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arXiv:2011.11974공식 코드 · Papers with Code

UKPGAN: A General Self-Supervised Keypoint Detector

Keypoint detection is an essential component for the object registration and alignment. In this work, we reckon keypoint detection as information compression, and force the model to distill out irrelevant points of an object. Based on this, we propose UKPGAN, a general self-supervised 3D keypoint detector where keypoints are detected so that they could reconstruct the original object shape. Two modules: GAN-based keypoint sparsity control and salient information distillation modules are proposed to locate those important keypoints. Extensive experiments show that our keypoints align well with human annotated keypoint labels, and can be applied to SMPL human bodies under various non-rigid deformations. Furthermore, our keypoint detector trained on clean object collections generalizes well to real-world scenarios, thus further improves geometric registration when combined with off-the-shelf point descriptors. Repeatability experiments show that our model is stable under both rigid and non-rigid transformations, with local reference frame estimation. Our code is available on https://github.com/qq456cvb/UKPGAN.

arXiv:2011.10772공식 코드 · Papers with Code

One Metric to Measure them All: Localisation Recall Precision (LRP) for Evaluating Visual Detection Tasks

Despite being widely used as a performance measure for visual detection tasks, Average Precision (AP) is limited in (i) reflecting localisation quality, (ii) interpretability and (iii) robustness to the design choices regarding its computation, and its applicability to outputs without confidence scores. Panoptic Quality (PQ), a measure proposed for evaluating panoptic segmentation (Kirillov et al., 2019), does not suffer from these limitations but is limited to panoptic segmentation. In this paper, we propose Localisation Recall Precision (LRP) Error as the average matching error of a visual detector computed based on both its localisation and classification qualities for a given confidence score threshold. LRP Error, initially proposed only for object detection by Oksuz et al. (2018), does not suffer from the aforementioned limitations and is applicable to all visual detection tasks. We also introduce Optimal LRP (oLRP) Error as the minimum LRP Error obtained over confidence scores to evaluate visual detectors and obtain optimal thresholds for deployment. We provide a detailed comparative analysis of LRP Error with AP and PQ, and use nearly 100 state-of-the-art visual detectors from seven visual detection tasks (i.e. object detection, keypoint detection, instance segmentation, panoptic segmentation, visual relationship detection, zero-shot detection and generalised zero-shot detection) using ten datasets to empirically show that LRP Error provides richer and more discriminative information than its counterparts. Code available at: https://github.com/kemaloksuz/LRP-Error

arXiv:2011.08446공식 코드 · Papers with Code

EvoPose2D: Pushing the Boundaries of 2D Human Pose Estimation using Accelerated Neuroevolution with Weight Transfer

Neural architecture search has proven to be highly effective in the design of efficient convolutional neural networks that are better suited for mobile deployment than hand-designed networks. Hypothesizing that neural architecture search holds great potential for human pose estimation, we explore the application of neuroevolution, a form of neural architecture search inspired by biological evolution, in the design of 2D human pose networks for the first time. Additionally, we propose a new weight transfer scheme that enables us to accelerate neuroevolution in a flexible manner. Our method produces network designs that are more efficient and more accurate than state-of-the-art hand-designed networks. In fact, the generated networks process images at higher resolutions using less computation than previous hand-designed networks at lower resolutions, allowing us to push the boundaries of 2D human pose estimation. Our base network designed via neuroevolution, which we refer to as EvoPose2D-S, achieves comparable accuracy to SimpleBaseline while being 50% faster and 12.7x smaller in terms of file size. Our largest network, EvoPose2D-L, achieves new state-of-the-art accuracy on the Microsoft COCO Keypoints benchmark, is 4.3x smaller than its nearest competitor, and has similar inference speed. The code is publicly available at https://github.com/wmcnally/evopose2d.

arXiv:2010.09079공식 코드 · Papers with Code

Graphite: GRAPH-Induced feaTure Extraction for Point Cloud Registration

3D Point clouds are a rich source of information that enjoy growing popularity in the vision community. However, due to the sparsity of their representation, learning models based on large point clouds is still a challenge. In this work, we introduce Graphite, a GRAPH-Induced feaTure Extraction pipeline, a simple yet powerful feature transform and keypoint detector. Graphite enables intensive down-sampling of point clouds with keypoint detection accompanied by a descriptor. We construct a generic graph-based learning scheme to describe point cloud regions and extract salient points. To this end, we take advantage of 6D pose information and metric learning to learn robust descriptions and keypoints across different scans. We Reformulate the 3D keypoint pipeline with graph neural networks which allow efficient processing of the point set while boosting its descriptive power which ultimately results in more accurate 3D registrations. We demonstrate our lightweight descriptor on common 3D descriptor matching and point cloud registration benchmarks and achieve comparable results with the state of the art. Describing 100 patches of a point cloud and detecting their keypoints takes only ~0.018 seconds with our proposed network.

