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arXiv:2105.14994공식 코드 · Papers with Code

MAOMaps: A Photo-Realistic Benchmark For vSLAM and Map Merging Quality Assessment

Running numerous experiments in simulation is a necessary step before deploying a control system on a real robot. In this paper we introduce a novel benchmark that is aimed at quantitatively evaluating the quality of vision-based simultaneous localization and mapping (vSLAM) and map merging algorithms. The benchmark consists of both a dataset and a set of tools for automatic evaluation. The dataset is photo-realistic and provides both the localization and the map ground truth data. This makes it possible to evaluate not only the localization part of the SLAM pipeline but the mapping part as well. To compare the vSLAM-built maps and the ground-truth ones we introduce a novel way to find correspondences between them that takes the SLAM context into account (as opposed to other approaches like nearest neighbors). The benchmark is ROS-compatable and is open-sourced to the community. The data and the code are available at: \texttt{github.com/CnnDepth/MAOMaps}.

arXiv:2105.11610공식 코드 · Papers with Code

Unsupervised Scale-consistent Depth Learning from Video

We propose a monocular depth estimator SC-Depth, which requires only unlabelled videos for training and enables the scale-consistent prediction at inference time. Our contributions include: (i) we propose a geometry consistency loss, which penalizes the inconsistency of predicted depths between adjacent views; (ii) we propose a self-discovered mask to automatically localize moving objects that violate the underlying static scene assumption and cause noisy signals during training; (iii) we demonstrate the efficacy of each component with a detailed ablation study and show high-quality depth estimation results in both KITTI and NYUv2 datasets. Moreover, thanks to the capability of scale-consistent prediction, we show that our monocular-trained deep networks are readily integrated into the ORB-SLAM2 system for more robust and accurate tracking. The proposed hybrid Pseudo-RGBD SLAM shows compelling results in KITTI, and it generalizes well to the KAIST dataset without additional training. Finally, we provide several demos for qualitative evaluation.

arXiv:2105.02010공식 코드 · Papers with Code

Real-time Multi-Adaptive-Resolution-Surfel 6D LiDAR Odometry using Continuous-time Trajectory Optimization

Simultaneous Localization and Mapping (SLAM) is an essential capability for autonomous robots, but due to high data rates of 3D LiDARs real-time SLAM is challenging. We propose a real-time method for 6D LiDAR odometry. Our approach combines a continuous-time B-Spline trajectory representation with a Gaussian Mixture Model (GMM) formulation to jointly align local multi-resolution surfel maps. Sparse voxel grids and permutohedral lattices ensure fast access to map surfels, and an adaptive resolution selection scheme effectively speeds up registration. A thorough experimental evaluation shows the performance of our approach on multiple datasets and during real-robot experiments.

arXiv:2104.07196공식 코드 · Papers with Code

Graph-based Thermal-Inertial SLAM with Probabilistic Neural Networks

Simultaneous Localization and Mapping (SLAM) system typically employ vision-based sensors to observe the surrounding environment. However, the performance of such systems highly depends on the ambient illumination conditions. In scenarios with adverse visibility or in the presence of airborne particulates (e.g. smoke, dust, etc.), alternative modalities such as those based on thermal imaging and inertial sensors are more promising. In this paper, we propose the first complete thermal-inertial SLAM system which combines neural abstraction in the SLAM front end with robust pose graph optimization in the SLAM back end. We model the sensor abstraction in the front end by employing probabilistic deep learning parameterized by Mixture Density Networks (MDN). Our key strategies to successfully model this encoding from thermal imagery are the usage of normalized 14-bit radiometric data, the incorporation of hallucinated visual (RGB) features, and the inclusion of feature selection to estimate the MDN parameters. To enable a full SLAM system, we also design an efficient global image descriptor which is able to detect loop closures from thermal embedding vectors. We performed extensive experiments and analysis using three datasets, namely self-collected ground robot and handheld data taken in indoor environment, and one public dataset (SubT-tunnel) collected in underground tunnel. Finally, we demonstrate that an accurate thermal-inertial SLAM system can be realized in conditions of both benign and adverse visibility.

