In recent years, the quality and public interest in music generation systems have grown, encouraging research into various ways to control these systems. We propose a novel method for controlling surprisal in music generation using sequence models. To achieve this goal, we define a metric called Instantaneous Information Content (IIC). The IIC serves as a proxy function for the perceived musical surprisal (as estimated from a probabilistic model) and can be calculated at any point within a music piece. This enables the comparison of surprisal across different musical content even if the musical events occur in irregular time intervals. We use beam search to generate musical material whose IIC curve closely approximates a given target IIC. We experimentally show that the IIC correlates with harmonic and rhythmic complexity and note density. The correlation decreases with the length of the musical context used for estimating the IIC. Finally, we conduct a qualitative user study to test if human listeners can identify the IIC curves that have been used as targets when generating the respective musical material. We provide code for creating IIC interpolations and IIC visualizations on https://github.com/muthissar/iic.
Building on the success of diffusion models in visual generation, flow-based models reemerge as another prominent family of generative models that have achieved competitive or better performance in terms of both visual quality and inference speed. By learning the velocity field through flow-matching, flow-based models tend to produce a straighter sampling trajectory, which is advantageous during the sampling process. However, unlike diffusion models for which fast samplers are well-developed, efficient sampling of flow-based generative models has been rarely explored. In this paper, we propose a framework called FlowTurbo to accelerate the sampling of flow-based models while still enhancing the sampling quality. Our primary observation is that the velocity predictor's outputs in the flow-based models will become stable during the sampling, enabling the estimation of velocity via a lightweight velocity refiner. Additionally, we introduce several techniques including a pseudo corrector and sample-aware compilation to further reduce inference time. Since FlowTurbo does not change the multi-step sampling paradigm, it can be effectively applied for various tasks such as image editing, inpainting, etc. By integrating FlowTurbo into different flow-based models, we obtain an acceleration ratio of 53.1%$\sim$58.3% on class-conditional generation and 29.8%$\sim$38.5% on text-to-image generation. Notably, FlowTurbo reaches an FID of 2.12 on ImageNet with 100 (ms / img) and FID of 3.93 with 38 (ms / img), achieving the real-time image generation and establishing the new state-of-the-art. Code is available at https://github.com/shiml20/FlowTurbo.
Location trajectories provide valuable insights for applications from urban planning to pandemic control. However, mobility data can also reveal sensitive information about individuals, such as political opinions, religious beliefs, or sexual orientations. Existing privacy-preserving approaches for publishing this data face a significant utility-privacy trade-off. Releasing synthetic trajectory data generated through deep learning offers a promising solution. Due to the trajectories' sequential nature, most existing models are based on recurrent neural networks (RNNs). However, research in generative adversarial networks (GANs) largely employs convolutional neural networks (CNNs) for image generation. This discrepancy raises the question of whether advances in computer vision can be applied to trajectory generation. In this work, we introduce a Reversible Trajectory-to-CNN Transformation (RTCT) that adapts trajectories into a format suitable for CNN-based models. We integrated this transformation with the well-known DCGAN in a proof-of-concept (PoC) and evaluated its performance against an RNN-based trajectory GAN using four metrics across two datasets. The PoC was superior in capturing spatial distributions compared to the RNN model but had difficulty replicating sequential and temporal properties. Although the PoC's utility is not sufficient for practical applications, the results demonstrate the transformation's potential to facilitate the use of CNNs for trajectory generation, opening up avenues for future research. To support continued research, all source code has been made available under an open-source license.
