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arXiv:2504.20605공식 코드 · Papers with Code

TF1-EN-3M: Three Million Synthetic Moral Fables for Training Small, Open Language Models

Moral stories are a time-tested vehicle for transmitting values, yet modern NLP lacks a large, structured corpus that couples coherent narratives with explicit ethical lessons. We close this gap with TF1-EN-3M, the first open dataset of three million English-language fables generated exclusively by instruction-tuned models no larger than 8B parameters. Each story follows a six-slot scaffold (character -> trait -> setting -> conflict -> resolution -> moral), produced through a combinatorial prompt engine that guarantees genre fidelity while covering a broad thematic space. A hybrid evaluation pipeline blends (i) a GPT-based critic that scores grammar, creativity, moral clarity, and template adherence with (ii) reference-free diversity and readability metrics. Among ten open-weight candidates, an 8B-parameter Llama-3 variant delivers the best quality-speed trade-off, producing high-scoring fables on a single consumer GPU (<24 GB VRAM) at approximately 13.5 cents per 1,000 fables. We release the dataset, generation code, evaluation scripts, and full metadata under a permissive license, enabling exact reproducibility and cost benchmarking. TF1-EN-3M opens avenues for research in instruction following, narrative intelligence, value alignment, and child-friendly educational AI, demonstrating that large-scale moral storytelling no longer requires proprietary giant models.

arXiv:2504.15610공식 코드 · Papers with Code

A LoRA-Based Approach to Fine-Tuning LLMs for Educational Guidance in Resource-Constrained Settings

The current study describes a cost-effective method for adapting large language models (LLMs) for academic advising with study-abroad contexts in mind and for application in low-resource methods for acculturation. With the Mistral-7B-Instruct model applied with a Low-Rank Adaptation (LoRA) method and a 4-bit quantization method, the model underwent training in two distinct stages related to this study's purpose to enhance domain specificity while maintaining computational efficiency. In Phase 1, the model was conditioned with a synthetic dataset via the Gemini Pro API, and in Phase 2, it was trained with manually curated datasets from the StudyAbroadGPT project to achieve enhanced, contextualized responses. Technical innovations entailed memory-efficient quantization, parameter-efficient adaptation, and continuous training analytics via Weights & Biases. After training, this study demonstrated a reduction in training loss by 52.7%, 92% accuracy in domain-specific recommendations, achieved 95% markdown-based formatting support, and a median run-rate of 100 samples per second on off-the-shelf GPU equipment. These findings support the effective application of instruction-tuned LLMs within educational advisers, especially in low-resource institutional scenarios. Limitations included decreased generalizability and the application of a synthetically generated dataset, but this framework is scalable for adding new multilingual-augmented and real-time academic advising processes. Future directions may include plans for the integration of retrieval-augmented generation, applying dynamic quantization routines, and connecting to real-time academic databases to increase adaptability and accuracy.

arXiv:2504.14440공식 코드 · Papers with Code

SG-Reg: Generalizable and Efficient Scene Graph Registration

This paper addresses the challenges of registering two rigid semantic scene graphs, an essential capability when an autonomous agent needs to register its map against a remote agent, or against a prior map. The hand-crafted descriptors in classical semantic-aided registration, or the ground-truth annotation reliance in learning-based scene graph registration, impede their application in practical real-world environments. To address the challenges, we design a scene graph network to encode multiple modalities of semantic nodes: open-set semantic feature, local topology with spatial awareness, and shape feature. These modalities are fused to create compact semantic node features. The matching layers then search for correspondences in a coarse-to-fine manner. In the back-end, we employ a robust pose estimator to decide transformation according to the correspondences. We manage to maintain a sparse and hierarchical scene representation. Our approach demands fewer GPU resources and fewer communication bandwidth in multi-agent tasks. Moreover, we design a new data generation approach using vision foundation models and a semantic mapping module to reconstruct semantic scene graphs. It differs significantly from previous works, which rely on ground-truth semantic annotations to generate data. We validate our method in a two-agent SLAM benchmark. It significantly outperforms the hand-crafted baseline in terms of registration success rate. Compared to visual loop closure networks, our method achieves a slightly higher registration recall while requiring only 52 KB of communication bandwidth for each query frame. Code available at: \href{http://github.com/HKUST-Aerial-Robotics/SG-Reg}{http://github.com/HKUST-Aerial-Robotics/SG-Reg}.

