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arXiv:2407.16521공식 코드 · Papers with Code

AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game

Strategic social deduction games serve as valuable testbeds for evaluating the understanding and inference skills of language models, offering crucial insights into social science, artificial intelligence, and strategic gaming. This paper focuses on creating proxies of human behavior in simulated environments, with Among Us utilized as a tool for studying simulated human behavior. The study introduces a text-based game environment, named AmongAgents, that mirrors the dynamics of Among Us. Players act as crew members aboard a spaceship, tasked with identifying impostors who are sabotaging the ship and eliminating the crew. Within this environment, the behavior of simulated language agents is analyzed. The experiments involve diverse game sequences featuring different configurations of Crewmates and Impostor personality archetypes. Our work demonstrates that state-of-the-art large language models (LLMs) can effectively grasp the game rules and make decisions based on the current context. This work aims to promote further exploration of LLMs in goal-oriented games with incomplete information and complex action spaces, as these settings offer valuable opportunities to assess language model performance in socially driven scenarios.

arXiv:2407.16198공식 코드 · Papers with Code

INF-LLaVA: Dual-perspective Perception for High-Resolution Multimodal Large Language Model

With advancements in data availability and computing resources, Multimodal Large Language Models (MLLMs) have showcased capabilities across various fields. However, the quadratic complexity of the vision encoder in MLLMs constrains the resolution of input images. Most current approaches mitigate this issue by cropping high-resolution images into smaller sub-images, which are then processed independently by the vision encoder. Despite capturing sufficient local details, these sub-images lack global context and fail to interact with one another. To address this limitation, we propose a novel MLLM, INF-LLaVA, designed for effective high-resolution image perception. INF-LLaVA incorporates two innovative components. First, we introduce a Dual-perspective Cropping Module (DCM), which ensures that each sub-image contains continuous details from a local perspective and comprehensive information from a global perspective. Second, we introduce Dual-perspective Enhancement Module (DEM) to enable the mutual enhancement of global and local features, allowing INF-LLaVA to effectively process high-resolution images by simultaneously capturing detailed local information and comprehensive global context. Extensive ablation studies validate the effectiveness of these components, and experiments on a diverse set of benchmarks demonstrate that INF-LLaVA outperforms existing MLLMs. Code and pretrained model are available at https://github.com/WeihuangLin/INF-LLaVA.

arXiv:2407.15489공식 코드 · Papers with Code

A Comparison of Language Modeling and Translation as Multilingual Pretraining Objectives

Pretrained language models (PLMs) display impressive performances and have captured the attention of the NLP community. Establishing best practices in pretraining has, therefore, become a major focus of NLP research, especially since insights gained from monolingual English models may not necessarily apply to more complex multilingual models. One significant caveat of the current state of the art is that different works are rarely comparable: they often discuss different parameter counts, training data, and evaluation methodology. This paper proposes a comparison of multilingual pretraining objectives in a controlled methodological environment. We ensure that training data and model architectures are comparable, and discuss the downstream performances across 6 languages that we observe in probing and fine-tuning scenarios. We make two key observations: (1) the architecture dictates which pretraining objective is optimal; (2) multilingual translation is a very effective pretraining objective under the right conditions. We make our code, data, and model weights available at \texttt{\url{https://github.com/Helsinki-NLP/lm-vs-mt}}.

arXiv:2407.15415공식 코드 · Papers with Code

LLaST: Improved End-to-end Speech Translation System Leveraged by Large Language Models

We introduces LLaST, a framework for building high-performance Large Language model based Speech-to-text Translation systems. We address the limitations of end-to-end speech translation(E2E ST) models by exploring model architecture design and optimization techniques tailored for LLMs. Our approach includes LLM-based speech translation architecture design, ASR-augmented training, multilingual data augmentation, and dual-LoRA optimization. Our approach demonstrates superior performance on the CoVoST-2 benchmark and showcases exceptional scaling capabilities powered by LLMs. We believe this effective method will serve as a strong baseline for speech translation and provide insights for future improvements of the LLM-based speech translation framework. We release the data, code and models in https://github.com/openaudiolab/LLaST.

