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arXiv:2108.12586공식 코드 · Papers with Code

What can phylogenetic metrics tell us about useful diversity in evolutionary algorithms?

It is generally accepted that "diversity" is associated with success in evolutionary algorithms. However, diversity is a broad concept that can be measured and defined in a multitude of ways. To date, most evolutionary computation research has measured diversity using the richness and/or evenness of a particular genotypic or phenotypic property. While these metrics are informative, we hypothesize that other diversity metrics are more strongly predictive of success. Phylogenetic diversity metrics are a class of metrics popularly used in biology, which take into account the evolutionary history of a population. Here, we investigate the extent to which 1) these metrics provide different information than those traditionally used in evolutionary computation, and 2) these metrics better predict the long-term success of a run of evolutionary computation. We find that, in most cases, phylogenetic metrics behave meaningfully differently from other diversity metrics. Moreover, our results suggest that phylogenetic diversity is indeed a better predictor of success.

arXiv:2107.13864공식 코드 · Papers with Code

Continuation Newton methods with deflation techniques for global optimization problems

The global minimum point of an optimization problem is of interest in engineering fields and it is difficult to be found, especially for a nonconvex large-scale optimization problem. In this article, we consider a new memetic algorithm for this problem. That is to say, we use the continuation Newton method with the deflation technique to find multiple stationary points of the objective function and use those found stationary points as the initial seeds of the evolutionary algorithm, other than the random initial seeds of the known evolutionary algorithms. Meanwhile, in order to retain the usability of the derivative-free method and the fast convergence of the gradient-based method, we use the automatic differentiation technique to compute the gradient and replace the Hessian matrix with its finite difference approximation. According to our numerical experiments, this new algorithm works well for unconstrained optimization problems and finds their global minima efficiently, in comparison to the other representative global optimization methods such as the multi-start methods (the built-in subroutine GlobalSearch.m of MATLAB R2021b, GLODS and VRBBO), the branch-and-bound method (Couenne, a state-of-the-art open-source solver for mixed integer nonlinear programming problems), and the derivative-free algorithms (CMA-ES and MCS).

arXiv:2106.09761공식 코드 · Papers with Code

Unsupervised Resource Allocation with Graph Neural Networks

We present an approach for maximizing a global utility function by learning how to allocate resources in an unsupervised way. We expect interactions between allocation targets to be important and therefore propose to learn the reward structure for near-optimal allocation policies with a GNN. By relaxing the resource constraint, we can employ gradient-based optimization in contrast to more standard evolutionary algorithms. Our algorithm is motivated by a problem in modern astronomy, where one needs to select-based on limited initial information-among $10^9$ galaxies those whose detailed measurement will lead to optimal inference of the composition of the universe. Our technique presents a way of flexibly learning an allocation strategy by only requiring forward simulators for the physics of interest and the measurement process. We anticipate that our technique will also find applications in a range of resource allocation problems.

arXiv:2106.05648공식 코드 · Papers with Code

Unsupervised Behaviour Discovery with Quality-Diversity Optimisation

Quality-Diversity algorithms refer to a class of evolutionary algorithms designed to find a collection of diverse and high-performing solutions to a given problem. In robotics, such algorithms can be used for generating a collection of controllers covering most of the possible behaviours of a robot. To do so, these algorithms associate a behavioural descriptor to each of these behaviours. Each behavioural descriptor is used for estimating the novelty of one behaviour compared to the others. In most existing algorithms, the behavioural descriptor needs to be hand-coded, thus requiring prior knowledge about the task to solve. In this paper, we introduce: Autonomous Robots Realising their Abilities, an algorithm that uses a dimensionality reduction technique to automatically learn behavioural descriptors based on raw sensory data. The performance of this algorithm is assessed on three robotic tasks in simulation. The experimental results show that it performs similarly to traditional hand-coded approaches without the requirement to provide any hand-coded behavioural descriptor. In the collection of diverse and high-performing solutions, it also manages to find behaviours that are novel with respect to more features than its hand-coded baselines. Finally, we introduce a variant of the algorithm which is robust to the dimensionality of the behavioural descriptor space.

arXiv:2106.04011공식 코드 · Papers with Code

JANUS: Parallel Tempered Genetic Algorithm Guided by Deep Neural Networks for Inverse Molecular Design

