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arXiv:1708.09839공식 코드 · Papers with Code

3D Visual Perception for Self-Driving Cars using a Multi-Camera System: Calibration, Mapping, Localization, and Obstacle Detection

Cameras are a crucial exteroceptive sensor for self-driving cars as they are low-cost and small, provide appearance information about the environment, and work in various weather conditions. They can be used for multiple purposes such as visual navigation and obstacle detection. We can use a surround multi-camera system to cover the full 360-degree field-of-view around the car. In this way, we avoid blind spots which can otherwise lead to accidents. To minimize the number of cameras needed for surround perception, we utilize fisheye cameras. Consequently, standard vision pipelines for 3D mapping, visual localization, obstacle detection, etc. need to be adapted to take full advantage of the availability of multiple cameras rather than treat each camera individually. In addition, processing of fisheye images has to be supported. In this paper, we describe the camera calibration and subsequent processing pipeline for multi-fisheye-camera systems developed as part of the V-Charge project. This project seeks to enable automated valet parking for self-driving cars. Our pipeline is able to precisely calibrate multi-camera systems, build sparse 3D maps for visual navigation, visually localize the car with respect to these maps, generate accurate dense maps, as well as detect obstacles based on real-time depth map extraction.

arXiv:1709.03009공식 코드 · Papers with Code

How to Train a CAT: Learning Canonical Appearance Transformations for Direct Visual Localization Under Illumination Change

Direct visual localization has recently enjoyed a resurgence in popularity with the increasing availability of cheap mobile computing power. The competitive accuracy and robustness of these algorithms compared to state-of-the-art feature-based methods, as well as their natural ability to yield dense maps, makes them an appealing choice for a variety of mobile robotics applications. However, direct methods remain brittle in the face of appearance change due to their underlying assumption of photometric consistency, which is commonly violated in practice. In this paper, we propose to mitigate this problem by training deep convolutional encoder-decoder models to transform images of a scene such that they correspond to a previously-seen canonical appearance. We validate our method in multiple environments and illumination conditions using high-fidelity synthetic RGB-D datasets, and integrate the trained models into a direct visual localization pipeline, yielding improvements in visual odometry (VO) accuracy through time-varying illumination conditions, as well as improved metric relocalization performance under illumination change, where conventional methods normally fail. We further provide a preliminary investigation of transfer learning from synthetic to real environments in a localization context. An open-source implementation of our method using PyTorch is available at https://github.com/utiasSTARS/cat-net.

arXiv:1709.03128공식 코드 · Papers with Code

DPC-Net: Deep Pose Correction for Visual Localization

We present a novel method to fuse the power of deep networks with the computational efficiency of geometric and probabilistic localization algorithms. In contrast to other methods that completely replace a classical visual estimator with a deep network, we propose an approach that uses a convolutional neural network to learn difficult-to-model corrections to the estimator from ground-truth training data. To this end, we derive a novel loss function for learning SE(3) corrections based on a matrix Lie groups approach, with a natural formulation for balancing translation and rotation errors. We use this loss to train a Deep Pose Correction network (DPC-Net) that predicts corrections for a particular estimator, sensor and environment. Using the KITTI odometry dataset, we demonstrate significant improvements to the accuracy of a computationally-efficient sparse stereo visual odometry pipeline, that render it as accurate as a modern computationally-intensive dense estimator. Further, we show how DPC-Net can be used to mitigate the effect of poorly calibrated lens distortion parameters.

arXiv:1611.05705공식 코드 · Papers with Code

DSAC - Differentiable RANSAC for Camera Localization

RANSAC is an important algorithm in robust optimization and a central building block for many computer vision applications. In recent years, traditionally hand-crafted pipelines have been replaced by deep learning pipelines, which can be trained in an end-to-end fashion. However, RANSAC has so far not been used as part of such deep learning pipelines, because its hypothesis selection procedure is non-differentiable. In this work, we present two different ways to overcome this limitation. The most promising approach is inspired by reinforcement learning, namely to replace the deterministic hypothesis selection by a probabilistic selection for which we can derive the expected loss w.r.t. to all learnable parameters. We call this approach DSAC, the differentiable counterpart of RANSAC. We apply DSAC to the problem of camera localization, where deep learning has so far failed to improve on traditional approaches. We demonstrate that by directly minimizing the expected loss of the output camera poses, robustly estimated by RANSAC, we achieve an increase in accuracy. In the future, any deep learning pipeline can use DSAC as a robust optimization component.

arXiv:1711.10228공식 코드 · Papers with Code

Learning Less is More - 6D Camera Localization via 3D Surface Regression

Popular research areas like autonomous driving and augmented reality have renewed the interest in image-based camera localization. In this work, we address the task of predicting the 6D camera pose from a single RGB image in a given 3D environment. With the advent of neural networks, previous works have either learned the entire camera localization process, or multiple components of a camera localization pipeline. Our key contribution is to demonstrate and explain that learning a single component of this pipeline is sufficient. This component is a fully convolutional neural network for densely regressing so-called scene coordinates, defining the correspondence between the input image and the 3D scene space. The neural network is prepended to a new end-to-end trainable pipeline. Our system is efficient, highly accurate, robust in training, and exhibits outstanding generalization capabilities. It exceeds state-of-the-art consistently on indoor and outdoor datasets. Interestingly, our approach surpasses existing techniques even without utilizing a 3D model of the scene during training, since the network is able to discover 3D scene geometry automatically, solely from single-view constraints.

