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arXiv:2409.12193공식 코드 · Papers with Code

Vista3D: Unravel the 3D Darkside of a Single Image

We embark on the age-old quest: unveiling the hidden dimensions of objects from mere glimpses of their visible parts. To address this, we present Vista3D, a framework that realizes swift and consistent 3D generation within a mere 5 minutes. At the heart of Vista3D lies a two-phase approach: the coarse phase and the fine phase. In the coarse phase, we rapidly generate initial geometry with Gaussian Splatting from a single image. In the fine phase, we extract a Signed Distance Function (SDF) directly from learned Gaussian Splatting, optimizing it with a differentiable isosurface representation. Furthermore, it elevates the quality of generation by using a disentangled representation with two independent implicit functions to capture both visible and obscured aspects of objects. Additionally, it harmonizes gradients from 2D diffusion prior with 3D-aware diffusion priors by angular diffusion prior composition. Through extensive evaluation, we demonstrate that Vista3D effectively sustains a balance between the consistency and diversity of the generated 3D objects. Demos and code will be available at https://github.com/florinshen/Vista3D.

arXiv:2505.18663공식 코드 · Papers with Code

DVD-Quant: Data-free Video Diffusion Transformers Quantization

Diffusion Transformers (DiTs) have emerged as the state-of-the-art architecture for video generation, yet their computational and memory demands hinder practical deployment. While post-training quantization (PTQ) presents a promising approach to accelerate Video DiT models, existing methods suffer from two critical limitations: (1) dependence on lengthy, computation-heavy calibration procedures, and (2) considerable performance deterioration after quantization. To address these challenges, we propose DVD-Quant, a novel Data-free quantization framework for Video DiTs. Our approach integrates three key innovations: (1) Progressive Bounded Quantization (PBQ) and (2) Auto-scaling Rotated Quantization (ARQ) for calibration data-free quantization error reduction, as well as (3) $\delta$-Guided Bit Switching ($\delta$-GBS) for adaptive bit-width allocation. Extensive experiments across multiple video generation benchmarks demonstrate that DVD-Quant achieves an approximately 2$\times$ speedup over full-precision baselines on HunyuanVideo while maintaining visual fidelity. Notably, DVD-Quant is the first to enable W4A4 PTQ for Video DiTs without compromising video quality. Code and models will be available at https://github.com/lhxcs/DVD-Quant.

arXiv:2309.04814공식 코드 · Papers with Code

Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video

Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and appearances on limited facial areas (e.g., lip area) are mainly driven by the input speech. Therefore, directly learning a mapping function from speech to the entire head image is prone to ambiguity, particularly when using a short video for training. We thus propose a decomposition-synthesis-composition framework named Speech to Lip (Speech2Lip) that disentangles speech-sensitive and speech-insensitive motion/appearance to facilitate effective learning from limited training data, resulting in the generation of natural-looking videos. First, given a fixed head pose (i.e., canonical space), we present a speech-driven implicit model for lip image generation which concentrates on learning speech-sensitive motion and appearance. Next, to model the major speech-insensitive motion (i.e., head movement), we introduce a geometry-aware mutual explicit mapping (GAMEM) module that establishes geometric mappings between different head poses. This allows us to paste generated lip images at the canonical space onto head images with arbitrary poses and synthesize talking videos with natural head movements. In addition, a Blend-Net and a contrastive sync loss are introduced to enhance the overall synthesis performance. Quantitative and qualitative results on three benchmarks demonstrate that our model can be trained by a video of just a few minutes in length and achieve state-of-the-art performance in both visual quality and speech-visual synchronization. Code: https://github.com/CVMI-Lab/Speech2Lip.

arXiv:2212.10754공식 코드 · Papers with Code

CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understanding

Story generation and understanding -- as with all NLG/NLU tasks -- has seen a surge in neurosymbolic work. Researchers have recognized that, while large language models (LLMs) have tremendous utility, they can be augmented with symbolic means to be even better and to make up for any flaws that the neural networks might have. However, symbolic methods are extremely costly in terms of the amount of time and expertise needed to create them. In this work, we capitalize on state-of-the-art Code-LLMs, such as Codex, to bootstrap the use of symbolic methods for tracking the state of stories and aiding in story understanding. We show that our CoRRPUS system and abstracted prompting procedures can beat current state-of-the-art structured LLM techniques on pre-existing story understanding tasks (bAbI Task 2 and Re^3) with minimal hand engineering. We hope that this work can help highlight the importance of symbolic representations and specialized prompting for LLMs as these models require some guidance for performing reasoning tasks properly.

