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arXiv:2501.08446공식 코드 · Papers with Code

Poseidon: A ViT-based Architecture for Multi-Frame Pose Estimation with Adaptive Frame Weighting and Multi-Scale Feature Fusion

Human pose estimation, a vital task in computer vision, involves detecting and localising human joints in images and videos. While single-frame pose estimation has seen significant progress, it often fails to capture the temporal dynamics for understanding complex, continuous movements. We propose Poseidon, a novel multi-frame pose estimation architecture that extends the ViTPose model by integrating temporal information for enhanced accuracy and robustness to address these limitations. Poseidon introduces key innovations: (1) an Adaptive Frame Weighting (AFW) mechanism that dynamically prioritises frames based on their relevance, ensuring that the model focuses on the most informative data; (2) a Multi-Scale Feature Fusion (MSFF) module that aggregates features from different backbone layers to capture both fine-grained details and high-level semantics; and (3) a Cross-Attention module for effective information exchange between central and contextual frames, enhancing the model's temporal coherence. The proposed architecture improves performance in complex video scenarios and offers scalability and computational efficiency suitable for real-world applications. Our approach achieves state-of-the-art performance on the PoseTrack21 and PoseTrack18 datasets, achieving mAP scores of 88.3 and 87.8, respectively, outperforming existing methods.

arXiv:2412.02254공식 코드 · Papers with Code

ProbPose: A Probabilistic Approach to 2D Human Pose Estimation

Current Human Pose Estimation methods have achieved significant improvements. However, state-of-the-art models ignore out-of-image keypoints and use uncalibrated heatmaps as keypoint location representations. To address these limitations, we propose ProbPose, which predicts for each keypoint: a calibrated probability of keypoint presence at each location in the activation window, the probability of being outside of it, and its predicted visibility. To address the lack of evaluation protocols for out-of-image keypoints, we introduce the CropCOCO dataset and the Extended OKS (Ex-OKS) metric, which extends OKS to out-of-image points. Tested on COCO, CropCOCO, and OCHuman, ProbPose shows significant gains in out-of-image keypoint localization while also improving in-image localization through data augmentation. Additionally, the model improves robustness along the edges of the bounding box and offers better flexibility in keypoint evaluation. The code and models are available on https://mirapurkrabek.github.io/ProbPose/ for research purposes.

arXiv:2407.15451공식 코드 · Papers with Code

Domain-Adaptive 2D Human Pose Estimation via Dual Teachers in Extremely Low-Light Conditions

Existing 2D human pose estimation research predominantly concentrates on well-lit scenarios, with limited exploration of poor lighting conditions, which are a prevalent aspect of daily life. Recent studies on low-light pose estimation require the use of paired well-lit and low-light images with ground truths for training, which are impractical due to the inherent challenges associated with annotation on low-light images. To this end, we introduce a novel approach that eliminates the need for low-light ground truths. Our primary novelty lies in leveraging two complementary-teacher networks to generate more reliable pseudo labels, enabling our model achieves competitive performance on extremely low-light images without the need for training with low-light ground truths. Our framework consists of two stages. In the first stage, our model is trained on well-lit data with low-light augmentations. In the second stage, we propose a dual-teacher framework to utilize the unlabeled low-light data, where a center-based main teacher produces the pseudo labels for relatively visible cases, while a keypoints-based complementary teacher focuses on producing the pseudo labels for the missed persons of the main teacher. With the pseudo labels from both teachers, we propose a person-specific low-light augmentation to challenge a student model in training to outperform the teachers. Experimental results on real low-light dataset (ExLPose-OCN) show, our method achieves 6.8% (2.4 AP) improvement over the state-of-the-art (SOTA) method, despite no low-light ground-truth data is used in our approach, in contrast to the SOTA method. Our code will be available at:https://github.com/ayh015-dev/DA-LLPose.

