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arXiv:2504.15958공식 코드 · Papers with Code

FreeGraftor: Training-Free Cross-Image Feature Grafting for Subject-Driven Text-to-Image Generation

Subject-driven image generation aims to synthesize novel scenes that faithfully preserve subject identity from reference images while adhering to textual guidance, yet existing methods struggle with a critical trade-off between fidelity and efficiency. Tuning-based approaches rely on time-consuming and resource-intensive subject-specific optimization, while zero-shot methods fail to maintain adequate subject consistency. In this work, we propose FreeGraftor, a training-free framework that addresses these limitations through cross-image feature grafting. Specifically, FreeGraftor employs semantic matching and position-constrained attention fusion to transfer visual details from reference subjects to the generated image. Additionally, our framework incorporates a novel noise initialization strategy to preserve geometry priors of reference subjects for robust feature matching. Extensive qualitative and quantitative experiments demonstrate that our method enables precise subject identity transfer while maintaining text-aligned scene synthesis. Without requiring model fine-tuning or additional training, FreeGraftor significantly outperforms existing zero-shot and training-free approaches in both subject fidelity and text alignment. Furthermore, our framework can seamlessly extend to multi-subject generation, making it practical for real-world deployment. Our code is available at https://github.com/Nihukat/FreeGraftor.

arXiv:2408.08191공식 코드 · Papers with Code

Beyond Full Labels: Energy-Double-Guided Single-Point Prompt for Infrared Small Target Label Generation

We pioneer a learning-based single-point prompt paradigm for infrared small target label generation (IRSTLG) to lobber annotation burdens. Unlike previous clustering-based methods, our intuition is that point-guided mask generation just requires one more prompt than target detection, i.e., IRSTLG can be treated as an infrared small target detection (IRSTD) with the location hint. Therefore, we propose an elegant yet effective Energy-Double-Guided Single-point Prompt (EDGSP) framework, aiming to adeptly transform a coarse IRSTD network into a refined label generation method. Specifically, EDGSP comprises three key modules: 1) target energy initialization (TEI), which establishes a foundational outline to streamline the mapping process for effective shape evolution, 2) double prompt embedding (DPE) for rapidly localizing interesting regions and reinforcing high-resolution individual edges to avoid label adhesion, and 3) bounding box-based matching (BBM) for eliminating false masks via considering comprehensive cluster boundary conditions to obtain a reliable output. In this way, pseudo labels generated by three backbones equipped with our EDGSP achieve 100% object-level probability of detection (Pd) and 0% false-alarm rate (Fa) on SIRST, NUDT-SIRST, and IRSTD-1k datasets, with a pixel-level intersection over union (IoU) improvement of 13.28% over state-of-the-art (SOTA) label generation methods. Further applying our inferred masks to train detection models, EDGSP, for the first time, enables a single-point-generated pseudo mask to surpass the manual labels. Even with coarse single-point annotations, it still achieves 99.5% performance of full labeling. Code is available at https://github.com/xdFai/EDGSP.

arXiv:2504.07392공식 코드 · Papers with Code

ID-Booth: Identity-consistent Face Generation with Diffusion Models

Recent advances in generative modeling have enabled the generation of high-quality synthetic data that is applicable in a variety of domains, including face recognition. Here, state-of-the-art generative models typically rely on conditioning and fine-tuning of powerful pretrained diffusion models to facilitate the synthesis of realistic images of a desired identity. Yet, these models often do not consider the identity of subjects during training, leading to poor consistency between generated and intended identities. In contrast, methods that employ identity-based training objectives tend to overfit on various aspects of the identity, and in turn, lower the diversity of images that can be generated. To address these issues, we present in this paper a novel generative diffusion-based framework, called ID-Booth. ID-Booth consists of a denoising network responsible for data generation, a variational auto-encoder for mapping images to and from a lower-dimensional latent space and a text encoder that allows for prompt-based control over the generation procedure. The framework utilizes a novel triplet identity training objective and enables identity-consistent image generation while retaining the synthesis capabilities of pretrained diffusion models. Experiments with a state-of-the-art latent diffusion model and diverse prompts reveal that our method facilitates better intra-identity consistency and inter-identity separability than competing methods, while achieving higher image diversity. In turn, the produced data allows for effective augmentation of small-scale datasets and training of better-performing recognition models in a privacy-preserving manner. The source code for the ID-Booth framework is publicly available at https://github.com/dariant/ID-Booth.