arXiv:2407.19468공식 코드 · Papers with Code

MVPbev: Multi-view Perspective Image Generation from BEV with Test-time Controllability and Generalizability

This work aims to address the multi-view perspective RGB generation from text prompts given Bird-Eye-View(BEV) semantics. Unlike prior methods that neglect layout consistency, lack the ability to handle detailed text prompts, or are incapable of generalizing to unseen view points, MVPbev simultaneously generates cross-view consistent images of different perspective views with a two-stage design, allowing object-level control and novel view generation at test-time. Specifically, MVPbev firstly projects given BEV semantics to perspective view with camera parameters, empowering the model to generalize to unseen view points. Then we introduce a multi-view attention module where special initialization and de-noising processes are introduced to explicitly enforce local consistency among overlapping views w.r.t. cross-view homography. Last but not least, MVPbev further allows test-time instance-level controllability by refining a pre-trained text-to-image diffusion model. Our extensive experiments on NuScenes demonstrate that our method is capable of generating high-resolution photorealistic images from text descriptions with thousands of training samples, surpassing the state-of-the-art methods under various evaluation metrics. We further demonstrate the advances of our method in terms of generalizability and controllability with the help of novel evaluation metrics and comprehensive human analysis. Our code, data, and model can be found in \url{https://github.com/kkaiwwana/MVPbev}.

arXiv:2501.15228공식 코드 · Papers with Code

Improving Retrieval-Augmented Generation through Multi-Agent Reinforcement Learning

Retrieval-augmented generation (RAG) is extensively utilized to incorporate external, current knowledge into large language models, thereby minimizing hallucinations. A standard RAG pipeline may comprise several components, such as query rewriting, document retrieval, document filtering, and answer generation. However, these components are typically optimized separately through supervised fine-tuning, which can lead to misalignments between the objectives of individual modules and the overarching aim of generating accurate answers in question-answering (QA) tasks. Although recent efforts have explored reinforcement learning (RL) to optimize specific RAG components, these approaches often focus on overly simplistic pipelines with only two components or do not adequately address the complex interdependencies and collaborative interactions among the modules. To overcome these challenges, we propose treating the RAG pipeline as a multi-agent cooperative task, with each component regarded as an RL agent. Specifically, we present MMOA-RAG, a Multi-Module joint Optimization Algorithm for RAG, which employs multi-agent reinforcement learning to harmonize all agents' goals towards a unified reward, such as the F1 score of the final answer. Experiments conducted on various QA datasets demonstrate that MMOA-RAG improves the overall pipeline performance and outperforms existing baselines. Furthermore, comprehensive ablation studies validate the contributions of individual components and the adaptability of MMOA-RAG across different RAG components and datasets. The code of MMOA-RAG is on https://github.com/chenyiqun/MMOA-RAG.

arXiv:2412.12571공식 코드 · Papers with Code

ChatDiT: A Training-Free Baseline for Task-Agnostic Free-Form Chatting with Diffusion Transformers

Recent research arXiv:2410.15027 arXiv:2410.23775 has highlighted the inherent in-context generation capabilities of pretrained diffusion transformers (DiTs), enabling them to seamlessly adapt to diverse visual tasks with minimal or no architectural modifications. These capabilities are unlocked by concatenating self-attention tokens across multiple input and target images, combined with grouped and masked generation pipelines. Building upon this foundation, we present ChatDiT, a zero-shot, general-purpose, and interactive visual generation framework that leverages pretrained diffusion transformers in their original form, requiring no additional tuning, adapters, or modifications. Users can interact with ChatDiT to create interleaved text-image articles, multi-page picture books, edit images, design IP derivatives, or develop character design settings, all through free-form natural language across one or more conversational rounds. At its core, ChatDiT employs a multi-agent system comprising three key components: an Instruction-Parsing agent that interprets user-uploaded images and instructions, a Strategy-Planning agent that devises single-step or multi-step generation actions, and an Execution agent that performs these actions using an in-context toolkit of diffusion transformers. We thoroughly evaluate ChatDiT on IDEA-Bench arXiv:2412.11767, comprising 100 real-world design tasks and 275 cases with diverse instructions and varying numbers of input and target images. Despite its simplicity and training-free approach, ChatDiT surpasses all competitors, including those specifically designed and trained on extensive multi-task datasets. We further identify key limitations of pretrained DiTs in zero-shot adapting to tasks. We release all code, agents, results, and intermediate outputs to facilitate further research at https://github.com/ali-vilab/ChatDiT

