We present a Multi-Instance Generation (MIG) task, simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions, the task is to ensure that generated instances are accurately at the designated locations and that all instances' attributes adhere to their corresponding description. This broadens the scope of current research on Single-instance generation, elevating it to a more versatile and practical dimension. Inspired by the idea of divide and conquer, we introduce an innovative approach named Multi-Instance Generation Controller (MIGC) to address the challenges of the MIG task. Initially, we break down the MIG task into several subtasks, each involving the shading of a single instance. To ensure precise shading for each instance, we introduce an instance enhancement attention mechanism. Lastly, we aggregate all the shaded instances to provide the necessary information for accurately generating multiple instances in stable diffusion (SD). To evaluate how well generation models perform on the MIG task, we provide a COCO-MIG benchmark along with an evaluation pipeline. Extensive experiments were conducted on the proposed COCO-MIG benchmark, as well as on various commonly used benchmarks. The evaluation results illustrate the exceptional control capabilities of our model in terms of quantity, position, attribute, and interaction. Code and demos will be released at https://migcproject.github.io/.
Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.
This paper presents EasyAnimate, an advanced method for video generation that leverages the power of transformer architecture for high-performance outcomes. We have expanded the DiT framework originally designed for 2D image synthesis to accommodate the complexities of 3D video generation by incorporating a motion module block. It is used to capture temporal dynamics, thereby ensuring the production of consistent frames and seamless motion transitions. The motion module can be adapted to various DiT baseline methods to generate video with different styles. It can also generate videos with different frame rates and resolutions during both training and inference phases, suitable for both images and videos. Moreover, we introduce slice VAE, a novel approach to condense the temporal axis, facilitating the generation of long duration videos. Currently, EasyAnimate exhibits the proficiency to generate videos with 144 frames. We provide a holistic ecosystem for video production based on DiT, encompassing aspects such as data pre-processing, VAE training, DiT models training (both the baseline model and LoRA model), and end-to-end video inference. Code is available at: https://github.com/aigc-apps/EasyAnimate. We are continuously working to enhance the performance of our method.
We introduce Hybrid Autoregressive Transformer (HART), an autoregressive (AR) visual generation model capable of directly generating 1024x1024 images, rivaling diffusion models in image generation quality. Existing AR models face limitations due to the poor image reconstruction quality of their discrete tokenizers and the prohibitive training costs associated with generating 1024px images. To address these challenges, we present the hybrid tokenizer, which decomposes the continuous latents from the autoencoder into two components: discrete tokens representing the big picture and continuous tokens representing the residual components that cannot be represented by the discrete tokens. The discrete component is modeled by a scalable-resolution discrete AR model, while the continuous component is learned with a lightweight residual diffusion module with only 37M parameters. Compared with the discrete-only VAR tokenizer, our hybrid approach improves reconstruction FID from 2.11 to 0.30 on MJHQ-30K, leading to a 31% generation FID improvement from 7.85 to 5.38. HART also outperforms state-of-the-art diffusion models in both FID and CLIP score, with 4.5-7.7x higher throughput and 6.9-13.4x lower MACs. Our code is open sourced at https://github.com/mit-han-lab/hart.
Text-to-Image (T2I) models are capable of generating high-quality artistic creations and visual content. However, existing research and evaluation standards predominantly focus on image realism and shallow text-image alignment, lacking a comprehensive assessment of complex semantic understanding and world knowledge integration in text to image generation. To address this challenge, we propose $\textbf{WISE}$, the first benchmark specifically designed for $\textbf{W}$orld Knowledge-$\textbf{I}$nformed $\textbf{S}$emantic $\textbf{E}$valuation. WISE moves beyond simple word-pixel mapping by challenging models with 1000 meticulously crafted prompts across 25 sub-domains in cultural common sense, spatio-temporal reasoning, and natural science. To overcome the limitations of traditional CLIP metric, we introduce $\textbf{WiScore}$, a novel quantitative metric for assessing knowledge-image alignment. Through comprehensive testing of 20 models (10 dedicated T2I models and 10 unified multimodal models) using 1,000 structured prompts spanning 25 subdomains, our findings reveal significant limitations in their ability to effectively integrate and apply world knowledge during image generation, highlighting critical pathways for enhancing knowledge incorporation and application in next-generation T2I models. Code and data are available at https://github.com/PKU-YuanGroup/WISE.