arXiv:2407.08634공식 코드 · Papers with Code

RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimation

Whole-body pose estimation is a challenging task that requires simultaneous prediction of keypoints for the body, hands, face, and feet. Whole-body pose estimation aims to predict fine-grained pose information for the human body, including the face, torso, hands, and feet, which plays an important role in the study of human-centric perception and generation and in various applications. In this work, we present RTMW (Real-Time Multi-person Whole-body pose estimation models), a series of high-performance models for 2D/3D whole-body pose estimation. We incorporate RTMPose model architecture with FPN and HEM (Hierarchical Encoding Module) to better capture pose information from different body parts with various scales. The model is trained with a rich collection of open-source human keypoint datasets with manually aligned annotations and further enhanced via a two-stage distillation strategy. RTMW demonstrates strong performance on multiple whole-body pose estimation benchmarks while maintaining high inference efficiency and deployment friendliness. We release three sizes: m/l/x, with RTMW-l achieving a 70.2 mAP on the COCO-Wholebody benchmark, making it the first open-source model to exceed 70 mAP on this benchmark. Meanwhile, we explored the performance of RTMW in the task of 3D whole-body pose estimation, conducting image-based monocular 3D whole-body pose estimation in a coordinate classification manner. We hope this work can benefit both academic research and industrial applications. The code and models have been made publicly available at: https://github.com/open-mmlab/mmpose/tree/main/projects/rtmpose

arXiv:2404.06741공식 코드 · Papers with Code

An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video

Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings. This decline primarily results from the loss of temporal continuity, which is crucial for understanding the semantics of human actions. To overcome this issue, we introduce the 4A (Action Animation-based Augmentation Approach) pipeline, which employs a series of sophisticated techniques: starting with 2D human pose estimation from RGB videos, followed by Quaternion-based Graph Convolution Network for joint orientation and trajectory prediction, and Dynamic Skeletal Interpolation for creating smoother, diversified actions using game engine technology. This innovative approach generates realistic animations in varied game environments, viewed from multiple viewpoints. In this way, our method effectively bridges the domain gap between virtual and real-world data. In experimental evaluations, the 4A pipeline achieves comparable or even superior performance to traditional training approaches using real-world data, while requiring only 10% of the original data volume. Additionally, our approach demonstrates enhanced performance on In-the-wild videos, marking a significant advancement in the field of action recognition.

arXiv:2402.11566공식 코드 · Papers with Code

Boosting Semi-Supervised 2D Human Pose Estimation by Revisiting Data Augmentation and Consistency Training

The 2D human pose estimation (HPE) is a basic visual problem. However, its supervised learning requires massive keypoint labels, which is labor-intensive to collect. Thus, we aim at boosting a pose estimator by excavating extra unlabeled data with semi-supervised learning (SSL). Most previous SSHPE methods are consistency-based and strive to maintain consistent outputs for differently augmented inputs. Under this genre, we find that SSHPE can be boosted from two cores: advanced data augmentations and concise consistency training ways. Specifically, for the first core, we discover the synergistic effects of existing augmentations, and reveal novel paradigms for conveniently producing new superior HPE-oriented augmentations which can more effectively add noise on unlabeled samples. We can therefore establish paired easy-hard augmentations with larger difficulty gaps. For the second core, we propose to repeatedly augment unlabeled images with diverse hard augmentations, and generate multi-path predictions sequentially for optimizing multi-losses in a single network. This simple and compact design is interpretable, and easily benefits from newly found augmentations. Comparing to SOTA approaches, our method brings substantial improvements on public datasets. Code is in \url{https://github.com/hnuzhy/MultiAugs}

arXiv:2311.02815공식 코드 · Papers with Code

Efficient, Self-Supervised Human Pose Estimation with Inductive Prior Tuning

The goal of 2D human pose estimation (HPE) is to localize anatomical landmarks, given an image of a person in a pose. SOTA techniques make use of thousands of labeled figures (finetuning transformers or training deep CNNs), acquired using labor-intensive crowdsourcing. On the other hand, self-supervised methods re-frame the HPE task as a reconstruction problem, enabling them to leverage the vast amount of unlabeled visual data, though at the present cost of accuracy. In this work, we explore ways to improve self-supervised HPE. We (1) analyze the relationship between reconstruction quality and pose estimation accuracy, (2) develop a model pipeline that outperforms the baseline which inspired our work, using less than one-third the amount of training data, and (3) offer a new metric suitable for self-supervised settings that measures the consistency of predicted body part length proportions. We show that a combination of well-engineered reconstruction losses and inductive priors can help coordinate pose learning alongside reconstruction in a self-supervised paradigm.