arXiv:2212.08751공식 코드 · Papers with Code

Point-E: A System for Generating 3D Point Clouds from Complex Prompts

While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative image models, which produce samples in a number of seconds or minutes. In this paper, we explore an alternative method for 3D object generation which produces 3D models in only 1-2 minutes on a single GPU. Our method first generates a single synthetic view using a text-to-image diffusion model, and then produces a 3D point cloud using a second diffusion model which conditions on the generated image. While our method still falls short of the state-of-the-art in terms of sample quality, it is one to two orders of magnitude faster to sample from, offering a practical trade-off for some use cases. We release our pre-trained point cloud diffusion models, as well as evaluation code and models, at https://github.com/openai/point-e.

arXiv:2305.10647공식 코드 · Papers with Code

BioAug: Conditional Generation based Data Augmentation for Low-Resource Biomedical NER

Biomedical Named Entity Recognition (BioNER) is the fundamental task of identifying named entities from biomedical text. However, BioNER suffers from severe data scarcity and lacks high-quality labeled data due to the highly specialized and expert knowledge required for annotation. Though data augmentation has shown to be highly effective for low-resource NER in general, existing data augmentation techniques fail to produce factual and diverse augmentations for BioNER. In this paper, we present BioAug, a novel data augmentation framework for low-resource BioNER. BioAug, built on BART, is trained to solve a novel text reconstruction task based on selective masking and knowledge augmentation. Post training, we perform conditional generation and generate diverse augmentations conditioning BioAug on selectively corrupted text similar to the training stage. We demonstrate the effectiveness of BioAug on 5 benchmark BioNER datasets and show that BioAug outperforms all our baselines by a significant margin (1.5%-21.5% absolute improvement) and is able to generate augmentations that are both more factual and diverse. Code: https://github.com/Sreyan88/BioAug.

arXiv:2305.11768공식 코드 · Papers with Code

Generating Visual Spatial Description via Holistic 3D Scene Understanding

Visual spatial description (VSD) aims to generate texts that describe the spatial relations of the given objects within images. Existing VSD work merely models the 2D geometrical vision features, thus inevitably falling prey to the problem of skewed spatial understanding of target objects. In this work, we investigate the incorporation of 3D scene features for VSD. With an external 3D scene extractor, we obtain the 3D objects and scene features for input images, based on which we construct a target object-centered 3D spatial scene graph (Go3D-S2G), such that we model the spatial semantics of target objects within the holistic 3D scenes. Besides, we propose a scene subgraph selecting mechanism, sampling topologically-diverse subgraphs from Go3D-S2G, where the diverse local structure features are navigated to yield spatially-diversified text generation. Experimental results on two VSD datasets demonstrate that our framework outperforms the baselines significantly, especially improving on the cases with complex visual spatial relations. Meanwhile, our method can produce more spatially-diversified generation. Code is available at https://github.com/zhaoyucs/VSD.

arXiv:2311.13628공식 코드 · Papers with Code

Prompt Risk Control: A Rigorous Framework for Responsible Deployment of Large Language Models

The recent explosion in the capabilities of large language models has led to a wave of interest in how best to prompt a model to perform a given task. While it may be tempting to simply choose a prompt based on average performance on a validation set, this can lead to a deployment where unexpectedly poor responses are generated, especially for the worst-off users. To mitigate this prospect, we propose Prompt Risk Control, a lightweight framework for selecting a prompt based on rigorous upper bounds on families of informative risk measures. We offer methods for producing bounds on a diverse set of metrics, including quantities that measure worst-case responses and disparities in generation quality across the population of users. In addition, we extend the underlying statistical bounding techniques to accommodate the possibility of distribution shifts in deployment. Experiments on applications such as open-ended chat, medical question summarization, and code generation highlight how such a framework can foster responsible deployment by reducing the risk of the worst outcomes.