User-curated item lists, such as video-based playlists on Youtube and book-based lists on Goodreads, have become prevalent for content sharing on online platforms. Item list continuation is proposed to model the overall trend of a list and predict subsequent items. Recently, Transformer-based models have shown promise in comprehending contextual information and capturing item relationships in a list. However, deploying them in real-time industrial applications is challenging, mainly because the autoregressive generation mechanism used in them is time-consuming. In this paper, we propose a novel fast non-autoregressive sequence generation model, namely FANS, to enhance inference efficiency and quality for item list continuation. First, we use a non-autoregressive generation mechanism to decode next $K$ items simultaneously instead of one by one in existing models. Then, we design a two-stage classifier to replace the vanilla classifier used in current transformer-based models to further reduce the decoding time. Moreover, to improve the quality of non-autoregressive generation, we employ a curriculum learning strategy to optimize training. Experimental results on four real-world item list continuation datasets including Zhihu, Spotify, AotM, and Goodreads show that our FANS model can significantly improve inference efficiency (up to 8.7x) while achieving competitive or better generation quality for item list continuation compared with the state-of-the-art autoregressive models. We also validate the efficiency of FANS in an industrial setting. Our source code and data will be available at MindSpore/models and Github.
This is a technical report on the 360-degree panoramic image generation task based on diffusion models. Unlike ordinary 2D images, 360-degree panoramic images capture the entire $360^\circ\times 180^\circ$ field of view. So the rightmost and the leftmost sides of the 360 panoramic image should be continued, which is the main challenge in this field. However, the current diffusion pipeline is not appropriate for generating such a seamless 360-degree panoramic image. To this end, we propose a circular blending strategy on both the denoising and VAE decoding stages to maintain the geometry continuity. Based on this, we present two models for \textbf{Text-to-360-panoramas} and \textbf{Single-Image-to-360-panoramas} tasks. The code has been released as an open-source project at \href{https://github.com/ArcherFMY/SD-T2I-360PanoImage}{https://github.com/ArcherFMY/SD-T2I-360PanoImage} and \href{https://www.modelscope.cn/models/damo/cv_diffusion_text-to-360panorama-image_generation/summary}{ModelScope}
Designing antibody sequences to better resemble those observed in natural human repertoires is a key challenge in biologics development. We introduce IgCraft: a multi-purpose model for paired human antibody sequence generation, built on Bayesian Flow Networks. IgCraft presents one of the first unified generative modeling frameworks capable of addressing multiple antibody sequence design tasks with a single model, including unconditional sampling, sequence inpainting, inverse folding, and CDR motif scaffolding. Our approach achieves competitive results across the full spectrum of these tasks while constraining generation to the space of human antibody sequences, exhibiting particular strengths in CDR motif scaffolding (grafting) where we achieve state-of-the-art performance in terms of humanness and preservation of structural properties. By integrating previously separate tasks into a single scalable generative model, IgCraft provides a versatile platform for sampling human antibody sequences under a variety of contexts relevant to antibody discovery and engineering. Model code and weights are publicly available at https://github.com/mgreenig/IgCraft.
We propose a new object-centric video prediction algorithm based on the deep latent particle (DLP) representation. In comparison to existing slot- or patch-based representations, DLPs model the scene using a set of keypoints with learned parameters for properties such as position and size, and are both efficient and interpretable. Our method, deep dynamic latent particles (DDLP), yields state-of-the-art object-centric video prediction results on several challenging datasets. The interpretable nature of DDLP allows us to perform ``what-if'' generation -- predict the consequence of changing properties of objects in the initial frames, and DLP's compact structure enables efficient diffusion-based unconditional video generation. Videos, code and pre-trained models are available: https://taldatech.github.io/ddlp-web
We show how to learn a map that takes a content code, derived from a face image, and a randomly chosen style code to an anime image. We derive an adversarial loss from our simple and effective definitions of style and content. This adversarial loss guarantees the map is diverse -- a very wide range of anime can be produced from a single content code. Under plausible assumptions, the map is not just diverse, but also correctly represents the probability of an anime, conditioned on an input face. In contrast, current multimodal generation procedures cannot capture the complex styles that appear in anime. Extensive quantitative experiments support the idea the map is correct. Extensive qualitative results show that the method can generate a much more diverse range of styles than SOTA comparisons. Finally, we show that our formalization of content and style allows us to perform video to video translation without ever training on videos.