arXiv:2103.05056공식 코드 · Papers with Code

LCDNet: Deep Loop Closure Detection and Point Cloud Registration for LiDAR SLAM

Loop closure detection is an essential component of Simultaneous Localization and Mapping (SLAM) systems, which reduces the drift accumulated over time. Over the years, several deep learning approaches have been proposed to address this task, however their performance has been subpar compared to handcrafted techniques, especially while dealing with reverse loops. In this paper, we introduce the novel LCDNet that effectively detects loop closures in LiDAR point clouds by simultaneously identifying previously visited places and estimating the 6-DoF relative transformation between the current scan and the map. LCDNet is composed of a shared encoder, a place recognition head that extracts global descriptors, and a relative pose head that estimates the transformation between two point clouds. We introduce a novel relative pose head based on the unbalanced optimal transport theory that we implement in a differentiable manner to allow for end-to-end training. Extensive evaluations of LCDNet on multiple real-world autonomous driving datasets show that our approach outperforms state-of-the-art loop closure detection and point cloud registration techniques by a large margin, especially while dealing with reverse loops. Moreover, we integrate our proposed loop closure detection approach into a LiDAR SLAM library to provide a complete mapping system and demonstrate the generalization ability using different sensor setup in an unseen city.

arXiv:2103.02074공식 코드 · Papers with Code

Sequential Place Learning: Heuristic-Free High-Performance Long-Term Place Recognition

Sequential matching using hand-crafted heuristics has been standard practice in route-based place recognition for enhancing pairwise similarity results for nearly a decade. However, precision-recall performance of these algorithms dramatically degrades when searching on short temporal window (TW) lengths, while demanding high compute and storage costs on large robotic datasets for autonomous navigation research. Here, influenced by biological systems that robustly navigate spacetime scales even without vision, we develop a joint visual and positional representation learning technique, via a sequential process, and design a learning-based CNN+LSTM architecture, trainable via backpropagation through time, for viewpoint- and appearance-invariant place recognition. Our approach, Sequential Place Learning (SPL), is based on a CNN function that visually encodes an environment from a single traversal, thus reducing storage capacity, while an LSTM temporally fuses each visual embedding with corresponding positional data -- obtained from any source of motion estimation -- for direct sequential inference. Contrary to classical two-stage pipelines, e.g., match-then-temporally-filter, our network directly eliminates false-positive rates while jointly learning sequence matching from a single monocular image sequence, even using short TWs. Hence, we demonstrate that our model outperforms 15 classical methods while setting new state-of-the-art performance standards on 4 challenging benchmark datasets, where one of them can be considered solved with recall rates of 100% at 100% precision, correctly matching all places under extreme sunlight-darkness changes. In addition, we show that SPL can be up to 70x faster to deploy than classical methods on a 729 km route comprising 35,768 consecutive frames. Extensive experiments demonstrate the... Baseline code available at https://github.com/mchancan/deepseqslam

arXiv:2102.03771공식 코드 · Papers with Code

MULLS: Versatile LiDAR SLAM via Multi-metric Linear Least Square

The rapid development of autonomous driving and mobile mapping calls for off-the-shelf LiDAR SLAM solutions that are adaptive to LiDARs of different specifications on various complex scenarios. To this end, we propose MULLS, an efficient, low-drift, and versatile 3D LiDAR SLAM system. For the front-end, roughly classified feature points (ground, facade, pillar, beam, etc.) are extracted from each frame using dual-threshold ground filtering and principal components analysis. Then the registration between the current frame and the local submap is accomplished efficiently by the proposed multi-metric linear least square iterative closest point algorithm. Point-to-point (plane, line) error metrics within each point class are jointly optimized with a linear approximation to estimate the ego-motion. Static feature points of the registered frame are appended into the local map to keep it updated. For the back-end, hierarchical pose graph optimization is conducted among regularly stored history submaps to reduce the drift resulting from dead reckoning. Extensive experiments are carried out on three datasets with more than 100,000 frames collected by seven types of LiDAR on various outdoor and indoor scenarios. On the KITTI benchmark, MULLS ranks among the top LiDAR-only SLAM systems with real-time performance.

