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arXiv:2312.06093공식 코드 · Papers with Code

PromptMTopic: Unsupervised Multimodal Topic Modeling of Memes using Large Language Models

The proliferation of social media has given rise to a new form of communication: memes. Memes are multimodal and often contain a combination of text and visual elements that convey meaning, humor, and cultural significance. While meme analysis has been an active area of research, little work has been done on unsupervised multimodal topic modeling of memes, which is important for content moderation, social media analysis, and cultural studies. We propose \textsf{PromptMTopic}, a novel multimodal prompt-based model designed to learn topics from both text and visual modalities by leveraging the language modeling capabilities of large language models. Our model effectively extracts and clusters topics learned from memes, considering the semantic interaction between the text and visual modalities. We evaluate our proposed model through extensive experiments on three real-world meme datasets, which demonstrate its superiority over state-of-the-art topic modeling baselines in learning descriptive topics in memes. Additionally, our qualitative analysis shows that \textsf{PromptMTopic} can identify meaningful and culturally relevant topics from memes. Our work contributes to the understanding of the topics and themes of memes, a crucial form of communication in today's society.\\ \red{\textbf{Disclaimer: This paper contains sensitive content that may be disturbing to some readers.}}

arXiv:2312.03479공식 코드 · Papers with Code

JAMMIN-GPT: Text-based Improvisation using LLMs in Ableton Live

We introduce a system that allows users of Ableton Live to create MIDI-clips by naming them with musical descriptions. Users can compose by typing the desired musical content directly in Ableton's clip view, which is then inserted by our integrated system. This allows users to stay in the flow of their creative process while quickly generating musical ideas. The system works by prompting ChatGPT to reply using one of several text-based musical formats, such as ABC notation, chord symbols, or drum tablature. This is an important step in integrating generative AI tools into pre-existing musical workflows, and could be valuable for content makers who prefer to express their creative vision through descriptive language. Code is available at https://github.com/supersational/JAMMIN-GPT.

arXiv:2312.01032공식 코드 · Papers with Code

Harnessing the Power of Prompt-based Techniques for Generating School-Level Questions using Large Language Models

Designing high-quality educational questions is a challenging and time-consuming task. In this work, we propose a novel approach that utilizes prompt-based techniques to generate descriptive and reasoning-based questions. However, current question-answering (QA) datasets are inadequate for conducting our experiments on prompt-based question generation (QG) in an educational setting. Therefore, we curate a new QG dataset called EduProbe for school-level subjects, by leveraging the rich content of NCERT textbooks. We carefully annotate this dataset as quadruples of 1) Context: a segment upon which the question is formed; 2) Long Prompt: a long textual cue for the question (i.e., a longer sequence of words or phrases, covering the main theme of the context); 3) Short Prompt: a short textual cue for the question (i.e., a condensed representation of the key information or focus of the context); 4) Question: a deep question that aligns with the context and is coherent with the prompts. We investigate several prompt-based QG methods by fine-tuning pre-trained transformer-based large language models (LLMs), namely PEGASUS, T5, MBART, and BART. Moreover, we explore the performance of two general-purpose pre-trained LLMs such as Text-Davinci-003 and GPT-3.5-Turbo without any further training. By performing automatic evaluation, we show that T5 (with long prompt) outperforms all other models, but still falls short of the human baseline. Under human evaluation criteria, TextDavinci-003 usually shows better results than other models under various prompt settings. Even in the case of human evaluation criteria, QG models mostly fall short of the human baseline. Our code and dataset are available at: https://github.com/my625/PromptQG

arXiv:2312.00096공식 코드 · Papers with Code

OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video Recognition

Due to the resource-intensive nature of training vision-language models on expansive video data, a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names, leading to less distinct semantic space and potential performance limitations. In this work, we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names, we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover, to assign the best descriptors with different video instances, we propose Optimal Descriptor Solver, forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot, few-shot, and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.

arXiv:2307.04858공식 코드 · Papers with Code

AmadeusGPT: a natural language interface for interactive animal behavioral analysis

