Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects interacting with humans, resulting in poor performance in recognizing actions that involve object interactions. We propose a new action recognition framework introducing object nodes to supplement absent interactive object information. We also propose Spatial Temporal Variable Graph Convolutional Networks (ST-VGCN) to effectively model the Variable Graph (VG) containing object nodes. Specifically, in order to validate the role of interactive object information, by leveraging a simple self-training approach, we establish a new dataset, JXGC 24, and an extended dataset, NTU RGB+D+Object 60, including more than 2 million additional object nodes. At the same time, we designe the Variable Graph construction method to accommodate a variable number of nodes for graph structure. Additionally, we are the first to explore the overfitting issue introduced by incorporating additional object information, and we propose a VG-based data augmentation method to address this issue, called Random Node Attack. Finally, regarding the network structure, we introduce two fusion modules, CAF and WNPool, along with a novel Node Balance Loss, to enhance the comprehensive performance by effectively fusing and balancing skeleton and object node information. Our method surpasses the previous state-of-the-art on multiple skeleton-based action recognition benchmarks. The accuracy of our method on NTU RGB+D 60 cross-subject split is 96.7\%, and on cross-view split, it is 99.2\%.
While witnessed with rapid development, remote sensing object detection remains challenging for detecting high aspect ratio objects. This paper shows that large strip convolutions are good feature representation learners for remote sensing object detection and can detect objects of various aspect ratios well. Based on large strip convolutions, we build a new network architecture called Strip R-CNN, which is simple, efficient, and powerful. Unlike recent remote sensing object detectors that leverage large-kernel convolutions with square shapes, our Strip R-CNN takes advantage of sequential orthogonal large strip convolutions to capture spatial information. In addition, we enhance the localization capability of remote-sensing object detectors by decoupling the detection heads and equipping the localization head with strip convolutions to better localize the target objects. Extensive experiments on several benchmarks, e.g., DOTA, FAIR1M, HRSC2016, and DIOR, show that our Strip R-CNN can largely improve previous works. Notably, our 30M model achieves 82.75% mAP on DOTA-v1.0, setting a new state-of-the-art record.Code is available at https://github.com/YXB-NKU/Strip-R-CNN.
Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters - including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination - to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.
This work presents Sa2VA, the first unified model for dense grounded understanding of both images and videos. Unlike existing multi-modal large language models, which are often limited to specific modalities and tasks, Sa2VA supports a wide range of image and video tasks, including referring segmentation and conversation, with minimal one-shot instruction tuning. Sa2VA combines SAM-2, a foundation video segmentation model, with LLaVA, an advanced vision-language model, and unifies text, image, and video into a shared LLM token space. Using the LLM, Sa2VA generates instruction tokens that guide SAM-2 in producing precise masks, enabling a grounded, multi-modal understanding of both static and dynamic visual content. Additionally, we introduce Ref-SAV, an auto-labeled dataset containing over 72k object expressions in complex video scenes, designed to boost model performance. We also manually validate 2k video objects in the Ref-SAV datasets to benchmark referring video object segmentation in complex environments. Experiments show that Sa2VA achieves state-of-the-art across multiple tasks, particularly in referring video object segmentation, highlighting its potential for complex real-world applications.
Remote sensing object detection is particularly challenging due to the high resolution, multi-scale features, and diverse ground object characteristics inherent in satellite and UAV imagery. These challenges necessitate more advanced approaches for effective object detection in such environments. While deep learning methods have achieved remarkable success in remote sensing object detection, they typically rely on large amounts of labeled data. Acquiring sufficient labeled data, particularly for novel or rare objects, is both challenging and time-consuming in remote sensing scenarios, limiting the generalization capabilities of existing models. To address these challenges, few-shot learning (FSL) has emerged as a promising approach, aiming to enable models to learn new classes from limited labeled examples. Building on this concept, few-shot object detection (FSOD) specifically targets object detection challenges in data-limited conditions. However, the generalization capability of FSOD models, particularly in remote sensing, is often constrained by the complex and diverse characteristics of the objects present in such environments. In this paper, we propose the Generalization-Enhanced Few-Shot Object Detection (GE-FSOD) model to improve the generalization capability in remote sensing FSOD tasks. Our model introduces three key innovations: the Cross-Level Fusion Pyramid Attention Network (CFPAN) for enhanced multi-scale feature representation, the Multi-Stage Refinement Region Proposal Network (MRRPN) for more accurate region proposals, and the Generalized Classification Loss (GCL) for improved classification performance in few-shot scenarios. Extensive experiments on the DIOR and NWPU VHR-10 datasets show that our model achieves state-of-the-art performance for few-shot object detection in remote sensing.