arXiv:2102.04060공식 코드 · Papers with Code

OV$^{2}$SLAM : A Fully Online and Versatile Visual SLAM for Real-Time Applications

Many applications of Visual SLAM, such as augmented reality, virtual reality, robotics or autonomous driving, require versatile, robust and precise solutions, most often with real-time capability. In this work, we describe OV$^{2}$SLAM, a fully online algorithm, handling both monocular and stereo camera setups, various map scales and frame-rates ranging from a few Hertz up to several hundreds. It combines numerous recent contributions in visual localization within an efficient multi-threaded architecture. Extensive comparisons with competing algorithms shows the state-of-the-art accuracy and real-time performance of the resulting algorithm. For the benefit of the community, we release the source code: \url{https://github.com/ov2slam/ov2slam}.

arXiv:2011.08518공식 코드 · Papers with Code

DeepSeqSLAM: A Trainable CNN+RNN for Joint Global Description and Sequence-based Place Recognition

Sequence-based place recognition methods for all-weather navigation are well-known for producing state-of-the-art results under challenging day-night or summer-winter transitions. These systems, however, rely on complex handcrafted heuristics for sequential matching - which are applied on top of a pre-computed pairwise similarity matrix between reference and query image sequences of a single route - to further reduce false-positive rates compared to single-frame retrieval methods. As a result, performing multi-frame place recognition can be extremely slow for deployment on autonomous vehicles or evaluation on large datasets, and fail when using relatively short parameter values such as a sequence length of 2 frames. In this paper, we propose DeepSeqSLAM: a trainable CNN+RNN architecture for jointly learning visual and positional representations from a single monocular image sequence of a route. We demonstrate our approach on two large benchmark datasets, Nordland and Oxford RobotCar - recorded over 728 km and 10 km routes, respectively, each during 1 year with multiple seasons, weather, and lighting conditions. On Nordland, we compare our method to two state-of-the-art sequence-based methods across the entire route under summer-winter changes using a sequence length of 2 and show that our approach can get over 72% AUC compared to 27% AUC for Delta Descriptors and 2% AUC for SeqSLAM; while drastically reducing the deployment time from around 1 hour to 1 minute against both. The framework code and video are available at https://mchancan.github.io/deepseqslam

arXiv:2010.11703공식 코드 · Papers with Code

Fast and Incremental Loop Closure Detection with Deep Features and Proximity Graphs

In recent years, the robotics community has extensively examined methods concerning the place recognition task within the scope of simultaneous localization and mapping applications.This article proposes an appearance-based loop closure detection pipeline named ``FILD++" (Fast and Incremental Loop closure Detection).First, the system is fed by consecutive images and, via passing them twice through a single convolutional neural network, global and local deep features are extracted.Subsequently, a hierarchical navigable small-world graph incrementally constructs a visual database representing the robot's traversed path based on the computed global features.Finally, a query image, grabbed each time step, is set to retrieve similar locations on the traversed route.An image-to-image pairing follows, which exploits local features to evaluate the spatial information. Thus, in the proposed article, we propose a single network for global and local feature extraction in contrast to our previous work (FILD), while an exhaustive search for the verification process is adopted over the generated deep local features avoiding the utilization of hash codes. Exhaustive experiments on eleven publicly available datasets exhibit the system's high performance (achieving the highest recall score on eight of them) and low execution times (22.05 ms on average in New College, which is the largest one containing 52480 images) compared to other state-of-the-art approaches.

