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arXiv:2011.14107공식 코드 · Papers with Code

Hijack-GAN: Unintended-Use of Pretrained, Black-Box GANs

While Generative Adversarial Networks (GANs) show increasing performance and the level of realism is becoming indistinguishable from natural images, this also comes with high demands on data and computation. We show that state-of-the-art GAN models -- such as they are being publicly released by researchers and industry -- can be used for a range of applications beyond unconditional image generation. We achieve this by an iterative scheme that also allows gaining control over the image generation process despite the highly non-linear latent spaces of the latest GAN models. We demonstrate that this opens up the possibility to re-use state-of-the-art, difficult to train, pre-trained GANs with a high level of control even if only black-box access is granted. Our work also raises concerns and awareness that the use cases of a published GAN model may well reach beyond the creators' intention, which needs to be taken into account before a full public release. Code is available at https://github.com/hui-po-wang/hijackgan.

arXiv:2204.03958공식 코드 · Papers with Code

Enhance Incomplete Utterance Restoration by Joint Learning Token Extraction and Text Generation

This paper introduces a model for incomplete utterance restoration (IUR) called JET (\textbf{J}oint learning token \textbf{E}xtraction and \textbf{T}ext generation). Different from prior studies that only work on extraction or abstraction datasets, we design a simple but effective model, working for both scenarios of IUR. Our design simulates the nature of IUR, where omitted tokens from the context contribute to restoration. From this, we construct a Picker that identifies the omitted tokens. To support the picker, we design two label creation methods (soft and hard labels), which can work in cases of no annotation data for the omitted tokens. The restoration is done by using a Generator with the help of the Picker on joint learning. Promising results on four benchmark datasets in extraction and abstraction scenarios show that our model is better than the pretrained T5 and non-generative language model methods in both rich and limited training data settings.\footnote{The code is available at \url{https://github.com/shumpei19/JET}}

arXiv:2305.15025공식 코드 · Papers with Code

Dior-CVAE: Pre-trained Language Models and Diffusion Priors for Variational Dialog Generation

Current variational dialog models have employed pre-trained language models (PLMs) to parameterize the likelihood and posterior distributions. However, the Gaussian assumption made on the prior distribution is incompatible with these distributions, thus restricting the diversity of generated responses. These models also suffer from posterior collapse, i.e., the decoder tends to ignore latent variables and directly access information captured in the encoder through the cross-attention mechanism. In this work, we propose Dior-CVAE, a hierarchical conditional variational autoencoder (CVAE) with diffusion priors to address these challenges. We employ a diffusion model to increase the complexity of the prior distribution and its compatibility with the distributions produced by a PLM. Also, we propose memory dropout to the cross-attention mechanism, which actively encourages the use of latent variables for response generation. Overall, experiments across two commonly used open-domain dialog datasets show that our method can generate more diverse responses without large-scale dialog pre-training. Code is available at https://github.com/UKPLab/dior-cvae.

arXiv:2410.00004공식 코드 · Papers with Code

Retro-li: Small-Scale Retrieval Augmented Generation Supporting Noisy Similarity Searches and Domain Shift Generalization

The retrieval augmented generation (RAG) system such as Retro has been shown to improve language modeling capabilities and reduce toxicity and hallucinations by retrieving from a database of non-parametric memory containing trillions of entries. We introduce Retro-li that shows retrieval can also help using a small-scale database, but it demands more accurate and better neighbors when searching in a smaller hence sparser non-parametric memory. This can be met by using a proper semantic similarity search. We further propose adding a regularization to the non-parametric memory for the first time: it significantly reduces perplexity when the neighbor search operations are noisy during inference, and it improves generalization when a domain shift occurs. We also show that Retro-li's non-parametric memory can potentially be implemented on analog in-memory computing hardware, exhibiting O(1) search time while causing noise in retrieving neighbors, with minimal (<1%) performance loss. Our code is available at: https://github.com/IBM/Retrieval-Enhanced-Transformer-Little.

arXiv:2410.06389공식 코드 · Papers with Code

Generative Artificial Intelligence (GAI) for Mobile Communications: A Diffusion Model Perspective