The process of quantifying and analyzing animal behavior involves translating the naturally occurring descriptive language of their actions into machine-readable code. Yet, codifying behavior analysis is often challenging without deep understanding of animal behavior and technical machine learning knowledge. To limit this gap, we introduce AmadeusGPT: a natural language interface that turns natural language descriptions of behaviors into machine-executable code. Large-language models (LLMs) such as GPT3.5 and GPT4 allow for interactive language-based queries that are potentially well suited for making interactive behavior analysis. However, the comprehension capability of these LLMs is limited by the context window size, which prevents it from remembering distant conversations. To overcome the context window limitation, we implement a novel dual-memory mechanism to allow communication between short-term and long-term memory using symbols as context pointers for retrieval and saving. Concretely, users directly use language-based definitions of behavior and our augmented GPT develops code based on the core AmadeusGPT API, which contains machine learning, computer vision, spatio-temporal reasoning, and visualization modules. Users then can interactively refine results, and seamlessly add new behavioral modules as needed. We benchmark AmadeusGPT and show we can produce state-of-the-art performance on the MABE 2022 behavior challenge tasks. Note, an end-user would not need to write any code to achieve this. Thus, collectively AmadeusGPT presents a novel way to merge deep biological knowledge, large-language models, and core computer vision modules into a more naturally intelligent system. Code and demos can be found at: https://github.com/AdaptiveMotorControlLab/AmadeusGPT.

arXiv:2306.07279공식 코드 · Papers with Code

Scalable 3D Captioning with Pretrained Models

We introduce Cap3D, an automatic approach for generating descriptive text for 3D objects. This approach utilizes pretrained models from image captioning, image-text alignment, and LLM to consolidate captions from multiple views of a 3D asset, completely side-stepping the time-consuming and costly process of manual annotation. We apply Cap3D to the recently introduced large-scale 3D dataset, Objaverse, resulting in 660k 3D-text pairs. Our evaluation, conducted using 41k human annotations from the same dataset, demonstrates that Cap3D surpasses human-authored descriptions in terms of quality, cost, and speed. Through effective prompt engineering, Cap3D rivals human performance in generating geometric descriptions on 17k collected annotations from the ABO dataset. Finally, we finetune Text-to-3D models on Cap3D and human captions, and show Cap3D outperforms; and benchmark the SOTA including Point-E, Shape-E, and DreamFusion.

arXiv:2311.12875공식 코드 · Papers with Code

Nav-Q: Quantum Deep Reinforcement Learning for Collision-Free Navigation of Self-Driving Cars

The task of collision-free navigation (CFN) of self-driving cars is an NP-hard problem usually tackled using Deep Reinforcement Learning (DRL). While DRL methods have proven to be effective, their implementation requires substantial computing resources and extended training periods to develop a robust agent. On the other hand, quantum reinforcement learning has recently demonstrated faster convergence and improved stability in simple, non-real-world environments. In this work, we propose Nav-Q, the first quantum-supported DRL algorithm for CFN of self-driving cars, that leverages quantum computation for improving the training performance without the requirement for onboard quantum hardware. Nav-Q is based on the actor-critic approach, where the critic is implemented using a hybrid quantum-classical algorithm suitable for near-term quantum devices. We assess the performance of Nav-Q using the CARLA driving simulator, a de facto standard benchmark for evaluating state-of-the-art DRL methods. Our empirical evaluations showcase that Nav-Q surpasses its classical counterpart in terms of training stability and, in certain instances, with respect to the convergence rate. Furthermore, we assess Nav-Q in relation to effective dimension, unveiling that the incorporation of a quantum component results in a model with greater descriptive power compared to classical baselines. Finally, we evaluate the performance of Nav-Q using noisy quantum simulation, observing that the quantum noise deteriorates the training performances but enhances the exploratory tendencies of the agent during training.

arXiv:2311.12793공식 코드 · Papers with Code

ShareGPT4V: Improving Large Multi-Modal Models with Better Captions

In the realm of large multi-modal models (LMMs), efficient modality alignment is crucial yet often constrained by the scarcity of high-quality image-text data. To address this bottleneck, we introduce the ShareGPT4V dataset, a pioneering large-scale resource featuring 1.2 million highly descriptive captions, which surpasses existing datasets in diversity and information content, covering world knowledge, object properties, spatial relationships, and aesthetic evaluations. Specifically, ShareGPT4V originates from a curated 100K high-quality captions collected from advanced GPT4-Vision and has been expanded to 1.2M with a superb caption model trained on this subset. ShareGPT4V first demonstrates its effectiveness for the Supervised Fine-Tuning (SFT) phase, by substituting an equivalent quantity of detailed captions in existing SFT datasets with a subset of our high-quality captions, significantly enhancing the LMMs like LLaVA-7B, LLaVA-1.5-13B, and Qwen-VL-Chat-7B on the MME and MMBench benchmarks, with respective gains of 222.8/22.0/22.3 and 2.7/1.3/1.5. We further incorporate ShareGPT4V data into both the pre-training and SFT phases, obtaining ShareGPT4V-7B, a superior LMM based on a simple architecture that has remarkable performance across a majority of the multi-modal benchmarks. This project is available at https://ShareGPT4V.github.io to serve as a pivotal resource for advancing the LMMs community.

