Asking questions from natural language text has attracted increasing attention recently, and several schemes have been proposed with promising results by asking the right question words and copy relevant words from the input to the question. However, most state-of-the-art methods focus on asking simple questions involving single-hop relations. In this paper, we propose a new task called multihop question generation that asks complex and semantically relevant questions by additionally discovering and modeling the multiple entities and their semantic relations given a collection of documents and the corresponding answer 1. To solve the problem, we propose multi-hop answer-focused reasoning on the grounded answer-centric entity graph to include different granularity levels of semantic information including the word-level and document-level semantics of the entities and their semantic relations. Through extensive experiments on the HOTPOTQA dataset, we demonstrate the superiority and effectiveness of our proposed model that serves as a baseline to motivate future work.
Current approaches to text generation largely rely on autoregressive models and maximum likelihood estimation. This paradigm leads to (i) diverse but low-quality samples due to mismatched learning objective and evaluation metric (likelihood vs. quality) and (ii) exposure bias due to mismatched history distributions (gold vs. model-generated). To alleviate these problems, we frame text generation as an offline reinforcement learning (RL) problem with expert demonstrations (i.e., the reference), where the goal is to maximize quality given model-generated histories. We propose GOLD (generation by off-policy learning from demonstrations): an easy-to-optimize algorithm that learns from the demonstrations by importance weighting. Intuitively, GOLD upweights confident tokens and downweights unconfident ones in the reference during training, avoiding optimization issues faced by prior RL approaches that rely on online data collection. According to both automatic and human evaluation, models trained by GOLD outperform those trained by MLE and policy gradient on summarization, question generation, and machine translation. Further, our models are less sensitive to decoding algorithms and alleviate exposure bias.
Answering questions related to art pieces (paintings) is a difficult task, as it implies the understanding of not only the visual information that is shown in the picture, but also the contextual knowledge that is acquired through the study of the history of art. In this work, we introduce our first attempt towards building a new dataset, coined AQUA (Art QUestion Answering). The question-answer (QA) pairs are automatically generated using state-of-the-art question generation methods based on paintings and comments provided in an existing art understanding dataset. The QA pairs are cleansed by crowdsourcing workers with respect to their grammatical correctness, answerability, and answers' correctness. Our dataset inherently consists of visual (painting-based) and knowledge (comment-based) questions. We also present a two-branch model as baseline, where the visual and knowledge questions are handled independently. We extensively compare our baseline model against the state-of-the-art models for question answering, and we provide a comprehensive study about the challenges and potential future directions for visual question answering on art.
Question answering and conversational systems are often baffled and need help clarifying certain ambiguities. However, limitations of existing datasets hinder the development of large-scale models capable of generating and utilising clarification questions. In order to overcome these limitations, we devise a novel bootstrapping framework (based on self-supervision) that assists in the creation of a diverse, large-scale dataset of clarification questions based on post-comment tuples extracted from stackexchange. The framework utilises a neural network based architecture for classifying clarification questions. It is a two-step method where the first aims to increase the precision of the classifier and second aims to increase its recall. We quantitatively demonstrate the utility of the newly created dataset by applying it to the downstream task of question-answering. The final dataset, ClarQ, consists of ~2M examples distributed across 173 domains of stackexchange. We release this dataset in order to foster research into the field of clarification question generation with the larger goal of enhancing dialog and question answering systems.
Knowledge graph simple question answering (KGSQA), in its standard form, does not take into account that human-curated question answering training data only cover a small subset of the relations that exist in a Knowledge Graph (KG), or even worse, that new domains covering unseen and rather different to existing domains relations are added to the KG. In this work, we study KGSQA in a previously unstudied setting where new, unseen domains are added during test time. In this setting, question-answer pairs of the new domain do not appear during training, thus making the task more challenging. We propose a data-centric domain adaptation framework that consists of a KGSQA system that is applicable to new domains, and a sequence to sequence question generation method that automatically generates question-answer pairs for the new domain. Since the effectiveness of question generation for KGSQA can be restricted by the limited lexical variety of the generated questions, we use distant supervision to extract a set of keywords that express each relation of the unseen domain and incorporate those in the question generation method. Experimental results demonstrate that our framework significantly improves over zero-shot baselines and is robust across domains.