arXiv:2310.08530공식 코드 · Papers with Code

X-Pose: Detecting Any Keypoints

This work aims to address an advanced keypoint detection problem: how to accurately detect any keypoints in complex real-world scenarios, which involves massive, messy, and open-ended objects as well as their associated keypoints definitions. Current high-performance keypoint detectors often fail to tackle this problem due to their two-stage schemes, under-explored prompt designs, and limited training data. To bridge the gap, we propose X-Pose, a novel end-to-end framework with multi-modal (i.e., visual, textual, or their combinations) prompts to detect multi-object keypoints for any articulated (e.g., human and animal), rigid, and soft objects within a given image. Moreover, we introduce a large-scale dataset called UniKPT, which unifies 13 keypoint detection datasets with 338 keypoints across 1,237 categories over 400K instances. Training with UniKPT, X-Pose effectively aligns text-to-keypoint and image-to-keypoint due to the mutual enhancement of multi-modal prompts based on cross-modality contrastive learning. Our experimental results demonstrate that X-Pose achieves notable improvements of 27.7 AP, 6.44 PCK, and 7.0 AP compared to state-of-the-art non-promptable, visual prompt-based, and textual prompt-based methods in each respective fair setting. More importantly, the in-the-wild test demonstrates X-Pose's strong fine-grained keypoint localization and generalization abilities across image styles, object categories, and poses, paving a new path to multi-object keypoint detection in real applications. Our code and dataset are available at https://github.com/IDEA-Research/X-Pose.

arXiv:2307.15880공식 코드 · Papers with Code

Effective Whole-body Pose Estimation with Two-stages Distillation

Whole-body pose estimation localizes the human body, hand, face, and foot keypoints in an image. This task is challenging due to multi-scale body parts, fine-grained localization for low-resolution regions, and data scarcity. Meanwhile, applying a highly efficient and accurate pose estimator to widely human-centric understanding and generation tasks is urgent. In this work, we present a two-stage pose \textbf{D}istillation for \textbf{W}hole-body \textbf{P}ose estimators, named \textbf{DWPose}, to improve their effectiveness and efficiency. The first-stage distillation designs a weight-decay strategy while utilizing a teacher's intermediate feature and final logits with both visible and invisible keypoints to supervise the student from scratch. The second stage distills the student model itself to further improve performance. Different from the previous self-knowledge distillation, this stage finetunes the student's head with only 20% training time as a plug-and-play training strategy. For data limitations, we explore the UBody dataset that contains diverse facial expressions and hand gestures for real-life applications. Comprehensive experiments show the superiority of our proposed simple yet effective methods. We achieve new state-of-the-art performance on COCO-WholeBody, significantly boosting the whole-body AP of RTMPose-l from 64.8% to 66.5%, even surpassing RTMPose-x teacher with 65.3% AP. We release a series of models with different sizes, from tiny to large, for satisfying various downstream tasks. Our codes and models are available at https://github.com/IDEA-Research/DWPose.

arXiv:2307.07205공식 코드 · Papers with Code

Multimodal Motion Conditioned Diffusion Model for Skeleton-based Video Anomaly Detection

Anomalies are rare and anomaly detection is often therefore framed as One-Class Classification (OCC), i.e. trained solely on normalcy. Leading OCC techniques constrain the latent representations of normal motions to limited volumes and detect as abnormal anything outside, which accounts satisfactorily for the openset'ness of anomalies. But normalcy shares the same openset'ness property since humans can perform the same action in several ways, which the leading techniques neglect. We propose a novel generative model for video anomaly detection (VAD), which assumes that both normality and abnormality are multimodal. We consider skeletal representations and leverage state-of-the-art diffusion probabilistic models to generate multimodal future human poses. We contribute a novel conditioning on the past motion of people and exploit the improved mode coverage capabilities of diffusion processes to generate different-but-plausible future motions. Upon the statistical aggregation of future modes, an anomaly is detected when the generated set of motions is not pertinent to the actual future. We validate our model on 4 established benchmarks: UBnormal, HR-UBnormal, HR-STC, and HR-Avenue, with extensive experiments surpassing state-of-the-art results.