Recent advancements in large multimodal models (LMMs) have showcased impressive code generation capabilities, primarily evaluated through image-to-code benchmarks. However, these benchmarks are limited to specific visual programming scenarios where the logic reasoning and the multimodal understanding capacities are split apart. To fill this gap, we propose ScratchEval, a novel benchmark designed to evaluate the visual programming reasoning ability of LMMs. ScratchEval is based on Scratch, a block-based visual programming language widely used in children's programming education. By integrating visual elements and embedded programming logic, ScratchEval requires the model to process both visual information and code structure, thereby comprehensively evaluating its programming intent understanding ability. Our evaluation approach goes beyond the traditional image-to-code mapping and focuses on unified logical thinking and problem-solving abilities, providing a more comprehensive and challenging framework for evaluating the visual programming ability of LMMs. ScratchEval not only fills the gap in existing evaluation methods, but also provides new insights for the future development of LMMs in the field of visual programming. Our benchmark can be accessed at https://github.com/HKBUNLP/ScratchEval .
Multi-modal keyphrase generation aims to produce a set of keyphrases that represent the core points of the input text-image pair. In this regard, dominant methods mainly focus on multi-modal fusion for keyphrase generation. Nevertheless, there are still two main drawbacks: 1) only a limited number of sources, such as image captions, can be utilized to provide auxiliary information. However, they may not be sufficient for the subsequent keyphrase generation. 2) the input text and image are often not perfectly matched, and thus the image may introduce noise into the model. To address these limitations, in this paper, we propose a novel multi-modal keyphrase generation model, which not only enriches the model input with external knowledge, but also effectively filters image noise. First, we introduce external visual entities of the image as the supplementary input to the model, which benefits the cross-modal semantic alignment for keyphrase generation. Second, we simultaneously calculate an image-text matching score and image region-text correlation scores to perform multi-granularity image noise filtering. Particularly, we introduce the correlation scores between image regions and ground-truth keyphrases to refine the calculation of the previously-mentioned correlation scores. To demonstrate the effectiveness of our model, we conduct several groups of experiments on the benchmark dataset. Experimental results and in-depth analyses show that our model achieves the state-of-the-art performance. Our code is available on https://github.com/DeepLearnXMU/MM-MKP.
Generative modeling and representation learning are two key tasks in computer vision. However, these models are typically trained independently, which ignores the potential for each task to help the other, and leads to training and model maintenance overheads. In this work, we propose MAsked Generative Encoder (MAGE), the first framework to unify SOTA image generation and self-supervised representation learning. Our key insight is that using variable masking ratios in masked image modeling pre-training can allow generative training (very high masking ratio) and representation learning (lower masking ratio) under the same training framework. Inspired by previous generative models, MAGE uses semantic tokens learned by a vector-quantized GAN at inputs and outputs, combining this with masking. We can further improve the representation by adding a contrastive loss to the encoder output. We extensively evaluate the generation and representation learning capabilities of MAGE. On ImageNet-1K, a single MAGE ViT-L model obtains 9.10 FID in the task of class-unconditional image generation and 78.9% top-1 accuracy for linear probing, achieving state-of-the-art performance in both image generation and representation learning. Code is available at https://github.com/LTH14/mage.
We propose residual denoising diffusion models (RDDM), a novel dual diffusion process that decouples the traditional single denoising diffusion process into residual diffusion and noise diffusion. This dual diffusion framework expands the denoising-based diffusion models, initially uninterpretable for image restoration, into a unified and interpretable model for both image generation and restoration by introducing residuals. Specifically, our residual diffusion represents directional diffusion from the target image to the degraded input image and explicitly guides the reverse generation process for image restoration, while noise diffusion represents random perturbations in the diffusion process. The residual prioritizes certainty, while the noise emphasizes diversity, enabling RDDM to effectively unify tasks with varying certainty or diversity requirements, such as image generation and restoration. We demonstrate that our sampling process is consistent with that of DDPM and DDIM through coefficient transformation, and propose a partially path-independent generation process to better understand the reverse process. Notably, our RDDM enables a generic UNet, trained with only an L1 loss and a batch size of 1, to compete with state-of-the-art image restoration methods. We provide code and pre-trained models to encourage further exploration, application, and development of our innovative framework (https://github.com/nachifur/RDDM).