Data-Free Knowledge Distillation (DFKD) has made significant recent strides by transferring knowledge from a teacher neural network to a student neural network without accessing the original data. Nonetheless, existing approaches encounter a significant challenge when attempting to generate samples from random noise inputs, which inherently lack meaningful information. Consequently, these models struggle to effectively map this noise to the ground-truth sample distribution, resulting in prolonging training times and low-quality outputs. In this paper, we propose a novel Noisy Layer Generation method (NAYER) which relocates the random source from the input to a noisy layer and utilizes the meaningful constant label-text embedding (LTE) as the input. LTE is generated by using the language model once, and then it is stored in memory for all subsequent training processes. The significance of LTE lies in its ability to contain substantial meaningful inter-class information, enabling the generation of high-quality samples with only a few training steps. Simultaneously, the noisy layer plays a key role in addressing the issue of diversity in sample generation by preventing the model from overemphasizing the constrained label information. By reinitializing the noisy layer in each iteration, we aim to facilitate the generation of diverse samples while still retaining the method's efficiency, thanks to the ease of learning provided by LTE. Experiments carried out on multiple datasets demonstrate that our NAYER not only outperforms the state-of-the-art methods but also achieves speeds 5 to 15 times faster than previous approaches. The code is available at https://github.com/tmtuan1307/nayer.
The detection and localization of highly realistic deepfake audio-visual content are challenging even for the most advanced state-of-the-art methods. While most of the research efforts in this domain are focused on detecting high-quality deepfake images and videos, only a few works address the problem of the localization of small segments of audio-visual manipulations embedded in real videos. In this research, we emulate the process of such content generation and propose the AV-Deepfake1M dataset. The dataset contains content-driven (i) video manipulations, (ii) audio manipulations, and (iii) audio-visual manipulations for more than 2K subjects resulting in a total of more than 1M videos. The paper provides a thorough description of the proposed data generation pipeline accompanied by a rigorous analysis of the quality of the generated data. The comprehensive benchmark of the proposed dataset utilizing state-of-the-art deepfake detection and localization methods indicates a significant drop in performance compared to previous datasets. The proposed dataset will play a vital role in building the next-generation deepfake localization methods. The dataset and associated code are available at https://github.com/ControlNet/AV-Deepfake1M .
Modeling the evolutions of driving scenarios is important for the evaluation and decision-making of autonomous driving systems. Most existing methods focus on one aspect of scene evolution such as map generation, motion prediction, and trajectory planning. In this paper, we propose a unified Generative Pre-training for Driving (GPD-1) model to accomplish all these tasks altogether without additional fine-tuning. We represent each scene with ego, agent, and map tokens and formulate autonomous driving as a unified token generation problem. We adopt the autoregressive transformer architecture and use a scene-level attention mask to enable intra-scene bi-directional interactions. For the ego and agent tokens, we propose a hierarchical positional tokenizer to effectively encode both 2D positions and headings. For the map tokens, we train a map vector-quantized autoencoder to efficiently compress ego-centric semantic maps into discrete tokens. We pre-train our GPD-1 on the large-scale nuPlan dataset and conduct extensive experiments to evaluate its effectiveness. With different prompts, our GPD-1 successfully generalizes to various tasks without finetuning, including scene generation, traffic simulation, closed-loop simulation, map prediction, and motion planning. Code: https://github.com/wzzheng/GPD.
Multimodal generative models require a unified approach to handle both discrete data (e.g., text and code) and continuous data (e.g., image, audio, video). In this work, we propose Latent Language Modeling (LatentLM), which seamlessly integrates continuous and discrete data using causal Transformers. Specifically, we employ a variational autoencoder (VAE) to represent continuous data as latent vectors and introduce next-token diffusion for autoregressive generation of these vectors. Additionally, we develop $\sigma$-VAE to address the challenges of variance collapse, which is crucial for autoregressive modeling. Extensive experiments demonstrate the effectiveness of LatentLM across various modalities. In image generation, LatentLM surpasses Diffusion Transformers in both performance and scalability. When integrated into multimodal large language models, LatentLM provides a general-purpose interface that unifies multimodal generation and understanding. Experimental results show that LatentLM achieves favorable performance compared to Transfusion and vector quantized models in the setting of scaling up training tokens. In text-to-speech synthesis, LatentLM outperforms the state-of-the-art VALL-E 2 model in speaker similarity and robustness, while requiring 10x fewer decoding steps. The results establish LatentLM as a highly effective and scalable approach to advance large multimodal models.