arXiv:2009.06886공식 코드 · Papers with Code

Attention-SLAM: A Visual Monocular SLAM Learning from Human Gaze

This paper proposes a novel simultaneous localization and mapping (SLAM) approach, namely Attention-SLAM, which simulates human navigation mode by combining a visual saliency model (SalNavNet) with traditional monocular visual SLAM. Most SLAM methods treat all the features extracted from the images as equal importance during the optimization process. However, the salient feature points in scenes have more significant influence during the human navigation process. Therefore, we first propose a visual saliency model called SalVavNet in which we introduce a correlation module and propose an adaptive Exponential Moving Average (EMA) module. These modules mitigate the center bias to enable the saliency maps generated by SalNavNet to pay more attention to the same salient object. Moreover, the saliency maps simulate the human behavior for the refinement of SLAM results. The feature points extracted from the salient regions have greater importance in optimization process. We add semantic saliency information to the Euroc dataset to generate an open-source saliency SLAM dataset. Comprehensive test results prove that Attention-SLAM outperforms benchmarks such as Direct Sparse Odometry (DSO), ORB-SLAM, and Salient DSO in terms of efficiency, accuracy, and robustness in most test cases.

arXiv:2008.05416공식 코드 · Papers with Code

DXSLAM: A Robust and Efficient Visual SLAM System with Deep Features

A robust and efficient Simultaneous Localization and Mapping (SLAM) system is essential for robot autonomy. For visual SLAM algorithms, though the theoretical framework has been well established for most aspects, feature extraction and association is still empirically designed in most cases, and can be vulnerable in complex environments. This paper shows that feature extraction with deep convolutional neural networks (CNNs) can be seamlessly incorporated into a modern SLAM framework. The proposed SLAM system utilizes a state-of-the-art CNN to detect keypoints in each image frame, and to give not only keypoint descriptors, but also a global descriptor of the whole image. These local and global features are then used by different SLAM modules, resulting in much more robustness against environmental changes and viewpoint changes compared with using hand-crafted features. We also train a visual vocabulary of local features with a Bag of Words (BoW) method. Based on the local features, global features, and the vocabulary, a highly reliable loop closure detection method is built. Experimental results show that all the proposed modules significantly outperforms the baseline, and the full system achieves much lower trajectory errors and much higher correct rates on all evaluated data. Furthermore, by optimizing the CNN with Intel OpenVINO toolkit and utilizing the Fast BoW library, the system benefits greatly from the SIMD (single-instruction-multiple-data) techniques in modern CPUs. The full system can run in real-time without any GPU or other accelerators. The code is public at https://github.com/ivipsourcecode/dxslam.

arXiv:2008.00092공식 코드 · Papers with Code

Deep Depth Estimation from Visual-Inertial SLAM

This paper addresses the problem of learning to complete a scene's depth from sparse depth points and images of indoor scenes. Specifically, we study the case in which the sparse depth is computed from a visual-inertial simultaneous localization and mapping (VI-SLAM) system. The resulting point cloud has low density, it is noisy, and has non-uniform spatial distribution, as compared to the input from active depth sensors, e.g., LiDAR or Kinect. Since the VI-SLAM produces point clouds only over textured areas, we compensate for the missing depth of the low-texture surfaces by leveraging their planar structures and their surface normals which is an important intermediate representation. The pre-trained surface normal network, however, suffers from large performance degradation when there is a significant difference in the viewing direction (especially the roll angle) of the test image as compared to the trained ones. To address this limitation, we use the available gravity estimate from the VI-SLAM to warp the input image to the orientation prevailing in the training dataset. This results in a significant performance gain for the surface normal estimate, and thus the dense depth estimates. Finally, we show that our method outperforms other state-of-the-art approaches both on training (ScanNet and NYUv2) and testing (collected with Azure Kinect) datasets.