arXiv:2010.03045공식 코드 · Papers with Code

Rotate to Attend: Convolutional Triplet Attention Module

Benefiting from the capability of building inter-dependencies among channels or spatial locations, attention mechanisms have been extensively studied and broadly used in a variety of computer vision tasks recently. In this paper, we investigate light-weight but effective attention mechanisms and present triplet attention, a novel method for computing attention weights by capturing cross-dimension interaction using a three-branch structure. For an input tensor, triplet attention builds inter-dimensional dependencies by the rotation operation followed by residual transformations and encodes inter-channel and spatial information with negligible computational overhead. Our method is simple as well as efficient and can be easily plugged into classic backbone networks as an add-on module. We demonstrate the effectiveness of our method on various challenging tasks including image classification on ImageNet-1k and object detection on MSCOCO and PASCAL VOC datasets. Furthermore, we provide extensive in-sight into the performance of triplet attention by visually inspecting the GradCAM and GradCAM++ results. The empirical evaluation of our method supports our intuition on the importance of capturing dependencies across dimensions when computing attention weights. Code for this paper can be publicly accessed at https://github.com/LandskapeAI/triplet-attention

arXiv:2009.10013공식 코드 · Papers with Code

Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild

This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We suggest that this is primarily due to the scarcity of in-the-wild training data with diverse and accurate body shape labels. Thus, we propose STRAPS (Synthetic Training for Real Accurate Pose and Shape), a system that utilises proxy representations, such as silhouettes and 2D joints, as inputs to a shape and pose regression neural network, which is trained with synthetic training data (generated on-the-fly during training using the SMPL statistical body model) to overcome data scarcity. We bridge the gap between synthetic training inputs and noisy real inputs, which are predicted by keypoint detection and segmentation CNNs at test-time, by using data augmentation and corruption during training. In order to evaluate our approach, we curate and provide a challenging evaluation dataset for monocular human shape estimation, Sports Shape and Pose 3D (SSP-3D). It consists of RGB images of tightly-clothed sports-persons with a variety of body shapes and corresponding pseudo-ground-truth SMPL shape and pose parameters, obtained via multi-frame optimisation. We show that STRAPS outperforms other state-of-the-art methods on SSP-3D in terms of shape prediction accuracy, while remaining competitive with the state-of-the-art on pose-centric datasets and metrics.

arXiv:2009.06193공식 코드 · Papers with Code

RelativeNAS: Relative Neural Architecture Search via Slow-Fast Learning

Despite the remarkable successes of Convolutional Neural Networks (CNNs) in computer vision, it is time-consuming and error-prone to manually design a CNN. Among various Neural Architecture Search (NAS) methods that are motivated to automate designs of high-performance CNNs, the differentiable NAS and population-based NAS are attracting increasing interests due to their unique characters. To benefit from the merits while overcoming the deficiencies of both, this work proposes a novel NAS method, RelativeNAS. As the key to efficient search, RelativeNAS performs joint learning between fast-learners (i.e. networks with relatively higher accuracy) and slow-learners in a pairwise manner. Moreover, since RelativeNAS only requires low-fidelity performance estimation to distinguish each pair of fast-learner and slow-learner, it saves certain computation costs for training the candidate architectures. The proposed RelativeNAS brings several unique advantages: (1) it achieves state-of-the-art performance on ImageNet with top-1 error rate of 24.88%, i.e. outperforming DARTS and AmoebaNet-B by 1.82% and 1.12% respectively; (2) it spends only nine hours with a single 1080Ti GPU to obtain the discovered cells, i.e. 3.75x and 7875x faster than DARTS and AmoebaNet respectively; (3) it provides that the discovered cells obtained on CIFAR-10 can be directly transferred to object detection, semantic segmentation, and keypoint detection, yielding competitive results of 73.1% mAP on PASCAL VOC, 78.7% mIoU on Cityscapes, and 68.5% AP on MSCOCO, respectively. The implementation of RelativeNAS is available at https://github.com/EMI-Group/RelativeNAS

arXiv:2007.13124공식 코드 · Papers with Code

GSNet: Joint Vehicle Pose and Shape Reconstruction with Geometrical and Scene-aware Supervision