arXiv:2311.12268공식 코드 · Papers with Code

Boosting Audio-visual Zero-shot Learning with Large Language Models

Audio-visual zero-shot learning aims to recognize unseen classes based on paired audio-visual sequences. Recent methods mainly focus on learning multi-modal features aligned with class names to enhance the generalization ability to unseen categories. However, these approaches ignore the obscure event concepts in class names and may inevitably introduce complex network structures with difficult training objectives. In this paper, we introduce a straightforward yet efficient framework called KnowleDge-Augmented audio-visual learning (KDA), which aids the model in more effectively learning novel event content by leveraging an external knowledge base. Specifically, we first propose to utilize the knowledge contained in large language models (LLMs) to generate numerous descriptive sentences that include important distinguishing audio-visual features of event classes, which helps to better understand unseen categories. Furthermore, we propose a knowledge-aware adaptive margin loss to help distinguish similar events, further improving the generalization ability towards unseen classes. Extensive experimental results demonstrate that our proposed KDA can outperform state-of-the-art methods on three popular audio-visual zero-shot learning datasets.Our code will be avaliable at \url{https://github.com/chenhaoxing/KDA}.

arXiv:2311.10757공식 코드 · Papers with Code

How Contentious Terms About People and Cultures are Used in Linked Open Data

Web resources in linked open data (LOD) are comprehensible to humans through literal textual values attached to them, such as labels, notes, or comments. Word choices in literals may not always be neutral. When outdated and culturally stereotyping terminology is used in literals, they may appear as offensive to users in interfaces and propagate stereotypes to algorithms trained on them. We study how frequently and in which literals contentious terms about people and cultures occur in LOD and whether there are attempts to mark the usage of such terms. For our analysis, we reuse English and Dutch terms from a knowledge graph that provides opinions of experts from the cultural heritage domain about terms' contentiousness. We inspect occurrences of these terms in four widely used datasets: Wikidata, The Getty Art & Architecture Thesaurus, Princeton WordNet, and Open Dutch WordNet. Some terms are ambiguous and contentious only in particular senses. Applying word sense disambiguation, we generate a set of literals relevant to our analysis. We found that outdated, derogatory, stereotyping terms frequently appear in descriptive and labelling literals, such as preferred labels that are usually displayed in interfaces and used for indexing. In some cases, LOD contributors mark contentious terms with words and phrases in literals (implicit markers) or properties linked to resources (explicit markers). However, such marking is rare and non-consistent in all datasets. Our quantitative and qualitative insights could be helpful in developing more systematic approaches to address the propagation of stereotypes via LOD.

arXiv:2311.09580공식 코드 · Papers with Code

MMoE: Enhancing Multimodal Models with Mixtures of Multimodal Interaction Experts

Advances in multimodal models have greatly improved how interactions relevant to various tasks are modeled. Today's multimodal models mainly focus on the correspondence between images and text, using this for tasks like image-text matching. However, this covers only a subset of real-world interactions. Novel interactions, such as sarcasm expressed through opposing spoken words and gestures or humor expressed through utterances and tone of voice, remain challenging. In this paper, we introduce an approach to enhance multimodal models, which we call Multimodal Mixtures of Experts (MMoE). The key idea in MMoE is to train separate expert models for each type of multimodal interaction, such as redundancy present in both modalities, uniqueness in one modality, or synergy that emerges when both modalities are fused. On a sarcasm detection task (MUStARD) and a humor detection task (URFUNNY), we obtain new state-of-the-art results. MMoE is also able to be applied to various types of models to gain improvement.

arXiv:2311.09084공식 코드 · Papers with Code

Contrastive Transformer Learning with Proximity Data Generation for Text-Based Person Search

Given a descriptive text query, text-based person search (TBPS) aims to retrieve the best-matched target person from an image gallery. Such a cross-modal retrieval task is quite challenging due to significant modality gap, fine-grained differences and insufficiency of annotated data. To better align the two modalities, most existing works focus on introducing sophisticated network structures and auxiliary tasks, which are complex and hard to implement. In this paper, we propose a simple yet effective dual Transformer model for text-based person search. By exploiting a hardness-aware contrastive learning strategy, our model achieves state-of-the-art performance without any special design for local feature alignment or side information. Moreover, we propose a proximity data generation (PDG) module to automatically produce more diverse data for cross-modal training. The PDG module first introduces an automatic generation algorithm based on a text-to-image diffusion model, which generates new text-image pair samples in the proximity space of original ones. Then it combines approximate text generation and feature-level mixup during training to further strengthen the data diversity. The PDG module can largely guarantee the reasonability of the generated samples that are directly used for training without any human inspection for noise rejection. It improves the performance of our model significantly, providing a feasible solution to the data insufficiency problem faced by such fine-grained visual-linguistic tasks. Extensive experiments on two popular datasets of the TBPS task (i.e., CUHK-PEDES and ICFG-PEDES) show that the proposed approach outperforms state-of-the-art approaches evidently, e.g., improving by 3.88%, 4.02%, 2.92% in terms of Top1, Top5, Top10 on CUHK-PEDES. The codes will be available at https://github.com/HCPLab-SYSU/PersonSearch-CTLG

