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arXiv:2305.18079공식 코드 · Papers with Code

Towards a Robust Framework for NeRF Evaluation

Neural Radiance Field (NeRF) research has attracted significant attention recently, with 3D modelling, virtual/augmented reality, and visual effects driving its application. While current NeRF implementations can produce high quality visual results, there is a conspicuous lack of reliable methods for evaluating them. Conventional image quality assessment methods and analytical metrics (e.g. PSNR, SSIM, LPIPS etc.) only provide approximate indicators of performance since they generalise the ability of the entire NeRF pipeline. Hence, in this paper, we propose a new test framework which isolates the neural rendering network from the NeRF pipeline and then performs a parametric evaluation by training and evaluating the NeRF on an explicit radiance field representation. We also introduce a configurable approach for generating representations specifically for evaluation purposes. This employs ray-casting to transform mesh models into explicit NeRF samples, as well as to "shade" these representations. Combining these two approaches, we demonstrate how different "tasks" (scenes with different visual effects or learning strategies) and types of networks (NeRFs and depth-wise implicit neural representations (INRs)) can be evaluated within this framework. Additionally, we propose a novel metric to measure task complexity of the framework which accounts for the visual parameters and the distribution of the spatial data. Our approach offers the potential to create a comparative objective evaluation framework for NeRF methods.

arXiv:2112.08274공식 코드 · Papers with Code

Putting People in their Place: Monocular Regression of 3D People in Depth

Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing their height. This is particularly problematic when the scene contains people of very different sizes, e.g. from infants to adults. To solve this, we need several things. First, we develop a novel method to infer the poses and depth of multiple people in a single image. While previous work that estimates multiple people does so by reasoning in the image plane, our method, called BEV, adds an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. BEV reasons simultaneously about body centers in the image and in depth and, by combing these, estimates 3D body position. Unlike prior work, BEV is a single-shot method that is end-to-end differentiable. Second, height varies with age, making it impossible to resolve depth without also estimating the age of people in the image. To do so, we exploit a 3D body model space that lets BEV infer shapes from infants to adults. Third, to train BEV, we need a new dataset. Specifically, we create a "Relative Human" (RH) dataset that includes age labels and relative depth relationships between the people in the images. Extensive experiments on RH and AGORA demonstrate the effectiveness of the model and training scheme. BEV outperforms existing methods on depth reasoning, child shape estimation, and robustness to occlusion. The code and dataset are released for research purposes.

arXiv:2008.12272공식 코드 · Papers with Code

Monocular, One-stage, Regression of Multiple 3D People

This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.

arXiv:2004.03080공식 코드 · Papers with Code

End-to-End Pseudo-LiDAR for Image-Based 3D Object Detection

Reliable and accurate 3D object detection is a necessity for safe autonomous driving. Although LiDAR sensors can provide accurate 3D point cloud estimates of the environment, they are also prohibitively expensive for many settings. Recently, the introduction of pseudo-LiDAR (PL) has led to a drastic reduction in the accuracy gap between methods based on LiDAR sensors and those based on cheap stereo cameras. PL combines state-of-the-art deep neural networks for 3D depth estimation with those for 3D object detection by converting 2D depth map outputs to 3D point cloud inputs. However, so far these two networks have to be trained separately. In this paper, we introduce a new framework based on differentiable Change of Representation (CoR) modules that allow the entire PL pipeline to be trained end-to-end. The resulting framework is compatible with most state-of-the-art networks for both tasks and in combination with PointRCNN improves over PL consistently across all benchmarks -- yielding the highest entry on the KITTI image-based 3D object detection leaderboard at the time of submission. Our code will be made available at https://github.com/mileyan/pseudo-LiDAR_e2e.

arXiv:1907.11346공식 코드 · Papers with Code

Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image

Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth information and significantly outperforms previous 3D multi-person pose estimation methods on publicly available datasets. The code is available in https://github.com/mks0601/3DMPPE_ROOTNET_RELEASE , https://github.com/mks0601/3DMPPE_POSENET_RELEASE.

arXiv:1906.06059공식 코드 · Papers with Code

MonoLoco: Monocular 3D Pedestrian Localization and Uncertainty Estimation

We tackle the fundamentally ill-posed problem of 3D human localization from monocular RGB images. Driven by the limitation of neural networks outputting point estimates, we address the ambiguity in the task by predicting confidence intervals through a loss function based on the Laplace distribution. Our architecture is a light-weight feed-forward neural network that predicts 3D locations and corresponding confidence intervals given 2D human poses. The design is particularly well suited for small training data, cross-dataset generalization, and real-time applications. Our experiments show that we (i) outperform state-of-the-art results on KITTI and nuScenes datasets, (ii) even outperform a stereo-based method for far-away pedestrians, and (iii) estimate meaningful confidence intervals. We further share insights on our model of uncertainty in cases of limited observations and out-of-distribution samples.

arXiv:1703.05128공식 코드 · Papers with Code

DeepVel: deep learning for the estimation of horizontal velocities at the solar surface

Many phenomena taking place in the solar photosphere are controlled by plasma motions. Although the line-of-sight component of the velocity can be estimated using the Doppler effect, we do not have direct spectroscopic access to the components that are perpendicular to the line-of-sight. These components are typically estimated using methods based on local correlation tracking. We have designed DeepVel, an end-to-end deep neural network that produces an estimation of the velocity at every single pixel and at every time step and at three different heights in the atmosphere from just two consecutive continuum images. We confront DeepVel with local correlation tracking, pointing out that they give very similar results in the time- and spatially-averaged cases. We use the network to study the evolution in height of the horizontal velocity field in fragmenting granules, supporting the buoyancy-braking mechanism for the formation of integranular lanes in these granules. We also show that DeepVel can capture very small vortices, so that we can potentially expand the scaling cascade of vortices to very small sizes and durations.