Inverse molecular design, i.e., designing molecules with specific target properties, can be posed as an optimization problem. High-dimensional optimization tasks in the natural sciences are commonly tackled via population-based metaheuristic optimization algorithms such as evolutionary algorithms. However, expensive property evaluation, which is often required, can limit the widespread use of such approaches as the associated cost can become prohibitive. Herein, we present JANUS, a genetic algorithm that is inspired by parallel tempering. It propagates two populations, one for exploration and another for exploitation, improving optimization by reducing expensive property evaluations. Additionally, JANUS is augmented by a deep neural network that approximates molecular properties via active learning for enhanced sampling of the chemical space. Our method uses the SELFIES molecular representation and the STONED algorithm for the efficient generation of structures, and outperforms other generative models in common inverse molecular design tasks achieving state-of-the-art performance.

arXiv:2105.12039공식 코드 · Papers with Code

Evolutionary Algorithms for Designing Reversible Cellular Automata

Reversible Cellular Automata (RCA) are a particular kind of shift-invariant transformations characterized by a dynamics composed only of disjoint cycles. They have many applications in the simulation of physical systems, cryptography and reversible computing. In this work, we formulate the search of a specific class of RCA -- namely, those whose local update rules are defined by conserved landscapes -- as an optimization problem to be tackled with Genetic Algorithms (GA) and Genetic Programming (GP). In particular, our experimental investigation revolves around three different research questions, which we address through a single-objective, a multi-objective, and a lexicographic approach. The results obtained from our experiments corroborate the previous findings and shed new light on 1) the difficulty of the associated optimization problem for GA and GP, 2) the relevance of conserved landscape CA in the domain of cryptography and reversible computing, and 3) the relationship between the reversibility property and the Hamming weight.

arXiv:2105.07960공식 코드 · Papers with Code

Behavior-based Neuroevolutionary Training in Reinforcement Learning

In addition to their undisputed success in solving classical optimization problems, neuroevolutionary and population-based algorithms have become an alternative to standard reinforcement learning methods. However, evolutionary methods often lack the sample efficiency of standard value-based methods that leverage gathered state and value experience. If reinforcement learning for real-world problems with significant resource cost is considered, sample efficiency is essential. The enhancement of evolutionary algorithms with experience exploiting methods is thus desired and promises valuable insights. This work presents a hybrid algorithm that combines topology-changing neuroevolutionary optimization with value-based reinforcement learning. We illustrate how the behavior of policies can be used to create distance and loss functions, which benefit from stored experiences and calculated state values. They allow us to model behavior and perform a directed search in the behavior space by gradient-free evolutionary algorithms and surrogate-based optimization. For this purpose, we consolidate different methods to generate and optimize agent policies, creating a diverse population. We exemplify the performance of our algorithm on standard benchmarks and a purpose-built real-world problem. Our results indicate that combining methods can enhance the sample efficiency and learning speed for evolutionary approaches.

arXiv:2104.14909공식 코드 · Papers with Code

Graph-Aware Evolutionary Algorithms for Influence Maximization

Social networks represent nowadays in many contexts the main source of information transmission and the way opinions and actions are influenced. For instance, generic advertisements are way less powerful than suggestions from our contacts. However, this process hugely depends on the influence of people who disseminate these suggestions. Therefore modern marketing often involves paying some targeted users, or influencers, for advertising products or ideas. Finding the set of nodes in a social network that lead to the highest information spread -- the so-called Influence Maximization (IM) problem -- is therefore a pressing question and as such it has recently attracted a great research interest. In particular, several approaches based on Evolutionary Algorithms (EAs) have been proposed, although they are known to scale poorly with the graph size. In this paper, we tackle this limitation in two ways. Firstly, we use approximate fitness functions to speed up the EA. Secondly, we include into the EA various graph-aware mechanisms, such as smart initialization, custom mutations and node filtering, to facilitate the EA convergence. Our experiments show that the proposed modifications allow to obtain a relevant runtime gain and also improve, in some cases, the spread results.

arXiv:2104.13133공식 코드 · Papers with Code

Breeding Diverse Packings for the Knapsack Problem by Means of Diversity-Tailored Evolutionary Algorithms