arXiv:2504.14636공식 코드 · Papers with Code

AlphaZero-Edu: Making AlphaZero Accessible to Everyone

Recent years have witnessed significant progress in reinforcement learning, especially with Zero-like paradigms, which have greatly boosted the generalization and reasoning abilities of large-scale language models. Nevertheless, existing frameworks are often plagued by high implementation complexity and poor reproducibility. To tackle these challenges, we present AlphaZero-Edu, a lightweight, education-focused implementation built upon the mathematical framework of AlphaZero. It boasts a modular architecture that disentangles key components, enabling transparent visualization of the algorithmic processes. Additionally, it is optimized for resource-efficient training on a single NVIDIA RTX 3090 GPU and features highly parallelized self-play data generation, achieving a 3.2-fold speedup with 8 processes. In Gomoku matches, the framework has demonstrated exceptional performance, achieving a consistently high win rate against human opponents. AlphaZero-Edu has been open-sourced at https://github.com/StarLight1212/AlphaZero_Edu, providing an accessible and practical benchmark for both academic research and industrial applications.

arXiv:2504.13647공식 코드 · Papers with Code

Lightweight LiDAR-Camera 3D Dynamic Object Detection and Multi-Class Trajectory Prediction

Service mobile robots are often required to avoid dynamic objects while performing their tasks, but they usually have only limited computational resources. So we present a lightweight multi-modal framework for 3D object detection and trajectory prediction. Our system synergistically integrates LiDAR and camera inputs to achieve real-time perception of pedestrians, vehicles, and riders in 3D space. The framework proposes two novel modules: 1) a Cross-Modal Deformable Transformer (CMDT) for object detection with high accuracy and acceptable amount of computation, and 2) a Reference Trajectory-based Multi-Class Transformer (RTMCT) for efficient and diverse trajectory prediction of mult-class objects with flexible trajectory lengths. Evaluations on the CODa benchmark demonstrate superior performance over existing methods across detection (+2.03% in mAP) and trajectory prediction (-0.408m in minADE5 of pedestrians) metrics. Remarkably, the system exhibits exceptional deployability - when implemented on a wheelchair robot with an entry-level NVIDIA 3060 GPU, it achieves real-time inference at 13.2 fps. To facilitate reproducibility and practical deployment, we release the related code of the method at https://github.com/TossherO/3D_Perception and its ROS inference version at https://github.com/TossherO/ros_packages.

arXiv:2504.12739공식 코드 · Papers with Code

Mask Image Watermarking

We present MaskMark, a simple, efficient, and flexible framework for image watermarking. MaskMark has two variants: (1) MaskMark-D, which supports global watermark embedding, watermark localization, and local watermark extraction for applications such as tamper detection; (2) MaskMark-ED, which focuses on local watermark embedding and extraction, offering enhanced robustness in small regions to support fine-grined image protection. MaskMark-D builds on the classical encoder-distortion layer-decoder training paradigm. In MaskMark-D, we introduce a simple masking mechanism during the decoding stage that enables both global and local watermark extraction. During training, the decoder is guided by various types of masks applied to watermarked images before extraction, helping it learn to localize watermarks and extract them from the corresponding local areas. MaskMark-ED extends this design by incorporating the mask into the encoding stage as well, guiding the encoder to embed the watermark in designated local regions, which improves robustness under regional attacks. Extensive experiments show that MaskMark achieves state-of-the-art performance in global and local watermark extraction, watermark localization, and multi-watermark embedding. It outperforms all existing baselines, including the recent leading model WAM for local watermarking, while preserving high visual quality of the watermarked images. In addition, MaskMark is highly efficient and adaptable. It requires only 20 hours of training on a single A6000 GPU, achieving 15x computational efficiency compared to WAM. By simply adjusting the distortion layer, MaskMark can be quickly fine-tuned to meet varying robustness requirements.

arXiv:2504.11816공식 코드 · Papers with Code

Cost-Efficient LLM Serving in the Cloud: VM Selection with KV Cache Offloading

LLM inference is essential for applications like text summarization, translation, and data analysis, but the high cost of GPU instances from Cloud Service Providers (CSPs) like AWS is a major burden. This paper proposes InferSave, a cost-efficient VM selection framework for cloud based LLM inference. InferSave optimizes KV cache offloading based on Service Level Objectives (SLOs) and workload charac teristics, estimating GPU memory needs, and recommending cost-effective VM instances. Additionally, the Compute Time Calibration Function (CTCF) improves instance selection accuracy by adjusting for discrepancies between theoretical and actual GPU performance. Experiments on AWS GPU instances show that selecting lower-cost instances without KV cache offloading improves cost efficiency by up to 73.7% for online workloads, while KV cache offloading saves up to 20.19% for offline workloads.