In this work, we investigate four different fusion methods for associating detections to tracklets in multi-object visual tracking. In addition to considering strong cues such as motion and appearance information, we also consider weak cues such as height intersection-over-union (height-IoU) and tracklet confidence information in the data association using different fusion methods. These fusion methods include minimum, weighted sum based on IoU, Kalman filter (KF) gating, and hadamard product of costs due to the different cues. We conduct extensive evaluations on validation sets of MOT17, MOT20 and DanceTrack datasets, and find out that the choice of a fusion method is key for data association in multi-object visual tracking. We hope that this investigative work helps the computer vision research community to use the right fusion method for data association in multi-object visual tracking.
Despite the significant advancements, existing object removal methods struggle with incomplete removal, incorrect content synthesis and blurry synthesized regions, resulting in low success rates. Such issues are mainly caused by the lack of high-quality paired training data, as well as the self-supervised training paradigm adopted in these methods, which forces the model to in-paint the masked regions, leading to ambiguity between synthesizing the masked objects and restoring the background. To address these issues, we propose a semi-supervised learning strategy with human-in-the-loop to create high-quality paired training data, aiming to train a Robust Object Remover (RORem). We first collect 60K training pairs from open-source datasets to train an initial object removal model for generating removal samples, and then utilize human feedback to select a set of high-quality object removal pairs, with which we train a discriminator to automate the following training data generation process. By iterating this process for several rounds, we finally obtain a substantial object removal dataset with over 200K pairs. Fine-tuning the pre-trained stable diffusion model with this dataset, we obtain our RORem, which demonstrates state-of-the-art object removal performance in terms of both reliability and image quality. Particularly, RORem improves the object removal success rate over previous methods by more than 18\%. The dataset, source code and trained model are available at https://github.com/leeruibin/RORem.
Video Large Language Models (Video LLMs) have recently exhibited remarkable capabilities in general video understanding. However, they mainly focus on holistic comprehension and struggle with capturing fine-grained spatial and temporal details. Besides, the lack of high-quality object-level video instruction data and a comprehensive benchmark further hinders their advancements. To tackle these challenges, we introduce the VideoRefer Suite to empower Video LLM for finer-level spatial-temporal video understanding, i.e., enabling perception and reasoning on any objects throughout the video. Specially, we thoroughly develop VideoRefer Suite across three essential aspects: dataset, model, and benchmark. Firstly, we introduce a multi-agent data engine to meticulously curate a large-scale, high-quality object-level video instruction dataset, termed VideoRefer-700K. Next, we present the VideoRefer model, which equips a versatile spatial-temporal object encoder to capture precise regional and sequential representations. Finally, we meticulously create a VideoRefer-Bench to comprehensively assess the spatial-temporal understanding capability of a Video LLM, evaluating it across various aspects. Extensive experiments and analyses demonstrate that our VideoRefer model not only achieves promising performance on video referring benchmarks but also facilitates general video understanding capabilities.