arXiv:2311.08396공식 코드 · Papers with Code

Zero-shot audio captioning with audio-language model guidance and audio context keywords

Zero-shot audio captioning aims at automatically generating descriptive textual captions for audio content without prior training for this task. Different from speech recognition which translates audio content that contains spoken language into text, audio captioning is commonly concerned with ambient sounds, or sounds produced by a human performing an action. Inspired by zero-shot image captioning methods, we propose ZerAuCap, a novel framework for summarising such general audio signals in a text caption without requiring task-specific training. In particular, our framework exploits a pre-trained large language model (LLM) for generating the text which is guided by a pre-trained audio-language model to produce captions that describe the audio content. Additionally, we use audio context keywords that prompt the language model to generate text that is broadly relevant to sounds. Our proposed framework achieves state-of-the-art results in zero-shot audio captioning on the AudioCaps and Clotho datasets. Our code is available at https://github.com/ExplainableML/ZerAuCap.

arXiv:2311.07117공식 코드 · Papers with Code

Olfactory learning alters navigation strategies and behavioral variability in C. elegans

Animals adjust their behavioral response to sensory input adaptively depending on past experiences. The flexible brain computation is crucial for survival and is of great interest in neuroscience. The nematode C. elegans modulates its navigation behavior depending on the association of odor butanone with food (appetitive training) or starvation (aversive training), and will then climb up the butanone gradient or ignore it, respectively. However, the exact change in navigation strategy in response to learning is still unknown. Here we study the learned odor navigation in worms by combining precise experimental measurement and a novel descriptive model of navigation. Our model consists of two known navigation strategies in worms: biased random walk and weathervaning. We infer weights on these strategies by applying the model to worm navigation trajectories and the exact odor concentration it experiences. Compared to naive worms, appetitive trained worms up-regulate the biased random walk strategy, and aversive trained worms down-regulate the weathervaning strategy. The statistical model provides prediction with $>90 \%$ accuracy of the past training condition given navigation data, which outperforms the classical chemotaxis metric. We find that the behavioral variability is altered by learning, such that worms are less variable after training compared to naive ones. The model further predicts the learning-dependent response and variability under optogenetic perturbation of the olfactory neuron AWC$^\mathrm{ON}$. Lastly, we investigate neural circuits downstream from AWC$^\mathrm{ON}$ that are differentially recruited for learned odor-guided navigation. Together, we provide a new paradigm to quantify flexible navigation algorithms and pinpoint the underlying neural substrates.

arXiv:2311.01477공식 코드 · Papers with Code

FaithScore: Fine-grained Evaluations of Hallucinations in Large Vision-Language Models

We introduce FaithScore (Faithfulness to Atomic Image Facts Score), a reference-free and fine-grained evaluation metric that measures the faithfulness of the generated free-form answers from large vision-language models (LVLMs). The FaithScore evaluation first identifies sub-sentences containing descriptive statements that need to be verified, then extracts a comprehensive list of atomic facts from these sub-sentences, and finally conducts consistency verification between fine-grained atomic facts and the input image. Meta-evaluation demonstrates that our metric highly correlates with human judgments of faithfulness. We collect two benchmark datasets (i.e. LLaVA-1k and MSCOCO-Cap) for evaluating LVLMs instruction-following hallucinations. We measure hallucinations in state-of-the-art LVLMs with FaithScore on the datasets. Results reveal that current systems are prone to generate hallucinated content unfaithful to the image, which leaves room for future improvements. We hope our metric FaithScore can help evaluate future LVLMs in terms of faithfulness and provide insightful advice for enhancing LVLMs' faithfulness.