arXiv:2406.04233공식 코드 · Papers with Code

FairytaleQA Translated: Enabling Educational Question and Answer Generation in Less-Resourced Languages

Question Answering (QA) datasets are crucial in assessing reading comprehension skills for both machines and humans. While numerous datasets have been developed in English for this purpose, a noticeable void exists in less-resourced languages. To alleviate this gap, our paper introduces machine-translated versions of FairytaleQA, a renowned QA dataset designed to assess and enhance narrative comprehension skills in young children. By employing fine-tuned, modest-scale models, we establish benchmarks for both Question Generation (QG) and QA tasks within the translated datasets. In addition, we present a case study proposing a model for generating question-answer pairs, with an evaluation incorporating quality metrics such as question well-formedness, answerability, relevance, and children suitability. Our evaluation prioritizes quantifying and describing error cases, along with providing directions for future work. This paper contributes to the advancement of QA and QG research in less-resourced languages, promoting accessibility and inclusivity in the development of these models for reading comprehension. The code and data is publicly available at github.com/bernardoleite/fairytaleqa-translated.

arXiv:2407.03428공식 코드 · Papers with Code

NEBULA: Neural Empirical Bayes Under Latent Representations for Efficient and Controllable Design of Molecular Libraries

We present NEBULA, the first latent 3D generative model for scalable generation of large molecular libraries around a seed compound of interest. Such libraries are crucial for scientific discovery, but it remains challenging to generate large numbers of high quality samples efficiently. 3D-voxel-based methods have recently shown great promise for generating high quality samples de novo from random noise (Pinheiro et al., 2023). However, sampling in 3D-voxel space is computationally expensive and use in library generation is prohibitively slow. Here, we instead perform neural empirical Bayes sampling (Saremi & Hyvarinen, 2019) in the learned latent space of a vector-quantized variational autoencoder. NEBULA generates large molecular libraries nearly an order of magnitude faster than existing methods without sacrificing sample quality. Moreover, NEBULA generalizes better to unseen drug-like molecules, as demonstrated on two public datasets and multiple recently released drugs. We expect the approach herein to be highly enabling for machine learning-based drug discovery. The code is available at https://github.com/prescient-design/nebula

arXiv:2502.13668공식 코드 · Papers with Code

PeerQA: A Scientific Question Answering Dataset from Peer Reviews

We present PeerQA, a real-world, scientific, document-level Question Answering (QA) dataset. PeerQA questions have been sourced from peer reviews, which contain questions that reviewers raised while thoroughly examining the scientific article. Answers have been annotated by the original authors of each paper. The dataset contains 579 QA pairs from 208 academic articles, with a majority from ML and NLP, as well as a subset of other scientific communities like Geoscience and Public Health. PeerQA supports three critical tasks for developing practical QA systems: Evidence retrieval, unanswerable question classification, and answer generation. We provide a detailed analysis of the collected dataset and conduct experiments establishing baseline systems for all three tasks. Our experiments and analyses reveal the need for decontextualization in document-level retrieval, where we find that even simple decontextualization approaches consistently improve retrieval performance across architectures. On answer generation, PeerQA serves as a challenging benchmark for long-context modeling, as the papers have an average size of 12k tokens. Our code and data is available at https://github.com/UKPLab/peerqa.

arXiv:2502.18197공식 코드 · Papers with Code

Training Consistency Models with Variational Noise Coupling

Consistency Training (CT) has recently emerged as a promising alternative to diffusion models, achieving competitive performance in image generation tasks. However, non-distillation consistency training often suffers from high variance and instability, and analyzing and improving its training dynamics is an active area of research. In this work, we propose a novel CT training approach based on the Flow Matching framework. Our main contribution is a trained noise-coupling scheme inspired by the architecture of Variational Autoencoders (VAE). By training a data-dependent noise emission model implemented as an encoder architecture, our method can indirectly learn the geometry of the noise-to-data mapping, which is instead fixed by the choice of the forward process in classical CT. Empirical results across diverse image datasets show significant generative improvements, with our model outperforming baselines and achieving the state-of-the-art (SoTA) non-distillation CT FID on CIFAR-10, and attaining FID on par with SoTA on ImageNet at $64 \times 64$ resolution in 2-step generation. Our code is available at https://github.com/sony/vct .