arXiv:2007.15122공식 코드 · Papers with Code

Deep Keypoint-Based Camera Pose Estimation with Geometric Constraints

Estimating relative camera poses from consecutive frames is a fundamental problem in visual odometry (VO) and simultaneous localization and mapping (SLAM), where classic methods consisting of hand-crafted features and sampling-based outlier rejection have been a dominant choice for over a decade. Although multiple works propose to replace these modules with learning-based counterparts, most have not yet been as accurate, robust and generalizable as conventional methods. In this paper, we design an end-to-end trainable framework consisting of learnable modules for detection, feature extraction, matching and outlier rejection, while directly optimizing for the geometric pose objective. We show both quantitatively and qualitatively that pose estimation performance may be achieved on par with the classic pipeline. Moreover, we are able to show by end-to-end training, the key components of the pipeline could be significantly improved, which leads to better generalizability to unseen datasets compared to existing learning-based methods.

arXiv:2007.14549공식 코드 · Papers with Code

Online Visual Place Recognition via Saliency Re-identification

As an essential component of visual simultaneous localization and mapping (SLAM), place recognition is crucial for robot navigation and autonomous driving. Existing methods often formulate visual place recognition as feature matching, which is computationally expensive for many robotic applications with limited computing power, e.g., autonomous driving and cleaning robot. Inspired by the fact that human beings always recognize a place by remembering salient regions or landmarks that are more attractive or interesting than others, we formulate visual place recognition as saliency re-identification. In the meanwhile, we propose to perform both saliency detection and re-identification in frequency domain, in which all operations become element-wise. The experiments show that our proposed method achieves competitive accuracy and much higher speed than the state-of-the-art feature-based methods. The proposed method is open-sourced and available at https://github.com/wh200720041/SRLCD.git.

arXiv:2007.06708공식 코드 · Papers with Code

CPL-SLAM: Efficient and Certifiably Correct Planar Graph-Based SLAM Using the Complex Number Representation

In this paper, we consider the problem of planar graph-based simultaneous localization and mapping (SLAM) that involves both poses of the autonomous agent and positions of observed landmarks. We present CPL-SLAM, an efficient and certifiably correct algorithm to solve planar graph-based SLAM using the complex number representation. We formulate and simplify planar graph-based SLAM as the maximum likelihood estimation (MLE) on the product of unit complex numbers, and relax this nonconvex quadratic complex optimization problem to convex complex semidefinite programming (SDP). Furthermore, we simplify the corresponding complex semidefinite programming to Riemannian staircase optimization (RSO) on the complex oblique manifold that can be solved with the Riemannian trust region (RTR) method. In addition, we prove that the SDP relaxation and RSO simplification are tight as long as the noise magnitude is below a certain threshold. The efficacy of this work is validated through applications of CPL-SLAM and comparisons with existing state-of-the-art methods on planar graph-based SLAM, which indicates that our proposed algorithm is capable of solving planar graph-based SLAM certifiably, and is more efficient in numerical computation and more robust to measurement noise than existing state-of-the-art methods. The C++ code for CPL-SLAM is available at https://github.com/MurpheyLab/CPL-SLAM.

arXiv:2006.16670공식 코드 · Papers with Code

EndoSLAM Dataset and An Unsupervised Monocular Visual Odometry and Depth Estimation Approach for Endoscopic Videos: Endo-SfMLearner

Deep learning techniques hold promise to develop dense topography reconstruction and pose estimation methods for endoscopic videos. However, currently available datasets do not support effective quantitative benchmarking. In this paper, we introduce a comprehensive endoscopic SLAM dataset consisting of 3D point cloud data for six porcine organs, capsule and standard endoscopy recordings as well as synthetically generated data. A Panda robotic arm, two commercially available capsule endoscopes, two conventional endoscopes with different camera properties, and two high precision 3D scanners were employed to collect data from 8 ex-vivo porcine gastrointestinal (GI)-tract organs. In total, 35 sub-datasets are provided with 6D pose ground truth for the ex-vivo part: 18 sub-dataset for colon, 12 sub-datasets for stomach and 5 sub-datasets for small intestine, while four of these contain polyp-mimicking elevations carried out by an expert gastroenterologist. Synthetic capsule endoscopy frames from GI-tract with both depth and pose annotations are included to facilitate the study of simulation-to-real transfer learning algorithms. Additionally, we propound Endo-SfMLearner, an unsupervised monocular depth and pose estimation method that combines residual networks with spatial attention module in order to dictate the network to focus on distinguishable and highly textured tissue regions. The proposed approach makes use of a brightness-aware photometric loss to improve the robustness under fast frame-to-frame illumination changes. To exemplify the use-case of the EndoSLAM dataset, the performance of Endo-SfMLearner is extensively compared with the state-of-the-art. The codes and the link for the dataset are publicly available at https://github.com/CapsuleEndoscope/EndoSLAM. A video demonstrating the experimental setup and procedure is accessible through https://www.youtube.com/watch?v=G_LCe0aWWdQ.