arXiv:1712.03342공식 코드 · Papers with Code

Geometry-Aware Learning of Maps for Camera Localization

Maps are a key component in image-based camera localization and visual SLAM systems: they are used to establish geometric constraints between images, correct drift in relative pose estimation, and relocalize cameras after lost tracking. The exact definitions of maps, however, are often application-specific and hand-crafted for different scenarios (e.g. 3D landmarks, lines, planes, bags of visual words). We propose to represent maps as a deep neural net called MapNet, which enables learning a data-driven map representation. Unlike prior work on learning maps, MapNet exploits cheap and ubiquitous sensory inputs like visual odometry and GPS in addition to images and fuses them together for camera localization. Geometric constraints expressed by these inputs, which have traditionally been used in bundle adjustment or pose-graph optimization, are formulated as loss terms in MapNet training and also used during inference. In addition to directly improving localization accuracy, this allows us to update the MapNet (i.e., maps) in a self-supervised manner using additional unlabeled video sequences from the scene. We also propose a novel parameterization for camera rotation which is better suited for deep-learning based camera pose regression. Experimental results on both the indoor 7-Scenes dataset and the outdoor Oxford RobotCar dataset show significant performance improvement over prior work. The MapNet project webpage is https://goo.gl/mRB3Au.

arXiv:1805.03183공식 코드 · Papers with Code

Visual Global Localization with a Hybrid WNN-CNN Approach

Currently, self-driving cars rely greatly on the Global Positioning System (GPS) infrastructure, albeit there is an increasing demand for alternative methods for GPS-denied environments. One of them is known as place recognition, which associates images of places with their corresponding positions. We previously proposed systems based on Weightless Neural Networks (WNN) to address this problem as a classification task. This encompasses solely one part of the global localization, which is not precise enough for driverless cars. Instead of just recognizing past places and outputting their poses, it is desired that a global localization system estimates the pose of current place images. In this paper, we propose to tackle this problem as follows. Firstly, given a live image, the place recognition system returns the most similar image and its pose. Then, given live and recollected images, a visual localization system outputs the relative camera pose represented by those images. To estimate the relative camera pose between the recollected and the current images, a Convolutional Neural Network (CNN) is trained with the two images as input and a relative pose vector as output. Together, these systems solve the global localization problem using the topological and metric information to approximate the current vehicle pose. The full approach is compared to a Real- Time Kinematic GPS system and a Simultaneous Localization and Mapping (SLAM) system. Experimental results show that the proposed approach correctly localizes a vehicle 90% of the time with a mean error of 1.20m compared to 1.12m of the SLAM system and 0.37m of the GPS, 89% of the time.

arXiv:1804.03492공식 코드 · Papers with Code

PointNetVLAD: Deep Point Cloud Based Retrieval for Large-Scale Place Recognition

Unlike its image based counterpart, point cloud based retrieval for place recognition has remained as an unexplored and unsolved problem. This is largely due to the difficulty in extracting local feature descriptors from a point cloud that can subsequently be encoded into a global descriptor for the retrieval task. In this paper, we propose the PointNetVLAD where we leverage on the recent success of deep networks to solve point cloud based retrieval for place recognition. Specifically, our PointNetVLAD is a combination/modification of the existing PointNet and NetVLAD, which allows end-to-end training and inference to extract the global descriptor from a given 3D point cloud. Furthermore, we propose the "lazy triplet and quadruplet" loss functions that can achieve more discriminative and generalizable global descriptors to tackle the retrieval task. We create benchmark datasets for point cloud based retrieval for place recognition, and the experimental results on these datasets show the feasibility of our PointNetVLAD. Our code and the link for the benchmark dataset downloads are available in our project website. http://github.com/mikacuy/pointnetvlad/

arXiv:1805.08975공식 코드 · Papers with Code

Particle Filter Networks with Application to Visual Localization

Particle filtering is a powerful approach to sequential state estimation and finds application in many domains, including robot localization, object tracking, etc. To apply particle filtering in practice, a critical challenge is to construct probabilistic system models, especially for systems with complex dynamics or rich sensory inputs such as camera images. This paper introduces the Particle Filter Network (PFnet), which encodes both a system model and a particle filter algorithm in a single neural network. The PF-net is fully differentiable and trained end-to-end from data. Instead of learning a generic system model, it learns a model optimized for the particle filter algorithm. We apply the PF-net to a visual localization task, in which a robot must localize in a rich 3-D world, using only a schematic 2-D floor map. In simulation experiments, PF-net consistently outperforms alternative learning architectures, as well as a traditional model-based method, under a variety of sensor inputs. Further, PF-net generalizes well to new, unseen environments.