arXiv:2307.06737공식 코드 · Papers with Code

Improving 2D Human Pose Estimation in Rare Camera Views with Synthetic Data

Methods and datasets for human pose estimation focus predominantly on side- and front-view scenarios. We overcome the limitation by leveraging synthetic data and introduce RePoGen (RarE POses GENerator), an SMPL-based method for generating synthetic humans with comprehensive control over pose and view. Experiments on top-view datasets and a new dataset of real images with diverse poses show that adding the RePoGen data to the COCO dataset outperforms previous approaches to top- and bottom-view pose estimation without harming performance on common views. An ablation study shows that anatomical plausibility, a property prior research focused on, is not a prerequisite for effective performance. The introduced dataset and the corresponding code are available on https://mirapurkrabek.github.io/RePoGen-paper/ .

arXiv:2306.12881공식 코드 · Papers with Code

Data-Free Backbone Fine-Tuning for Pruned Neural Networks

Model compression techniques reduce the computational load and memory consumption of deep neural networks. After the compression operation, e.g. parameter pruning, the model is normally fine-tuned on the original training dataset to recover from the performance drop caused by compression. However, the training data is not always available due to privacy issues or other factors. In this work, we present a data-free fine-tuning approach for pruning the backbone of deep neural networks. In particular, the pruned network backbone is trained with synthetically generated images, and our proposed intermediate supervision to mimic the unpruned backbone's output feature map. Afterwards, the pruned backbone can be combined with the original network head to make predictions. We generate synthetic images by back-propagating gradients to noise images while relying on L1-pruning for the backbone pruning. In our experiments, we show that our approach is task-independent due to pruning only the backbone. By evaluating our approach on 2D human pose estimation, object detection, and image classification, we demonstrate promising performance compared to the unpruned model. Our code is available at https://github.com/holzbock/dfbf.

arXiv:2304.04437공식 코드 · Papers with Code

Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registration

The filming of sporting events projects and flattens the movement of athletes in the world onto a 2D broadcast image. The pixel locations of joints in these images can be detected with high validity. Recovering the actual 3D movement of the limbs (kinematics) of the athletes requires lifting these 2D pixel locations back into a third dimension, implying a certain scene geometry. The well-known line markings of sports fields allow for the calibration of the camera and for determining the actual geometry of the scene. Close-up shots of athletes are required to extract detailed kinematics, which in turn obfuscates the pertinent field markers for camera calibration. We suggest partial sports field registration, which determines a set of scene-consistent camera calibrations up to a single degree of freedom. Through joint optimization of 3D pose estimation and camera calibration, we demonstrate the successful extraction of 3D running kinematics on a 400m track. In this work, we combine advances in 2D human pose estimation and camera calibration via partial sports field registration to demonstrate an avenue for collecting valid large-scale kinematic datasets. We generate a synthetic dataset of more than 10k images in Unreal Engine 5 with different viewpoints, running styles, and body types, to show the limitations of existing monocular 3D HPE methods. Synthetic data and code are available at https://github.com/tobibaum/PartialSportsFieldReg_3DHPE.

arXiv:2303.07399공식 코드 · Papers with Code

RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose

Recent studies on 2D pose estimation have achieved excellent performance on public benchmarks, yet its application in the industrial community still suffers from heavy model parameters and high latency. In order to bridge this gap, we empirically explore key factors in pose estimation including paradigm, model architecture, training strategy, and deployment, and present a high-performance real-time multi-person pose estimation framework, RTMPose, based on MMPose. Our RTMPose-m achieves 75.8% AP on COCO with 90+ FPS on an Intel i7-11700 CPU and 430+ FPS on an NVIDIA GTX 1660 Ti GPU, and RTMPose-l achieves 67.0% AP on COCO-WholeBody with 130+ FPS. To further evaluate RTMPose's capability in critical real-time applications, we also report the performance after deploying on the mobile device. Our RTMPose-s achieves 72.2% AP on COCO with 70+ FPS on a Snapdragon 865 chip, outperforming existing open-source libraries. Code and models are released at https://github.com/open-mmlab/mmpose/tree/1.x/projects/rtmpose.

