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arXiv:2305.11805공식 코드 · Papers with Code

PANNA 2.0: Efficient neural network interatomic potentials and new architectures

We present the latest release of PANNA 2.0 (Properties from Artificial Neural Network Architectures), a code for the generation of neural network interatomic potentials based on local atomic descriptors and multilayer perceptrons. Built on a new back end, this new release of PANNA features improved tools for customizing and monitoring network training, better GPU support including a fast descriptor calculator, new plugins for external codes and a new architecture for the inclusion of long-range electrostatic interactions through a variational charge equilibration scheme. We present an overview of the main features of the new code, and several benchmarks comparing the accuracy of PANNA models to the state of the art, on commonly used benchmarks as well as richer datasets.

arXiv:2409.06065공식 코드 · Papers with Code

DiffusionPen: Towards Controlling the Style of Handwritten Text Generation

Handwritten Text Generation (HTG) conditioned on text and style is a challenging task due to the variability of inter-user characteristics and the unlimited combinations of characters that form new words unseen during training. Diffusion Models have recently shown promising results in HTG but still remain under-explored. We present DiffusionPen (DiffPen), a 5-shot style handwritten text generation approach based on Latent Diffusion Models. By utilizing a hybrid style extractor that combines metric learning and classification, our approach manages to capture both textual and stylistic characteristics of seen and unseen words and styles, generating realistic handwritten samples. Moreover, we explore several variation strategies of the data with multi-style mixtures and noisy embeddings, enhancing the robustness and diversity of the generated data. Extensive experiments using IAM offline handwriting database show that our method outperforms existing methods qualitatively and quantitatively, and its additional generated data can improve the performance of Handwriting Text Recognition (HTR) systems. The code is available at: https://github.com/koninik/DiffusionPen.

arXiv:2501.01097공식 코드 · Papers with Code

EliGen: Entity-Level Controlled Image Generation with Regional Attention

Recent advancements in diffusion models have significantly advanced text-to-image generation, yet global text prompts alone remain insufficient for achieving fine-grained control over individual entities within an image. To address this limitation, we present EliGen, a novel framework for Entity-level controlled image Generation. Firstly, we put forward regional attention, a mechanism for diffusion transformers that requires no additional parameters, seamlessly integrating entity prompts and arbitrary-shaped spatial masks. By contributing a high-quality dataset with fine-grained spatial and semantic entity-level annotations, we train EliGen to achieve robust and accurate entity-level manipulation, surpassing existing methods in both spatial precision and image quality. Additionally, we propose an inpainting fusion pipeline, extending its capabilities to multi-entity image inpainting tasks. We further demonstrate its flexibility by integrating it with other open-source models such as IP-Adapter, In-Context LoRA and MLLM, unlocking new creative possibilities. The source code, model, and dataset are published at https://github.com/modelscope/DiffSynth-Studio.git.

arXiv:2310.10769공식 코드 · Papers with Code

LAMP: Learn A Motion Pattern for Few-Shot-Based Video Generation

With the impressive progress in diffusion-based text-to-image generation, extending such powerful generative ability to text-to-video raises enormous attention. Existing methods either require large-scale text-video pairs and a large number of training resources or learn motions that are precisely aligned with template videos. It is non-trivial to balance a trade-off between the degree of generation freedom and the resource costs for video generation. In our study, we present a few-shot-based tuning framework, LAMP, which enables text-to-image diffusion model Learn A specific Motion Pattern with 8~16 videos on a single GPU. Specifically, we design a first-frame-conditioned pipeline that uses an off-the-shelf text-to-image model for content generation so that our tuned video diffusion model mainly focuses on motion learning. The well-developed text-to-image techniques can provide visually pleasing and diverse content as generation conditions, which highly improves video quality and generation freedom. To capture the features of temporal dimension, we expand the pretrained 2D convolution layers of the T2I model to our novel temporal-spatial motion learning layers and modify the attention blocks to the temporal level. Additionally, we develop an effective inference trick, shared-noise sampling, which can improve the stability of videos with computational costs. Our method can also be flexibly applied to other tasks, e.g. real-world image animation and video editing. Extensive experiments demonstrate that LAMP can effectively learn the motion pattern on limited data and generate high-quality videos. The code and models are available at https://rq-wu.github.io/projects/LAMP.

arXiv:2501.01069공식 코드 · Papers with Code

BeliN: A Novel Corpus for Bengali Religious News Headline Generation using Contextual Feature Fusion

