Recent advancements in deep learning have significantly improved visual quality inspection and predictive maintenance within industrial settings. However, deploying these technologies on low-resource edge devices poses substantial challenges due to their high computational demands and the inherent complexity of Explainable AI (XAI) methods. This paper addresses these challenges by introducing a novel XAI-integrated Visual Quality Inspection framework that optimizes the deployment of semantic segmentation models on low-resource edge devices. Our framework incorporates XAI and the Large Vision Language Model to deliver human-centered interpretability through visual and textual explanations to end-users. This is crucial for end-user trust and model interpretability. We outline a comprehensive methodology consisting of six fundamental modules: base model fine-tuning, XAI-based explanation generation, evaluation of XAI approaches, XAI-guided data augmentation, development of an edge-compatible model, and the generation of understandable visual and textual explanations. Through XAI-guided data augmentation, the enhanced model incorporating domain expert knowledge with visual and textual explanations is successfully deployed on mobile devices to support end-users in real-world scenarios. Experimental results showcase the effectiveness of the proposed framework, with the mobile model achieving competitive accuracy while significantly reducing model size. This approach paves the way for the broader adoption of reliable and interpretable AI tools in critical industrial applications, where decisions must be both rapid and justifiable. Our code for this work can be found at https://github.com/Analytics-Everywhere-Lab/vqixai.
Psychological evidence reveals the influence of personality traits on decision-making. For instance, agreeableness is generally associated with positive outcomes in negotiations, whereas neuroticism is often linked to less favorable outcomes. This paper introduces a simulation framework centered on Large Language Model (LLM) agents endowed with synthesized personality traits. The agents negotiate within bargaining domains and possess customizable personalities and objectives. The experimental results show that the behavioral tendencies of LLM-based simulations could reproduce behavioral patterns observed in human negotiations. The contribution is twofold. First, we propose a simulation methodology that investigates the alignment between the linguistic and economic capabilities of LLM agents. Secondly, we offer empirical insights into the strategic impact of Big-Five personality traits on the outcomes of bilateral negotiations. We also provide a case study based on synthesized bargaining dialogues to reveal intriguing behaviors, including deceitful and compromising behaviors.
Recently, there has been a growing interest among large language model (LLM) developers in LLM-based document reading systems, which enable users to upload their own documents and pose questions related to the document contents, going beyond simple reading comprehension tasks. Consequently, these systems have been carefully designed to tackle challenges such as file parsing, metadata extraction, multi-modal information understanding and long-context reading. However, no current benchmark exists to evaluate their performance in such scenarios, where a raw file and questions are provided as input, and a corresponding response is expected as output. In this paper, we introduce DocBench, a new benchmark designed to evaluate LLM-based document reading systems. Our benchmark involves a meticulously crafted process, including the recruitment of human annotators and the generation of synthetic questions. It includes 229 real documents and 1,102 questions, spanning across five different domains and four major types of questions. We evaluate both proprietary LLM-based systems accessible via web interfaces or APIs, and a parse-then-read pipeline employing open-source LLMs. Our evaluations reveal noticeable gaps between existing LLM-based document reading systems and human performance, underscoring the challenges of developing proficient systems. To summarize, DocBench aims to establish a standardized benchmark for evaluating LLM-based document reading systems under diverse real-world scenarios, thereby guiding future advancements in this research area.
Recent research has demonstrated the feasibility of training efficient intent detectors based on pre-trained language model~(PLM) with limited labeled data. However, deploying these detectors in resource-constrained environments such as mobile devices poses challenges due to their large sizes. In this work, we aim to address this issue by exploring techniques to minimize the size of PLM-based intent detectors trained with few-shot data. Specifically, we utilize large language models (LLMs) for data augmentation, employ a cutting-edge model compression method for knowledge distillation, and devise a vocabulary pruning mechanism called V-Prune. Through these approaches, we successfully achieve a compression ratio of 21 in model memory usage, including both Transformer and the vocabulary, while maintaining almost identical performance levels on four real-world benchmarks.