Visual Question Generation (VQG) is the task of generating natural questions based on an image. Popular methods in the past have explored image-to-sequence architectures trained with maximum likelihood which have demonstrated meaningful generated questions given an image and its associated ground-truth answer. VQG becomes more challenging if the image contains rich contextual information describing its different semantic categories. In this paper, we try to exploit the different visual cues and concepts in an image to generate questions using a variational autoencoder (VAE) without ground-truth answers. Our approach solves two major shortcomings of existing VQG systems: (i) minimize the level of supervision and (ii) replace generic questions with category relevant generations. Most importantly, by eliminating expensive answer annotations, the required supervision is weakened. Using different categories enables us to exploit different concepts as the inference requires only the image and the category. Mutual information is maximized between the image, question, and answer category in the latent space of our VAE. A novel category consistent cyclic loss is proposed to enable the model to generate consistent predictions with respect to the answer category, reducing redundancies and irregularities. Additionally, we also impose supplementary constraints on the latent space of our generative model to provide structure based on categories and enhance generalization by encapsulating decorrelated features within each dimension. Through extensive experiments, the proposed model, C3VQG outperforms state-of-the-art VQG methods with weak supervision.
We investigate the problem of generating informative questions in information-asymmetric conversations. Unlike previous work on question generation which largely assumes knowledge of what the answer might be, we are interested in the scenario where the questioner is not given the context from which answers are drawn, but must reason pragmatically about how to acquire new information, given the shared conversation history. We identify two core challenges: (1) formally defining the informativeness of potential questions, and (2) exploring the prohibitively large space of potential questions to find the good candidates. To generate pragmatic questions, we use reinforcement learning to optimize an informativeness metric we propose, combined with a reward function designed to promote more specific questions. We demonstrate that the resulting pragmatic questioner substantially improves the informativeness and specificity of questions generated over a baseline model, as evaluated by our metrics as well as humans.
This paper proposes the problem of Deep Question Generation (DQG), which aims to generate complex questions that require reasoning over multiple pieces of information of the input passage. In order to capture the global structure of the document and facilitate reasoning, we propose a novel framework which first constructs a semantic-level graph for the input document and then encodes the semantic graph by introducing an attention-based GGNN (Att-GGNN). Afterwards, we fuse the document-level and graph-level representations to perform joint training of content selection and question decoding. On the HotpotQA deep-question centric dataset, our model greatly improves performance over questions requiring reasoning over multiple facts, leading to state-of-the-art performance. The code is publicly available at https://github.com/WING-NUS/SG-Deep-Question-Generation.
Question Answering (QA) is in increasing demand as the amount of information available online and the desire for quick access to this content grows. A common approach to QA has been to fine-tune a pretrained language model on a task-specific labeled dataset. This paradigm, however, relies on scarce, and costly to obtain, large-scale human-labeled data. We propose an unsupervised approach to training QA models with generated pseudo-training data. We show that generating questions for QA training by applying a simple template on a related, retrieved sentence rather than the original context sentence improves downstream QA performance by allowing the model to learn more complex context-question relationships. Training a QA model on this data gives a relative improvement over a previous unsupervised model in F1 score on the SQuAD dataset by about 14%, and 20% when the answer is a named entity, achieving state-of-the-art performance on SQuAD for unsupervised QA.
Self-supervised pre-training, such as BERT, MASS and BART, has emerged as a powerful technique for natural language understanding and generation. Existing pre-training techniques employ autoencoding and/or autoregressive objectives to train Transformer-based models by recovering original word tokens from corrupted text with some masked tokens. The training goals of existing techniques are often inconsistent with the goals of many language generation tasks, such as generative question answering and conversational response generation, for producing new text given context. This work presents PALM with a novel scheme that jointly pre-trains an autoencoding and autoregressive language model on a large unlabeled corpus, specifically designed for generating new text conditioned on context. The new scheme alleviates the mismatch introduced by the existing denoising scheme between pre-training and fine-tuning where generation is more than reconstructing original text. An extensive set of experiments show that PALM achieves new state-of-the-art results on a variety of language generation benchmarks covering generative question answering (Rank 1 on the official MARCO leaderboard), abstractive summarization on CNN/DailyMail as well as Gigaword, question generation on SQuAD, and conversational response generation on Cornell Movie Dialogues.