arXiv:2006.12567공식 코드 · Papers with Code

A Survey on Deep Learning for Localization and Mapping: Towards the Age of Spatial Machine Intelligence

Deep learning based localization and mapping has recently attracted significant attention. Instead of creating hand-designed algorithms through exploitation of physical models or geometric theories, deep learning based solutions provide an alternative to solve the problem in a data-driven way. Benefiting from ever-increasing volumes of data and computational power, these methods are fast evolving into a new area that offers accurate and robust systems to track motion and estimate scenes and their structure for real-world applications. In this work, we provide a comprehensive survey, and propose a new taxonomy for localization and mapping using deep learning. We also discuss the limitations of current models, and indicate possible future directions. A wide range of topics are covered, from learning odometry estimation, mapping, to global localization and simultaneous localization and mapping (SLAM). We revisit the problem of perceiving self-motion and scene understanding with on-board sensors, and show how to solve it by integrating these modules into a prospective spatial machine intelligence system (SMIS). It is our hope that this work can connect emerging works from robotics, computer vision and machine learning communities, and serve as a guide for future researchers to apply deep learning to tackle localization and mapping problems.

arXiv:2005.07429공식 코드 · Papers with Code

Persistent Map Saving for Visual Localization for Autonomous Vehicles: An ORB-SLAM Extension

Electric vhicles and autonomous driving dominate current research efforts in the automotive sector. The two topics go hand in hand in terms of enabling safer and more environmentally friendly driving. One fundamental building block of an autonomous vehicle is the ability to build a map of the environment and localize itself on such a map. In this paper, we make use of a stereo camera sensor in order to perceive the environment and create the map. With live Simultaneous Localization and Mapping (SLAM), there is a risk of mislocalization, since no ground truth map is used as a reference and errors accumulate over time. Therefore, we first build up and save a map of visual features of the environment at low driving speeds with our extension to the ORB-SLAM\,2 package. In a second run, we reload the map and then localize on the previously built-up map. Loading and localizing on a previously built map can improve the continuous localization accuracy for autonomous vehicles in comparison to a full SLAM. This map saving feature is missing in the original ORB-SLAM\,2 implementation. We evaluate the localization accuracy for scenes of the KITTI dataset against the built up SLAM map. Furthermore, we test the localization on data recorded with our own small scale electric model car. We show that the relative translation error of the localization stays under 1\% for a vehicle travelling at an average longitudinal speed of 36 m/s in a feature-rich environment. The localization mode contributes to a better localization accuracy and lower computational load compared to a full SLAM. The source code of our contribution to the ORB-SLAM2 will be made public at: https://github.com/TUMFTM/orbslam-map-saving-extension.

arXiv:2004.04993공식 코드 · Papers with Code

Robust Line Segments Matching via Graph Convolution Networks

Line matching plays an essential role in structure from motion (SFM) and simultaneous localization and mapping (SLAM), especially in low-textured and repetitive scenes. In this paper, we present a new method of using a graph convolution network to match line segments in a pair of images, and we design a graph-based strategy of matching line segments with relaxing to an optimal transport problem. In contrast to hand-crafted line matching algorithms, our approach learns local line segment descriptor and the matching simultaneously through end-to-end training. The results show our method outperforms the state-of-the-art techniques, and especially, the recall is improved from 45.28% to 70.47% under a similar presicion. The code of our work is available at https://github.com/mameng1/GraphLineMatching.