We present a novel end-to-end framework named as GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view. GSNet utilizes a unique four-way feature extraction and fusion scheme and directly regresses 6DoF poses and shapes in a single forward pass. Extensive experiments show that our diverse feature extraction and fusion scheme can greatly improve model performance. Based on a divide-and-conquer 3D shape representation strategy, GSNet reconstructs 3D vehicle shape with great detail (1352 vertices and 2700 faces). This dense mesh representation further leads us to consider geometrical consistency and scene context, and inspires a new multi-objective loss function to regularize network training, which in turn improves the accuracy of 6D pose estimation and validates the merit of jointly performing both tasks. We evaluate GSNet on the largest multi-task ApolloCar3D benchmark and achieve state-of-the-art performance both quantitatively and qualitatively. Project page is available at https://lkeab.github.io/gsnet/.

arXiv:2006.15480공식 코드 · Papers with Code

Bottom-Up Human Pose Estimation by Ranking Heatmap-Guided Adaptive Keypoint Estimates

The typical bottom-up human pose estimation framework includes two stages, keypoint detection and grouping. Most existing works focus on developing grouping algorithms, e.g., associative embedding, and pixel-wise keypoint regression that we adopt in our approach. We present several schemes that are rarely or unthoroughly studied before for improving keypoint detection and grouping (keypoint regression) performance. First, we exploit the keypoint heatmaps for pixel-wise keypoint regression instead of separating them for improving keypoint regression. Second, we adopt a pixel-wise spatial transformer network to learn adaptive representations for handling the scale and orientation variance to further improve keypoint regression quality. Last, we present a joint shape and heatvalue scoring scheme to promote the estimated poses that are more likely to be true poses. Together with the tradeoff heatmap estimation loss for balancing the background and keypoint pixels and thus improving heatmap estimation quality, we get the state-of-the-art bottom-up human pose estimation result. Code is available at https://github.com/HRNet/HRNet-Bottom-up-Pose-Estimation.

arXiv:2006.01030공식 코드 · Papers with Code

GoodPoint: unsupervised learning of keypoint detection and description

This paper introduces a new algorithm for unsupervised learning of keypoint detectors and descriptors, which demonstrates fast convergence and good performance across different datasets. The training procedure uses homographic transformation of images. The proposed model learns to detect points and generate descriptors on pairs of transformed images, which are easy for it to distinguish and repeatedly detect. The trained model follows SuperPoint architecture for ease of comparison, and demonstrates similar performance on natural images from HPatches dataset, and better performance on retina images from Fundus Image Registration Dataset, which contain low number of corner-like features. For HPatches and other datasets, coverage was also computed to provide better estimation of model quality.

arXiv:2003.14023공식 코드 · Papers with Code

Learning Human-Object Interaction Detection using Interaction Points

Understanding interactions between humans and objects is one of the fundamental problems in visual classification and an essential step towards detailed scene understanding. Human-object interaction (HOI) detection strives to localize both the human and an object as well as the identification of complex interactions between them. Most existing HOI detection approaches are instance-centric where interactions between all possible human-object pairs are predicted based on appearance features and coarse spatial information. We argue that appearance features alone are insufficient to capture complex human-object interactions. In this paper, we therefore propose a novel fully-convolutional approach that directly detects the interactions between human-object pairs. Our network predicts interaction points, which directly localize and classify the inter-action. Paired with the densely predicted interaction vectors, the interactions are associated with human and object detections to obtain final predictions. To the best of our knowledge, we are the first to propose an approach where HOI detection is posed as a keypoint detection and grouping problem. Experiments are performed on two popular benchmarks: V-COCO and HICO-DET. Our approach sets a new state-of-the-art on both datasets. Code is available at https://github.com/vaesl/IP-Net.

arXiv:2003.04030공식 코드 · Papers with Code

Learning Delicate Local Representations for Multi-Person Pose Estimation

In this paper, we propose a novel method called Residual Steps Network (RSN). RSN aggregates features with the same spatial size (Intra-level features) efficiently to obtain delicate local representations, which retain rich low-level spatial information and result in precise keypoint localization. Additionally, we observe the output features contribute differently to final performance. To tackle this problem, we propose an efficient attention mechanism - Pose Refine Machine (PRM) to make a trade-off between local and global representations in output features and further refine the keypoint locations. Our approach won the 1st place of COCO Keypoint Challenge 2019 and achieves state-of-the-art results on both COCO and MPII benchmarks, without using extra training data and pretrained model. Our single model achieves 78.6 on COCO test-dev, 93.0 on MPII test dataset. Ensembled models achieve 79.2 on COCO test-dev, 77.1 on COCO test-challenge dataset. The source code is publicly available for further research at https://github.com/caiyuanhao1998/RSN/