The ability to ask questions is important in both human and machine intelligence. Learning to ask questions helps knowledge acquisition, improves question-answering and machine reading comprehension tasks, and helps a chatbot to keep the conversation flowing with a human. Existing question generation models are ineffective at generating a large amount of high-quality question-answer pairs from unstructured text, since given an answer and an input passage, question generation is inherently a one-to-many mapping. In this paper, we propose Answer-Clue-Style-aware Question Generation (ACS-QG), which aims at automatically generating high-quality and diverse question-answer pairs from unlabeled text corpus at scale by imitating the way a human asks questions. Our system consists of: i) an information extractor, which samples from the text multiple types of assistive information to guide question generation; ii) neural question generators, which generate diverse and controllable questions, leveraging the extracted assistive information; and iii) a neural quality controller, which removes low-quality generated data based on text entailment. We compare our question generation models with existing approaches and resort to voluntary human evaluation to assess the quality of the generated question-answer pairs. The evaluation results suggest that our system dramatically outperforms state-of-the-art neural question generation models in terms of the generation quality, while being scalable in the meantime. With models trained on a relatively smaller amount of data, we can generate 2.8 million quality-assured question-answer pairs from a million sentences found in Wikipedia.
The main objective of exams consists in performing an assessment of students' expertise on a specific subject. Such expertise, also referred to as skill or knowledge level, can then be leveraged in different ways (e.g., to assign a grade to the students, to understand whether a student might need some support, etc.). Similarly, the questions appearing in the exams have to be assessed in some way before being used to evaluate students. Standard approaches to questions' assessment are either subjective (e.g., assessment by human experts) or introduce a long delay in the process of question generation (e.g., pretesting with real students). In this work we introduce R2DE (which is a Regressor for Difficulty and Discrimination Estimation), a model capable of assessing newly generated multiple-choice questions by looking at the text of the question and the text of the possible choices. In particular, it can estimate the difficulty and the discrimination of each question, as they are defined in Item Response Theory. We also present the results of extensive experiments we carried out on a real world large scale dataset coming from an e-learning platform, showing that our model can be used to perform an initial assessment of newly created questions and ease some of the problems that arise in question generation.
This paper presents a new sequence-to-sequence pre-training model called ProphetNet, which introduces a novel self-supervised objective named future n-gram prediction and the proposed n-stream self-attention mechanism. Instead of optimizing one-step-ahead prediction in the traditional sequence-to-sequence model, the ProphetNet is optimized by n-step ahead prediction that predicts the next n tokens simultaneously based on previous context tokens at each time step. The future n-gram prediction explicitly encourages the model to plan for the future tokens and prevent overfitting on strong local correlations. We pre-train ProphetNet using a base scale dataset (16GB) and a large-scale dataset (160GB), respectively. Then we conduct experiments on CNN/DailyMail, Gigaword, and SQuAD 1.1 benchmarks for abstractive summarization and question generation tasks. Experimental results show that ProphetNet achieves new state-of-the-art results on all these datasets compared to the models using the same scale pre-training corpus.
20 Questions (20Q) is a two-player game. One player is the answerer, and the other is a questioner. The answerer chooses an entity from a specified domain and does not reveal this to the other player. The questioner can ask at most 20 questions to the answerer to guess the entity. The answerer can reply to the questions asked by saying yes/no/maybe. In this paper, we propose a novel approach based on the knowledge graph for designing the 20Q game on Bollywood movies. The system assumes the role of the questioner and asks questions to predict the movie thought by the answerer. It uses a probabilistic learning model for template-based question generation and answers prediction. A dataset of interrelated entities is represented as a weighted knowledge graph, which updates as the game progresses by asking questions. An evolutionary approach helps the model to gain a better understanding of user choices and predicts the answer in fewer questions over time. Experimental results show that our model was able to predict the correct movie in less than 10 questions for more than half of the times the game was played. This kind of model can be used to design applications that can detect diseases by asking questions based on symptoms, improving recommendation systems, etc.
Multi-document question generation focuses on generating a question that covers the common aspect of multiple documents. Such a model is useful in generating clarifying options. However, a naive model trained only using the targeted ("positive") document set may generate too generic questions that cover a larger scope than delineated by the document set. To address this challenge, we introduce the contrastive learning strategy where given "positive" and "negative" sets of documents, we generate a question that is closely related to the "positive" set but is far away from the "negative" set. This setting allows generated questions to be more specific and related to the target document set. To generate such specific questions, we propose Multi-Source Coordinated Question Generator (MSCQG), a novel framework that includes a supervised learning (SL) stage and a reinforcement learning (RL) stage. In the SL stage, a single-document question generator is trained. In the RL stage, a coordinator model is trained to find optimal attention weights to align multiple single-document generators, by optimizing a reward designed to promote specificity of generated questions. We also develop an effective auxiliary objective, named Set-induced Contrastive Regularization (SCR) that improves the coordinator's contrastive learning during the RL stage. We show that our model significantly outperforms several strong baselines, as measured by automatic metrics and human evaluation. The source repository is publicly available at \url{www.github.com/woonsangcho/contrast_qgen}.