arXiv:2504.11651공식 코드 · Papers with Code

70% Size, 100% Accuracy: Lossless LLM Compression for Efficient GPU Inference via Dynamic-Length Float

Large Language Models (LLMs) have grown rapidly in size, creating significant challenges for efficient deployment on resource-constrained hardware. In this paper, we introduce Dynamic-Length Float (DFloat11), a lossless compression framework that reduces LLM size by 30% while preserving outputs that are bit-for-bit identical to the original model. DFloat11 is motivated by the low entropy in the BFloat16 weight representation of LLMs, which reveals significant inefficiency in existing storage format. By applying entropy coding, DFloat11 assigns dynamic-length encodings to weights based on frequency, achieving near information-optimal compression without any loss of precision. To facilitate efficient inference with dynamic-length encodings, we develop a custom GPU kernel for fast online decompression. Our design incorporates the following: (i) decomposition of memory-intensive lookup tables (LUTs) into compact LUTs that fit in GPU SRAM, (ii) a two-phase kernel for coordinating thread read/write positions using lightweight auxiliary variables, and (iii) transformer-block-level decompression to minimize latency. Experiments on recent models, including Llama-3.1, Qwen-2.5, and Gemma-3, validates our hypothesis that DFloat11 achieves around 30% model size reduction while preserving bit-for-bit exact outputs. Compared to a potential alternative of offloading parts of an uncompressed model to the CPU to meet memory constraints, DFloat11 achieves 1.9-38.8x higher throughput in token generation. With a fixed GPU memory budget, DFloat11 enables 5.3-13.17x longer context lengths than uncompressed models. Notably, our method enables lossless inference of Llama-3.1-405B, an 810GB model, on a single node equipped with 8x80GB GPUs. Our code and models are available at https://github.com/LeanModels/DFloat11.

arXiv:2504.12908공식 코드 · Papers with Code

Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. VBTSs have emerged as a promising solution, offering high spatial resolution and cost-effectiveness by sensing contact through camera-captured deformation patterns of elastic gel pads. However, these sensors' complex physical characteristics and visual signal processing requirements present unique challenges for robotic applications. The lack of efficient and accurate simulation tools for VBTS has significantly limited the scale and scope of tactile robotics research. Here we present Taccel, a high-performance simulation platform that integrates IPC and ABD to model robots, tactile sensors, and objects with both accuracy and unprecedented speed, achieving an 18-fold acceleration over real-time across thousands of parallel environments. Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals while supporting flexible robot-sensor configurations through user-friendly APIs. Through extensive validation in object recognition, robotic grasping, and articulated object manipulation, we demonstrate precise simulation and successful sim-to-real transfer. These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development. By enabling large-scale simulation and experimentation with tactile sensing, Taccel accelerates the development of more capable robotic systems, potentially transforming how robots interact with and understand their physical environment.

arXiv:2504.12687공식 코드 · Papers with Code

Data-efficient LLM Fine-tuning for Code Generation

Large language models (LLMs) have demonstrated significant potential in code generation tasks. However, there remains a performance gap between open-source and closed-source models. To address this gap, existing approaches typically generate large amounts of synthetic data for fine-tuning, which often leads to inefficient training. In this work, we propose a data selection strategy in order to improve the effectiveness and efficiency of training for code-based LLMs. By prioritizing data complexity and ensuring that the sampled subset aligns with the distribution of the original dataset, our sampling strategy effectively selects high-quality data. Additionally, we optimize the tokenization process through a "dynamic pack" technique, which minimizes padding tokens and reduces computational resource consumption. Experimental results show that when training on 40% of the OSS-Instruct dataset, the DeepSeek-Coder-Base-6.7B model achieves an average performance of 66.9%, surpassing the 66.1% performance with the full dataset. Moreover, training time is reduced from 47 minutes to 34 minutes, and the peak GPU memory decreases from 61.47 GB to 42.72 GB during a single epoch. Similar improvements are observed with the CodeLlama-Python-7B model on the Evol-Instruct dataset. By optimizing both data selection and tokenization, our approach not only improves model performance but also improves training efficiency.