This article targets at unlocking the potentials of a class of prominent generative artificial intelligence (GAI) method, namely diffusion model (DM), for mobile communications. First, a DM-driven communication architecture is proposed, which introduces two key paradigms, i.e., conditional DM and DM-driven deep reinforcement learning (DRL), for wireless data generation and communication management, respectively. Then, we discuss the key advantages of DM-driven communication paradigms. To elaborate further, we explore DM-driven channel generation mechanisms for channel estimation, extrapolation, and feedback in multiple-input multiple-output (MIMO) systems. We showcase the numerical performance of conditional DM using the accurate DeepMIMO channel datasets, revealing its superiority in generating high-fidelity channels and mitigating unforeseen distribution shifts in sophisticated scenes. Furthermore, several DM-driven communication management designs are conceived, which is promising to deal with imperfect channels and task-oriented communications. To inspire future research developments, we highlight the potential applications and open research challenges of DM-driven communications. Code is available at https://github.com/xiaoxiaxusummer/GAI_COMM/

arXiv:2505.06569공식 코드 · Papers with Code

MacRAG: Compress, Slice, and Scale-up for Multi-Scale Adaptive Context RAG

Long-context large language models (LC LLMs) combined with retrieval-augmented generation (RAG) hold strong potential for complex multi-hop and large-document tasks. However, existing RAG systems often suffer from imprecise retrieval, incomplete context coverage under constrained windows, and fragmented information from suboptimal context construction. We introduce Multi-scale Adaptive Context RAG (MacRAG), a hierarchical RAG framework that compresses and partitions documents into coarse-to-fine granularities, then adaptively merges relevant contexts through real-time chunk- and document-level expansions. By initiating with finest-level retrieval and progressively incorporating broader, higher-level context, MacRAG constructs effective query-specific long contexts, optimizing both precision and coverage. Evaluations on challenging LongBench expansions of HotpotQA, 2WikiMultihopQA, and Musique confirm MacRAG consistently surpasses baseline RAG pipelines in single- and multi-step generation using Llama-3.1-8B, Gemini-1.5-pro, and GPT-4o. Our results establish MacRAG as an efficient, scalable solution for real-world long-context, multi-hop reasoning. Our code is available at https://github.com/Leezekun/MacRAG.

arXiv:2201.11176공식 코드 · Papers with Code

DiscoScore: Evaluating Text Generation with BERT and Discourse Coherence

Recently, there has been a growing interest in designing text generation systems from a discourse coherence perspective, e.g., modeling the interdependence between sentences. Still, recent BERT-based evaluation metrics are weak in recognizing coherence, and thus are not reliable in a way to spot the discourse-level improvements of those text generation systems. In this work, we introduce DiscoScore, a parametrized discourse metric, which uses BERT to model discourse coherence from different perspectives, driven by Centering theory. Our experiments encompass 16 non-discourse and discourse metrics, including DiscoScore and popular coherence models, evaluated on summarization and document-level machine translation (MT). We find that (i) the majority of BERT-based metrics correlate much worse with human rated coherence than early discourse metrics, invented a decade ago; (ii) the recent state-of-the-art BARTScore is weak when operated at system level -- which is particularly problematic as systems are typically compared in this manner. DiscoScore, in contrast, achieves strong system-level correlation with human ratings, not only in coherence but also in factual consistency and other aspects, and surpasses BARTScore by over 10 correlation points on average. Further, aiming to understand DiscoScore, we provide justifications to the importance of discourse coherence for evaluation metrics, and explain the superiority of one variant over another. Our code is available at \url{https://github.com/AIPHES/DiscoScore}.

arXiv:2402.00798공식 코드 · Papers with Code

Formal-LLM: Integrating Formal Language and Natural Language for Controllable LLM-based Agents

Recent advancements on Large Language Models (LLMs) enable AI Agents to automatically generate and execute multi-step plans to solve complex tasks. However, since LLM's content generation process is hardly controllable, current LLM-based agents frequently generate invalid or non-executable plans, which jeopardizes the performance of the generated plans and corrupts users' trust in LLM-based agents. In response, this paper proposes a novel "Formal-LLM" framework for LLM-based agents by integrating the expressiveness of natural language and the precision of formal language. Specifically, the framework allows agent developers to express their requirements or constraints for the planning process as an automaton. A stack-based LLM plan generation process is then conducted under the supervision of the automaton to ensure that the generated plan satisfies the constraints, making the planning process controllable. We conduct experiments on both benchmark tasks and practical real-life tasks, and our framework achieves over 50% overall performance increase, which validates the feasibility and effectiveness of employing Formal-LLM to guide the plan generation of agents, preventing the agents from generating invalid and unsuccessful plans. Further, more controllable LLM-based agents can facilitate the broader utilization of LLM in application scenarios where high validity of planning is essential. The source code of this work is available at https://github.com/agiresearch/Formal-LLM.