We introduce the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. In contrast to complex hierarchical tags, we have simplified the pre-training process by utilizing natural language prompts for different data and tasks, and have further expanded the data volume. We have boosted the instruction-following capability of Qwen2-Audio and implemented two distinct audio interaction modes for voice chat and audio analysis. In the voice chat mode, users can freely engage in voice interactions with Qwen2-Audio without text input. In the audio analysis mode, users could provide audio and text instructions for analysis during the interaction. Note that we do not use any system prompts to switch between voice chat and audio analysis modes. Qwen2-Audio is capable of intelligently comprehending the content within audio and following voice commands to respond appropriately. For instance, in an audio segment that simultaneously contains sounds, multi-speaker conversations, and a voice command, Qwen2-Audio can directly understand the command and provide an interpretation and response to the audio. Additionally, DPO has optimized the model's performance in terms of factuality and adherence to desired behavior. According to the evaluation results from AIR-Bench, Qwen2-Audio outperformed previous SOTAs, such as Gemini-1.5-pro, in tests focused on audio-centric instruction-following capabilities. Qwen2-Audio is open-sourced with the aim of fostering the advancement of the multi-modal language community.
While large language models have demonstrated impressive performance across various domains and tasks, their security issues have become increasingly severe. Machine unlearning has emerged as a representative approach for model safety and security by removing the influence of undesired data on the target model. However, these methods do not sufficiently consider that unlearning requests in real-world scenarios are continuously emerging, especially in the context of LLMs, which may lead to accumulated model utility loss that eventually becomes unacceptable. Moreover, existing LLM unlearning methods often ignore previous data access limitations due to privacy concerns and copyright protection. Without previous data, the utility preservation during unlearning is much harder. To overcome these challenges, we propose the OOO framework that includes an Orthogonal low-rank adapter (LoRA) for continually unlearning requested data and an Out-Of-Distribution (OOD) detector to measure the similarity between input and unlearning data. The orthogonal LoRA achieves parameter disentanglement among continual unlearning requests. The OOD detector is trained with a novel contrastive entropy loss and utilizes a glocal-aware scoring mechanism. During inference, our OOO framework can decide whether and to what extent to load the unlearning LoRA based on the OOD detector's predicted similarity between the input and the unlearned knowledge. Notably, OOO's effectiveness does not rely on any retained data. We conducted extensive experiments on OOO and state-of-the-art LLM unlearning methods across three tasks and seven datasets. The results indicate that OOO consistently achieves the best unlearning effectiveness and utility preservation, especially when facing continuous unlearning requests. The source codes can be found at https://github.com/GCYZSL/O3-LLM-UNLEARNING.
In this paper, we propose 3DSS-VLG, a weakly supervised approach for 3D Semantic Segmentation with 2D Vision-Language Guidance, an alternative approach that a 3D model predicts dense-embedding for each point which is co-embedded with both the aligned image and text spaces from the 2D vision-language model. Specifically, our method exploits the superior generalization ability of the 2D vision-language models and proposes the Embeddings Soft-Guidance Stage to utilize it to implicitly align 3D embeddings and text embeddings. Moreover, we introduce the Embeddings Specialization Stage to purify the feature representation with the help of a given scene-level label, specifying a better feature supervised by the corresponding text embedding. Thus, the 3D model is able to gain informative supervisions both from the image embedding and text embedding, leading to competitive segmentation performances. To the best of our knowledge, this is the first work to investigate 3D weakly supervised semantic segmentation by using the textual semantic information of text category labels. Moreover, with extensive quantitative and qualitative experiments, we present that our 3DSS-VLG is able not only to achieve the state-of-the-art performance on both S3DIS and ScanNet datasets, but also to maintain strong generalization capability.
Foundation models, such as Large Language Models (LLMs) or Large Vision Models (LVMs), have emerged as one of the most powerful tools in the respective fields. However, unlike text and image data, graph data do not have a definitive structure, posing great challenges to developing a Graph Foundation Model (GFM). For example, current attempts at designing general graph models either transform graph data into a language format for LLM-based prediction or still train a GNN model with LLM as an assistant. The former can handle unlimited tasks, while the latter captures graph structure much better -- yet, no existing work can achieve both simultaneously. In this paper, we identify three key desirable properties of a GFM: self-supervised pretraining, fluidity in tasks, and graph awareness. To account for these properties, we extend the conventional language modeling to the graph domain and propose a novel generative graph language model GOFA to solve the problem. The model interleaves randomly initialized GNN layers into a frozen pre-trained LLM so that the semantic and structural modeling abilities are organically combined. GOFA is pre-trained on newly proposed graph-level next-word prediction, question-answering, and structural tasks to obtain the above GFM properties. The pre-trained model is further fine-tuned on downstream tasks to obtain task-solving ability. The fine-tuned model is evaluated on various downstream tasks, demonstrating a strong ability to solve structural and contextual problems in zero-shot scenarios. The code is available at https://github.com/JiaruiFeng/GOFA.