Automatic text summarization, particularly headline generation, remains a critical yet underexplored area for Bengali religious news. Existing approaches to headline generation typically rely solely on the article content, overlooking crucial contextual features such as sentiment, category, and aspect. This limitation significantly hinders their effectiveness and overall performance. This study addresses this limitation by introducing a novel corpus, BeliN (Bengali Religious News) - comprising religious news articles from prominent Bangladeshi online newspapers, and MultiGen - a contextual multi-input feature fusion headline generation approach. Leveraging transformer-based pre-trained language models such as BanglaT5, mBART, mT5, and mT0, MultiGen integrates additional contextual features - including category, aspect, and sentiment - with the news content. This fusion enables the model to capture critical contextual information often overlooked by traditional methods. Experimental results demonstrate the superiority of MultiGen over the baseline approach that uses only news content, achieving a BLEU score of 18.61 and ROUGE-L score of 24.19, compared to baseline approach scores of 16.08 and 23.08, respectively. These findings underscore the importance of incorporating contextual features in headline generation for low-resource languages. By bridging linguistic and cultural gaps, this research advances natural language processing for Bengali and other underrepresented languages. To promote reproducibility and further exploration, the dataset and implementation code are publicly accessible at https://github.com/akabircs/BeliN.

arXiv:2404.16482공식 코드 · Papers with Code

CoCoG: Controllable Visual Stimuli Generation based on Human Concept Representations

A central question for cognitive science is to understand how humans process visual objects, i.e, to uncover human low-dimensional concept representation space from high-dimensional visual stimuli. Generating visual stimuli with controlling concepts is the key. However, there are currently no generative models in AI to solve this problem. Here, we present the Concept based Controllable Generation (CoCoG) framework. CoCoG consists of two components, a simple yet efficient AI agent for extracting interpretable concept and predicting human decision-making in visual similarity judgment tasks, and a conditional generation model for generating visual stimuli given the concepts. We quantify the performance of CoCoG from two aspects, the human behavior prediction accuracy and the controllable generation ability. The experiments with CoCoG indicate that 1) the reliable concept embeddings in CoCoG allows to predict human behavior with 64.07\% accuracy in the THINGS-similarity dataset; 2) CoCoG can generate diverse objects through the control of concepts; 3) CoCoG can manipulate human similarity judgment behavior by intervening key concepts. CoCoG offers visual objects with controlling concepts to advance our understanding of causality in human cognition. The code of CoCoG is available at \url{https://github.com/ncclab-sustech/CoCoG}.

arXiv:2410.17802공식 코드 · Papers with Code

GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation

Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However, sequence-based methods have difficulty producing complex structures with many faces due to memory limits. The deformable tetrahedral grid-based method MeshDiffusion fails to recover realistic surfaces due to the inherent ambiguity in deformable grids. We propose the GenUDC framework to address these challenges by leveraging the Unsigned Dual Contouring (UDC) as the mesh representation. UDC discretizes a mesh in a regular grid and divides it into the face and vertex parts, recovering both complex structures and fine details. As a result, the one-to-one mapping between UDC and mesh resolves the ambiguity problem. In addition, GenUDC adopts a two-stage, coarse-to-fine generative process for 3D mesh generation. It first generates the face part as a rough shape and then the vertex part to craft a detailed shape. Extensive evaluations demonstrate the superiority of UDC as a mesh representation and the favorable performance of GenUDC in mesh generation. The code and trained models are available at https://github.com/TrepangCat/GenUDC.

arXiv:2505.06761공식 코드 · Papers with Code

Learning Graph Representation of Agent Diffusers

Diffusion-based generative models have significantly advanced text-to-image synthesis, demonstrating impressive text comprehension and zero-shot generalization. These models refine images from random noise based on textual prompts, with initial reliance on text input shifting towards enhanced visual fidelity over time. This transition suggests that static model parameters might not optimally address the distinct phases of generation. We introduce LGR-AD (Learning Graph Representation of Agent Diffusers), a novel multi-agent system designed to improve adaptability in dynamic computer vision tasks. LGR-AD models the generation process as a distributed system of interacting agents, each representing an expert sub-model. These agents dynamically adapt to varying conditions and collaborate through a graph neural network that encodes their relationships and performance metrics. Our approach employs a coordination mechanism based on top-$k$ maximum spanning trees, optimizing the generation process. Each agent's decision-making is guided by a meta-model that minimizes a novel loss function, balancing accuracy and diversity. Theoretical analysis and extensive empirical evaluations show that LGR-AD outperforms traditional diffusion models across various benchmarks, highlighting its potential for scalable and flexible solutions in complex image generation tasks. Code is available at: https://github.com/YousIA/LGR_AD

arXiv:2410.02749공식 코드 · Papers with Code

Training Language Models on Synthetic Edit Sequences Improves Code Synthesis

Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.