In practise, it is often desirable to provide the decision-maker with a rich set of diverse solutions of decent quality instead of just a single solution. In this paper we study evolutionary diversity optimization for the knapsack problem (KP). Our goal is to evolve a population of solutions that all have a profit of at least $(1-\varepsilon)\cdot OPT$, where OPT is the value of an optimal solution. Furthermore, they should differ in structure with respect to an entropy-based diversity measure. To this end we propose a simple $(\mu+1)$-EA with initial approximate solutions calculated by a well-known FPTAS for the KP. We investigate the effect of different standard mutation operators and introduce biased mutation and crossover which puts strong probability on flipping bits of low and/or high frequency within the population. An experimental study on different instances and settings shows that the proposed mutation operators in most cases perform slightly inferior in the long term, but show strong benefits if the number of function evaluations is severely limited.

arXiv:2104.12175공식 코드 · Papers with Code

Seeking Quality Diversity in Evolutionary Co-design of Morphology and Control of Soft Tensegrity Modular Robots

Designing optimal soft modular robots is difficult, due to non-trivial interactions between morphology and controller. Evolutionary algorithms (EAs), combined with physical simulators, represent a valid tool to overcome this issue. In this work, we investigate algorithmic solutions to improve the Quality Diversity of co-evolved designs of Tensegrity Soft Modular Robots (TSMRs) for two robotic tasks, namely goal reaching and squeezing trough a narrow passage. To this aim, we use three different EAs, i.e., MAP-Elites and two custom algorithms: one based on Viability Evolution (ViE) and NEAT (ViE-NEAT), the other named Double Map MAP-Elites (DM-ME) and devised to seek diversity while co-evolving robot morphologies and neural network (NN)-based controllers. In detail, DM-ME extends MAP-Elites in that it uses two distinct feature maps, referring to morphologies and controllers respectively, and integrates a mechanism to automatically define the NN-related feature descriptor. Considering the fitness, in the goal-reaching task ViE-NEAT outperforms MAP-Elites and results equivalent to DM-ME. Instead, when considering diversity in terms of "illumination" of the feature space, DM-ME outperforms the other two algorithms on both tasks, providing a richer pool of possible robotic designs, whereas ViE-NEAT shows comparable performance to MAP-Elites on goal reaching, although it does not exploit any map.

arXiv:2104.04254공식 코드 · Papers with Code

Population network structure impacts genetic algorithm optimisation performance

A genetic algorithm (GA) is a search method that optimises a population of solutions by simulating natural evolution. Good solutions reproduce together to create better candidates. The standard GA assumes that any two solutions can mate. However, in nature and social contexts, social networks can condition the likelihood that two individuals mate. This impact of population network structure over GAs performance is unknown. Here we introduce the Networked Genetic Algorithm (NGA) to evaluate how various random and scale-free population networks influence the optimisation performance of GAs on benchmark functions. We show evidence of significant variations in performance of the NGA as the network varies. In addition, we find that the best-performing population networks, characterised by intermediate density and low average shortest path length, significantly outperform the standard complete network GA. These results may constitute a starting point for network tuning and network control: seeing the network structure of the population as a parameter that can be tuned to improve the performance of evolutionary algorithms, and offer more realistic modelling of social learning.

arXiv:2104.03888공식 코드 · Papers with Code

Enhancing Object Detection for Autonomous Driving by Optimizing Anchor Generation and Addressing Class Imbalance

Object detection has been one of the most active topics in computer vision for the past years. Recent works have mainly focused on pushing the state-of-the-art in the general-purpose COCO benchmark. However, the use of such detection frameworks in specific applications such as autonomous driving is yet an area to be addressed. This study presents an enhanced 2D object detector based on Faster R-CNN that is better suited for the context of autonomous vehicles. Two main aspects are improved: the anchor generation procedure and the performance drop in minority classes. The default uniform anchor configuration is not suitable in this scenario due to the perspective projection of the vehicle cameras. Therefore, we propose a perspective-aware methodology that divides the image into key regions via clustering and uses evolutionary algorithms to optimize the base anchors for each of them. Furthermore, we add a module that enhances the precision of the second-stage header network by including the spatial information of the candidate regions proposed in the first stage. We also explore different re-weighting strategies to address the foreground-foreground class imbalance, showing that the use of a reduced version of focal loss can significantly improve the detection of difficult and underrepresented objects in two-stage detectors. Finally, we design an ensemble model to combine the strengths of the different learning strategies. Our proposal is evaluated with the Waymo Open Dataset, which is the most extensive and diverse up to date. The results demonstrate an average accuracy improvement of 6.13% mAP when using the best single model, and of 9.69% mAP with the ensemble. The proposed modifications over the Faster R-CNN do not increase computational cost and can easily be extended to optimize other anchor-based detection frameworks.

