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arXiv:2407.15648공식 코드 · Papers with Code

TreeSBA: Tree-Transformer for Self-Supervised Sequential Brick Assembly

Inferring step-wise actions to assemble 3D objects with primitive bricks from images is a challenging task due to complex constraints and the vast number of possible combinations. Recent studies have demonstrated promising results on sequential LEGO brick assembly through the utilization of LEGO-Graph modeling to predict sequential actions. However, existing approaches are class-specific and require significant computational and 3D annotation resources. In this work, we first propose a computationally efficient breadth-first search (BFS) LEGO-Tree structure to model the sequential assembly actions by considering connections between consecutive layers. Based on the LEGO-Tree structure, we then design a class-agnostic tree-transformer framework to predict the sequential assembly actions from the input multi-view images. A major challenge of the sequential brick assembly task is that the step-wise action labels are costly and tedious to obtain in practice. We mitigate this problem by leveraging synthetic-to-real transfer learning. Specifically, our model is first pre-trained on synthetic data with full supervision from the available action labels. We then circumvent the requirement for action labels in the real data by proposing an action-to-silhouette projection that replaces action labels with input image silhouettes for self-supervision. Without any annotation on the real data, our model outperforms existing methods with 3D supervision by 7.8% and 11.3% in mIoU on the MNIST and ModelNet Construction datasets, respectively.

arXiv:2312.12340공식 코드 · Papers with Code

Scalable Geometric Fracture Assembly via Co-creation Space among Assemblers

Geometric fracture assembly presents a challenging practical task in archaeology and 3D computer vision. Previous methods have focused solely on assembling fragments based on semantic information, which has limited the quantity of objects that can be effectively assembled. Therefore, there is a need to develop a scalable framework for geometric fracture assembly without relying on semantic information. To improve the effectiveness of assembling geometric fractures without semantic information, we propose a co-creation space comprising several assemblers capable of gradually and unambiguously assembling fractures. Additionally, we introduce a novel loss function, i.e., the geometric-based collision loss, to address collision issues during the fracture assembly process and enhance the results. Our framework exhibits better performance on both PartNet and Breaking Bad datasets compared to existing state-of-the-art frameworks. Extensive experiments and quantitative comparisons demonstrate the effectiveness of our proposed framework, which features linear computational complexity, enhanced abstraction, and improved generalization. Our code is publicly available at https://github.com/Ruiyuan-Zhang/CCS.

arXiv:2310.16121공식 코드 · Papers with Code

19 Parameters Is All You Need: Tiny Neural Networks for Particle Physics

As particle accelerators increase their collision rates, and deep learning solutions prove their viability, there is a growing need for lightweight and fast neural network architectures for low-latency tasks such as triggering. We examine the potential of one recent Lorentz- and permutation-symmetric architecture, PELICAN, and present its instances with as few as 19 trainable parameters that outperform generic architectures with tens of thousands of parameters when compared on the binary classification task of top quark jet tagging.