arXiv:2310.17788공식 코드 · Papers with Code

Utilizing Language Models for Energy Load Forecasting

Energy load forecasting plays a crucial role in optimizing resource allocation and managing energy consumption in buildings and cities. In this paper, we propose a novel approach that leverages language models for energy load forecasting. We employ prompting techniques to convert energy consumption data into descriptive sentences, enabling fine-tuning of language models. By adopting an autoregressive generating approach, our proposed method enables predictions of various horizons of future energy load consumption. Through extensive experiments on real-world datasets, we demonstrate the effectiveness and accuracy of our proposed method. Our results indicate that utilizing language models for energy load forecasting holds promise for enhancing energy efficiency and facilitating intelligent decision-making in energy systems.

arXiv:2310.15941공식 코드 · Papers with Code

This is not a Dataset: A Large Negation Benchmark to Challenge Large Language Models

Although large language models (LLMs) have apparently acquired a certain level of grammatical knowledge and the ability to make generalizations, they fail to interpret negation, a crucial step in Natural Language Processing. We try to clarify the reasons for the sub-optimal performance of LLMs understanding negation. We introduce a large semi-automatically generated dataset of circa 400,000 descriptive sentences about commonsense knowledge that can be true or false in which negation is present in about 2/3 of the corpus in different forms. We have used our dataset with the largest available open LLMs in a zero-shot approach to grasp their generalization and inference capability and we have also fine-tuned some of the models to assess whether the understanding of negation can be trained. Our findings show that, while LLMs are proficient at classifying affirmative sentences, they struggle with negative sentences and lack a deep understanding of negation, often relying on superficial cues. Although fine-tuning the models on negative sentences improves their performance, the lack of generalization in handling negation is persistent, highlighting the ongoing challenges of LLMs regarding negation understanding and generalization. The dataset and code are publicly available.

arXiv:2310.13381공식 코드 · Papers with Code

Accelerated sparse Kernel Spectral Clustering for large scale data clustering problems

An improved version of the sparse multiway kernel spectral clustering (KSC) is presented in this brief. The original algorithm is derived from weighted kernel principal component (KPCA) analysis formulated within the primal-dual least-squares support vector machine (LS-SVM) framework. Sparsity is achieved then by the combination of the incomplete Cholesky decomposition (ICD) based low rank approximation of the kernel matrix with the so called reduced set method. The original ICD based sparse KSC algorithm was reported to be computationally far too demanding, especially when applied on large scale data clustering problems that actually it was designed for, which has prevented to gain more than simply theoretical relevance so far. This is altered by the modifications reported in this brief that drastically improve the computational characteristics. Solving the alternative, symmetrized version of the computationally most demanding core eigenvalue problem eliminates the necessity of forming and SVD of large matrices during the model construction. This results in solving clustering problems now within seconds that were reported to require hours without altering the results. Furthermore, sparsity is also improved significantly, leading to more compact model representation, increasing further not only the computational efficiency but also the descriptive power. These transform the original, only theoretically relevant ICD based sparse KSC algorithm applicable for large scale practical clustering problems. Theoretical results and improvements are demonstrated by computational experiments on carefully selected synthetic data as well as on real life problems such as image segmentation.

arXiv:2310.13619공식 코드 · Papers with Code

Semi-supervised multimodal coreference resolution in image narrations

In this paper, we study multimodal coreference resolution, specifically where a longer descriptive text, i.e., a narration is paired with an image. This poses significant challenges due to fine-grained image-text alignment, inherent ambiguity present in narrative language, and unavailability of large annotated training sets. To tackle these challenges, we present a data efficient semi-supervised approach that utilizes image-narration pairs to resolve coreferences and narrative grounding in a multimodal context. Our approach incorporates losses for both labeled and unlabeled data within a cross-modal framework. Our evaluation shows that the proposed approach outperforms strong baselines both quantitatively and qualitatively, for the tasks of coreference resolution and narrative grounding.

arXiv:2310.09590공식 코드 · Papers with Code

Solving Math Word Problems with Reexamination

Math word problem (MWP) solving aims to understand the descriptive math problem and calculate the result, for which previous efforts are mostly devoted to upgrade different technical modules. This paper brings a different perspective of \textit{reexamination process} during training by introducing a pseudo-dual task to enhance the MWP solving. We propose a pseudo-dual (PseDual) learning scheme to model such process, which is model-agnostic thus can be adapted to any existing MWP solvers. The pseudo-dual task is specifically defined as filling the numbers in the expression back into the original word problem with numbers masked. To facilitate the effective joint learning of the two tasks, we further design a scheduled fusion strategy for the number infilling task, which smoothly switches the input from the ground-truth math expressions to the predicted ones. Our pseudo-dual learning scheme has been tested and proven effective when being equipped in several representative MWP solvers through empirical studies. \textit{The codes and trained models are available at:} \url{https://github.com/steven640pixel/PsedualMWP}. \end{abstract}