arXiv:2103.15090공식 코드 · Papers with Code

Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic

Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk mitigation with long-term winning strategies. Collaborative board games task all players to coordinate their different powers or pool their resources to overcome an escalating challenge posed by the board and a stochastic ruleset. This paper focuses on the exemplary collaborative board game Pandemic and presents a rolling horizon evolutionary algorithm designed specifically for this game. The complex way in which the Pandemic game state changes in a stochastic but predictable way required a number of specially designed forward models, macro-action representations for decision-making, and repair functions for the genetic operations of the evolutionary algorithm. Variants of the algorithm which explore optimistic versus pessimistic game state evaluations, different mutation rates and event horizons are compared against a baseline hierarchical policy agent. Results show that an evolutionary approach via short-horizon rollouts can better account for the future dangers that the board may introduce, and guard against them. Results highlight the types of challenges that collaborative board games pose to artificial intelligence, especially for handling multi-player collaboration interactions.

arXiv:2103.06846공식 코드 · Papers with Code

Policy Search with Rare Significant Events: Choosing the Right Partner to Cooperate with

This paper focuses on a class of reinforcement learning problems where significant events are rare and limited to a single positive reward per episode. A typical example is that of an agent who has to choose a partner to cooperate with, while a large number of partners are simply not interested in cooperating, regardless of what the agent has to offer. We address this problem in a continuous state and action space with two different kinds of search methods: a gradient policy search method and a direct policy search method using an evolution strategy. We show that when significant events are rare, gradient information is also scarce, making it difficult for policy gradient search methods to find an optimal policy, with or without a deep neural architecture. On the other hand, we show that direct policy search methods are invariant to the rarity of significant events, which is yet another confirmation of the unique role evolutionary algorithms has to play as a reinforcement learning method.

arXiv:2102.06940공식 코드 · Papers with Code

HAWKS: Evolving Challenging Benchmark Sets for Cluster Analysis

Comprehensive benchmarking of clustering algorithms is rendered difficult by two key factors: (i)~the elusiveness of a unique mathematical definition of this unsupervised learning approach and (ii)~dependencies between the generating models or clustering criteria adopted by some clustering algorithms and indices for internal cluster validation. Consequently, there is no consensus regarding the best practice for rigorous benchmarking, and whether this is possible at all outside the context of a given application. Here, we argue that synthetic datasets must continue to play an important role in the evaluation of clustering algorithms, but that this necessitates constructing benchmarks that appropriately cover the diverse set of properties that impact clustering algorithm performance. Through our framework, HAWKS, we demonstrate the important role evolutionary algorithms play to support flexible generation of such benchmarks, allowing simple modification and extension. We illustrate two possible uses of our framework: (i)~the evolution of benchmark data consistent with a set of hand-derived properties and (ii)~the generation of datasets that tease out performance differences between a given pair of algorithms. Our work has implications for the design of clustering benchmarks that sufficiently challenge a broad range of algorithms, and for furthering insight into the strengths and weaknesses of specific approaches.

arXiv:2102.07657공식 코드 · Papers with Code

Real-Time Topology Optimization in 3D via Deep Transfer Learning

The published literature on topology optimization has exploded over the last two decades to include methods that use shape and topological derivatives or evolutionary algorithms formulated on various geometric representations and parametrizations. One of the key challenges of all these methods is the massive computational cost associated with 3D topology optimization problems. We introduce a transfer learning method based on a convolutional neural network that (1) can handle high-resolution 3D design domains of various shapes and topologies; (2) supports real-time design space explorations as the domain and boundary conditions change; (3) requires a much smaller set of high-resolution examples for the improvement of learning in a new task compared to traditional deep learning networks; (4) is multiple orders of magnitude more efficient than the established gradient-based methods, such as SIMP. We provide numerous 2D and 3D examples to showcase the effectiveness and accuracy of our proposed approach, including for design domains that are unseen to our source network, as well as the generalization capabilities of the transfer learning-based approach. Our experiments achieved an average binary accuracy of around 95% at real-time prediction rates. These properties, in turn, suggest that the proposed transfer-learning method may serve as the first practical underlying framework for real-time 3D design exploration based on topology optimization