arXiv:2201.08896공식 코드 · Papers with Code

Environment Generation for Zero-Shot Compositional Reinforcement Learning

Many real-world problems are compositional - solving them requires completing interdependent sub-tasks, either in series or in parallel, that can be represented as a dependency graph. Deep reinforcement learning (RL) agents often struggle to learn such complex tasks due to the long time horizons and sparse rewards. To address this problem, we present Compositional Design of Environments (CoDE), which trains a Generator agent to automatically build a series of compositional tasks tailored to the RL agent's current skill level. This automatic curriculum not only enables the agent to learn more complex tasks than it could have otherwise, but also selects tasks where the agent's performance is weak, enhancing its robustness and ability to generalize zero-shot to unseen tasks at test-time. We analyze why current environment generation techniques are insufficient for the problem of generating compositional tasks, and propose a new algorithm that addresses these issues. Our results assess learning and generalization across multiple compositional tasks, including the real-world problem of learning to navigate and interact with web pages. We learn to generate environments composed of multiple pages or rooms, and train RL agents capable of completing wide-range of complex tasks in those environments. We contribute two new benchmark frameworks for generating compositional tasks, compositional MiniGrid and gMiniWoB for web navigation.CoDE yields 4x higher success rate than the strongest baseline, and demonstrates strong performance of real websites learned on 3500 primitive tasks.

arXiv:2008.05440공식 코드 · Papers with Code

DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation

D shape generation is a fundamental operation in computer graphics. While significant progress has been made, especially with recent deep generative models, it remains a challenge to synthesize high-quality shapes with rich geometric details and complex structure, in a controllable manner. To tackle this, we introduce DSG-Net, a deep neural network that learns a disentangled structured and geometric mesh representation for 3D shapes, where two key aspects of shapes, geometry, and structure, are encoded in a synergistic manner to ensure plausibility of the generated shapes, while also being disentangled as much as possible. This supports a range of novel shape generation applications with disentangled control, such as interpolation of structure (geometry) while keeping geometry (structure) unchanged. To achieve this, we simultaneously learn structure and geometry through variational autoencoders (VAEs) in a hierarchical manner for both, with bijective mappings at each level. In this manner, we effectively encode geometry and structure in separate latent spaces, while ensuring their compatibility: the structure is used to guide the geometry and vice versa. At the leaf level, the part geometry is represented using a conditional part VAE, to encode high-quality geometric details, guided by the structure context as the condition. Our method not only supports controllable generation applications but also produces high-quality synthesized shapes, outperforming state-of-the-art methods. The code has been released at https://github.com/IGLICT/DSG-Net.

arXiv:2408.07055공식 코드 · Papers with Code

LongWriter: Unleashing 10,000+ Word Generation from Long Context LLMs

Current long context large language models (LLMs) can process inputs up to 100,000 tokens, yet struggle to generate outputs exceeding even a modest length of 2,000 words. Through controlled experiments, we find that the model's effective generation length is inherently bounded by the sample it has seen during supervised fine-tuning (SFT). In other words, their output limitation is due to the scarcity of long-output examples in existing SFT datasets. To address this, we introduce AgentWrite, an agent-based pipeline that decomposes ultra-long generation tasks into subtasks, enabling off-the-shelf LLMs to generate coherent outputs exceeding 20,000 words. Leveraging AgentWrite, we construct LongWriter-6k, a dataset containing 6,000 SFT data with output lengths ranging from 2k to 32k words. By incorporating this dataset into model training, we successfully scale the output length of existing models to over 10,000 words while maintaining output quality. We also develop LongBench-Write, a comprehensive benchmark for evaluating ultra-long generation capabilities. Our 9B parameter model, further improved through DPO, achieves state-of-the-art performance on this benchmark, surpassing even much larger proprietary models. In general, our work demonstrates that existing long context LLM already possesses the potential for a larger output window--all you need is data with extended output during model alignment to unlock this capability. Our code & models are at: https://github.com/THUDM/LongWriter.

arXiv:2305.15270공식 코드 · Papers with Code

Reversible Graph Neural Network-based Reaction Distribution Learning for Multiple Appropriate Facial Reactions Generation