arXiv:2504.09621공식 코드 · Papers with Code

Tokenize Image Patches: Global Context Fusion for Effective Haze Removal in Large Images

Global contextual information and local detail features are essential for haze removal tasks. Deep learning models perform well on small, low-resolution images, but they encounter difficulties with large, high-resolution ones due to GPU memory limitations. As a compromise, they often resort to image slicing or downsampling. The former diminishes global information, while the latter discards high-frequency details. To address these challenges, we propose DehazeXL, a haze removal method that effectively balances global context and local feature extraction, enabling end-to-end modeling of large images on mainstream GPU hardware. Additionally, to evaluate the efficiency of global context utilization in haze removal performance, we design a visual attribution method tailored to the characteristics of haze removal tasks. Finally, recognizing the lack of benchmark datasets for haze removal in large images, we have developed an ultra-high-resolution haze removal dataset (8KDehaze) to support model training and testing. It includes 10000 pairs of clear and hazy remote sensing images, each sized at 8192 $\times$ 8192 pixels. Extensive experiments demonstrate that DehazeXL can infer images up to 10240 $\times$ 10240 pixels with only 21 GB of memory, achieving state-of-the-art results among all evaluated methods. The source code and experimental dataset are available at https://github.com/CastleChen339/DehazeXL.

arXiv:2504.10453공식 코드 · Papers with Code

Anchors no more: Using peculiar velocities to constrain $H_0$ and the primordial Universe without calibrators

We develop a novel approach to constrain the Hubble parameter $H_0$ and the primordial power spectrum amplitude $A_\mathrm{s}$ using supernovae type Ia (SNIa) data. By considering SNIa as tracers of the peculiar velocity field, we can model their distance and their covariance as a function of cosmological parameters without the need of calibrators like Cepheids; this yields a new independent probe of the large-scale structure based on SNIa data without distance anchors. Crucially, we implement a differentiable pipeline in JAX, including efficient emulators and affine sampling, reducing inference time from years to hours on a single GPU. We first validate our method on mock datasets, demonstrating that we can constrain $H_0$ and $\log 10^{10}A_\mathrm{s}$ within $\sim10\%$ using $\sim10^3$ SNIa. We then test our pipeline with SNIa from an $N$-body simulation, obtaining $7\%$-level unbiased constraints on $H_0$ with a moderate noise level. We finally apply our method to Pantheon+ data, constraining $H_0$ at the $10\%$ level without Cepheids when fixing $A_\mathrm{s}$ to its $\it{Planck}$ value. On the other hand, we obtain $15\%$-level constraints on $\log 10^{10}A_\mathrm{s}$ in agreement with $\it{Planck}$ when including Cepheids in the analysis. In light of upcoming observations of low redshift SNIa from the Zwicky Transient Facility and the Vera Rubin Legacy Survey of Space and Time, surveys for which our method will develop its full potential, we make our code publicly available.

arXiv:2504.11320공식 코드 · Papers with Code

Optimizing LLM Inference: Fluid-Guided Online Scheduling with Memory Constraints

Large Language Models (LLMs) are indispensable in today's applications, but their inference procedure -- generating responses by processing text in segments and using a memory-heavy Key-Value (KV) cache -- demands significant computational resources, particularly under memory constraints. This paper formulates LLM inference optimization as a multi-stage online scheduling problem where sequential prompt arrivals and KV cache growth render conventional scheduling ineffective. We develop a fluid dynamics approximation to provide a tractable benchmark that guides algorithm design. Building on this, we propose the Waiting for Accumulated Inference Threshold (WAIT) algorithm, which uses multiple thresholds to schedule incoming prompts optimally when output lengths are known, and extend it to Nested WAIT for cases with unknown output lengths. Theoretical analysis shows that both algorithms achieve near-optimal performance against the fluid benchmark in heavy traffic conditions, balancing throughput, latency, and Time to First Token (TTFT). Experiments with the Llama-7B model on an A100 GPU using both synthetic and real-world datasets demonstrate improved throughput and reduced latency relative to established baselines like vLLM and Sarathi. This work bridges operations research and machine learning, offering a rigorous framework for the efficient deployment of LLMs under memory constraints.

arXiv:2504.09014공식 코드 · Papers with Code

MSCCL++: Rethinking GPU Communication Abstractions for Cutting-edge AI Applications