Image classification is a primary task in data analysis where explainable models are crucially demanded in various applications. Although amounts of methods have been proposed to obtain explainable knowledge from the black-box classifiers, these approaches lack the efficiency of extracting global knowledge regarding the classification task, thus is vulnerable to local traps and often leads to poor accuracy. In this study, we propose a generative explanation model that combines the advantages of global and local knowledge for explaining image classifiers. We develop a representation learning method called class association embedding (CAE), which encodes each sample into a pair of separated class-associated and individual codes. Recombining the individual code of a given sample with altered class-associated code leads to a synthetic real-looking sample with preserved individual characters but modified class-associated features and possibly flipped class assignments. A building-block coherency feature extraction algorithm is proposed that efficiently separates class-associated features from individual ones. The extracted feature space forms a low-dimensional manifold that visualizes the classification decision patterns. Explanation on each individual sample can be then achieved in a counter-factual generation manner which continuously modifies the sample in one direction, by shifting its class-associated code along a guided path, until its classification outcome is changed. We compare our method with state-of-the-art ones on explaining image classification tasks in the form of saliency maps, demonstrating that our method achieves higher accuracies. The code is available at https://github.com/xrt11/XAI-CODE.
Recent text-to-3D models can render high-quality assets, yet they still stumble on objects with complex attributes. The key obstacles are: (1) existing text-to-3D approaches typically lift text-to-image models to extract semantics via text encoders, while the text encoder exhibits limited comprehension ability for long descriptions, leading to deviated cross-attention focus, subsequently wrong attribute binding in generated results. (2) Occluded object parts demand a disciplined generation order and explicit part disentanglement. Though some works introduce manual efforts to alleviate the above issues, their quality is unstable and highly reliant on manual information. To tackle above problems, we propose a automated method Hierarchical-Chain-of-Generation (HCoG). It leverages a large language model to decompose the long description into blocks representing different object parts, and orders them from inside out according to occlusions, forming a hierarchical chain. Within each block we first coarsely create components, then precisely bind attributes via target-region localization and corresponding 3D Gaussian kernel optimization. Between blocks, we introduce Gaussian Extension and Label Elimination to seamlessly generate new parts by extending new Gaussian kernels, re-assigning semantic labels, and eliminating unnecessary kernels, ensuring that only relevant parts are added without disrupting previously optimized parts. Experiments confirm that HCoG yields structurally coherent, attribute-faithful 3D objects with complex attributes. The code is available at https://github.com/Wakals/GASCOL .
Recent advances in Deep Learning and probabilistic modeling have led to strong improvements in generative models for images. On the one hand, Generative Adversarial Networks (GANs) have contributed a highly effective adversarial learning procedure, but still suffer from stability issues. On the other hand, Conditional Variational Auto-Encoders (CVAE) models provide a sound way of conditional modeling but suffer from mode-mixing issues. Therefore, recent work has turned back to simple and stable regression models that are effective at generation but give up on the sampling mechanism and the latent code representation. We propose a novel and efficient stochastic regression approach with latent drop-out codes that combines the merits of both lines of research. In addition, a new training objective increases coverage of the training distribution leading to improvements over the state of the art in terms of accuracy as well as diversity.
The performance of neural machine translation systems is commonly evaluated in terms of BLEU. However, due to its reliance on target language properties and generation, the BLEU metric does not allow an assessment of which translation directions are more difficult to model. In this paper, we propose cross-mutual information (XMI): an asymmetric information-theoretic metric of machine translation difficulty that exploits the probabilistic nature of most neural machine translation models. XMI allows us to better evaluate the difficulty of translating text into the target language while controlling for the difficulty of the target-side generation component independent of the translation task. We then present the first systematic and controlled study of cross-lingual translation difficulties using modern neural translation systems. Code for replicating our experiments is available online at https://github.com/e-bug/nmt-difficulty.
