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arXiv:2407.07764공식 코드 · Papers with Code

PosFormer: Recognizing Complex Handwritten Mathematical Expression with Position Forest Transformer

Handwritten Mathematical Expression Recognition (HMER) has wide applications in human-machine interaction scenarios, such as digitized education and automated offices. Recently, sequence-based models with encoder-decoder architectures have been commonly adopted to address this task by directly predicting LaTeX sequences of expression images. However, these methods only implicitly learn the syntax rules provided by LaTeX, which may fail to describe the position and hierarchical relationship between symbols due to complex structural relations and diverse handwriting styles. To overcome this challenge, we propose a position forest transformer (PosFormer) for HMER, which jointly optimizes two tasks: expression recognition and position recognition, to explicitly enable position-aware symbol feature representation learning. Specifically, we first design a position forest that models the mathematical expression as a forest structure and parses the relative position relationships between symbols. Without requiring extra annotations, each symbol is assigned a position identifier in the forest to denote its relative spatial position. Second, we propose an implicit attention correction module to accurately capture attention for HMER in the sequence-based decoder architecture. Extensive experiments validate the superiority of PosFormer, which consistently outperforms the state-of-the-art methods 2.03%/1.22%/2.00%, 1.83%, and 4.62% gains on the single-line CROHME 2014/2016/2019, multi-line M2E, and complex MNE datasets, respectively, with no additional latency or computational cost. Code is available at https://github.com/SJTU-DeepVisionLab/PosFormer.

arXiv:2407.07504공식 코드 · Papers with Code

Pan-cancer Histopathology WSI Pre-training with Position-aware Masked Autoencoder

Large-scale pre-training models have promoted the development of histopathology image analysis. However, existing self-supervised methods for histopathology images primarily focus on learning patch features, while there is a notable gap in the availability of pre-training models specifically designed for WSI-level feature learning. In this paper, we propose a novel self-supervised learning framework for pan-cancer WSI-level representation pre-training with the designed position-aware masked autoencoder (PAMA). Meanwhile, we propose the position-aware cross-attention (PACA) module with a kernel reorientation (KRO) strategy and an anchor dropout (AD) mechanism. The KRO strategy can capture the complete semantic structure and eliminate ambiguity in WSIs, and the AD contributes to enhancing the robustness and generalization of the model. We evaluated our method on 7 large-scale datasets from multiple organs for pan-cancer classification tasks. The results have demonstrated the effectiveness and generalization of PAMA in discriminative WSI representation learning and pan-cancer WSI pre-training. The proposed method was also compared with 8 WSI analysis methods. The experimental results have indicated that our proposed PAMA is superior to the state-of-the-art methods. The code and checkpoints are available at https://github.com/WkEEn/PAMA.

arXiv:2407.04513공식 코드 · Papers with Code

LayerShuffle: Enhancing Robustness in Vision Transformers by Randomizing Layer Execution Order

Due to their architecture and how they are trained, artificial neural networks are typically not robust toward pruning or shuffling layers at test time. However, such properties would be desirable for different applications, such as distributed neural network architectures where the order of execution cannot be guaranteed or parts of the network can fail during inference. In this work, we address these issues through a number of training approaches for vision transformers whose most important component is randomizing the execution order of attention modules at training time. With our proposed approaches, vision transformers are capable to adapt to arbitrary layer execution orders at test time assuming one tolerates a reduction (about 20\%) in accuracy at the same model size. We analyse the feature representations of our trained models as well as how each layer contributes to the models prediction based on its position during inference. Our analysis shows that layers learn to contribute differently based on their position in the network. Finally, we layer-prune our models at test time and find that their performance declines gracefully. Code available at https://github.com/matfrei/layershuffle.

arXiv:2407.03041공식 코드 · Papers with Code

Position and Altitude of the Nao Camera Head from Two Points on the Soccer Field plus the Gravitational Direction