Modern cutting-edge AI applications are being developed over fast-evolving, heterogeneous, nascent hardware devices. This requires frequent reworking of the AI software stack to adopt bottom-up changes from new hardware, which takes time for general-purpose software libraries. Consequently, real applications often develop custom software stacks optimized for their specific workloads and hardware. Custom stacks help in quick development and optimization, but incur a lot of redundant efforts across applications in writing non-portable code. This paper discusses an alternative communication library interface for AI applications that offers both portability and performance by reducing redundant efforts while maintaining flexibility for customization. We present MSCCL++, a novel abstraction of GPU communication based on separation of concerns: (1) a primitive interface provides a minimal hardware abstraction as a common ground for software and hardware developers to write custom communication, and (2) higher-level portable interfaces and specialized implementations enable optimization for different workloads and hardware environments. This approach makes the primitive interface reusable across applications while enabling highly flexible optimization. Compared to state-of-the-art baselines (NCCL, RCCL, and MSCCL), MSCCL++ achieves speedups of up to 5.4$\times$ for collective communication and up to 15% for real-world AI inference workloads. MSCCL++ is in production of multiple AI services provided by Microsoft Azure, and is also adopted by RCCL, the GPU collective communication library maintained by AMD. MSCCL++ is open-source and available at https://github.com/microsoft/mscclpp.

arXiv:2504.08791공식 코드 · Papers with Code

PRIMA.CPP: Speeding Up 70B-Scale LLM Inference on Low-Resource Everyday Home Clusters

Emergency of DeepSeek R1 and QwQ 32B have broken through performance barriers for running frontier large language models (LLMs) on home devices. While consumer hardware is getting stronger and model quantization is improving, existing end-side solutions still demand GPU clusters, large RAM/VRAM, and high bandwidth, far beyond what a common home cluster can handle. This paper introduces prima.cpp, a distributed inference system that runs 70B-scale models on everyday home devices using a mix of CPU/GPU, low RAM/VRAM, Wi-Fi, and cross-platform support. It uses mmap to manage model weights and introduces piped-ring parallelism with prefetching to hide disk loading. By modeling heterogeneity in computation, communication, disk, memory (and its management behavior), and OS, it optimally assigns model layers to each device's CPU and GPU, further reducing token latency. An elegant algorithm named Halda is proposed to solve this NP-hard assignment problem. We evaluate prima.cpp on a common four-node home cluster. It outperforms llama.cpp, exo, and dllama on 30B+ models while keeping memory pressure below 6%. This brings frontier 30B-70B models, such as Llama 3, DeepSeek R1, Qwen 2.5, and QwQ to home assistants, making advanced AI truly accessible to individuals. The code is open source and available at https://github.com/Lizonghang/prima.cpp.

arXiv:2504.08339공식 코드 · Papers with Code

TensorNEAT: A GPU-accelerated Library for NeuroEvolution of Augmenting Topologies

The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their topologies and weights. Although its capability across various challenges is evident, the algorithm's computational efficiency remains an impediment, limiting its scalability potential. To address these limitations, this paper introduces TensorNEAT, a GPU-accelerated library that applies tensorization to the NEAT algorithm. Tensorization reformulates NEAT's diverse network topologies and operations into uniformly shaped tensors, enabling efficient parallel execution across entire populations. TensorNEAT is built upon JAX, leveraging automatic function vectorization and hardware acceleration to significantly enhance computational efficiency. In addition to NEAT, the library supports variants such as CPPN and HyperNEAT, and integrates with benchmark environments like Gym, Brax, and gymnax. Experimental evaluations across various robotic control environments in Brax demonstrate that TensorNEAT delivers up to 500x speedups compared to existing implementations, such as NEAT-Python. The source code for TensorNEAT is publicly available at: https://github.com/EMI-Group/tensorneat.