Automatic question generation can benefit many applications ranging from dialogue systems to reading comprehension. While questions are often asked with respect to long documents, there are many challenges with modeling such long documents. Many existing techniques generate questions by effectively looking at one sentence at a time, leading to questions that are easy and not reflective of the human process of question generation. Our goal is to incorporate interactions across multiple sentences to generate realistic questions for long documents. In order to link a broad document context to the target answer, we represent the relevant context via a multi-stage attention mechanism, which forms the foundation of a sequence to sequence model. We outperform state-of-the-art methods on question generation on three question-answering datasets -- SQuAD, MS MARCO and NewsQA.
Natural question generation (QG) aims to generate questions from a passage and an answer. In this paper, we propose a novel reinforcement learning (RL) based graph-to-sequence (Graph2Seq) model for QG. Our model consists of a Graph2Seq generator where a novel Bidirectional Gated Graph Neural Network is proposed to embed the passage, and a hybrid evaluator with a mixed objective combining both cross-entropy and RL losses to ensure the generation of syntactically and semantically valid text. The proposed model outperforms previous state-of-the-art methods by a large margin on the SQuAD dataset.
In this work we focus on transferring supervision signals of natural language generation (NLG) tasks between multiple languages. We propose to pretrain the encoder and the decoder of a sequence-to-sequence model under both monolingual and cross-lingual settings. The pre-training objective encourages the model to represent different languages in the shared space, so that we can conduct zero-shot cross-lingual transfer. After the pre-training procedure, we use monolingual data to fine-tune the pre-trained model on downstream NLG tasks. Then the sequence-to-sequence model trained in a single language can be directly evaluated beyond that language (i.e., accepting multi-lingual input and producing multi-lingual output). Experimental results on question generation and abstractive summarization show that our model outperforms the machine-translation-based pipeline methods for zero-shot cross-lingual generation. Moreover, cross-lingual transfer improves NLG performance of low-resource languages by leveraging rich-resource language data. Our implementation and data are available at https://github.com/CZWin32768/xnlg.
A number of researchers have recently questioned the necessity of increasingly complex neural network (NN) architectures. In particular, several recent papers have shown that simpler, properly tuned models are at least competitive across several NLP tasks. In this work, we show that this is also the case for text generation from structured and unstructured data. We consider neural table-to-text generation and neural question generation (NQG) tasks for text generation from structured and unstructured data, respectively. Table-to-text generation aims to generate a description based on a given table, and NQG is the task of generating a question from a given passage where the generated question can be answered by a certain sub-span of the passage using NN models. Experimental results demonstrate that a basic attention-based seq2seq model trained with the exponential moving average technique achieves the state of the art in both tasks. Code is available at https://github.com/h-shahidi/2birds-gen.
Text-based Question Generation (QG) aims at generating natural and relevant questions that can be answered by a given answer in some context. Existing QG models suffer from a "semantic drift" problem, i.e., the semantics of the model-generated question drifts away from the given context and answer. In this paper, we first propose two semantics-enhanced rewards obtained from downstream question paraphrasing and question answering tasks to regularize the QG model to generate semantically valid questions. Second, since the traditional evaluation metrics (e.g., BLEU) often fall short in evaluating the quality of generated questions, we propose a QA-based evaluation method which measures the QG model's ability to mimic human annotators in generating QA training data. Experiments show that our method achieves the new state-of-the-art performance w.r.t. traditional metrics, and also performs best on our QA-based evaluation metrics. Further, we investigate how to use our QG model to augment QA datasets and enable semi-supervised QA. We propose two ways to generate synthetic QA pairs: generate new questions from existing articles or collect QA pairs from new articles. We also propose two empirically effective strategies, a data filter and mixing mini-batch training, to properly use the QG-generated data for QA. Experiments show that our method improves over both BiDAF and BERT QA baselines, even without introducing new articles.