arXiv:2407.15841공식 코드 · Papers with Code

SlowFast-LLaVA: A Strong Training-Free Baseline for Video Large Language Models

We propose SlowFast-LLaVA (or SF-LLaVA for short), a training-free video large language model (LLM) that can jointly capture detailed spatial semantics and long-range temporal context without exceeding the token budget of commonly used LLMs. This is realized by using a two-stream SlowFast design of inputs for Video LLMs to aggregate features from sampled frames in an effective way. Specifically, the Slow pathway extracts features at a low frame rate while keeping as much spatial detail as possible (e.g., with 12x24 tokens), and the Fast pathway operates on a high frame rate but uses a larger spatial pooling stride (e.g., downsampling 6x) to focus on the motion cues. As a result, this design allows us to adequately capture both spatial and temporal features that are beneficial for detailed video understanding. Experimental results show that SF-LLaVA outperforms existing training-free methods on a wide range of video tasks. On some benchmarks, it achieves comparable or even better performance compared to state-of-the-art Video LLMs that are fine-tuned on video datasets. Code has been made available at: https://github.com/apple/ml-slowfast-llava.

arXiv:2407.15795공식 코드 · Papers with Code

AdaCLIP: Adapting CLIP with Hybrid Learnable Prompts for Zero-Shot Anomaly Detection

Zero-shot anomaly detection (ZSAD) targets the identification of anomalies within images from arbitrary novel categories. This study introduces AdaCLIP for the ZSAD task, leveraging a pre-trained vision-language model (VLM), CLIP. AdaCLIP incorporates learnable prompts into CLIP and optimizes them through training on auxiliary annotated anomaly detection data. Two types of learnable prompts are proposed: static and dynamic. Static prompts are shared across all images, serving to preliminarily adapt CLIP for ZSAD. In contrast, dynamic prompts are generated for each test image, providing CLIP with dynamic adaptation capabilities. The combination of static and dynamic prompts is referred to as hybrid prompts, and yields enhanced ZSAD performance. Extensive experiments conducted across 14 real-world anomaly detection datasets from industrial and medical domains indicate that AdaCLIP outperforms other ZSAD methods and can generalize better to different categories and even domains. Finally, our analysis highlights the importance of diverse auxiliary data and optimized prompts for enhanced generalization capacity. Code is available at https://github.com/caoyunkang/AdaCLIP.

arXiv:2407.15325공식 코드 · Papers with Code

Odyssey: Empowering Minecraft Agents with Open-World Skills

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.

arXiv:2407.14679공식 코드 · Papers with Code

Compact Language Models via Pruning and Knowledge Distillation

Large language models (LLMs) targeting different deployment scales and sizes are currently produced by training each variant from scratch; this is extremely compute-intensive. In this paper, we investigate if pruning an existing LLM and then re-training it with a fraction (<3%) of the original training data can be a suitable alternative to repeated, full retraining. To this end, we develop a set of practical and effective compression best practices for LLMs that combine depth, width, attention and MLP pruning with knowledge distillation-based retraining; we arrive at these best practices through a detailed empirical exploration of pruning strategies for each axis, methods to combine axes, distillation strategies, and search techniques for arriving at optimal compressed architectures. We use this guide to compress the Nemotron-4 family of LLMs by a factor of 2-4x, and compare their performance to similarly-sized models on a variety of language modeling tasks. Deriving 8B and 4B models from an already pretrained 15B model using our approach requires up to 40x fewer training tokens per model compared to training from scratch; this results in compute cost savings of 1.8x for training the full model family (15B, 8B, and 4B). Minitron models exhibit up to a 16% improvement in MMLU scores compared to training from scratch, perform comparably to other community models such as Mistral 7B, Gemma 7B and Llama-3 8B, and outperform state-of-the-art compression techniques from the literature. We have open-sourced Minitron model weights on Huggingface, with corresponding supplementary material including example code available on GitHub.

arXiv:2407.15723공식 코드 · Papers with Code

DStruct2Design: Data and Benchmarks for Data Structure Driven Generative Floor Plan Design