Open-vocabulary object detection focusing on detecting novel categories guided by natural language. In this report, we propose Open-Vocabulary Light-Weighted Detection Transformer (OVLW-DETR), a deployment friendly open-vocabulary detector with strong performance and low latency. Building upon OVLW-DETR, we provide an end-to-end training recipe that transferring knowledge from vision-language model (VLM) to object detector with simple alignment. We align detector with the text encoder from VLM by replacing the fixed classification layer weights in detector with the class-name embeddings extracted from the text encoder. Without additional fusing module, OVLW-DETR is flexible and deployment friendly, making it easier to implement and modulate. improving the efficiency of interleaved attention computation. Experimental results demonstrate that the proposed approach is superior over existing real-time open-vocabulary detectors on standard Zero-Shot LVIS benchmark. Source code and pre-trained models are available at [https://github.com/Atten4Vis/LW-DETR].
The Audio-Visual Segmentation (AVS) task aims to segment sounding objects in the visual space using audio cues. However, in this work, it is recognized that previous AVS methods show a heavy reliance on detrimental segmentation preferences related to audible objects, rather than precise audio guidance. We argue that the primary reason is that audio lacks robust semantics compared to vision, especially in multi-source sounding scenes, resulting in weak audio guidance over the visual space. Motivated by the the fact that text modality is well explored and contains rich abstract semantics, we propose leveraging text cues from the visual scene to enhance audio guidance with the semantics inherent in text. Our approach begins by obtaining scene descriptions through an off-the-shelf image captioner and prompting a frozen large language model to deduce potential sounding objects as text cues. Subsequently, we introduce a novel semantics-driven audio modeling module with a dynamic mask to integrate audio features with text cues, leading to representative sounding object features. These features not only encompass audio cues but also possess vivid semantics, providing clearer guidance in the visual space. Experimental results on AVS benchmarks validate that our method exhibits enhanced sensitivity to audio when aided by text cues, achieving highly competitive performance on all three subsets. Project page: \href{https://github.com/GeWu-Lab/Sounding-Object-Segmentation-Preference}{https://github.com/GeWu-Lab/Sounding-Object-Segmentation-Preference}
Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.
In the past few years, large-scale pre-trained vision-language models like CLIP have achieved tremendous success in various fields. Naturally, how to transfer the rich knowledge in such huge pre-trained models to downstream tasks and datasets becomes a hot topic. During downstream adaptation, the most challenging problems are overfitting and catastrophic forgetting, which can cause the model to overly focus on the current data and lose more crucial domain-general knowledge. Existing works use classic regularization techniques to solve the problems. As solutions become increasingly complex, the ever-growing storage and inference costs are also a significant problem that urgently needs to be addressed. While in this paper, we start from an observation that proper random noise can suppress overfitting and catastrophic forgetting. Then we regard quantization error as a kind of noise, and explore quantization for regularizing vision-language model, which is quite efficiency and effective. Furthermore, to improve the model's generalization capability while maintaining its specialization capacity at minimal cost, we deeply analyze the characteristics of the weight distribution in prompts, conclude several principles for quantization module design and follow such principles to create several competitive baselines. The proposed method is significantly efficient due to its inherent lightweight nature, making it possible to adapt on extremely resource-limited devices. Our method can be fruitfully integrated into many existing approaches like MaPLe, enhancing accuracy while reducing storage overhead, making it more powerful yet versatile. Extensive experiments on 11 datasets shows great superiority of our method sufficiently. Code is available at https://github.com/beyondhtx/QPrompt.