To be able to play soccer, a robot needs a good estimate of its current position on the field. Ideally, multiple features are visible that have known locations. By applying trigonometry we can estimate the viewpoint from where this observation was actually made. Given that the Nao robots of the Standard Platform League have quite a limited field of view, a given camera frame typically only allows for one or two points to be recognized. In this paper we propose a method for determining the (x, y) coordinates on the field and the height h of the camera from the geometry of a simplified tetrahedron. This configuration is formed by two observed points on the ground plane plus the gravitational direction. When the distance between the two points is known, and the directions to the points plus the gravitational direction are measured, all dimensions of the tetrahedron can be determined. By performing these calculations with rational trigonometry instead of classical trigonometry, the computations turn out to be 28.7% faster, with equal numerical accuracy. The position of the head of the Nao can also be externally measured with the OptiTrack system. The difference between externally measured and internally predicted position from sensor data gives us mean absolute errors in the 3-6 centimeters range, when we estimated the gravitational direction from the vanishing point of the outer edges of the goal posts.

arXiv:2407.02934공식 코드 · Papers with Code

PosMLP-Video: Spatial and Temporal Relative Position Encoding for Efficient Video Recognition

In recent years, vision Transformers and MLPs have demonstrated remarkable performance in image understanding tasks. However, their inherently dense computational operators, such as self-attention and token-mixing layers, pose significant challenges when applied to spatio-temporal video data. To address this gap, we propose PosMLP-Video, a lightweight yet powerful MLP-like backbone for video recognition. Instead of dense operators, we use efficient relative positional encoding (RPE) to build pairwise token relations, leveraging small-sized parameterized relative position biases to obtain each relation score. Specifically, to enable spatio-temporal modeling, we extend the image PosMLP's positional gating unit to temporal, spatial, and spatio-temporal variants, namely PoTGU, PoSGU, and PoSTGU, respectively. These gating units can be feasibly combined into three types of spatio-temporal factorized positional MLP blocks, which not only decrease model complexity but also maintain good performance. Additionally, we enrich relative positional relationships by using channel grouping. Experimental results on three video-related tasks demonstrate that PosMLP-Video achieves competitive speed-accuracy trade-offs compared to the previous state-of-the-art models. In particular, PosMLP-Video pre-trained on ImageNet1K achieves 59.0%/70.3% top-1 accuracy on Something-Something V1/V2 and 82.1% top-1 accuracy on Kinetics-400 while requiring much fewer parameters and FLOPs than other models. The code is released at https://github.com/zhouds1918/PosMLP_Video.

arXiv:2407.01100공식 코드 · Papers with Code

Eliminating Position Bias of Language Models: A Mechanistic Approach

Position bias has proven to be a prevalent issue of modern language models (LMs), where the models prioritize content based on its position within the given context. This bias often leads to unexpected model failures and hurts performance, robustness, and reliability across various applications. Our mechanistic analysis attributes the position bias to two components employed in nearly all state-of-the-art LMs: causal attention and relative positional encodings. Based on the analyses, we propose to eliminate position bias (e.g., different retrieved documents' orders in QA affect performance) with a training-free zero-shot approach. Our method changes the causal attention to bidirectional attention between documents and utilizes model attention values to decide the relative orders of documents instead of using the order provided in input prompts, therefore enabling Position-INvariant inferencE (PINE) at the document level. By eliminating position bias, models achieve better performance and reliability in downstream tasks, including LM-as-a-judge, retrieval-augmented QA, molecule generation, and math reasoning. Notably, PINE is especially useful when adapting LMs for evaluating reasoning pairs: it consistently provides 8 to 10 percentage points performance gains, making Llama-3-70B-Instruct perform even better than GPT-4-0125-preview and GPT-4o-2024-08-06 on the RewardBench reasoning set.

arXiv:2407.02329공식 코드 · Papers with Code

MIGC++: Advanced Multi-Instance Generation Controller for Image Synthesis

We introduce the Multi-Instance Generation (MIG) task, which focuses on generating multiple instances within a single image, each accurately placed at predefined positions with attributes such as category, color, and shape, strictly following user specifications. MIG faces three main challenges: avoiding attribute leakage between instances, supporting diverse instance descriptions, and maintaining consistency in iterative generation. To address attribute leakage, we propose the Multi-Instance Generation Controller (MIGC). MIGC generates multiple instances through a divide-and-conquer strategy, breaking down multi-instance shading into single-instance tasks with singular attributes, later integrated. To provide more types of instance descriptions, we developed MIGC++. MIGC++ allows attribute control through text \& images and position control through boxes \& masks. Lastly, we introduced the Consistent-MIG algorithm to enhance the iterative MIG ability of MIGC and MIGC++. This algorithm ensures consistency in unmodified regions during the addition, deletion, or modification of instances, and preserves the identity of instances when their attributes are changed. We introduce the COCO-MIG and Multimodal-MIG benchmarks to evaluate these methods. Extensive experiments on these benchmarks, along with the COCO-Position benchmark and DrawBench, demonstrate that our methods substantially outperform existing techniques, maintaining precise control over aspects including position, attribute, and quantity. Project page: https://github.com/limuloo/MIGC.