Text conditioned generative models for images have yielded impressive results. Text conditioned floorplan generation as a special type of raster image generation task also received particular attention. However there are many use cases in floorpla generation where numerical properties of the generated result are more important than the aesthetics. For instance, one might want to specify sizes for certain rooms in a floorplan and compare the generated floorplan with given specifications Current approaches, datasets and commonly used evaluations do not support these kinds of constraints. As such, an attractive strategy is to generate an intermediate data structure that contains numerical properties of a floorplan which can be used to generate the final floorplan image. To explore this setting we (1) construct a new dataset for this data-structure to data-structure formulation of floorplan generation using two popular image based floorplan datasets RPLAN and ProcTHOR-10k, and provide the tools to convert further procedurally generated ProcTHOR floorplan data into our format. (2) We explore the task of floorplan generation given a partial or complete set of constraints and we design a series of metrics and benchmarks to enable evaluating how well samples generated from models respect the constraints. (3) We create multiple baselines by finetuning a large language model (LLM), Llama3, and demonstrate the feasibility of using floorplan data structure conditioned LLMs for the problem of floorplan generation respecting numerical constraints. We hope that our new datasets and benchmarks will encourage further research on different ways to improve the performance of LLMs and other generative modelling techniques for generating designs where quantitative constraints are only partially specified, but must be respected.

arXiv:2407.14904공식 코드 · Papers with Code

Large-vocabulary forensic pathological analyses via prototypical cross-modal contrastive learning

Forensic pathology is critical in determining the cause and manner of death through post-mortem examinations, both macroscopic and microscopic. The field, however, grapples with issues such as outcome variability, laborious processes, and a scarcity of trained professionals. This paper presents SongCi, an innovative visual-language model (VLM) designed specifically for forensic pathology. SongCi utilizes advanced prototypical cross-modal self-supervised contrastive learning to enhance the accuracy, efficiency, and generalizability of forensic analyses. It was pre-trained and evaluated on a comprehensive multi-center dataset, which includes over 16 million high-resolution image patches, 2,228 vision-language pairs of post-mortem whole slide images (WSIs), and corresponding gross key findings, along with 471 distinct diagnostic outcomes. Our findings indicate that SongCi surpasses existing multi-modal AI models in many forensic pathology tasks, performs comparably to experienced forensic pathologists and significantly better than less experienced ones, and provides detailed multi-modal explainability, offering critical assistance in forensic investigations. To the best of our knowledge, SongCi is the first VLM specifically developed for forensic pathological analysis and the first large-vocabulary computational pathology (CPath) model that directly processes gigapixel WSIs in forensic science.

arXiv:2407.15835공식 코드 · Papers with Code

dMel: Speech Tokenization made Simple

Large language models have revolutionized natural language processing by leveraging self-supervised pretraining on vast textual data. Inspired by this success, researchers have investigated various compression-based speech tokenization methods to discretize continuous speech signals, enabling the application of language modeling techniques to discrete tokens. However, audio compressor introduces additional complexity and computational cost, and often fail on out-of-domain audio signals. In this work, we introduce a novel speech representation (dmel) that discretizes mel-filterbank channels into intensity bins, creating a simpler yet more effective representation compared to existing speech tokenization methods. Our approach demonstrates superior performance in preserving audio content, robustness to out-of-domain data, and offers a training-free, natural, and streamable representation. To address the high-dimensional nature of log-mel spectrograms, we propose an efficient parallel encoding and decoding method for high-dimensional tokens using an LM-style transformer architecture. This innovation enables us to develop RichTTS and RichASR, two models sharing the same architecture while achieving comparable or better results than specialized existing methods. Our results demonstrate the effectiveness of dmel in achieving high performance on both speech synthesis and recognition tasks within a unified framework, paving the way for efficient and effective joint modeling of speech and text.

arXiv:2407.15734공식 코드 · Papers with Code

TaskGen: A Task-Based, Memory-Infused Agentic Framework using StrictJSON

TaskGen is an open-sourced agentic framework which uses an Agent to solve an arbitrary task by breaking them down into subtasks. Each subtask is mapped to an Equipped Function or another Agent to execute. In order to reduce verbosity (and hence token usage), TaskGen uses StrictJSON that ensures JSON output from the Large Language Model (LLM), along with additional features such as type checking and iterative error correction. Key to the philosophy of TaskGen is the management of information/memory on a need-to-know basis. We empirically evaluate TaskGen on various environments such as 40x40 dynamic maze navigation with changing obstacle locations (100% solve rate), TextWorld escape room solving with dense rewards and detailed goals (96% solve rate), web browsing (69% of actions successful), solving the MATH dataset (71% solve rate over 100 Level-5 problems), Retrieval Augmented Generation on NaturalQuestions dataset (F1 score of 47.03%)