In Natural Language Generation (NLG) tasks, for any input, multiple communicative goals are plausible, and any goal can be put into words, or produced, in multiple ways. We characterise the extent to which human production varies lexically, syntactically, and semantically across four NLG tasks, connecting human production variability to aleatoric or data uncertainty. We then inspect the space of output strings shaped by a generation system's predicted probability distribution and decoding algorithm to probe its uncertainty. For each test input, we measure the generator's calibration to human production variability. Following this instance-level approach, we analyse NLG models and decoding strategies, demonstrating that probing a generator with multiple samples and, when possible, multiple references, provides the level of detail necessary to gain understanding of a model's representation of uncertainty. Code available at https://github.com/dmg-illc/nlg-uncertainty-probes.
Traditional agentic workflows rely on external prompts to manage interactions with tools and the environment, which limits the autonomy of reasoning models. We position \emph{Large Agent Models (LAMs)} that internalize the generation of \emph{Chain-of-Action (CoA)}, enabling the model to autonomously decide when and how to use external tools. Our proposed AutoCoA framework combines supervised fine-tuning (SFT) and reinforcement learning (RL), allowing the model to seamlessly switch between reasoning and action while efficiently managing environment interactions. Main components include step-level action triggering, trajectory-level CoA optimization, and an internal world model to reduce real-environment interaction costs. Evaluations on open-domain QA tasks demonstrate that AutoCoA-trained agent models significantly outperform ReAct-based workflows in task completion, especially in tasks that require long-term reasoning and multi-step actions. Code and dataset are available at https://github.com/ADaM-BJTU/AutoCoA
With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required. However, such large-scale multi-view data is hard to obtain due to expensive collection and annotation costs. To alleviate the problem, we propose a spatial-temporal consistent diffusion framework DrivingDiffusion, to generate realistic multi-view videos controlled by 3D layout. There are three challenges when synthesizing multi-view videos given a 3D layout: How to keep 1) cross-view consistency and 2) cross-frame consistency? 3) How to guarantee the quality of the generated instances? Our DrivingDiffusion solves the problem by cascading the multi-view single-frame image generation step, the single-view video generation step shared by multiple cameras, and post-processing that can handle long video generation. In the multi-view model, the consistency of multi-view images is ensured by information exchange between adjacent cameras. In the temporal model, we mainly query the information that needs attention in subsequent frame generation from the multi-view images of the first frame. We also introduce the local prompt to effectively improve the quality of generated instances. In post-processing, we further enhance the cross-view consistency of subsequent frames and extend the video length by employing temporal sliding window algorithm. Without any extra cost, our model can generate large-scale realistic multi-camera driving videos in complex urban scenes, fueling the downstream driving tasks. The code will be made publicly available.
Question Generation (QG) is an essential component of the automatic intelligent tutoring systems, which aims to generate high-quality questions for facilitating the reading practice and assessments. However, existing QG technologies encounter several key issues concerning the biased and unnatural language sources of datasets which are mainly obtained from the Web (e.g. SQuAD). In this paper, we propose an innovative Examination-type Question Generation approach (EQG-RACE) to generate exam-like questions based on a dataset extracted from RACE. Two main strategies are employed in EQG-RACE for dealing with discrete answer information and reasoning among long contexts. A Rough Answer and Key Sentence Tagging scheme is utilized to enhance the representations of input. An Answer-guided Graph Convolutional Network (AG-GCN) is designed to capture structure information in revealing the inter-sentences and intra-sentence relations. Experimental results show a state-of-the-art performance of EQG-RACE, which is apparently superior to the baselines. In addition, our work has established a new QG prototype with a reshaped dataset and QG method, which provides an important benchmark for related research in future work. We will make our data and code publicly available for further research.
Human pose transfer has received great attention due to its wide applications, yet is still a challenging task that is not well solved. Recent works have achieved great success to transfer the person image from the source to the target pose. However, most of them cannot well capture the semantic appearance, resulting in inconsistent and less realistic textures on the reconstructed results. To address this issue, we propose a new two-stage framework to handle the pose and appearance translation. In the first stage, we predict the target semantic parsing maps to eliminate the difficulties of pose transfer and further benefit the latter translation of per-region appearance style. In the second one, with the predicted target semantic maps, we suggest a new person image generation method by incorporating the region-adaptive normalization, in which it takes the per-region styles to guide the target appearance generation. Extensive experiments show that our proposed SPGNet can generate more semantic, consistent, and photo-realistic results and perform favorably against the state of the art methods in terms of quantitative and qualitative evaluation. The source code and model are available at https://github.com/cszy98/SPGNet.git.