arXiv:2406.17095공식 코드 · Papers with Code

Attention Instruction: Amplifying Attention in the Middle via Prompting

The context window of large language models has been extended to 128k tokens or more. However, language models still suffer from position bias and have difficulty in accessing and using the middle part of the context due to the lack of attention. We examine the relative position awareness of LLMs and the feasibility of mitigating disproportional attention through prompting. We augment the original task instruction with $\texttt{attention instructions}$ that direct language models to allocate more attention towards a selected segment of the context. We conduct a comprehensive investigation on multi-document question answering task with both position-based and index-based instructions. We find that language models do not have relative position awareness of the context. Nevertheless, they demonstrate the capacity to adapt attention to a specific segment using matching indexes. Our analysis contributes to a deeper understanding of position bias in LLMs and provides a pathway to mitigate this bias by instruction, thus benefiting LLMs in locating and utilizing relevant information from retrieved documents in RAG applications.

arXiv:2406.17414공식 코드 · Papers with Code

Consensus Learning with Deep Sets for Essential Matrix Estimation

Robust estimation of the essential matrix, which encodes the relative position and orientation of two cameras, is a fundamental step in structure from motion pipelines. Recent deep-based methods achieved accurate estimation by using complex network architectures that involve graphs, attention layers, and hard pruning steps. Here, we propose a simpler network architecture based on Deep Sets. Given a collection of point matches extracted from two images, our method identifies outlier point matches and models the displacement noise in inlier matches. A weighted DLT module uses these predictions to regress the essential matrix. Our network achieves accurate recovery that is superior to existing networks with significantly more complex architectures.

arXiv:2406.16495공식 코드 · Papers with Code

OTCE: Hybrid SSM and Attention with Cross Domain Mixture of Experts to construct Observer-Thinker-Conceiver-Expresser

Recent research has shown that combining Mamba with Transformer architecture, which has selective state space and quadratic self-attention mechanism, outperforms using Mamba or Transformer architecture alone in language modeling tasks. The quadratic self-attention mechanism effectively alleviates the shortcomings of selective state space in handling long-term dependencies of any element in the sequence. We propose a position information injection method that connects the selective state space model with the quadratic attention, and integrates these two architectures with hybrid experts with cross-sharing domains, so that we can enjoy the advantages of both. We design a new architecture with a more biomimetic idea: Observer-Thinker-Conceiver-Expresser (OTCE), which can compete with well-known medium-scale open-source language models on a small scale in language modeling tasks.

arXiv:2406.14673공식 코드 · Papers with Code

Insights into LLM Long-Context Failures: When Transformers Know but Don't Tell

Large Language Models (LLMs) exhibit positional bias, struggling to utilize information from the middle or end of long contexts. Our study explores LLMs' long-context reasoning by probing their hidden representations. We find that while LLMs encode the position of target information, they often fail to leverage this in generating accurate responses. This reveals a disconnect between information retrieval and utilization, a "know but don't tell" phenomenon. We further analyze the relationship between extraction time and final accuracy, offering insights into the underlying mechanics of transformer models.