arXiv:2407.15842공식 코드 · Papers with Code

DiffArtist: Towards Structure and Appearance Controllable Image Stylization

Artistic style includes both structural and appearance elements. Existing neural stylization techniques primarily focus on transferring appearance features such as color and texture, often neglecting the equally crucial aspect of structural stylization. In this paper, we present a comprehensive study on the simultaneous stylization of structure and appearance of 2D images. Specifically, we introduce DiffArtist, which, to the best of our knowledge, is the first stylization method to allow for dual controllability over structure and appearance. Our key insight is to represent structure and appearance as separate diffusion processes to achieve complete disentanglement without requiring any training, thereby endowing users with unprecedented controllability for both components. The evaluation of stylization of both appearance and structure, however, remains challenging as it necessitates semantic understanding. To this end, we further propose a Multimodal LLM-based style evaluator, which better aligns with human preferences than metrics lacking semantic understanding. With this powerful evaluator, we conduct extensive analysis, demonstrating that DiffArtist achieves superior style fidelity, editability, and structure-appearance disentanglement. These merits make DiffArtist a highly versatile solution for creative applications. Project homepage: https://github.com/songrise/Artist.

arXiv:2407.14138공식 코드 · Papers with Code

Visual Text Generation in the Wild

Recently, with the rapid advancements of generative models, the field of visual text generation has witnessed significant progress. However, it is still challenging to render high-quality text images in real-world scenarios, as three critical criteria should be satisfied: (1) Fidelity: the generated text images should be photo-realistic and the contents are expected to be the same as specified in the given conditions; (2) Reasonability: the regions and contents of the generated text should cohere with the scene; (3) Utility: the generated text images can facilitate related tasks (e.g., text detection and recognition). Upon investigation, we find that existing methods, either rendering-based or diffusion-based, can hardly meet all these aspects simultaneously, limiting their application range. Therefore, we propose in this paper a visual text generator (termed SceneVTG), which can produce high-quality text images in the wild. Following a two-stage paradigm, SceneVTG leverages a Multimodal Large Language Model to recommend reasonable text regions and contents across multiple scales and levels, which are used by a conditional diffusion model as conditions to generate text images. Extensive experiments demonstrate that the proposed SceneVTG significantly outperforms traditional rendering-based methods and recent diffusion-based methods in terms of fidelity and reasonability. Besides, the generated images provide superior utility for tasks involving text detection and text recognition. Code and datasets are available at AdvancedLiterateMachinery.

arXiv:2407.13998공식 코드 · Papers with Code

RAG-QA Arena: Evaluating Domain Robustness for Long-form Retrieval Augmented Question Answering

Question answering based on retrieval augmented generation (RAG-QA) is an important research topic in NLP and has a wide range of real-world applications. However, most existing datasets for this task are either constructed using a single source corpus or consist of short extractive answers, which fall short of evaluating large language model (LLM) based RAG-QA systems on cross-domain generalization. To address these limitations, we create Long-form RobustQA (LFRQA), a new dataset comprising human-written long-form answers that integrate short extractive answers from multiple documents into a single, coherent narrative, covering 26K queries and large corpora across seven different domains. We further propose RAG-QA Arena by directly comparing model-generated answers against LFRQA's answers using LLMs as evaluators. We show via extensive experiments that RAG-QA Arena and human judgments on answer quality are highly correlated. Moreover, only 41.3% of the most competitive LLM's answers are preferred to LFRQA's answers, demonstrating RAG-QA Arena as a challenging evaluation platform for future research.

arXiv:2407.14246공식 코드 · Papers with Code

Unipa-GPT: Large Language Models for university-oriented QA in Italian

This paper illustrates the architecture and training of Unipa-GPT, a chatbot relying on a Large Language Model, developed for assisting students in choosing a bachelor/master degree course at the University of Palermo. Unipa-GPT relies on gpt-3.5-turbo, it was presented in the context of the European Researchers' Night (SHARPER night). In our experiments we adopted both the Retrieval Augmented Generation (RAG) approach and fine-tuning to develop the system. The whole architecture of Unipa-GPT is presented, both the RAG and the fine-tuned systems are compared, and a brief discussion on their performance is reported. Further comparison with other Large Language Models and the experimental results during the SHARPER night are illustrated. Corpora and code are available on GitHub