Recent advancements in subject-driven image generation have made significant strides. However, current methods still fall short in diverse application scenarios, as they require test-time tuning and cannot accept interleaved multi-image and text input. These limitations keep them far from the ultimate goal of "image as a foreign language in image generation." This paper presents Kosmos-G, a model that leverages the advanced multimodal perception capabilities of Multimodal Large Language Models (MLLMs) to tackle the aforementioned challenge. Our approach aligns the output space of MLLM with CLIP using the textual modality as an anchor and performs compositional instruction tuning on curated data. Kosmos-G demonstrates an impressive capability of zero-shot subject-driven generation with interleaved multi-image and text input. Notably, the score distillation instruction tuning requires no modifications to the image decoder. This allows for a seamless substitution of CLIP and effortless integration with a myriad of U-Net techniques ranging from fine-grained controls to personalized image decoder variants. We posit Kosmos-G as an initial attempt towards the goal of "image as a foreign language in image generation." The code can be found at https://aka.ms/Kosmos-G
Rain generation algorithms have the potential to improve the generalization of deraining methods and scene understanding in rainy conditions. However, in practice, they produce artifacts and distortions and struggle to control the amount of rain generated due to a lack of proper constraints. In this paper, we propose an unpaired image-to-image translation framework for generating realistic rainy images. We first introduce a Triangular Probability Similarity (TPS) constraint to guide the generated images toward clear and rainy images in the discriminator manifold, thereby minimizing artifacts and distortions during rain generation. Unlike conventional contrastive learning approaches, which indiscriminately push negative samples away from the anchors, we propose a Semantic Noise Contrastive Estimation (SeNCE) strategy and reassess the pushing force of negative samples based on the semantic similarity between the clear and the rainy images and the feature similarity between the anchor and the negative samples. Experiments demonstrate realistic rain generation with minimal artifacts and distortions, which benefits image deraining and object detection in rain. Furthermore, the method can be used to generate realistic snowy and night images, underscoring its potential for broader applicability. Code is available at https://github.com/ShenZheng2000/TPSeNCE.
A radiology report comprises presentation-style vocabulary, which ensures clarity and organization, and factual vocabulary, which provides accurate and objective descriptions based on observable findings. While manually writing these reports is time-consuming and labor-intensive, automatic report generation offers a promising alternative. A critical step in this process is to align radiographs with their corresponding reports. However, existing methods often rely on complete reports for alignment, overlooking the impact of presentation-style vocabulary. To address this issue, we propose FSE, a two-stage Factual Serialization Enhancement method. In Stage 1, we introduce factuality-guided contrastive learning for visual representation by maximizing the semantic correspondence between radiographs and corresponding factual descriptions. In Stage 2, we present evidence-driven report generation that enhances diagnostic accuracy by integrating insights from similar historical cases structured as factual serialization. Experiments on MIMIC-CXR and IU X-ray datasets across specific and general scenarios demonstrate that FSE outperforms state-of-the-art approaches in both natural language generation and clinical efficacy metrics. Ablation studies further emphasize the positive effects of factual serialization in Stage 1 and Stage 2. The code is available at https://github.com/mk-runner/FSE.
Automated chest radiographs interpretation requires both accurate disease classification and detailed radiology report generation, presenting a significant challenge in the clinical workflow. Current approaches either focus on classification accuracy at the expense of interpretability or generate detailed but potentially unreliable reports through image captioning techniques. In this study, we present RadAlign, a novel framework that combines the predictive accuracy of vision-language models (VLMs) with the reasoning capabilities of large language models (LLMs). Inspired by the radiologist's workflow, RadAlign first employs a specialized VLM to align visual features with key medical concepts, achieving superior disease classification with an average AUC of 0.885 across multiple diseases. These recognized medical conditions, represented as text-based concepts in the aligned visual-language space, are then used to prompt LLM-based report generation. Enhanced by a retrieval-augmented generation mechanism that grounds outputs in similar historical cases, RadAlign delivers superior report quality with a GREEN score of 0.678, outperforming state-of-the-art methods' 0.634. Our framework maintains strong clinical interpretability while reducing hallucinations, advancing automated medical imaging and report analysis through integrated predictive and generative AI. Code is available at https://github.com/difeigu/RadAlign.
This paper describes the system description for the HinglishEval challenge at INLG 2022. The goal of this task was to investigate the factors influencing the quality of the code-mixed text generation system. The task was divided into two subtasks, quality rating prediction and annotators disagreement prediction of the synthetic Hinglish dataset. We attempted to solve these tasks using sentence-level embeddings, which are obtained from mean pooling the contextualized word embeddings for all input tokens in our text. We experimented with various classifiers on top of the embeddings produced for respective tasks. Our best-performing system ranked 1st on subtask B and 3rd on subtask A.
Answering visual queries is a complex task that requires both visual processing and reasoning. End-to-end models, the dominant approach for this task, do not explicitly differentiate between the two, limiting interpretability and generalization. Learning modular programs presents a promising alternative, but has proven challenging due to the difficulty of learning both the programs and modules simultaneously. We introduce ViperGPT, a framework that leverages code-generation models to compose vision-and-language models into subroutines to produce a result for any query. ViperGPT utilizes a provided API to access the available modules, and composes them by generating Python code that is later executed. This simple approach requires no further training, and achieves state-of-the-art results across various complex visual tasks.