Generating facial reactions in a human-human dyadic interaction is complex and highly dependent on the context since more than one facial reactions can be appropriate for the speaker's behaviour. This has challenged existing machine learning (ML) methods, whose training strategies enforce models to reproduce a specific (not multiple) facial reaction from each input speaker behaviour. This paper proposes the first multiple appropriate facial reaction generation framework that re-formulates the one-to-many mapping facial reaction generation problem as a one-to-one mapping problem. This means that we approach this problem by considering the generation of a distribution of the listener's appropriate facial reactions instead of multiple different appropriate facial reactions, i.e., 'many' appropriate facial reaction labels are summarised as 'one' distribution label during training. Our model consists of a perceptual processor, a cognitive processor, and a motor processor. The motor processor is implemented with a novel Reversible Multi-dimensional Edge Graph Neural Network (REGNN). This allows us to obtain a distribution of appropriate real facial reactions during the training process, enabling the cognitive processor to be trained to predict the appropriate facial reaction distribution. At the inference stage, the REGNN decodes an appropriate facial reaction by using this distribution as input. Experimental results demonstrate that our approach outperforms existing models in generating more appropriate, realistic, and synchronized facial reactions. The improved performance is largely attributed to the proposed appropriate facial reaction distribution learning strategy and the use of a REGNN. The code is available at https://github.com/TongXu-05/REGNN-Multiple-Appropriate-Facial-Reaction-Generation.

arXiv:2505.17017공식 코드 · Papers with Code

Delving into RL for Image Generation with CoT: A Study on DPO vs. GRPO

Recent advancements underscore the significant role of Reinforcement Learning (RL) in enhancing the Chain-of-Thought (CoT) reasoning capabilities of large language models (LLMs). Two prominent RL algorithms, Direct Preference Optimization (DPO) and Group Relative Policy Optimization (GRPO), are central to these developments, showcasing different pros and cons. Autoregressive image generation, also interpretable as a sequential CoT reasoning process, presents unique challenges distinct from LLM-based CoT reasoning. These encompass ensuring text-image consistency, improving image aesthetic quality, and designing sophisticated reward models, rather than relying on simpler rule-based rewards. While recent efforts have extended RL to this domain, these explorations typically lack an in-depth analysis of the domain-specific challenges and the characteristics of different RL strategies. To bridge this gap, we provide the first comprehensive investigation of the GRPO and DPO algorithms in autoregressive image generation, evaluating their in-domain performance and out-of-domain generalization, while scrutinizing the impact of different reward models on their respective capabilities. Our findings reveal that GRPO and DPO exhibit distinct advantages, and crucially, that reward models possessing stronger intrinsic generalization capabilities potentially enhance the generalization potential of the applied RL algorithms. Furthermore, we systematically explore three prevalent scaling strategies to enhance both their in-domain and out-of-domain proficiency, deriving unique insights into efficiently scaling performance for each paradigm. We hope our study paves a new path for inspiring future work on developing more effective RL algorithms to achieve robust CoT reasoning in the realm of autoregressive image generation. Code is released at https://github.com/ZiyuGuo99/Image-Generation-CoT

arXiv:2008.04381공식 코드 · Papers with Code

Bipartite Graph Reasoning GANs for Person Image Generation

We present a novel Bipartite Graph Reasoning GAN (BiGraphGAN) for the challenging person image generation task. The proposed graph generator mainly consists of two novel blocks that aim to model the pose-to-pose and pose-to-image relations, respectively. Specifically, the proposed Bipartite Graph Reasoning (BGR) block aims to reason the crossing long-range relations between the source pose and the target pose in a bipartite graph, which mitigates some challenges caused by pose deformation. Moreover, we propose a new Interaction-and-Aggregation (IA) block to effectively update and enhance the feature representation capability of both person's shape and appearance in an interactive way. Experiments on two challenging and public datasets, i.e., Market-1501 and DeepFashion, show the effectiveness of the proposed BiGraphGAN in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/BiGraphGAN.

arXiv:2011.01843공식 코드 · Papers with Code

Tabular Transformers for Modeling Multivariate Time Series

Tabular datasets are ubiquitous in data science applications. Given their importance, it seems natural to apply state-of-the-art deep learning algorithms in order to fully unlock their potential. Here we propose neural network models that represent tabular time series that can optionally leverage their hierarchical structure. This results in two architectures for tabular time series: one for learning representations that is analogous to BERT and can be pre-trained end-to-end and used in downstream tasks, and one that is akin to GPT and can be used for generation of realistic synthetic tabular sequences. We demonstrate our models on two datasets: a synthetic credit card transaction dataset, where the learned representations are used for fraud detection and synthetic data generation, and on a real pollution dataset, where the learned encodings are used to predict atmospheric pollutant concentrations. Code and data are available at https://github.com/IBM/TabFormer.

arXiv:2309.00615공식 코드 · Papers with Code

Point-Bind & Point-LLM: Aligning Point Cloud with Multi-modality for 3D Understanding, Generation, and Instruction Following