arXiv:2307.14991공식 코드 · Papers with Code

Multilingual Code Co-Evolution Using Large Language Models

Many software projects implement APIs and algorithms in multiple programming languages. Maintaining such projects is tiresome, as developers have to ensure that any change (e.g., a bug fix or a new feature) is being propagated, timely and without errors, to implementations in other programming languages. In the world of ever-changing software, using rule-based translation tools (i.e., transpilers) or machine learning models for translating code from one language to another provides limited value. Translating each time the entire codebase from one language to another is not the way developers work. In this paper, we target a novel task: translating code changes from one programming language to another using large language models (LLMs). We design and implement the first LLM, dubbed Codeditor, to tackle this task. Codeditor explicitly models code changes as edit sequences and learns to correlate changes across programming languages. To evaluate Codeditor, we collect a corpus of 6,613 aligned code changes from 8 pairs of open-source software projects implementing similar functionalities in two programming languages (Java and C#). Results show that Codeditor outperforms the state-of-the-art approaches by a large margin on all commonly used automatic metrics. Our work also reveals that Codeditor is complementary to the existing generation-based models, and their combination ensures even greater performance.

arXiv:2402.09906공식 코드 · Papers with Code

Generative Representational Instruction Tuning

All text-based language problems can be reduced to either generation or embedding. Current models only perform well at one or the other. We introduce generative representational instruction tuning (GRIT) whereby a large language model is trained to handle both generative and embedding tasks by distinguishing between them through instructions. Compared to other open models, our resulting GritLM 7B sets a new state of the art on the Massive Text Embedding Benchmark (MTEB) and outperforms all models up to its size on a range of generative tasks. By scaling up further, GritLM 8x7B outperforms all open generative language models that we tried while still being among the best embedding models. Notably, we find that GRIT matches training on only generative or embedding data, thus we can unify both at no performance loss. Among other benefits, the unification via GRIT speeds up Retrieval-Augmented Generation (RAG) by > 60% for long documents, by no longer requiring separate retrieval and generation models. Models, code, etc. are freely available at https://github.com/ContextualAI/gritlm.

arXiv:2405.18727공식 코드 · Papers with Code

CtrlA: Adaptive Retrieval-Augmented Generation via Inherent Control

Retrieval-augmented generation (RAG) has emerged as a promising solution for mitigating hallucinations of large language models (LLMs) with retrieved external knowledge. Adaptive RAG enhances this approach by enabling dynamic retrieval during generation, activating retrieval only when the query exceeds LLM's internal knowledge. Existing methods primarily focus on detecting LLM's confidence via statistical uncertainty. Instead, we present the first attempts to solve adaptive RAG from a representation perspective and develop an inherent control-based framework, termed \name. Specifically, we extract the features that represent the honesty and confidence directions of LLM and adopt them to control LLM behavior and guide retrieval timing decisions. We also design a simple yet effective query formulation strategy to support adaptive retrieval. Experiments show that \name is superior to existing adaptive RAG methods on a diverse set of tasks, the honesty steering can effectively make LLMs more honest and confidence monitoring is a promising indicator of retrieval trigger.Our code is available at \url{https://github.com/HSLiu-Initial/CtrlA}.

arXiv:2503.18446공식 코드 · Papers with Code

Latent Space Super-Resolution for Higher-Resolution Image Generation with Diffusion Models

In this paper, we propose LSRNA, a novel framework for higher-resolution (exceeding 1K) image generation using diffusion models by leveraging super-resolution directly in the latent space. Existing diffusion models struggle with scaling beyond their training resolutions, often leading to structural distortions or content repetition. Reference-based methods address the issues by upsampling a low-resolution reference to guide higher-resolution generation. However, they face significant challenges: upsampling in latent space often causes manifold deviation, which degrades output quality. On the other hand, upsampling in RGB space tends to produce overly smoothed outputs. To overcome these limitations, LSRNA combines Latent space Super-Resolution (LSR) for manifold alignment and Region-wise Noise Addition (RNA) to enhance high-frequency details. Our extensive experiments demonstrate that integrating LSRNA outperforms state-of-the-art reference-based methods across various resolutions and metrics, while showing the critical role of latent space upsampling in preserving detail and sharpness. The code is available at https://github.com/3587jjh/LSRNA.