arXiv:2406.12219공식 코드 · Papers with Code

PCIE_EgoHandPose Solution for EgoExo4D Hand Pose Challenge

This report presents our team's 'PCIE_EgoHandPose' solution for the EgoExo4D Hand Pose Challenge at CVPR2024. The main goal of the challenge is to accurately estimate hand poses, which involve 21 3D joints, using an RGB egocentric video image provided for the task. This task is particularly challenging due to the subtle movements and occlusions. To handle the complexity of the task, we propose the Hand Pose Vision Transformer (HP-ViT). The HP-ViT comprises a ViT backbone and transformer head to estimate joint positions in 3D, utilizing MPJPE and RLE loss function. Our approach achieved the 1st position in the Hand Pose challenge with 25.51 MPJPE and 8.49 PA-MPJPE. Code is available at https://github.com/KanokphanL/PCIE_EgoHandPose

arXiv:2406.10322공식 코드 · Papers with Code

LieRE: Generalizing Rotary Position Encodings

While Rotary Position Embeddings (RoPE) for large language models have become widely adopted, their application for other modalities has been slower. Here, we introduce Lie group Relative position Encodings (LieRE) that goes beyond RoPE in supporting n-dimensional inputs. We evaluate the performance of LieRE on 2D and 3D image classification tasks and observe that LieRE leads to marked relative improvements in performance (up to 9.7% for 2D and up to 25.5% for 3D), training efficiency (3.5x reduction), data efficiency (30%) compared to the baselines of DeiT III, RoPE-Mixed and Vision-Llama. https://github.com/Stanford-AIMI/LieRE

arXiv:2406.11190공식 코드 · Papers with Code

Aligning Large Language Models from Self-Reference AI Feedback with one General Principle

In aligning large language models (LLMs), utilizing feedback from existing advanced AI rather than humans is an important method to scale supervisory signals. However, it is highly challenging for AI to understand human intentions and societal values, and provide accurate preference feedback based on these. Current AI feedback methods rely on powerful LLMs, carefully designed specific principles to describe human intentions, and are easily influenced by position bias. To address these issues, we propose a self-reference-based AI feedback framework that enables a 13B Llama2-Chat to provide high-quality feedback under simple and general principles such as ``best for humanity``. Specifically, we allow the AI to first respond to the user's instructions, then generate criticism of other answers based on its own response as a reference, and finally determine which answer better fits human preferences according to the criticism. Additionally, we use a self-consistency method to further reduce the impact of position bias, and employ semantic perplexity to calculate the preference strength differences between different answers. Experimental results show that our method enables 13B and 70B Llama2-Chat annotators to provide high-quality preference feedback, and the policy models trained based on these preference data achieve significant advantages in benchmark datasets through reinforcement learning.

arXiv:2406.11006공식 코드 · Papers with Code

SPEAR: Receiver-to-Receiver Acoustic Neural Warping Field

We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods that require prior space acoustic properties knowledge to rigorously model audio propagation from source to receiver, we propose to predict by warping the spatial acoustic effects from one reference receiver position to another target receiver position, so that the warped audio essentially accommodates all spatial acoustic effects belonging to the target position. SPEAR can be trained in a data much more readily accessible manner, in which we simply ask two robots to independently record spatial audio at different positions. We further theoretically prove the universal existence of the warping field if and only if one audio source presents. Three physical principles are incorporated to guide SPEAR network design, leading to the learned warping field physically meaningful. We demonstrate SPEAR superiority on both synthetic, photo-realistic and real-world dataset, showing the huge potential of SPEAR to various down-stream robotic tasks.

arXiv:2406.09326공식 코드 · Papers with Code

PianoMotion10M: Dataset and Benchmark for Hand Motion Generation in Piano Performance

Recently, artificial intelligence techniques for education have been received increasing attentions, while it still remains an open problem to design the effective music instrument instructing systems. Although key presses can be directly derived from sheet music, the transitional movements among key presses require more extensive guidance in piano performance. In this work, we construct a piano-hand motion generation benchmark to guide hand movements and fingerings for piano playing. To this end, we collect an annotated dataset, PianoMotion10M, consisting of 116 hours of piano playing videos from a bird's-eye view with 10 million annotated hand poses. We also introduce a powerful baseline model that generates hand motions from piano audios through a position predictor and a position-guided gesture generator. Furthermore, a series of evaluation metrics are designed to assess the performance of the baseline model, including motion similarity, smoothness, positional accuracy of left and right hands, and overall fidelity of movement distribution. Despite that piano key presses with respect to music scores or audios are already accessible, PianoMotion10M aims to provide guidance on piano fingering for instruction purposes. The source code and dataset can be accessed at https://github.com/agnJason/PianoMotion10M.