Large language models (LLMs) such as ChatGPT and GPT-4 have demonstrated impressive capabilities in various generative tasks. However, their performance is often hampered by limitations in accessing and leveraging long-term memory, leading to specific vulnerabilities and biases, especially during long interactions. This paper introduces ChatLogic, an innovative framework specifically targeted at LLM reasoning tasks that can enhance the performance of LLMs in multi-step deductive reasoning tasks by integrating logic programming. In ChatLogic, the language model plays a central role, acting as a controller and participating in every system operation stage. We propose a novel method of converting logic problems into symbolic integration with an inference engine. This approach leverages large language models' situational understanding and imitation skills and uses symbolic memory to enhance multi-step deductive reasoning capabilities. Our results show that the ChatLogic framework significantly improves the multi-step reasoning capabilities of LLMs. The source code and data are available at \url{https://github.com/Strong-AI-Lab/ChatLogic}
We introduce the AutoGRAMS framework for programming multi-step interactions with language models. AutoGRAMS represents AI agents as a graph, where each node can execute either a language modeling instruction or traditional code. Likewise, transitions in the graph can be governed by either language modeling decisions or traditional branch logic. AutoGRAMS supports using variables as memory and allows nodes to call other AutoGRAMS graphs as functions. We show how AutoGRAMS can be used to design highly sophisticated agents, including self-referential agents that can modify their own graph. AutoGRAMS's graph-centric approach aids interpretability, controllability, and safety during the design, development, and deployment of AI agents. We provide our framework as open source at https://github.com/autograms/autograms .
Combining Large Language Models (LLMs) with heuristic search algorithms like A* holds the promise of enhanced LLM reasoning and scalable inference. To accelerate training and reduce computational demands, we investigate the coreset selection problem for the training data of LLM heuristic learning. Few methods to learn the heuristic functions consider the interaction between the search algorithm and the machine learning model. In this work, we empirically disentangle the requirements of A* search algorithm from the requirements of the LLM to generalise on this task. Surprisingly, we find an overlap between their requirements; A* requires more accurate predictions on search nodes near the goal, and LLMs need the same set of nodes for effective generalisation. With these insights, we derive a data-selection distribution for learning LLM-based heuristics. On three classical planning domains, maze navigation, Sokoban and sliding tile puzzles, our technique reduces the number of iterations required to find the solutions by up to 15x, with a wall-clock speed-up of search up to 5x. The codebase is at https://github.com/devaansh100/a_star.
The Internet of Things (IoT) network integrating billions of smart physical devices embedded with sensors, software, and communication technologies is a critical and rapidly expanding component of our modern world. The IoT ecosystem provides a rich source of real-world modalities such as motion, thermal, geolocation, imaging, depth, sensors, and audio to recognize the states of humans and physical objects. Machine learning presents a rich opportunity to automatically process IoT data at scale, enabling efficient inference for understanding human wellbeing, controlling physical devices, and interconnecting smart cities. To realize this potential, we introduce IoT-LM, an open-source large multisensory language model tailored for the IoT ecosystem. IoT-LM is enabled by two technical contributions: the first is MultiIoT, the most expansive unified IoT dataset to date, encompassing over 1.15 million samples from 12 modalities and 8 tasks prepared for multisensory pre-training and instruction-tuning. The second is a new multisensory multitask adapter layer to condition pre-trained large language models on multisensory IoT data. Not only does IoT-LM yield substantial improvements on 8 supervised IoT classification tasks, but it also demonstrates new interactive question-answering, reasoning, and dialog capabilities conditioned on IoT sensors. We release IoT-LM's data sources and new multisensory language modeling framework.
Large language models (LLMs) can exhibit bias in a variety of ways. Such biases can create or exacerbate unfair outcomes for certain groups within a protected attribute, including, but not limited to sex, race, sexual orientation, or age. This paper aims to provide a technical guide for practitioners to assess bias and fairness risks in LLM use cases. The main contribution of this work is a decision framework that allows practitioners to determine which metrics to use for a specific LLM use case. To achieve this, this study categorizes LLM bias and fairness risks, maps those risks to a taxonomy of LLM use cases, and then formally defines various metrics to assess each type of risk. As part of this work, several new bias and fairness metrics are introduced, including innovative counterfactual metrics as well as metrics based on stereotype classifiers. Instead of focusing solely on the model itself, the sensitivity of both prompt-risk and model-risk are taken into account by defining evaluations at the level of an LLM use case, characterized by a model and a population of prompts. Furthermore, because all of the evaluation metrics are calculated solely using the LLM output, the proposed framework is highly practical and easily actionable for practitioners.