arXiv:2102.01503공식 코드 · Papers with Code

A Survey On (Stochastic Fractal Search) Algorithm

Evolutionary Algorithms are naturally inspired approximation optimisation algorithms that usually interfere with science problems when common mathematical methods are unable to provide a good solution or finding the exact solution requires an unreasonable amount of time using traditional exhaustive search algorithms. The success of these population-based frameworks is mainly due to their flexibility and ease of adaptation to the most different and complex optimisation problems. This paper presents a metaheuristic algorithm called Stochastic Fractal Search, inspired by the natural phenomenon of growth based on a mathematical concept called the fractal, which is shown to be able to explore the search space more efficiently. This paper also focuses on the algorithm steps and some example applications of engineering design optimisation problems commonly used in the literature being applied to the proposed algorithm.

arXiv:2101.07415공식 코드 · Papers with Code

ES-ENAS: Efficient Evolutionary Optimization for Large Hybrid Search Spaces

In this paper, we approach the problem of optimizing blackbox functions over large hybrid search spaces consisting of both combinatorial and continuous parameters. We demonstrate that previous evolutionary algorithms which rely on mutation-based approaches, while flexible over combinatorial spaces, suffer from a curse of dimensionality in high dimensional continuous spaces both theoretically and empirically, which thus limits their scope over hybrid search spaces as well. In order to combat this curse, we propose ES-ENAS, a simple and modular joint optimization procedure combining the class of sample-efficient smoothed gradient techniques, commonly known as Evolutionary Strategies (ES), with combinatorial optimizers in a highly scalable and intuitive way, inspired by the one-shot or supernet paradigm introduced in Efficient Neural Architecture Search (ENAS). By doing so, we achieve significantly more sample efficiency, which we empirically demonstrate over synthetic benchmarks, and are further able to apply ES-ENAS for architecture search over popular RL benchmarks.

arXiv:2012.07723공식 코드 · Papers with Code

Evolutionary learning of interpretable decision trees

Reinforcement learning techniques achieved human-level performance in several tasks in the last decade. However, in recent years, the need for interpretability emerged: we want to be able to understand how a system works and the reasons behind its decisions. Not only we need interpretability to assess the safety of the produced systems, we also need it to extract knowledge about unknown problems. While some techniques that optimize decision trees for reinforcement learning do exist, they usually employ greedy algorithms or they do not exploit the rewards given by the environment. This means that these techniques may easily get stuck in local optima. In this work, we propose a novel approach to interpretable reinforcement learning that uses decision trees. We present a two-level optimization scheme that combines the advantages of evolutionary algorithms with the advantages of Q-learning. This way we decompose the problem into two sub-problems: the problem of finding a meaningful and useful decomposition of the state space, and the problem of associating an action to each state. We test the proposed method on three well-known reinforcement learning benchmarks, on which it results competitive with respect to the state-of-the-art in both performance and interpretability. Finally, we perform an ablation study that confirms that using the two-level optimization scheme gives a boost in performance in non-trivial environments with respect to a one-layer optimization technique.

arXiv:2012.00886공식 코드 · Papers with Code

On Statistical Analysis of MOEAs with Multiple Performance Indicators

Assessing the empirical performance of Multi-Objective Evolutionary Algorithms (MOEAs) is vital when we extensively test a set of MOEAs and aim to determine a proper ranking thereof. Multiple performance indicators, e.g., the generational distance and the hypervolume, are frequently applied when reporting the experimental data, where typically the data on each indicator is analyzed independently from other indicators. Such a treatment brings conceptual difficulties in aggregating the result on all performance indicators, and it might fail to discover significant differences among algorithms if the marginal distributions of the performance indicator overlap. Therefore, in this paper, we propose to conduct a multivariate $\mathcal{E}$-test on the joint empirical distribution of performance indicators to detect the potential difference in the data, followed by a post-hoc procedure that utilizes the linear discriminative analysis to determine the superiority between algorithms. This performance analysis's effectiveness is supported by an experimentation conducted on four algorithms, 16 problems, and 6 different numbers of objectives.