Implicit discourse relation recognition (IDRR) is a challenging but crucial task in discourse analysis. Most existing methods train multiple models to predict multi-level labels independently, while ignoring the dependence between hierarchically structured labels. In this paper, we consider multi-level IDRR as a conditional label sequence generation task and propose a Label Dependence-aware Sequence Generation Model (LDSGM) for it. Specifically, we first design a label attentive encoder to learn the global representation of an input instance and its level-specific contexts, where the label dependence is integrated to obtain better label embeddings. Then, we employ a label sequence decoder to output the predicted labels in a top-down manner, where the predicted higher-level labels are directly used to guide the label prediction at the current level. We further develop a mutual learning enhanced training method to exploit the label dependence in a bottomup direction, which is captured by an auxiliary decoder introduced during training. Experimental results on the PDTB dataset show that our model achieves the state-of-the-art performance on multi-level IDRR. We will release our code at https://github.com/nlpersECJTU/LDSGM.
We introduce a challenging training scheme of conditional GANs, called open-set semi-supervised image generation, where the training dataset consists of two parts: (i) labeled data and (ii) unlabeled data with samples belonging to one of the labeled data classes, namely, a closed-set, and samples not belonging to any of the labeled data classes, namely, an open-set. Unlike the existing semi-supervised image generation task, where unlabeled data only contain closed-set samples, our task is more general and lowers the data collection cost in practice by allowing open-set samples to appear. Thanks to entropy regularization, the classifier that is trained on labeled data is able to quantify sample-wise importance to the training of cGAN as confidence, allowing us to use all samples in unlabeled data. We design OSSGAN, which provides decision clues to the discriminator on the basis of whether an unlabeled image belongs to one or none of the classes of interest, smoothly integrating labeled and unlabeled data during training. The results of experiments on Tiny ImageNet and ImageNet show notable improvements over supervised BigGAN and semi-supervised methods. Our code is available at https://github.com/raven38/OSSGAN.
Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality, style diversity, and synthesis controllability. While the first two challenges demand a delicate balance between simple fast models and learning capacity for generation quality, the latter two are rarely investigated together in existing methods, which largely focus on either control without style or uncontrolled stylized motions. To this end, we propose a Real-time Stylized Motion Transition method (RSMT) to achieve all aforementioned goals. Our method consists of two critical, independent components: a general motion manifold model and a style motion sampler. The former acts as a high-quality motion source and the latter synthesizes styled motions on the fly under control signals. Since both components can be trained separately on different datasets, our method provides great flexibility, requires less data, and generalizes well when no/few samples are available for unseen styles. Through exhaustive evaluation, our method proves to be fast, high-quality, versatile, and controllable. The code and data are available at {https://github.com/yuyujunjun/RSMT-Realtime-Stylized-Motion-Transition.}
This paper tackles the problem of object counting in images. Existing approaches rely on extensive training data with point annotations for each object, making data collection labor-intensive and time-consuming. To overcome this, we propose a training-free object counter that treats the counting task as a segmentation problem. Our approach leverages the Segment Anything Model (SAM), known for its high-quality masks and zero-shot segmentation capability. However, the vanilla mask generation method of SAM lacks class-specific information in the masks, resulting in inferior counting accuracy. To overcome this limitation, we introduce a prior-guided mask generation method that incorporates three types of priors into the segmentation process, enhancing efficiency and accuracy. Additionally, we tackle the issue of counting objects specified through text by proposing a two-stage approach that combines reference object selection and prior-guided mask generation. Extensive experiments on standard datasets demonstrate the competitive performance of our training-free counter compared to learning-based approaches. This paper presents a promising solution for counting objects in various scenarios without the need for extensive data collection and counting-specific training. Code is available at \url{https://github.com/shizenglin/training-free-object-counter}