arXiv:2002.00537공식 코드 · Papers with Code

Towards High Performance Human Keypoint Detection

Human keypoint detection from a single image is very challenging due to occlusion, blur, illumination and scale variance. In this paper, we address this problem from three aspects by devising an efficient network structure, proposing three effective training strategies, and exploiting four useful postprocessing techniques. First, we find that context information plays an important role in reasoning human body configuration and invisible keypoints. Inspired by this, we propose a cascaded context mixer (CCM), which efficiently integrates spatial and channel context information and progressively refines them. Then, to maximize CCM's representation capability, we develop a hard-negative person detection mining strategy and a joint-training strategy by exploiting abundant unlabeled data. It enables CCM to learn discriminative features from massive diverse poses. Third, we present several sub-pixel refinement techniques for postprocessing keypoint predictions to improve detection accuracy. Extensive experiments on the MS COCO keypoint detection benchmark demonstrate the superiority of the proposed method over representative state-of-the-art (SOTA) methods. Our single model achieves comparable performance with the winner of the 2018 COCO Keypoint Detection Challenge. The final ensemble model sets a new SOTA on this benchmark.

arXiv:1912.10615공식 코드 · Papers with Code

Neural Outlier Rejection for Self-Supervised Keypoint Learning

Identifying salient points in images is a crucial component for visual odometry, Structure-from-Motion or SLAM algorithms. Recently, several learned keypoint methods have demonstrated compelling performance on challenging benchmarks. However, generating consistent and accurate training data for interest-point detection in natural images still remains challenging, especially for human annotators. We introduce IO-Net (i.e. InlierOutlierNet), a novel proxy task for the self-supervision of keypoint detection, description and matching. By making the sampling of inlier-outlier sets from point-pair correspondences fully differentiable within the keypoint learning framework, we show that are able to simultaneously self-supervise keypoint description and improve keypoint matching. Second, we introduce KeyPointNet, a keypoint-network architecture that is especially amenable to robust keypoint detection and description. We design the network to allow local keypoint aggregation to avoid artifacts due to spatial discretizations commonly used for this task, and we improve fine-grained keypoint descriptor performance by taking advantage of efficient sub-pixel convolutions to upsample the descriptor feature-maps to a higher operating resolution. Through extensive experiments and ablative analysis, we show that the proposed self-supervised keypoint learning method greatly improves the quality of feature matching and homography estimation on challenging benchmarks over the state-of-the-art.

arXiv:1912.03426공식 코드 · Papers with Code

Self-Supervised 3D Keypoint Learning for Ego-motion Estimation

Detecting and matching robust viewpoint-invariant keypoints is critical for visual SLAM and Structure-from-Motion. State-of-the-art learning-based methods generate training samples via homography adaptation to create 2D synthetic views with known keypoint matches from a single image. This approach, however, does not generalize to non-planar 3D scenes with illumination variations commonly seen in real-world videos. In this work, we propose self-supervised learning of depth-aware keypoints directly from unlabeled videos. We jointly learn keypoint and depth estimation networks by combining appearance and geometric matching via a differentiable structure-from-motion module based on Procrustean residual pose correction. We describe how our self-supervised keypoints can be integrated into state-of-the-art visual odometry frameworks for robust and accurate ego-motion estimation of autonomous vehicles in real-world conditions.

arXiv:1911.10346공식 코드 · Papers with Code

Simple and Lightweight Human Pose Estimation

Recent research on human pose estimation has achieved significant improvement. However, most existing methods tend to pursue higher scores using complex architecture or computationally expensive models on benchmark datasets, ignoring the deployment costs in practice. In this paper, we investigate the problem of simple and lightweight human pose estimation. We first redesign a lightweight bottleneck block with two non-novel concepts: depthwise convolution and attention mechanism. And then, based on the lightweight block, we present a Lightweight Pose Network (LPN) following the architecture design principles of SimpleBaseline. The model size (#Params) of our small network LPN-50 is only 9% of SimpleBaseline(ResNet50), and the computational complexity (FLOPs) is only 11%. To give full play to the potential of our LPN and get more accurate predicted results, we also propose an iterative training strategy and a model-agnostic post-processing function Beta-Soft-Argmax. We empirically demonstrate the effectiveness and efficiency of our methods on the benchmark dataset: the COCO keypoint detection dataset. Besides, we show the speed superiority of our lightweight network at inference time on a non-GPU platform. Specifically, our LPN-50 can achieve 68.7 in AP score on the COCO test-dev set, with only 2.7M parameters and 1.0 GFLOPs, while the inference speed is 17 FPS on an Intel i7-8700K CPU machine.