arXiv:2412.12974공식 코드 · Papers with Code

Attentive Eraser: Unleashing Diffusion Model's Object Removal Potential via Self-Attention Redirection Guidance

Recently, diffusion models have emerged as promising newcomers in the field of generative models, shining brightly in image generation. However, when employed for object removal tasks, they still encounter issues such as generating random artifacts and the incapacity to repaint foreground object areas with appropriate content after removal. To tackle these problems, we propose Attentive Eraser, a tuning-free method to empower pre-trained diffusion models for stable and effective object removal. Firstly, in light of the observation that the self-attention maps influence the structure and shape details of the generated images, we propose Attention Activation and Suppression (ASS), which re-engineers the self-attention mechanism within the pre-trained diffusion models based on the given mask, thereby prioritizing the background over the foreground object during the reverse generation process. Moreover, we introduce Self-Attention Redirection Guidance (SARG), which utilizes the self-attention redirected by ASS to guide the generation process, effectively removing foreground objects within the mask while simultaneously generating content that is both plausible and coherent. Experiments demonstrate the stability and effectiveness of Attentive Eraser in object removal across a variety of pre-trained diffusion models, outperforming even training-based methods. Furthermore, Attentive Eraser can be implemented in various diffusion model architectures and checkpoints, enabling excellent scalability. Code is available at https://github.com/Anonym0u3/AttentiveEraser.

arXiv:2502.10729공식 코드 · Papers with Code

VarGes: Improving Variation in Co-Speech 3D Gesture Generation via StyleCLIPS

Generating expressive and diverse human gestures from audio is crucial in fields like human-computer interaction, virtual reality, and animation. Though existing methods have achieved remarkable performance, they often exhibit limitations due to constrained dataset diversity and the restricted amount of information derived from audio inputs. To address these challenges, we present VarGes, a novel variation-driven framework designed to enhance co-speech gesture generation by integrating visual stylistic cues while maintaining naturalness. Our approach begins with the Variation-Enhanced Feature Extraction (VEFE) module, which seamlessly incorporates \textcolor{blue}{style-reference} video data into a 3D human pose estimation network to extract StyleCLIPS, thereby enriching the input with stylistic information. Subsequently, we employ the Variation-Compensation Style Encoder (VCSE), a transformer-style encoder equipped with an additive attention mechanism pooling layer, to robustly encode diverse StyleCLIPS representations and effectively manage stylistic variations. Finally, the Variation-Driven Gesture Predictor (VDGP) module fuses MFCC audio features with StyleCLIPS encodings via cross-attention, injecting this fused data into a cross-conditional autoregressive model to modulate 3D human gesture generation based on audio input and stylistic clues. The efficacy of our approach is validated on benchmark datasets, where it outperforms existing methods in terms of gesture diversity and naturalness. The code and video results will be made publicly available upon acceptance:https://github.com/mookerr/VarGES/ .

arXiv:2401.04522공식 코드 · Papers with Code

LUNA: A Framework for Language Understanding and Naturalness Assessment

The evaluation of Natural Language Generation (NLG) models has gained increased attention, urging the development of metrics that evaluate various aspects of generated text. LUNA addresses this challenge by introducing a unified interface for 20 NLG evaluation metrics. These metrics are categorized based on their reference-dependence and the type of text representation they employ, from string-based n-gram overlap to the utilization of static embeddings and pre-trained language models. The straightforward design of LUNA allows for easy extension with novel metrics, requiring just a few lines of code. LUNA offers a user-friendly tool for evaluating generated texts.

arXiv:2402.10920공식 코드 · Papers with Code

Designing Silicon Brains using LLM: Leveraging ChatGPT for Automated Description of a Spiking Neuron Array

Large language models (LLMs) have made headlines for synthesizing correct-sounding responses to a variety of prompts, including code generation. In this paper, we present the prompts used to guide ChatGPT4 to produce a synthesizable and functional verilog description for the entirety of a programmable Spiking Neuron Array ASIC. This design flow showcases the current state of using ChatGPT4 for natural language driven hardware design. The AI-generated design was verified in simulation using handcrafted testbenches and has been submitted for fabrication in Skywater 130nm through Tiny Tapeout 5 using an open-source EDA flow.