arXiv:2504.08624공식 코드 · Papers with Code

TorchFX: A modern approach to Audio DSP with PyTorch and GPU acceleration

The burgeoning complexity and real-time processing demands of audio signals necessitate optimized algorithms that harness the computational prowess of Graphics Processing Units (GPUs). Existing Digital Signal Processing (DSP) libraries often fall short in delivering the requisite efficiency and flexibility, particularly in integrating Artificial Intelligence (AI) models. In response, we introduce TorchFX: a GPU-accelerated Python library for DSP, specifically engineered to facilitate sophisticated audio signal processing. Built atop the PyTorch framework, TorchFX offers an Object-Oriented interface that emulates the usability of torchaudio, enhancing functionality with a novel pipe operator for intuitive filter chaining. This library provides a comprehensive suite of Finite Impulse Response (FIR) and Infinite Impulse Response (IIR) filters, with a focus on multichannel audio files, thus facilitating the integration of DSP and AI-based approaches. Our benchmarking results demonstrate significant efficiency gains over traditional libraries like SciPy, particularly in multichannel contexts. Despite current limitations in GPU compatibility, ongoing developments promise broader support and real-time processing capabilities. TorchFX aims to become a useful tool for the community, contributing to innovation and progress in DSP with GPU acceleration. TorchFX is publicly available on GitHub at https://github.com/matteospanio/torchfx.

arXiv:2504.04785공식 코드 · Papers with Code

Weak-for-Strong: Training Weak Meta-Agent to Harness Strong Executors

Efficiently leveraging of the capabilities of contemporary large language models (LLMs) is increasingly challenging, particularly when direct fine-tuning is expensive and often impractical. Existing training-free methods, including manually or automated designed workflows, typically demand substantial human effort or yield suboptimal results. This paper proposes Weak-for-Strong Harnessing (W4S), a novel framework that customizes smaller, cost-efficient language models to design and optimize workflows for harnessing stronger models. W4S formulates workflow design as a multi-turn markov decision process and introduces reinforcement learning for agentic workflow optimization (RLAO) to train a weak meta-agent. Through iterative interaction with the environment, the meta-agent learns to design increasingly effective workflows without manual intervention. Empirical results demonstrate the superiority of W4S that our 7B meta-agent, trained with just one GPU hour, outperforms the strongest baseline by 2.9% ~ 24.6% across eleven benchmarks, successfully elevating the performance of state-of-the-art models such as GPT-3.5-Turbo and GPT-4o. Notably, W4S exhibits strong generalization capabilities across both seen and unseen tasks, offering an efficient, high-performing alternative to directly fine-tuning strong models.

arXiv:2502.14882공식 코드 · Papers with Code

CalibQuant: 1-Bit KV Cache Quantization for Multimodal LLMs

Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance across diverse applications. However, their computational overhead during deployment remains a critical bottleneck. While Key-Value (KV) caching effectively trades memory for computation to enhance inference efficiency, the growing memory footprint from extensive KV caches significantly reduces throughput and restricts prolonged deployment on memory-constrained GPU devices. To address this challenge, we propose CalibQuant, a simple yet highly effective visual quantization strategy that drastically reduces both memory and computational overhead. Specifically, CalibQuant introduces an extreme 1-bit quantization scheme, complemented by novel post-scaling and calibration techniques tailored to the intrinsic patterns of KV caches, thereby ensuring high efficiency without compromising model performance. Leveraging Triton for runtime optimization, we achieve a 10x throughput increase on InternVL models. Our method is designed to be plug-and-play, seamlessly integrating with various existing MLLMs without requiring architectural changes. Extensive experiments confirm that our approach significantly reduces memory usage while maintaining computational efficiency and preserving multimodal capabilities. Codes are available at https://github.com/insuhan/calibquant.

arXiv:2504.06957공식 코드 · Papers with Code

A Comparison of Deep Learning Methods for Cell Detection in Digital Cytology

Accurate and efficient cell detection is crucial in many biomedical image analysis tasks. We evaluate the performance of several Deep Learning (DL) methods for cell detection in Papanicolaou-stained cytological Whole Slide Images (WSIs), focusing on accuracy of predictions and computational efficiency. We examine recentoff-the-shelf algorithms as well as custom-designed detectors, applying them to two datasets: the CNSeg Dataset and the Oral Cancer (OC) Dataset. Our comparison includes well-established segmentation methods such as StarDist, Cellpose, and the Segment Anything Model 2 (SAM2), alongside centroid-based Fully Convolutional Regression Network (FCRN) approaches. We introduce a suitable evaluation metric to assess the accuracy of predictions based on the distance from ground truth positions. We also explore the impact of dataset size and data augmentation techniques on model performance. Results show that centroid-based methods, particularly the Improved Fully Convolutional Regression Network (IFCRN) method, outperform segmentation-based methods in terms of both detection accuracy and computational efficiency. This study highlights the potential of centroid-based detectors as a preferred option for cell detection in resource-limited environments, offering faster processing times and lower GPU memory usage without compromising accuracy.