Traditional object detection models are constrained by the limitations of closed-set datasets, detecting only categories encountered during training. While multimodal models have extended category recognition by aligning text and image modalities, they introduce significant inference overhead due to cross-modality fusion and still remain restricted by predefined vocabulary, leaving them ineffective at handling unknown objects in open-world scenarios. In this work, we introduce Universal Open-World Object Detection (Uni-OWD), a new paradigm that unifies open-vocabulary and open-world object detection tasks. To address the challenges of this setting, we propose YOLO-UniOW, a novel model that advances the boundaries of efficiency, versatility, and performance. YOLO-UniOW incorporates Adaptive Decision Learning to replace computationally expensive cross-modality fusion with lightweight alignment in the CLIP latent space, achieving efficient detection without compromising generalization. Additionally, we design a Wildcard Learning strategy that detects out-of-distribution objects as "unknown" while enabling dynamic vocabulary expansion without the need for incremental learning. This design empowers YOLO-UniOW to seamlessly adapt to new categories in open-world environments. Extensive experiments validate the superiority of YOLO-UniOW, achieving achieving 34.6 AP and 30.0 APr on LVIS with an inference speed of 69.6 FPS. The model also sets benchmarks on M-OWODB, S-OWODB, and nuScenes datasets, showcasing its unmatched performance in open-world object detection. Code and models are available at https://github.com/THU-MIG/YOLO-UniOW.
Large Vision-Language Models (LVLMs) have demonstrated remarkable performance in performing complex multimodal tasks. However, they are still plagued by object hallucination: the misidentification or misclassification of objects present in images. To this end, we propose HALLUCINOGEN, a novel visual question answering (VQA) object hallucination attack benchmark that utilizes diverse contextual reasoning prompts to evaluate object hallucination in state-of-the-art LVLMs. We design a series of contextual reasoning hallucination prompts to evaluate LVLMs' ability to accurately identify objects in a target image while asking them to perform diverse visual-language tasks such as identifying, locating or performing visual reasoning around specific objects. Further, we extend our benchmark to high-stakes medical applications and introduce MED-HALLUCINOGEN, hallucination attacks tailored to the biomedical domain, and evaluate the hallucination performance of LVLMs on medical images, a critical area where precision is crucial. Finally, we conduct extensive evaluations of eight LVLMs and two hallucination mitigation strategies across multiple datasets to show that current generic and medical LVLMs remain susceptible to hallucination attacks.
Camouflaged Object Detection (COD) aims to identify objects that blend seamlessly into their surroundings. The inherent visual complexity of camouflaged objects, including their low contrast with the background, diverse textures, and subtle appearance variations, often obscures semantic cues, making accurate segmentation highly challenging. Existing methods primarily rely on visual features, which are insufficient to handle the variability and intricacy of camouflaged objects, leading to unstable object perception and ambiguous segmentation results. To tackle these limitations, we introduce a novel task, class-guided camouflaged object detection (CGCOD), which extends traditional COD task by incorporating object-specific class knowledge to enhance detection robustness and accuracy. To facilitate this task, we present a new dataset, CamoClass, comprising real-world camouflaged objects with class annotations. Furthermore, we propose a multi-stage framework, CGNet, which incorporates a plug-and-play class prompt generator and a simple yet effective class-guided detector. This establishes a new paradigm for COD, bridging the gap between contextual understanding and class-guided detection. Extensive experimental results demonstrate the effectiveness of our flexible framework in improving the performance of proposed and existing detectors by leveraging class-level textual information.
Deep learning-based object detection has become ubiquitous in the last decade due to its high accuracy in many real-world applications. With this growing trend, these models are interested in being attacked by adversaries, with most of the results being on classifiers, which do not match the context of practical object detection. In this work, we propose a novel method to fool object detectors, expose the vulnerability of state-of-the-art detectors, and promote later works to build more robust detectors to adversarial examples. Our method aims to generate adversarial images by perturbing object confidence scores during training, which is crucial in predicting confidence for each class in the testing phase. Herein, we provide a more intuitive technique to embed additive noises based on detected objects' masks and the training loss with distortion control over the original image by leveraging the gradient of iterative images. To verify the proposed method, we perform adversarial attacks against different object detectors, including the most recent state-of-the-art models like YOLOv8, Faster R-CNN, RetinaNet, and Swin Transformer. We also evaluate our technique on MS COCO 2017 and PASCAL VOC 2012 datasets and analyze the trade-off between success attack rate and image distortion. Our experiments show that the achievable success attack rate is up to $100$\% and up to $98$\% when performing white-box and black-box attacks, respectively. The source code and relevant documentation for this work are available at the following link: https://github.com/anonymous20210106/attack_detector
Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today's detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines. Data and code will be publicly available at https://github.com/DirtyHarryLYL/HAKE-AVA.