arXiv:2407.14207공식 코드 · Papers with Code

Longhorn: State Space Models are Amortized Online Learners

Modern large language models are built on sequence modeling via next-token prediction. While the Transformer remains the dominant architecture for sequence modeling, its quadratic decoding complexity in sequence length poses a major limitation. State-space models (SSMs) present a competitive alternative, offering linear decoding efficiency while maintaining parallelism during training. However, most existing SSMs rely on linear recurrence designs that appear somewhat ad hoc. In this work, we explore SSM design through the lens of online learning, conceptualizing SSMs as meta-modules for specific online learning problems. This approach links SSM design to formulating precise online learning objectives, with state transition rules derived from solving these objectives. Based on this insight, we introduce a novel deep SSM architecture, Longhorn, whose update resembles the closed-form solution for solving the online associative recall problem. Our experimental results show that Longhorn outperforms state-of-the-art SSMs, including the Mamba model, on standard sequence modeling benchmarks, language modeling, and vision tasks. Specifically, Longhorn achieves a 1.8x improvement in sample efficiency compared to Mamba, and can extrapolate over contexts that are up to 16x longer during inference.

arXiv:2407.14180공식 코드 · Papers with Code

Automatic Classification of News Subjects in Broadcast News: Application to a Gender Bias Representation Analysis

This paper introduces a computational framework designed to delineate gender distribution biases in topics covered by French TV and radio news. We transcribe a dataset of 11.7k hours, broadcasted in 2023 on 21 French channels. A Large Language Model (LLM) is used in few-shot conversation mode to obtain a topic classification on those transcriptions. Using the generated LLM annotations, we explore the finetuning of a specialized smaller classification model, to reduce the computational cost. To evaluate the performances of these models, we construct and annotate a dataset of 804 dialogues. This dataset is made available free of charge for research purposes. We show that women are notably underrepresented in subjects such as sports, politics and conflicts. Conversely, on topics such as weather, commercials and health, women have more speaking time than their overall average across all subjects. We also observe representations differences between private and public service channels.

arXiv:2407.14505공식 코드 · Papers with Code

T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation

Text-to-video (T2V) generative models have advanced significantly, yet their ability to compose different objects, attributes, actions, and motions into a video remains unexplored. Previous text-to-video benchmarks also neglect this important ability for evaluation. In this work, we conduct the first systematic study on compositional text-to-video generation. We propose T2V-CompBench, the first benchmark tailored for compositional text-to-video generation. T2V-CompBench encompasses diverse aspects of compositionality, including consistent attribute binding, dynamic attribute binding, spatial relationships, motion binding, action binding, object interactions, and generative numeracy. We further carefully design evaluation metrics of multimodal large language model (MLLM)-based, detection-based, and tracking-based metrics, which can better reflect the compositional text-to-video generation quality of seven proposed categories with 1400 text prompts. The effectiveness of the proposed metrics is verified by correlation with human evaluations. We also benchmark various text-to-video generative models and conduct in-depth analysis across different models and various compositional categories. We find that compositional text-to-video generation is highly challenging for current models, and we hope our attempt could shed light on future research in this direction.

arXiv:2407.14500공식 코드 · Papers with Code

ViLLa: Video Reasoning Segmentation with Large Language Model

Although video perception models have made remarkable advancements in recent years, they still heavily rely on explicit text descriptions or pre-defined categories to identify target instances before executing video perception tasks. These models, however, fail to proactively comprehend and reason the user's intentions via textual input. Even though previous works attempt to investigate solutions to incorporate reasoning with image segmentation, they fail to reason with videos due to the video's complexity in object motion. To bridge the gap between image and video, in this work, we propose a new video segmentation task - video reasoning segmentation. The task is designed to output tracklets of segmentation masks given a complex input text query. What's more, to promote research in this unexplored area, we construct a reasoning video segmentation benchmark. Finally, we present ViLLa: Video reasoning segmentation with a Large Language Model, which incorporates the language generation capabilities of multimodal Large Language Models (LLMs) while retaining the capabilities of detecting, segmenting, and tracking multiple instances. We use a temporal-aware context aggregation module to incorporate contextual visual cues to text embeddings and propose a video-frame decoder to build temporal correlations across segmentation tokens. Remarkably, our ViLLa demonstrates capability in handling complex reasoning and referring video segmentation. Also, our model shows impressive ability in different temporal understanding benchmarks. Both quantitative and qualitative experiments show our method effectively unlocks new video reasoning segmentation capabilities for multimodal LLMs. The code and dataset will be available at https://github.com/rkzheng99/ViLLa.