We introduce Point-Bind, a 3D multi-modality model aligning point clouds with 2D image, language, audio, and video. Guided by ImageBind, we construct a joint embedding space between 3D and multi-modalities, enabling many promising applications, e.g., any-to-3D generation, 3D embedding arithmetic, and 3D open-world understanding. On top of this, we further present Point-LLM, the first 3D large language model (LLM) following 3D multi-modal instructions. By parameter-efficient fine-tuning techniques, Point-LLM injects the semantics of Point-Bind into pre-trained LLMs, e.g., LLaMA, which requires no 3D instruction data, but exhibits superior 3D and multi-modal question-answering capacity. We hope our work may cast a light on the community for extending 3D point clouds to multi-modality applications. Code is available at https://github.com/ZiyuGuo99/Point-Bind_Point-LLM.

arXiv:2406.11830공식 코드 · Papers with Code

Language Modeling with Editable External Knowledge

When the world changes, so does the text that humans write about it. How do we build language models that can be easily updated to reflect these changes? One popular approach is retrieval-augmented generation, in which new documents are inserted into a knowledge base and retrieved during prediction for downstream tasks. Most prior work on these systems have focused on improving behavior during prediction through better retrieval or reasoning. This paper introduces ERASE, which instead improves model behavior when new documents are acquired, by incrementally deleting or rewriting other entries in the knowledge base each time a document is added. In two new benchmark datasets evaluating models' ability to answer questions about a stream of news articles or conversations, ERASE improves accuracy relative to conventional retrieval-augmented generation by 7-13% (Mixtral-8x7B) and 6-10% (Llama-3-8B) absolute. Code and data are available at https://github.com/belindal/ERASE

arXiv:2410.02760공식 코드 · Papers with Code

Erasing Conceptual Knowledge from Language Models

In this work, we propose Erasure of Language Memory (ELM), an approach for concept-level unlearning built on the principle of matching the distribution defined by an introspective classifier. Our key insight is that effective unlearning should leverage the model's ability to evaluate its own knowledge, using the model itself as a classifier to identify and reduce the likelihood of generating content related to undesired concepts. ELM applies this framework to create targeted low-rank updates that reduce generation probabilities for concept-specific content while preserving the model's broader capabilities. We demonstrate ELM's efficacy on biosecurity, cybersecurity, and literary domain erasure tasks. Comparative analysis shows that ELM achieves superior performance across key metrics, including near-random scores on erased topic assessments, maintained coherence in text generation, preserved accuracy on unrelated benchmarks, and robustness under adversarial attacks. Our code, data, and trained models are available at https://elm.baulab.info

arXiv:2303.15994공식 코드 · Papers with Code

HiLo: Exploiting High Low Frequency Relations for Unbiased Panoptic Scene Graph Generation

Panoptic Scene Graph generation (PSG) is a recently proposed task in image scene understanding that aims to segment the image and extract triplets of subjects, objects and their relations to build a scene graph. This task is particularly challenging for two reasons. First, it suffers from a long-tail problem in its relation categories, making naive biased methods more inclined to high-frequency relations. Existing unbiased methods tackle the long-tail problem by data/loss rebalancing to favor low-frequency relations. Second, a subject-object pair can have two or more semantically overlapping relations. While existing methods favor one over the other, our proposed HiLo framework lets different network branches specialize on low and high frequency relations, enforce their consistency and fuse the results. To the best of our knowledge we are the first to propose an explicitly unbiased PSG method. In extensive experiments we show that our HiLo framework achieves state-of-the-art results on the PSG task. We also apply our method to the Scene Graph Generation task that predicts boxes instead of masks and see improvements over all baseline methods. Code is available at https://github.com/franciszzj/HiLo.

arXiv:2306.16649공식 코드 · Papers with Code

ZeroGen: Zero-shot Multimodal Controllable Text Generation with Multiple Oracles

Automatically generating textual content with desired attributes is an ambitious task that people have pursued long. Existing works have made a series of progress in incorporating unimodal controls into language models (LMs), whereas how to generate controllable sentences with multimodal signals and high efficiency remains an open question. To tackle the puzzle, we propose a new paradigm of zero-shot controllable text generation with multimodal signals (\textsc{ZeroGen}). Specifically, \textsc{ZeroGen} leverages controls of text and image successively from token-level to sentence-level and maps them into a unified probability space at decoding, which customizes the LM outputs by weighted addition without extra training. To achieve better inter-modal trade-offs, we further introduce an effective dynamic weighting mechanism to regulate all control weights. Moreover, we conduct substantial experiments to probe the relationship of being in-depth or in-width between signals from distinct modalities. Encouraging empirical results on three downstream tasks show that \textsc{ZeroGen} not only outperforms its counterparts on captioning tasks by a large margin but also shows great potential in multimodal news generation with a higher degree of control. Our code will be released at https://github.com/ImKeTT/ZeroGen.