arXiv:1911.10529공식 코드 · Papers with Code

Simple Pose: Rethinking and Improving a Bottom-up Approach for Multi-Person Pose Estimation

We rethink a well-know bottom-up approach for multi-person pose estimation and propose an improved one. The improved approach surpasses the baseline significantly thanks to (1) an intuitional yet more sensible representation, which we refer to as body parts to encode the connection information between keypoints, (2) an improved stacked hourglass network with attention mechanisms, (3) a novel focal L2 loss which is dedicated to hard keypoint and keypoint association (body part) mining, and (4) a robust greedy keypoint assignment algorithm for grouping the detected keypoints into individual poses. Our approach not only works straightforwardly but also outperforms the baseline by about 15% in average precision and is comparable to the state of the art on the MS-COCO test-dev dataset. The code and pre-trained models are publicly available online.

arXiv:1911.04231공식 코드 · Papers with Code

PVN3D: A Deep Point-wise 3D Keypoints Voting Network for 6DoF Pose Estimation

In this work, we present a novel data-driven method for robust 6DoF object pose estimation from a single RGBD image. Unlike previous methods that directly regressing pose parameters, we tackle this challenging task with a keypoint-based approach. Specifically, we propose a deep Hough voting network to detect 3D keypoints of objects and then estimate the 6D pose parameters within a least-squares fitting manner. Our method is a natural extension of 2D-keypoint approaches that successfully work on RGB based 6DoF estimation. It allows us to fully utilize the geometric constraint of rigid objects with the extra depth information and is easy for a network to learn and optimize. Extensive experiments were conducted to demonstrate the effectiveness of 3D-keypoint detection in the 6D pose estimation task. Experimental results also show our method outperforms the state-of-the-art methods by large margins on several benchmarks. Code and video are available at https://github.com/ethnhe/PVN3D.git.

arXiv:1910.06278공식 코드 · Papers with Code

Distribution-Aware Coordinate Representation for Human Pose Estimation

While being the de facto standard coordinate representation in human pose estimation, heatmap is never systematically investigated in the literature, to our best knowledge. This work fills this gap by studying the coordinate representation with a particular focus on the heatmap. Interestingly, we found that the process of decoding the predicted heatmaps into the final joint coordinates in the original image space is surprisingly significant for human pose estimation performance, which nevertheless was not recognised before. In light of the discovered importance, we further probe the design limitations of the standard coordinate decoding method widely used by existing methods, and propose a more principled distribution-aware decoding method. Meanwhile, we improve the standard coordinate encoding process (i.e. transforming ground-truth coordinates to heatmaps) by generating accurate heatmap distributions for unbiased model training. Taking the two together, we formulate a novel Distribution-Aware coordinate Representation of Keypoint (DARK) method. Serving as a model-agnostic plug-in, DARK significantly improves the performance of a variety of state-of-the-art human pose estimation models. Extensive experiments show that DARK yields the best results on two common benchmarks, MPII and COCO, consistently validating the usefulness and effectiveness of our novel coordinate representation idea.

arXiv:1909.07068공식 코드 · Papers with Code

Pose Neural Fabrics Search

Neural Architecture Search (NAS) technologies have emerged in many domains to jointly learn the architectures and weights of the neural network. However, most existing NAS works claim they are task-specific and focus only on optimizing a single architecture to replace a human-designed neural network, in fact, their search processes are almost independent of domain knowledge of the tasks. In this paper, we propose Pose Neural Fabrics Search (PoseNFS). We explore a new solution for NAS and human pose estimation task: part-specific neural architecture search, which can be seen as a variant of multi-task learning. Firstly, we design a new neural architecture search space, Cell-based Neural Fabric (CNF), to learn micro as well as macro neural architecture using a differentiable search strategy. Then, we view locating human keypoints as multiple disentangled prediction sub-tasks, and then use prior knowledge of body structure as guidance to search for multiple part-specific neural architectures for different human parts. After search, all these part-specific CNFs have distinct micro and macro architecture parameters. The results show that such knowledge-guided NAS-based architectures have obvious performance improvements to a hand-designed part-based baseline model. The experiments on MPII and MS-COCO datasets demonstrate that PoseNFS\footnote{Code is available at \url{https://github.com/yangsenius/PoseNFS}} can achieve comparable performance to some efficient and state-of-the-art methods.