arXiv:2303.04634공식 코드 · Papers with Code

Transformer-based Image Generation from Scene Graphs

Graph-structured scene descriptions can be efficiently used in generative models to control the composition of the generated image. Previous approaches are based on the combination of graph convolutional networks and adversarial methods for layout prediction and image generation, respectively. In this work, we show how employing multi-head attention to encode the graph information, as well as using a transformer-based model in the latent space for image generation can improve the quality of the sampled data, without the need to employ adversarial models with the subsequent advantage in terms of training stability. The proposed approach, specifically, is entirely based on transformer architectures both for encoding scene graphs into intermediate object layouts and for decoding these layouts into images, passing through a lower dimensional space learned by a vector-quantized variational autoencoder. Our approach shows an improved image quality with respect to state-of-the-art methods as well as a higher degree of diversity among multiple generations from the same scene graph. We evaluate our approach on three public datasets: Visual Genome, COCO, and CLEVR. We achieve an Inception Score of 13.7 and 12.8, and an FID of 52.3 and 60.3, on COCO and Visual Genome, respectively. We perform ablation studies on our contributions to assess the impact of each component. Code is available at https://github.com/perceivelab/trf-sg2im

arXiv:2407.15838공식 코드 · Papers with Code

MMInstruct: A High-Quality Multi-Modal Instruction Tuning Dataset with Extensive Diversity

Despite the effectiveness of vision-language supervised fine-tuning in enhancing the performance of Vision Large Language Models (VLLMs). However, existing visual instruction tuning datasets include the following limitations: (1) Instruction annotation quality: despite existing VLLMs exhibiting strong performance, instructions generated by those advanced VLLMs may still suffer from inaccuracies, such as hallucinations. (2) Instructions and image diversity: the limited range of instruction types and the lack of diversity in image data may impact the model's ability to generate diversified and closer to real-world scenarios outputs. To address these challenges, we construct a high-quality, diverse visual instruction tuning dataset MMInstruct, which consists of 973K instructions from 24 domains. There are four instruction types: Judgement, Multiple-Choice, Long Visual Question Answering and Short Visual Question Answering. To construct MMInstruct, we propose an instruction generation data engine that leverages GPT-4V, GPT-3.5, and manual correction. Our instruction generation engine enables semi-automatic, low-cost, and multi-domain instruction generation at 1/6 the cost of manual construction. Through extensive experiment validation and ablation experiments, we demonstrate that MMInstruct could significantly improve the performance of VLLMs, e.g., the model fine-tuning on MMInstruct achieves new state-of-the-art performance on 10 out of 12 benchmarks. The code and data shall be available at https://github.com/yuecao0119/MMInstruct.

arXiv:2411.15497공식 코드 · Papers with Code

AeroGen: Enhancing Remote Sensing Object Detection with Diffusion-Driven Data Generation

Remote sensing image object detection (RSIOD) aims to identify and locate specific objects within satellite or aerial imagery. However, there is a scarcity of labeled data in current RSIOD datasets, which significantly limits the performance of current detection algorithms. Although existing techniques, e.g., data augmentation and semi-supervised learning, can mitigate this scarcity issue to some extent, they are heavily dependent on high-quality labeled data and perform worse in rare object classes. To address this issue, this paper proposes a layout-controllable diffusion generative model (i.e. AeroGen) tailored for RSIOD. To our knowledge, AeroGen is the first model to simultaneously support horizontal and rotated bounding box condition generation, thus enabling the generation of high-quality synthetic images that meet specific layout and object category requirements. Additionally, we propose an end-to-end data augmentation framework that integrates a diversity-conditioned generator and a filtering mechanism to enhance both the diversity and quality of generated data. Experimental results demonstrate that the synthetic data produced by our method are of high quality and diversity. Furthermore, the synthetic RSIOD data can significantly improve the detection performance of existing RSIOD models, i.e., the mAP metrics on DIOR, DIOR-R, and HRSC datasets are improved by 3.7%, 4.3%, and 2.43%, respectively. The code is available at https://github.com/Sonettoo/AeroGen.