arXiv:2403.05029공식 코드 · Papers with Code

BjTT: A Large-scale Multimodal Dataset for Traffic Prediction

Traffic prediction is one of the most significant foundations in Intelligent Transportation Systems (ITS). Traditional traffic prediction methods rely only on historical traffic data to predict traffic trends and face two main challenges. 1) insensitivity to unusual events. 2) limited performance in long-term prediction. In this work, we explore how generative models combined with text describing the traffic system can be applied for traffic generation, and name the task Text-to-Traffic Generation (TTG). The key challenge of the TTG task is how to associate text with the spatial structure of the road network and traffic data for generating traffic situations. To this end, we propose ChatTraffic, the first diffusion model for text-to-traffic generation. To guarantee the consistency between synthetic and real data, we augment a diffusion model with the Graph Convolutional Network (GCN) to extract spatial correlations of traffic data. In addition, we construct a large dataset containing text-traffic pairs for the TTG task. We benchmarked our model qualitatively and quantitatively on the released dataset. The experimental results indicate that ChatTraffic can generate realistic traffic situations from the text. Our code and dataset are available at https://github.com/ChyaZhang/ChatTraffic.

arXiv:2408.05710공식 코드 · Papers with Code

Efficient Diffusion Transformer with Step-wise Dynamic Attention Mediators

This paper identifies significant redundancy in the query-key interactions within self-attention mechanisms of diffusion transformer models, particularly during the early stages of denoising diffusion steps. In response to this observation, we present a novel diffusion transformer framework incorporating an additional set of mediator tokens to engage with queries and keys separately. By modulating the number of mediator tokens during the denoising generation phases, our model initiates the denoising process with a precise, non-ambiguous stage and gradually transitions to a phase enriched with detail. Concurrently, integrating mediator tokens simplifies the attention module's complexity to a linear scale, enhancing the efficiency of global attention processes. Additionally, we propose a time-step dynamic mediator token adjustment mechanism that further decreases the required computational FLOPs for generation, simultaneously facilitating the generation of high-quality images within the constraints of varied inference budgets. Extensive experiments demonstrate that the proposed method can improve the generated image quality while also reducing the inference cost of diffusion transformers. When integrated with the recent work SiT, our method achieves a state-of-the-art FID score of 2.01. The source code is available at https://github.com/LeapLabTHU/Attention-Mediators.

arXiv:2410.01720공식 코드 · Papers with Code

Towards a Theoretical Understanding of Synthetic Data in LLM Post-Training: A Reverse-Bottleneck Perspective

Synthetic data has become a pivotal resource in post-training tasks for large language models (LLMs) due to the scarcity of high-quality, specific data. While various methods have been developed to generate synthetic data, there remains a discernible gap between the practical effects of synthetic data and our theoretical comprehension. To address this challenge, we commence by presenting a detailed modeling of the prevalent synthetic data generation process. Building upon this modeling, we demonstrate that the generalization capability of the post-trained model is critically determined by the information gain derived from the generative model, as analyzed from a novel reverse-bottleneck perspective. Moreover, we introduce the concept of Generalization Gain via Mutual Information (GGMI) and elucidate the relationship between generalization gain and information gain. This analysis serves as a theoretical foundation for synthetic data generation and further highlights its connection with the generalization capability of post-trained models, offering an understanding about the design of synthetic data generation techniques and the optimization of the post-training process. We open source our code at https://github.com/ZyGan1999/Towards-a-Theoretical-Understanding-of-Synthetic-Data-in-LLM-Post-Training.

arXiv:2212.05517공식 코드 · Papers with Code

SchNetPack 2.0: A neural network toolbox for atomistic machine learning

SchNetPack is a versatile neural networks toolbox that addresses both the requirements of method development and application of atomistic machine learning. Version 2.0 comes with an improved data pipeline, modules for equivariant neural networks as well as a PyTorch implementation of molecular dynamics. An optional integration with PyTorch Lightning and the Hydra configuration framework powers a flexible command-line interface. This makes SchNetPack 2.0 easily extendable with custom code and ready for complex training task such as generation of 3d molecular structures.

arXiv:2411.00005공식 코드 · Papers with Code

Mastering the Craft of Data Synthesis for CodeLLMs

Large language models (LLMs) have shown impressive performance in \emph{code} understanding and generation, making coding tasks a key focus for researchers due to their practical applications and value as a testbed for LLM evaluation. Data synthesis and filtering techniques have been widely adopted and shown to be highly effective in this context. In this paper, we present a focused survey and taxonomy of these techniques, emphasizing recent advancements. We highlight key challenges, explore future research directions, and offer practical guidance for new researchers entering the field.