arXiv:2406.09260공식 코드 · Papers with Code

Deep Transformer Network for Monocular Pose Estimation of Ship-Based UAV

This paper introduces a deep transformer network for estimating the relative 6D pose of a Unmanned Aerial Vehicle (UAV) with respect to a ship using monocular images. A synthetic dataset of ship images is created and annotated with 2D keypoints of multiple ship parts. A Transformer Neural Network model is trained to detect these keypoints and estimate the 6D pose of each part. The estimates are integrated using Bayesian fusion. The model is tested on synthetic data and in-situ flight experiments, demonstrating robustness and accuracy in various lighting conditions. The position estimation error is approximately 0.8\% and 1.0\% of the distance to the ship for the synthetic data and the flight experiments, respectively. The method has potential applications for ship-based autonomous UAV landing and navigation.

arXiv:2406.07791공식 코드 · Papers with Code

Judging the Judges: A Systematic Study of Position Bias in LLM-as-a-Judge

LLM-as-a-Judge has emerged as a promising alternative to human evaluators across various tasks, yet inherent biases - particularly position bias, the tendency to favor solutions based on their position within the prompt - compromise its reliability. This exploratory study evaluates position bias in LLM judges across pairwise and list-wise comparison settings, introducing three metrics: repetition stability, position consistency, and preference fairness. Our experiments, involving 15 LLM judges across MTBench and DevBench with 22 tasks and approximately 40 solution-generating models, result in over 150,000 evaluation instances. We identify Judge-Level, Candidate-Level, and Task-Level factors contributing to bias. The findings confirm that position bias is not due to random chance and varies significantly across judges and tasks. While position bias is weakly influenced by the length of prompt components, it is strongly affected by the quality gap between solutions. Our agreement and disagreement analysis among judges further provides insights into the distribution of judging difficulty across the dataset, and highlights the potential for dataset modifications.

arXiv:2406.06967공식 코드 · Papers with Code

Dual Thinking and Logical Processing -- Are Multi-modal Large Language Models Closing the Gap with Human Vision ?

The dual thinking framework considers fast, intuitive, and slower logical processing. The perception of dual thinking in vision requires images where inferences from intuitive and logical processing differ, and the latter is under-explored in current studies. We introduce a novel adversarial dataset to provide evidence for the dual thinking framework in human vision, which also facilitates the study of the qualitative behavior of deep learning models. Our psychophysical studies show the presence of multiple inferences in rapid succession, and analysis of errors shows that the early stopping of visual processing can result in missing relevant information. MLLMs (Multi-modal Large Language Models) and VLMs (Vision Language Models) have made significant progress in correcting errors in intuitive processing in human vision and showed enhanced performance on images requiring logical processing. However, their improvements in logical processing have not kept pace with their advancements in intuitive processing. In contrast, segmentation models exhibit errors similar to those seen in intuitive human processing and lack understanding of sub-structures, as indicated by errors related to sub-components in identified instances. As AI (Artificial Intelligence)-based systems find increasing applications in safety-critical domains like autonomous driving, the integration of logical processing capabilities becomes essential. This not only enhances performance but also addresses the limitations of scaling-based approaches while ensuring robustness and reliability in real-world environments.

arXiv:2406.03503공식 코드 · Papers with Code

Position: Rethinking Post-Hoc Search-Based Neural Approaches for Solving Large-Scale Traveling Salesman Problems

Recent advancements in solving large-scale traveling salesman problems (TSP) utilize the heatmap-guided Monte Carlo tree search (MCTS) paradigm, where machine learning (ML) models generate heatmaps, indicating the probability distribution of each edge being part of the optimal solution, to guide MCTS in solution finding. However, our theoretical and experimental analysis raises doubts about the effectiveness of ML-based heatmap generation. In support of this, we demonstrate that a simple baseline method can outperform complex ML approaches in heatmap generation. Furthermore, we question the practical value of the heatmap-guided MCTS paradigm. To substantiate this, our findings show its inferiority to the LKH-3 heuristic despite the paradigm's reliance on problem-specific, hand-crafted strategies. For the future, we suggest research directions focused on developing more theoretically sound heatmap generation methods and exploring autonomous, generalizable ML approaches for combinatorial problems. The code is available for review: https://github.com/xyfffff/rethink_mcts_for_tsp.