Vision-centric autonomous driving systems require diverse data for robust training and evaluation, which can be augmented by manipulating object positions and appearances within existing scene captures. While recent advancements in diffusion models have shown promise in video editing, their application to object manipulation in driving scenarios remains challenging due to imprecise positional control and difficulties in preserving high-fidelity object appearances. To address these challenges in position and appearance control, we introduce DriveEditor, a diffusion-based framework for object editing in driving videos. DriveEditor offers a unified framework for comprehensive object editing operations, including repositioning, replacement, deletion, and insertion. These diverse manipulations are all achieved through a shared set of varying inputs, processed by identical position control and appearance maintenance modules. The position control module projects the given 3D bounding box while preserving depth information and hierarchically injects it into the diffusion process, enabling precise control over object position and orientation. The appearance maintenance module preserves consistent attributes with a single reference image by employing a three-tiered approach: low-level detail preservation, high-level semantic maintenance, and the integration of 3D priors from a novel view synthesis model. Extensive qualitative and quantitative evaluations on the nuScenes dataset demonstrate DriveEditor's exceptional fidelity and controllability in generating diverse driving scene edits, as well as its remarkable ability to facilitate downstream tasks. Project page: https://yvanliang.github.io/DriveEditor.
Achieving joint learning of Salient Object Detection (SOD) and Camouflaged Object Detection (COD) is extremely challenging due to their distinct object characteristics, i.e., saliency and camouflage. The only preliminary research treats them as two contradictory tasks, training models on large-scale labeled data alternately for each task and assessing them independently. However, such task-specific mechanisms fail to meet real-world demands for addressing unknown tasks effectively. To address this issue, in this paper, we pioneer a task-agnostic framework to unify SOD and COD. To this end, inspired by the agreeable nature of binary segmentation for SOD and COD, we propose a Contrastive Distillation Paradigm (CDP) to distil the foreground from the background, facilitating the identification of salient and camouflaged objects amidst their surroundings. To probe into the contribution of our CDP, we design a simple yet effective contextual decoder involving the interval-layer and global context, which achieves an inference speed of 67 fps. Besides the supervised setting, our CDP can be seamlessly integrated into unsupervised settings, eliminating the reliance on extensive human annotations. Experiments on public SOD and COD datasets demonstrate the superiority of our proposed framework in both supervised and unsupervised settings, compared with existing state-of-the-art approaches. Code is available on https://github.com/liuyi1989/Seamless-Detection.
Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple yet explicit scene representations using generative models. However, due to the oversimplified explicit representations that overlook detailed information and the lack of guidance from multimodal relationships within the scene, most learning-based methods struggle to generate indoor scenes with realistic object arrangements and styles. In this paper, we introduce a new method, Scene Implicit Neural Field (S-INF), for indoor scene synthesis, aiming to learn meaningful representations of multimodal relationships, to enhance the realism of indoor scene synthesis. S-INF assumes that the scene layout is often related to the object-detailed information. It disentangles the multimodal relationships into scene layout relationships and detailed object relationships, fusing them later through implicit neural fields (INFs). By learning specialized scene layout relationships and projecting them into S-INF, we achieve a realistic generation of scene layout. Additionally, S-INF captures dense and detailed object relationships through differentiable rendering, ensuring stylistic consistency across objects. Through extensive experiments on the benchmark 3D-FRONT dataset, we demonstrate that our method consistently achieves state-of-the-art performance under different types of ISS.