arXiv:2303.04346공식 코드 · Papers with Code

Semi-Supervised 2D Human Pose Estimation Driven by Position Inconsistency Pseudo Label Correction Module

In this paper, we delve into semi-supervised 2D human pose estimation. The previous method ignored two problems: (i) When conducting interactive training between large model and lightweight model, the pseudo label of lightweight model will be used to guide large models. (ii) The negative impact of noise pseudo labels on training. Moreover, the labels used for 2D human pose estimation are relatively complex: keypoint category and keypoint position. To solve the problems mentioned above, we propose a semi-supervised 2D human pose estimation framework driven by a position inconsistency pseudo label correction module (SSPCM). We introduce an additional auxiliary teacher and use the pseudo labels generated by the two teacher model in different periods to calculate the inconsistency score and remove outliers. Then, the two teacher models are updated through interactive training, and the student model is updated using the pseudo labels generated by two teachers. To further improve the performance of the student model, we use the semi-supervised Cut-Occlude based on pseudo keypoint perception to generate more hard and effective samples. In addition, we also proposed a new indoor overhead fisheye human keypoint dataset WEPDTOF-Pose. Extensive experiments demonstrate that our method outperforms the previous best semi-supervised 2D human pose estimation method. We will release the code and dataset at https://github.com/hlz0606/SSPCM.

arXiv:2302.01593공식 코드 · Papers with Code

Explicit Box Detection Unifies End-to-End Multi-Person Pose Estimation

This paper presents a novel end-to-end framework with Explicit box Detection for multi-person Pose estimation, called ED-Pose, where it unifies the contextual learning between human-level (global) and keypoint-level (local) information. Different from previous one-stage methods, ED-Pose re-considers this task as two explicit box detection processes with a unified representation and regression supervision. First, we introduce a human detection decoder from encoded tokens to extract global features. It can provide a good initialization for the latter keypoint detection, making the training process converge fast. Second, to bring in contextual information near keypoints, we regard pose estimation as a keypoint box detection problem to learn both box positions and contents for each keypoint. A human-to-keypoint detection decoder adopts an interactive learning strategy between human and keypoint features to further enhance global and local feature aggregation. In general, ED-Pose is conceptually simple without post-processing and dense heatmap supervision. It demonstrates its effectiveness and efficiency compared with both two-stage and one-stage methods. Notably, explicit box detection boosts the pose estimation performance by 4.5 AP on COCO and 9.9 AP on CrowdPose. For the first time, as a fully end-to-end framework with a L1 regression loss, ED-Pose surpasses heatmap-based Top-down methods under the same backbone by 1.2 AP on COCO and achieves the state-of-the-art with 76.6 AP on CrowdPose without bells and whistles. Code is available at https://github.com/IDEA-Research/ED-Pose.

arXiv:2212.04246공식 코드 · Papers with Code

ViTPose++: Vision Transformer for Generic Body Pose Estimation

In this paper, we show the surprisingly good properties of plain vision transformers for body pose estimation from various aspects, namely simplicity in model structure, scalability in model size, flexibility in training paradigm, and transferability of knowledge between models, through a simple baseline model dubbed ViTPose. Specifically, ViTPose employs the plain and non-hierarchical vision transformer as an encoder to encode features and a lightweight decoder to decode body keypoints in either a top-down or a bottom-up manner. It can be scaled up from about 20M to 1B parameters by taking advantage of the scalable model capacity and high parallelism of the vision transformer, setting a new Pareto front for throughput and performance. Besides, ViTPose is very flexible regarding the attention type, input resolution, and pre-training and fine-tuning strategy. Based on the flexibility, a novel ViTPose+ model is proposed to deal with heterogeneous body keypoint categories in different types of body pose estimation tasks via knowledge factorization, i.e., adopting task-agnostic and task-specific feed-forward networks in the transformer. We also empirically demonstrate that the knowledge of large ViTPose models can be easily transferred to small ones via a simple knowledge token. Experimental results show that our ViTPose model outperforms representative methods on the challenging MS COCO Human Keypoint Detection benchmark at both top-down and bottom-up settings. Furthermore, our ViTPose+ model achieves state-of-the-art performance simultaneously on a series of body pose estimation tasks, including MS COCO, AI Challenger, OCHuman, MPII for human keypoint detection, COCO-Wholebody for whole-body keypoint detection, as well as AP-10K and APT-36K for animal keypoint detection, without sacrificing inference speed.