arXiv:2504.12560공식 코드 · Papers with Code

CDF-RAG: Causal Dynamic Feedback for Adaptive Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) has significantly enhanced large language models (LLMs) in knowledge-intensive tasks by incorporating external knowledge retrieval. However, existing RAG frameworks primarily rely on semantic similarity and correlation-driven retrieval, limiting their ability to distinguish true causal relationships from spurious associations. This results in responses that may be factually grounded but fail to establish cause-and-effect mechanisms, leading to incomplete or misleading insights. To address this issue, we introduce Causal Dynamic Feedback for Adaptive Retrieval-Augmented Generation (CDF-RAG), a framework designed to improve causal consistency, factual accuracy, and explainability in generative reasoning. CDF-RAG iteratively refines queries, retrieves structured causal graphs, and enables multi-hop causal reasoning across interconnected knowledge sources. Additionally, it validates responses against causal pathways, ensuring logically coherent and factually grounded outputs. We evaluate CDF-RAG on four diverse datasets, demonstrating its ability to improve response accuracy and causal correctness over existing RAG-based methods. Our code is publicly available at https://github.com/ elakhatibi/CDF-RAG.

arXiv:2311.07605공식 코드 · Papers with Code

Conceptual Model Interpreter for Large Language Models

Large Language Models (LLMs) recently demonstrated capabilities for generating source code in common programming languages. Additionally, commercial products such as ChatGPT 4 started to provide code interpreters, allowing for the automatic execution of generated code fragments, instant feedback, and the possibility to develop and refine in a conversational fashion. With an exploratory research approach, this paper applies code generation and interpretation to conceptual models. The concept and prototype of a conceptual model interpreter is explored, capable of rendering visual models generated in textual syntax by state-of-the-art LLMs such as Llama~2 and ChatGPT 4. In particular, these LLMs can generate textual syntax for the PlantUML and Graphviz modeling software that is automatically rendered within a conversational user interface. The first result is an architecture describing the components necessary to interact with interpreters and LLMs through APIs or locally, providing support for many commercial and open source LLMs and interpreters. Secondly, experimental results for models generated with ChatGPT 4 and Llama 2 are discussed in two cases covering UML and, on an instance level, graphs created from custom data. The results indicate the possibility of modeling iteratively in a conversational fashion.

arXiv:2409.19685공식 코드 · Papers with Code

Underwater Organism Color Enhancement via Color Code Decomposition, Adaptation and Interpolation

Underwater images often suffer from quality degradation due to absorption and scattering effects. Most existing underwater image enhancement algorithms produce a single, fixed-color image, limiting user flexibility and application. To address this limitation, we propose a method called \textit{ColorCode}, which enhances underwater images while offering a range of controllable color outputs. Our approach involves recovering an underwater image to a reference enhanced image through supervised training and decomposing it into color and content codes via self-reconstruction and cross-reconstruction. The color code is explicitly constrained to follow a Gaussian distribution, allowing for efficient sampling and interpolation during inference. ColorCode offers three key features: 1) color enhancement, producing an enhanced image with a fixed color; 2) color adaptation, enabling controllable adjustments of long-wavelength color components using guidance images; and 3) color interpolation, allowing for the smooth generation of multiple colors through continuous sampling of the color code. Quantitative and visual evaluations on popular and challenging benchmark datasets demonstrate the superiority of ColorCode over existing methods in providing diverse, controllable, and color-realistic enhancement results. The source code is available at https://github.com/Xiaofeng-life/ColorCode.