Monitoring animal populations is crucial for assessing the health of ecosystems. Traditional methods, which require extensive fieldwork, are increasingly being supplemented by time-lapse camera-trap imagery combined with an automatic analysis of the image data. The latter usually involves some object detector aimed at detecting relevant targets (commonly animals) in each image, followed by some postprocessing to gather activity and population data. In this paper, we show that the performance of an object detector in a single frame of a time-lapse sequence can be improved by including spatio-temporal features from the prior frames. We propose a method that leverages temporal information by integrating two additional spatial feature channels which capture stationary and non-stationary elements of the scene and consequently improve scene understanding and reduce the number of stationary false positives. The proposed technique achieves a significant improvement of 24\% in mean average precision ([email omitted]:0.95) over the baseline (temporal feature-free, single frame) object detector on a large dataset of breeding tropical seabirds. We envisage our method will be widely applicable to other wildlife monitoring applications that use time-lapse imaging.
Referring Multi-Object Tracking (RMOT) is an important topic in the current tracking field. Its task form is to guide the tracker to track objects that match the language description. Current research mainly focuses on referring multi-object tracking under single-view, which refers to a view sequence or multiple unrelated view sequences. However, in the single-view, some appearances of objects are easily invisible, resulting in incorrect matching of objects with the language description. In this work, we propose a new task, called Cross-view Referring Multi-Object Tracking (CRMOT). It introduces the cross-view to obtain the appearances of objects from multiple views, avoiding the problem of the invisible appearances of objects in RMOT task. CRMOT is a more challenging task of accurately tracking the objects that match the language description and maintaining the identity consistency of objects in each cross-view. To advance CRMOT task, we construct a cross-view referring multi-object tracking benchmark based on CAMPUS and DIVOTrack datasets, named CRTrack. Specifically, it provides 13 different scenes and 221 language descriptions. Furthermore, we propose an end-to-end cross-view referring multi-object tracking method, named CRTracker. Extensive experiments on the CRTrack benchmark verify the effectiveness of our method. The dataset and code are available at https://github.com/chen-si-jia/CRMOT.
Object anomaly detection is essential for industrial quality inspection, yet traditional single-sensor methods face critical limitations. They fail to capture the wide range of anomaly types, as single sensors are often constrained to either external appearance, geometric structure, or internal properties. To overcome these challenges, we introduce MulSen-AD, the first high-resolution, multi-sensor anomaly detection dataset tailored for industrial applications. MulSen-AD unifies data from RGB cameras, laser scanners, and lock-in infrared thermography, effectively capturing external appearance, geometric deformations, and internal defects. The dataset spans 15 industrial products with diverse, real-world anomalies. We also present MulSen-AD Bench, a benchmark designed to evaluate multi-sensor methods, and propose MulSen-TripleAD, a decision-level fusion algorithm that integrates these three modalities for robust, unsupervised object anomaly detection. Our experiments demonstrate that multi-sensor fusion substantially outperforms single-sensor approaches, achieving 96.1% AUROC in object-level detection accuracy. These results highlight the importance of integrating multi-sensor data for comprehensive industrial anomaly detection.
As a common image editing operation, image composition involves integrating foreground objects into background scenes. In this paper, we expand the application of the concept of Affordance from human-centered image composition tasks to a more general object-scene composition framework, addressing the complex interplay between foreground objects and background scenes. Following the principle of Affordance, we define the affordance-aware object insertion task, which aims to seamlessly insert any object into any scene with various position prompts. To address the limited data issue and incorporate this task, we constructed the SAM-FB dataset, which contains over 3 million examples across more than 3,000 object categories. Furthermore, we propose the Mask-Aware Dual Diffusion (MADD) model, which utilizes a dual-stream architecture to simultaneously denoise the RGB image and the insertion mask. By explicitly modeling the insertion mask in the diffusion process, MADD effectively facilitates the notion of affordance. Extensive experimental results show that our method outperforms the state-of-the-art methods and exhibits strong generalization performance on in-the-wild images. Please refer to our code on https://github.com/KaKituken/affordance-aware-any.