arXiv:2211.17228공식 코드 · Papers with Code

AIO-P: Expanding Neural Performance Predictors Beyond Image Classification

Evaluating neural network performance is critical to deep neural network design but a costly procedure. Neural predictors provide an efficient solution by treating architectures as samples and learning to estimate their performance on a given task. However, existing predictors are task-dependent, predominantly estimating neural network performance on image classification benchmarks. They are also search-space dependent; each predictor is designed to make predictions for a specific architecture search space with predefined topologies and set of operations. In this paper, we propose a novel All-in-One Predictor (AIO-P), which aims to pretrain neural predictors on architecture examples from multiple, separate computer vision (CV) task domains and multiple architecture spaces, and then transfer to unseen downstream CV tasks or neural architectures. We describe our proposed techniques for general graph representation, efficient predictor pretraining and knowledge infusion techniques, as well as methods to transfer to downstream tasks/spaces. Extensive experimental results show that AIO-P can achieve Mean Absolute Error (MAE) and Spearman's Rank Correlation (SRCC) below 1% and above 0.5, respectively, on a breadth of target downstream CV tasks with or without fine-tuning, outperforming a number of baselines. Moreover, AIO-P can directly transfer to new architectures not seen during training, accurately rank them and serve as an effective performance estimator when paired with an algorithm designed to preserve performance while reducing FLOPs.

arXiv:2209.08194공식 코드 · Papers with Code

PPT: token-Pruned Pose Transformer for monocular and multi-view human pose estimation

Recently, the vision transformer and its variants have played an increasingly important role in both monocular and multi-view human pose estimation. Considering image patches as tokens, transformers can model the global dependencies within the entire image or across images from other views. However, global attention is computationally expensive. As a consequence, it is difficult to scale up these transformer-based methods to high-resolution features and many views. In this paper, we propose the token-Pruned Pose Transformer (PPT) for 2D human pose estimation, which can locate a rough human mask and performs self-attention only within selected tokens. Furthermore, we extend our PPT to multi-view human pose estimation. Built upon PPT, we propose a new cross-view fusion strategy, called human area fusion, which considers all human foreground pixels as corresponding candidates. Experimental results on COCO and MPII demonstrate that our PPT can match the accuracy of previous pose transformer methods while reducing the computation. Moreover, experiments on Human 3.6M and Ski-Pose demonstrate that our Multi-view PPT can efficiently fuse cues from multiple views and achieve new state-of-the-art results.

arXiv:2208.11547공식 코드 · Papers with Code

ZoomNAS: Searching for Whole-body Human Pose Estimation in the Wild

This paper investigates the task of 2D whole-body human pose estimation, which aims to localize dense landmarks on the entire human body including body, feet, face, and hands. We propose a single-network approach, termed ZoomNet, to take into account the hierarchical structure of the full human body and solve the scale variation of different body parts. We further propose a neural architecture search framework, termed ZoomNAS, to promote both the accuracy and efficiency of whole-body pose estimation. ZoomNAS jointly searches the model architecture and the connections between different sub-modules, and automatically allocates computational complexity for searched sub-modules. To train and evaluate ZoomNAS, we introduce the first large-scale 2D human whole-body dataset, namely COCO-WholeBody V1.0, which annotates 133 keypoints for in-the-wild images. Extensive experiments demonstrate the effectiveness of ZoomNAS and the significance of COCO-WholeBody V1.0.