Papers with Code

Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimation

Robust 3D human pose estimation is crucial to ensure safe and effective human-robot collaboration. Accurate human perception,however, is particularly challenging in these scenarios due to strong occlusions and limited camera viewpoints. Current 3D human pose estimation approaches are rather vulnerable in such conditions. In this work we present a novel approach for robust 3D human pose estimation in the context of human-robot collaboration. Instead of relying on noisy 2D features triangulation, we perform multi-view fusion on 3D skeletons provided by absolute monocular methods. Accurate 3D pose estimation is then obtained via reprojection error optimization, introducing limbs length symmetry constraints. We evaluate our approach on the public dataset Human3.6M and on a novel version Human3.6M-Occluded, derived adding synthetic occlusions on the camera views with the purpose of testing pose estimation algorithms under severe occlusions. We further validate our method on real human-robot collaboration workcells, in which we strongly surpass current 3D human pose estimation methods. Our approach outperforms state-of-the-art multi-view human pose estimation techniques and demonstrates superior capabilities in handling challenging scenarios with strong occlusions, representing a reliable and effective solution for real human-robot collaboration setups.

arXiv:2407.08634공식 코드 · Papers with Code

RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimation

Whole-body pose estimation is a challenging task that requires simultaneous prediction of keypoints for the body, hands, face, and feet. Whole-body pose estimation aims to predict fine-grained pose information for the human body, including the face, torso, hands, and feet, which plays an important role in the study of human-centric perception and generation and in various applications. In this work, we present RTMW (Real-Time Multi-person Whole-body pose estimation models), a series of high-performance models for 2D/3D whole-body pose estimation. We incorporate RTMPose model architecture with FPN and HEM (Hierarchical Encoding Module) to better capture pose information from different body parts with various scales. The model is trained with a rich collection of open-source human keypoint datasets with manually aligned annotations and further enhanced via a two-stage distillation strategy. RTMW demonstrates strong performance on multiple whole-body pose estimation benchmarks while maintaining high inference efficiency and deployment friendliness. We release three sizes: m/l/x, with RTMW-l achieving a 70.2 mAP on the COCO-Wholebody benchmark, making it the first open-source model to exceed 70 mAP on this benchmark. Meanwhile, we explored the performance of RTMW in the task of 3D whole-body pose estimation, conducting image-based monocular 3D whole-body pose estimation in a coordinate classification manner. We hope this work can benefit both academic research and industrial applications. The code and models have been made publicly available at: https://github.com/open-mmlab/mmpose/tree/main/projects/rtmpose

arXiv:2407.04384공식 코드 · Papers with Code

Unsupervised Learning of Category-Level 3D Pose from Object-Centric Videos

Category-level 3D pose estimation is a fundamentally important problem in computer vision and robotics, e.g. for embodied agents or to train 3D generative models. However, so far methods that estimate the category-level object pose require either large amounts of human annotations, CAD models or input from RGB-D sensors. In contrast, we tackle the problem of learning to estimate the category-level 3D pose only from casually taken object-centric videos without human supervision. We propose a two-step pipeline: First, we introduce a multi-view alignment procedure that determines canonical camera poses across videos with a novel and robust cyclic distance formulation for geometric and appearance matching using reconstructed coarse meshes and DINOv2 features. In a second step, the canonical poses and reconstructed meshes enable us to train a model for 3D pose estimation from a single image. In particular, our model learns to estimate dense correspondences between images and a prototypical 3D template by predicting, for each pixel in a 2D image, a feature vector of the corresponding vertex in the template mesh. We demonstrate that our method outperforms all baselines at the unsupervised alignment of object-centric videos by a large margin and provides faithful and robust predictions in-the-wild. Our code and data is available at https://github.com/GenIntel/uns-obj-pose3d.

arXiv:2405.12070공식 코드 · Papers with Code

AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movements

Image understanding is a foundational task in computer vision, with recent applications emerging in soccer posture analysis. However, existing publicly available datasets lack comprehensive information, notably in the form of posture sequences and 2D pose annotations. Moreover, current analysis models often rely on interpretable linear models (e.g., PCA and regression), limiting their capacity to capture non-linear spatiotemporal relationships in complex and diverse scenarios. To address these gaps, we introduce the 3D Shot Posture (3DSP) dataset in soccer broadcast videos, which represents the most extensive sports image dataset with 2D pose annotations to our knowledge. Additionally, we present the 3DSP-GRAE (Graph Recurrent AutoEncoder) model, a non-linear approach for embedding pose sequences. Furthermore, we propose AutoSoccerPose, a pipeline aimed at semi-automating 2D and 3D pose estimation and posture analysis. While achieving full automation proved challenging, we provide a foundational baseline, extending its utility beyond the scope of annotated data. We validate AutoSoccerPose on SoccerNet and 3DSP datasets, and present posture analysis results based on 3DSP. The dataset, code, and models are available at: https://github.com/calvinyeungck/3D-Shot-Posture-Dataset.