arXiv:1905.10310공식 코드 · Papers with Code

Adversarial Learned Molecular Graph Inference and Generation

Recent methods for generating novel molecules use graph representations of molecules and employ various forms of graph convolutional neural networks for inference. However, training requires solving an expensive graph isomorphism problem, which previous approaches do not address or solve only approximately. In this work, we propose ALMGIG, a likelihood-free adversarial learning framework for inference and de novo molecule generation that avoids explicitly computing a reconstruction loss. Our approach extends generative adversarial networks by including an adversarial cycle-consistency loss to implicitly enforce the reconstruction property. To capture properties unique to molecules, such as valence, we extend the Graph Isomorphism Network to multi-graphs. To quantify the performance of models, we propose to compute the distance between distributions of physicochemical properties with the 1-Wasserstein distance. We demonstrate that ALMGIG more accurately learns the distribution over the space of molecules than all baselines. Moreover, it can be utilized for drug discovery by efficiently searching the space of molecules using molecules' continuous latent representation. Our code is available at https://github.com/ai-med/almgig

arXiv:2203.11654공식 코드 · Papers with Code

Fine-Grained Scene Graph Generation with Data Transfer

Scene graph generation (SGG) is designed to extract (subject, predicate, object) triplets in images. Recent works have made a steady progress on SGG, and provide useful tools for high-level vision and language understanding. However, due to the data distribution problems including long-tail distribution and semantic ambiguity, the predictions of current SGG models tend to collapse to several frequent but uninformative predicates (e.g., on, at), which limits practical application of these models in downstream tasks. To deal with the problems above, we propose a novel Internal and External Data Transfer (IETrans) method, which can be applied in a plug-and-play fashion and expanded to large SGG with 1,807 predicate classes. Our IETrans tries to relieve the data distribution problem by automatically creating an enhanced dataset that provides more sufficient and coherent annotations for all predicates. By training on the enhanced dataset, a Neural Motif model doubles the macro performance while maintaining competitive micro performance. The code and data are publicly available at https://github.com/waxnkw/IETrans-SGG.pytorch.

arXiv:2203.16898공식 코드 · Papers with Code

Semantic-shape Adaptive Feature Modulation for Semantic Image Synthesis

Recent years have witnessed substantial progress in semantic image synthesis, it is still challenging in synthesizing photo-realistic images with rich details. Most previous methods focus on exploiting the given semantic map, which just captures an object-level layout for an image. Obviously, a fine-grained part-level semantic layout will benefit object details generation, and it can be roughly inferred from an object's shape. In order to exploit the part-level layouts, we propose a Shape-aware Position Descriptor (SPD) to describe each pixel's positional feature, where object shape is explicitly encoded into the SPD feature. Furthermore, a Semantic-shape Adaptive Feature Modulation (SAFM) block is proposed to combine the given semantic map and our positional features to produce adaptively modulated features. Extensive experiments demonstrate that the proposed SPD and SAFM significantly improve the generation of objects with rich details. Moreover, our method performs favorably against the SOTA methods in terms of quantitative and qualitative evaluation. The source code and model are available at https://github.com/cszy98/SAFM.

arXiv:2207.10315공식 코드 · Papers with Code

SeedFormer: Patch Seeds based Point Cloud Completion with Upsample Transformer

Point cloud completion has become increasingly popular among generation tasks of 3D point clouds, as it is a challenging yet indispensable problem to recover the complete shape of a 3D object from its partial observation. In this paper, we propose a novel SeedFormer to improve the ability of detail preservation and recovery in point cloud completion. Unlike previous methods based on a global feature vector, we introduce a new shape representation, namely Patch Seeds, which not only captures general structures from partial inputs but also preserves regional information of local patterns. Then, by integrating seed features into the generation process, we can recover faithful details for complete point clouds in a coarse-to-fine manner. Moreover, we devise an Upsample Transformer by extending the transformer structure into basic operations of point generators, which effectively incorporates spatial and semantic relationships between neighboring points. Qualitative and quantitative evaluations demonstrate that our method outperforms state-of-the-art completion networks on several benchmark datasets. Our code is available at https://github.com/hrzhou2/seedformer.

arXiv:2304.09807공식 코드 · Papers with Code

VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene

High-definition (HD) map serves as the essential infrastructure of autonomous driving. In this work, we build up a systematic vectorized map annotation framework (termed VMA) for efficiently generating HD map of large-scale driving scene. We design a divide-and-conquer annotation scheme to solve the spatial extensibility problem of HD map generation, and abstract map elements with a variety of geometric patterns as unified point sequence representation, which can be extended to most map elements in the driving scene. VMA is highly efficient and extensible, requiring negligible human effort, and flexible in terms of spatial scale and element type. We quantitatively and qualitatively validate the annotation performance on real-world urban and highway scenes, as well as NYC Planimetric Database. VMA can significantly improve map generation efficiency and require little human effort. On average VMA takes 160min for annotating a scene with a range of hundreds of meters, and reduces 52.3% of the human cost, showing great application value. Code: https://github.com/hustvl/VMA.