arXiv:2410.24198공식 코드 · Papers with Code

SelfCodeAlign: Self-Alignment for Code Generation

Instruction tuning is a supervised fine-tuning approach that significantly improves the ability of large language models (LLMs) to follow human instructions. We propose SelfCodeAlign, the first fully transparent and permissive pipeline for self-aligning code LLMs without extensive human annotations or distillation. SelfCodeAlign employs the same base model for inference throughout the data generation process. It first extracts diverse coding concepts from high-quality seed snippets to generate new tasks. It then samples multiple responses per task, pairs each with test cases, and validates them in a sandbox environment. Finally, passing examples are selected for instruction tuning. In our primary experiments, we use SelfCodeAlign with CodeQwen1.5-7B to generate a dataset of 74k instruction-response pairs. Finetuning on this dataset leads to a model that achieves a 67.1 pass@1 on HumanEval+, surpassing CodeLlama-70B-Instruct despite being ten times smaller. Across all benchmarks, this finetuned model consistently outperforms the original version trained with OctoPack, the previous state-of-the-art method for instruction tuning without human annotations or distillation. Additionally, we show that SelfCodeAlign is effective across LLMs of various sizes, from 3B to 33B, and that the base models can benefit more from alignment with their own data distribution. We further validate each component's effectiveness in our pipeline, showing that SelfCodeAlign outperforms both direct distillation from GPT-4o and leading GPT-3.5-based distillation methods, such as OSS-Instruct and Evol-Instruct. SelfCodeAlign has also led to the creation of StarCoder2-Instruct, the first fully transparent, permissively licensed, and self-aligned code LLM that achieves state-of-the-art coding performance.

arXiv:2409.15278공식 코드 · Papers with Code

PixWizard: Versatile Image-to-Image Visual Assistant with Open-Language Instructions

This paper presents a versatile image-to-image visual assistant, PixWizard, designed for image generation, manipulation, and translation based on free-from language instructions. To this end, we tackle a variety of vision tasks into a unified image-text-to-image generation framework and curate an Omni Pixel-to-Pixel Instruction-Tuning Dataset. By constructing detailed instruction templates in natural language, we comprehensively include a large set of diverse vision tasks such as text-to-image generation, image restoration, image grounding, dense image prediction, image editing, controllable generation, inpainting/outpainting, and more. Furthermore, we adopt Diffusion Transformers (DiT) as our foundation model and extend its capabilities with a flexible any resolution mechanism, enabling the model to dynamically process images based on the aspect ratio of the input, closely aligning with human perceptual processes. The model also incorporates structure-aware and semantic-aware guidance to facilitate effective fusion of information from the input image. Our experiments demonstrate that PixWizard not only shows impressive generative and understanding abilities for images with diverse resolutions but also exhibits promising generalization capabilities with unseen tasks and human instructions. The code and related resources are available at https://github.com/AFeng-x/PixWizard

arXiv:2410.09824공식 코드 · Papers with Code

LLM-Based Multi-Agent Systems are Scalable Graph Generative Models

The structural properties of naturally arising social graphs are extensively studied to understand their evolution. Prior approaches for modeling network dynamics typically rely on rule-based models, which lack realism and generalizability, or deep learning-based models, which require large-scale training datasets. Social graphs, as abstract graph representations of entity-wise interactions, present an opportunity to explore network evolution mechanisms through realistic simulations of human-item interactions. Leveraging the pre-trained social consensus knowledge embedded in large language models (LLMs), we present GraphAgent-Generator (GAG), a novel simulation-based framework for dynamic, text-attributed social graph generation. GAG simulates the temporal node and edge generation processes for zero-shot social graph generation. The resulting graphs exhibit adherence to seven key macroscopic network properties, achieving an 11% improvement in microscopic graph structure metrics. Through the node classification benchmarking task, we validate GAG effectively captures the intricate text-structure correlations in graph generation. Furthermore, GAG supports generating graphs with up to nearly 100,000 nodes or 10 million edges through large-scale LLM-based agent simulation with parallel acceleration, achieving a minimum speed-up of 90.4%. The source code is available at https://github.com/Ji-Cather/GraphAgent.

arXiv:2112.09097공식 코드 · Papers with Code

Learning and Analyzing Generation Order for Undirected Sequence Models

Undirected neural sequence models have achieved performance competitive with the state-of-the-art directed sequence models that generate monotonically from left to right in machine translation tasks. In this work, we train a policy that learns the generation order for a pre-trained, undirected translation model via reinforcement learning. We show that the translations decoded by our learned orders achieve higher BLEU scores than the outputs decoded from left to right or decoded by the learned order from Mansimov et al. (2019) on the WMT'14 German-English translation task. On examples with a maximum source and target length of 30 from De-En, WMT'16 English-Romanian, and WMT'21 English-Chinese translation tasks, our learned order outperforms all heuristic generation orders on four out of six tasks. We next carefully analyze the learned order patterns via qualitative and quantitative analysis. We show that our policy generally follows an outer-to-inner order, predicting the left-most and right-most positions first, and then moving toward the middle while skipping less important words at the beginning. Furthermore, the policy usually predicts positions for a single syntactic constituent structure in consecutive steps. We believe our findings could provide more insights on the mechanism of undirected generation models and encourage further research in this direction. Our code is publicly available at https://github.com/jiangycTarheel/undirected-generation