arXiv:2404.19279공식 코드 · Papers with Code

Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised Training

3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various fields, including animation, security, human-computer interaction, and automotive safety, where it promotes both technological progress and enhanced human well-being. The advent of deep learning significantly advances the performance of 3D pose estimation by incorporating temporal information for predicting the spatial positions of human joints. However, traditional methods often fall short as they primarily focus on the spatial coordinates of joints and overlook the orientation and rotation of the connecting bones, which are crucial for a comprehensive understanding of human pose in 3D space. To address these limitations, we introduce Quater-GCN (Q-GCN), a directed graph convolutional network tailored to enhance pose estimation by orientation. Q-GCN excels by not only capturing the spatial dependencies among node joints through their coordinates but also integrating the dynamic context of bone rotations in 2D space. This approach enables a more sophisticated representation of human poses by also regressing the orientation of each bone in 3D space, moving beyond mere coordinate prediction. Furthermore, we complement our model with a semi-supervised training strategy that leverages unlabeled data, addressing the challenge of limited orientation ground truth data. Through comprehensive evaluations, Q-GCN has demonstrated outstanding performance against current state-of-the-art methods.

arXiv:2404.12144공식 코드 · Papers with Code

Mushroom Segmentation and 3D Pose Estimation from Point Clouds using Fully Convolutional Geometric Features and Implicit Pose Encoding

Modern agricultural applications rely more and more on deep learning solutions. However, training well-performing deep networks requires a large amount of annotated data that may not be available and in the case of 3D annotation may not even be feasible for human annotators. In this work, we develop a deep learning approach to segment mushrooms and estimate their pose on 3D data, in the form of point clouds acquired by depth sensors. To circumvent the annotation problem, we create a synthetic dataset of mushroom scenes, where we are fully aware of 3D information, such as the pose of each mushroom. The proposed network has a fully convolutional backbone, that parses sparse 3D data, and predicts pose information that implicitly defines both instance segmentation and pose estimation task. We have validated the effectiveness of the proposed implicit-based approach for a synthetic test set, as well as provided qualitative results for a small set of real acquired point clouds with depth sensors. Code is publicly available at https://github.com/georgeretsi/mushroom-pose.

arXiv:2404.08640공식 코드 · Papers with Code

EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams

Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be restricting in many applications involving head-mounted devices. In response to the existing limitations, this paper 1) introduces a new problem, i.e., 3D human motion capture from an egocentric monocular event camera with a fisheye lens, and 2) proposes the first approach to it called EventEgo3D (EE3D). Event streams have high temporal resolution and provide reliable cues for 3D human motion capture under high-speed human motions and rapidly changing illumination. The proposed EE3D framework is specifically tailored for learning with event streams in the LNES representation, enabling high 3D reconstruction accuracy. We also design a prototype of a mobile head-mounted device with an event camera and record a real dataset with event observations and the ground-truth 3D human poses (in addition to the synthetic dataset). Our EE3D demonstrates robustness and superior 3D accuracy compared to existing solutions across various challenging experiments while supporting real-time 3D pose update rates of 140Hz.

arXiv:2404.02041공식 코드 · Papers with Code

SelfPose3d: Self-Supervised Multi-Person Multi-View 3d Pose Estimation

We present a new self-supervised approach, SelfPose3d, for estimating 3d poses of multiple persons from multiple camera views. Unlike current state-of-the-art fully-supervised methods, our approach does not require any 2d or 3d ground-truth poses and uses only the multi-view input images from a calibrated camera setup and 2d pseudo poses generated from an off-the-shelf 2d human pose estimator. We propose two self-supervised learning objectives: self-supervised person localization in 3d space and self-supervised 3d pose estimation. We achieve self-supervised 3d person localization by training the model on synthetically generated 3d points, serving as 3d person root positions, and on the projected root-heatmaps in all the views. We then model the 3d poses of all the localized persons with a bottleneck representation, map them onto all views obtaining 2d joints, and render them using 2d Gaussian heatmaps in an end-to-end differentiable manner. Afterwards, we use the corresponding 2d joints and heatmaps from the pseudo 2d poses for learning. To alleviate the intrinsic inaccuracy of the pseudo labels, we propose an adaptive supervision attention mechanism to guide the self-supervision. Our experiments and analysis on three public benchmark datasets, including Panoptic, Shelf, and Campus, show the effectiveness of our approach, which is comparable to fully-supervised methods. Code: https://github.com/CAMMA-public/SelfPose3D. Video demo: https://youtu.be/GAqhmUIr2E8.

arXiv:2403.06164공식 코드 · Papers with Code

Platypose: Calibrated Zero-Shot Multi-Hypothesis 3D Human Motion Estimation

Single camera 3D pose estimation is an ill-defined problem due to inherent ambiguities from depth, occlusion or keypoint noise. Multi-hypothesis pose estimation accounts for this uncertainty by providing multiple 3D poses consistent with the 2D measurements. Current research has predominantly concentrated on generating multiple hypotheses for single frame static pose estimation or single hypothesis motion estimation. In this study we focus on the new task of multi-hypothesis motion estimation. Multi-hypothesis motion estimation is not simply multi-hypothesis pose estimation applied to multiple frames, which would ignore temporal correlation across frames. Instead, it requires distributions which are capable of generating temporally consistent samples, which is significantly more challenging than multi-hypothesis pose estimation or single-hypothesis motion estimation. To this end, we introduce Platypose, a framework that uses a diffusion model pretrained on 3D human motion sequences for zero-shot 3D pose sequence estimation. Platypose outperforms baseline methods on multiple hypotheses for motion estimation. Additionally, Platypose also achieves state-of-the-art calibration and competitive joint error when tested on static poses from Human3.6M, MPI-INF-3DHP and 3DPW. Finally, because it is zero-shot, our method generalizes flexibly to different settings such as multi-camera inference.