Retrieval-augmented generation (RAG) has improved large language models (LLMs) by using knowledge retrieval to overcome knowledge deficiencies. However, current RAG methods often fall short of ensuring the depth and completeness of retrieved information, which is necessary for complex reasoning tasks. In this work, we introduce Think-on-Graph 2.0 (ToG-2), a hybrid RAG framework that iteratively retrieves information from both unstructured and structured knowledge sources in a tight-coupling manner. Specifically, ToG-2 leverages knowledge graphs (KGs) to link documents via entities, facilitating deep and knowledge-guided context retrieval. Simultaneously, it utilizes documents as entity contexts to achieve precise and efficient graph retrieval. ToG-2 alternates between graph retrieval and context retrieval to search for in-depth clues relevant to the question, enabling LLMs to generate answers. We conduct a series of well-designed experiments to highlight the following advantages of ToG-2: 1) ToG-2 tightly couples the processes of context retrieval and graph retrieval, deepening context retrieval via the KG while enabling reliable graph retrieval based on contexts; 2) it achieves deep and faithful reasoning in LLMs through an iterative knowledge retrieval process of collaboration between contexts and the KG; and 3) ToG-2 is training-free and plug-and-play compatible with various LLMs. Extensive experiments demonstrate that ToG-2 achieves overall state-of-the-art (SOTA) performance on 6 out of 7 knowledge-intensive datasets with GPT-3.5, and can elevate the performance of smaller models (e.g., LLAMA-2-13B) to the level of GPT-3.5's direct reasoning. The source code is available on https://github.com/IDEA-FinAI/ToG-2.
This report introduces the Qwen2 series, the latest addition to our large language models and large multimodal models. We release a comprehensive suite of foundational and instruction-tuned language models, encompassing a parameter range from 0.5 to 72 billion, featuring dense models and a Mixture-of-Experts model. Qwen2 surpasses most prior open-weight models, including its predecessor Qwen1.5, and exhibits competitive performance relative to proprietary models across diverse benchmarks on language understanding, generation, multilingual proficiency, coding, mathematics, and reasoning. The flagship model, Qwen2-72B, showcases remarkable performance: 84.2 on MMLU, 37.9 on GPQA, 64.6 on HumanEval, 89.5 on GSM8K, and 82.4 on BBH as a base language model. The instruction-tuned variant, Qwen2-72B-Instruct, attains 9.1 on MT-Bench, 48.1 on Arena-Hard, and 35.7 on LiveCodeBench. Moreover, Qwen2 demonstrates robust multilingual capabilities, proficient in approximately 30 languages, spanning English, Chinese, Spanish, French, German, Arabic, Russian, Korean, Japanese, Thai, Vietnamese, and more, underscoring its versatility and global reach. To foster community innovation and accessibility, we have made the Qwen2 model weights openly available on Hugging Face and ModelScope, and the supplementary materials including example code on GitHub. These platforms also include resources for quantization, fine-tuning, and deployment, facilitating a wide range of applications and research endeavors.
Conventional approaches for the automated red-teaming of large language models (LLMs) aim to identify prompts that elicit toxic outputs from a frozen language model (the defender). This often results in the prompting model (the adversary) producing text that is unlikely to arise during autoregression. In response, we propose a reinforcement learning formulation of LLM red-teaming designed to discover prompts that both (1) elicit toxic outputs from a defender and (2) have low perplexity as scored by that defender. These prompts are the most pertinent in a red-teaming setting because the defender generates them with high probability. We solve this formulation with an online and weakly supervised form of Identity Preference Optimization (IPO), attacking models ranging from 137M to 7.8B parameters. Our policy performs competitively, producing prompts that induce defender toxicity at a rate of 2-23 times higher than baseline across model scales. Importantly, these prompts have lower perplexity than both automatically generated and human-written attacks. Furthermore, our method creates black-box attacks with 5.4-14 times increased toxicity. To assess the downstream utility of our method, we use rollouts from our policy as negative examples for downstream toxicity tuning and demonstrate improved safety.