arXiv:1903.03509공식 코드 · Papers with Code

OpenCL-based FPGA accelerator for disparity map generation with stereoscopic event cameras

Although event-based cameras are already commercially available. Vision algorithms based on them are still not common. As a consequence, there are few Hardware Accelerators for them. In this work we present some experiments to create FPGA accelerators for a well-known vision algorithm using event-based cameras. We present a stereo matching algorithm to create a stream of disparity events disparity map and implement several accelerators using the Intel FPGA OpenCL tool-chain. The results show that multiple designs can be easily tested and that a performance speedup of more than 8x can be achieved with simple code transformations.

arXiv:2103.06879공식 코드 · Papers with Code

CoMoGAN: continuous model-guided image-to-image translation

CoMoGAN is a continuous GAN relying on the unsupervised reorganization of the target data on a functional manifold. To that matter, we introduce a new Functional Instance Normalization layer and residual mechanism, which together disentangle image content from position on target manifold. We rely on naive physics-inspired models to guide the training while allowing private model/translations features. CoMoGAN can be used with any GAN backbone and allows new types of image translation, such as cyclic image translation like timelapse generation, or detached linear translation. On all datasets, it outperforms the literature. Our code is available at http://github.com/cv-rits/CoMoGAN .

arXiv:2208.03244공식 코드 · Papers with Code

Real-time Gesture Animation Generation from Speech for Virtual Human Interaction

We propose a real-time system for synthesizing gestures directly from speech. Our data-driven approach is based on Generative Adversarial Neural Networks to model the speech-gesture relationship. We utilize the large amount of speaker video data available online to train our 3D gesture model. Our model generates speaker-specific gestures by taking consecutive audio input chunks of two seconds in length. We animate the predicted gestures on a virtual avatar. We achieve a delay below three seconds between the time of audio input and gesture animation. Code and videos are available at https://github.com/mrebol/Gestures-From-Speech

arXiv:2402.01832공식 코드 · Papers with Code

SynthCLIP: Are We Ready for a Fully Synthetic CLIP Training?

We present SynthCLIP, a CLIP model trained on entirely synthetic text-image pairs. Leveraging recent text-to-image (TTI) networks and large language models (LLM), we generate synthetic datasets of images and corresponding captions at scale, with no human intervention. In this work, we provide an analysis on CLIP models trained on synthetic data. We provide insights on the data generation strategy, number of samples required, scaling trends, and resulting properties. We also introduce SynthCI-30M, a purely synthetic dataset comprising 30 million captioned images. Our code, trained models, and data, are released as open source at https://github.com/hammoudhasan/SynthCLIP

arXiv:2302.00402공식 코드 · Papers with Code

mPLUG-2: A Modularized Multi-modal Foundation Model Across Text, Image and Video

Recent years have witnessed a big convergence of language, vision, and multi-modal pretraining. In this work, we present mPLUG-2, a new unified paradigm with modularized design for multi-modal pretraining, which can benefit from modality collaboration while addressing the problem of modality entanglement. In contrast to predominant paradigms of solely relying on sequence-to-sequence generation or encoder-based instance discrimination, mPLUG-2 introduces a multi-module composition network by sharing common universal modules for modality collaboration and disentangling different modality modules to deal with modality entanglement. It is flexible to select different modules for different understanding and generation tasks across all modalities including text, image, and video. Empirical study shows that mPLUG-2 achieves state-of-the-art or competitive results on a broad range of over 30 downstream tasks, spanning multi-modal tasks of image-text and video-text understanding and generation, and uni-modal tasks of text-only, image-only, and video-only understanding. Notably, mPLUG-2 shows new state-of-the-art results of 48.0 top-1 accuracy and 80.3 CIDEr on the challenging MSRVTT video QA and video caption tasks with a far smaller model size and data scale. It also demonstrates strong zero-shot transferability on vision-language and video-language tasks. Code and models will be released in https://github.com/alibaba/AliceMind.