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arXiv:2105.12485공식 코드 · Papers with Code

TreeBERT: A Tree-Based Pre-Trained Model for Programming Language

Source code can be parsed into the abstract syntax tree (AST) based on defined syntax rules. However, in pre-training, little work has considered the incorporation of tree structure into the learning process. In this paper, we present TreeBERT, a tree-based pre-trained model for improving programming language-oriented generation tasks. To utilize tree structure, TreeBERT represents the AST corresponding to the code as a set of composition paths and introduces node position embedding. The model is trained by tree masked language modeling (TMLM) and node order prediction (NOP) with a hybrid objective. TMLM uses a novel masking strategy designed according to the tree's characteristics to help the model understand the AST and infer the missing semantics of the AST. With NOP, TreeBERT extracts the syntactical structure by learning the order constraints of nodes in AST. We pre-trained TreeBERT on datasets covering multiple programming languages. On code summarization and code documentation tasks, TreeBERT outperforms other pre-trained models and state-of-the-art models designed for these tasks. Furthermore, TreeBERT performs well when transferred to the pre-trained unseen programming language.

arXiv:2203.13694공식 코드 · Papers with Code

Implicit Neural Representations for Variable Length Human Motion Generation

We propose an action-conditional human motion generation method using variational implicit neural representations (INR). The variational formalism enables action-conditional distributions of INRs, from which one can easily sample representations to generate novel human motion sequences. Our method offers variable-length sequence generation by construction because a part of INR is optimized for a whole sequence of arbitrary length with temporal embeddings. In contrast, previous works reported difficulties with modeling variable-length sequences. We confirm that our method with a Transformer decoder outperforms all relevant methods on HumanAct12, NTU-RGBD, and UESTC datasets in terms of realism and diversity of generated motions. Surprisingly, even our method with an MLP decoder consistently outperforms the state-of-the-art Transformer-based auto-encoder. In particular, we show that variable-length motions generated by our method are better than fixed-length motions generated by the state-of-the-art method in terms of realism and diversity. Code at https://github.com/PACerv/ImplicitMotion.

arXiv:2505.22869공식 코드 · Papers with Code

CFP-Gen: Combinatorial Functional Protein Generation via Diffusion Language Models

Existing PLMs generate protein sequences based on a single-condition constraint from a specific modality, struggling to simultaneously satisfy multiple constraints across different modalities. In this work, we introduce CFP-Gen, a novel diffusion language model for Combinatorial Functional Protein GENeration. CFP-Gen facilitates the de novo protein design by integrating multimodal conditions with functional, sequence, and structural constraints. Specifically, an Annotation-Guided Feature Modulation (AGFM) module is introduced to dynamically adjust the protein feature distribution based on composable functional annotations, e.g., GO terms, IPR domains and EC numbers. Meanwhile, the Residue-Controlled Functional Encoding (RCFE) module captures residue-wise interaction to ensure more precise control. Additionally, off-the-shelf 3D structure encoders can be seamlessly integrated to impose geometric constraints. We demonstrate that CFP-Gen enables high-throughput generation of novel proteins with functionality comparable to natural proteins, while achieving a high success rate in designing multifunctional proteins. Code and data available at https://github.com/yinjunbo/cfpgen.

arXiv:2506.20817공식 코드 · Papers with Code

RAG-VisualRec: An Open Resource for Vision- and Text-Enhanced Retrieval-Augmented Generation in Recommendation

This paper addresses the challenge of developing multimodal recommender systems for the movie domain, where limited metadata (e.g., title, genre) often hinders the generation of robust recommendations. We introduce a resource that combines LLM-generated plot descriptions with trailer-derived visual embeddings in a unified pipeline supporting both Retrieval-Augmented Generation (RAG) and collaborative filtering. Central to our approach is a data augmentation step that transforms sparse metadata into richer textual signals, alongside fusion strategies (e.g., PCA, CCA) that integrate visual cues. Experimental evaluations demonstrate that CCA-based fusion significantly boosts recall compared to unimodal baselines, while an LLM-driven re-ranking step further improves NDCG, particularly in scenarios with limited textual data. By releasing this framework, we invite further exploration of multi-modal recommendation techniques tailored to cold-start, novelty-focused, and domain-specific settings. All code, data, and detailed documentation are publicly available at: https://github.com/RecSys-lab/RAG-VisualRec

arXiv:2506.21535공식 코드 · Papers with Code

Exploring the Design Space of 3D MLLMs for CT Report Generation

Multimodal Large Language Models (MLLMs) have emerged as a promising way to automate Radiology Report Generation (RRG). In this work, we systematically investigate the design space of 3D MLLMs, including visual input representation, projectors, Large Language Models (LLMs), and fine-tuning techniques for 3D CT report generation. We also introduce two knowledge-based report augmentation methods that improve performance on the GREEN score by up to 10\%, achieving the 2nd place on the MICCAI 2024 AMOS-MM challenge. Our results on the 1,687 cases from the AMOS-MM dataset show that RRG is largely independent of the size of LLM under the same training protocol. We also show that larger volume size does not always improve performance if the original ViT was pre-trained on a smaller volume size. Lastly, we show that using a segmentation mask along with the CT volume improves performance. The code is publicly available at https://github.com/bowang-lab/AMOS-MM-Solution

arXiv:2310.17953공식 코드 · Papers with Code

Developing a Multilingual Dataset and Evaluation Metrics for Code-Switching: A Focus on Hong Kong's Polylingual Dynamics

The existing audio datasets are predominantly tailored towards single languages, overlooking the complex linguistic behaviors of multilingual communities that engage in code-switching. This practice, where individuals frequently mix two or more languages in their daily interactions, is particularly prevalent in multilingual regions such as Hong Kong, China. To bridge this gap, we have developed a 34.8-hour dataset of Mixed Cantonese and English (MCE) audio using our Multi-Agent Data Generation Framework (MADGF). We fine-tuned the open-source multilingual Automatic Speech Recognition (ASR) model, Whisper, with the MCE dataset, leading to impressive zero-shot performance. The traditional metrics overlook important factors such as latency in real-world applications and code-switching scenarios. We have introduced a novel evaluation metric called Fidelity to the Original Audio, Accuracy, and Latency (FAL). This metric aims to overcome the limitations of traditional metrics used to assess ASR systems.

arXiv:1909.03522공식 코드 · Papers with Code

MIDI-Sandwich2: RNN-based Hierarchical Multi-modal Fusion Generation VAE networks for multi-track symbolic music generation

Currently, almost all the multi-track music generation models use the Convolutional Neural Network (CNN) to build the generative model, while the Recurrent Neural Network (RNN) based models can not be applied in this task. In view of the above problem, this paper proposes a RNN-based Hierarchical Multi-modal Fusion Generation Variational Autoencoder (VAE) network, MIDI-Sandwich2, for multi-track symbolic music generation. Inspired by VQ-VAE2, MIDI-Sandwich2 expands the dimension of the original hierarchical model by using multiple independent Binary Variational Autoencoder (BVAE) models without sharing weights to process the information of each track. Then, with multi-modal fusion technology, the upper layer named Multi-modal Fusion Generation VAE (MFG-VAE) combines the latent space vectors generated by the respective tracks, and uses the decoder to perform the ascending dimension reconstruction to simulate the inverse operation of multi-modal fusion, multi-modal generation, so as to realize the RNN-based multi-track symbolic music generation. For the multi-track format pianoroll, we also improve the output binarization method of MuseGAN, which solves the problem that the refinement step of the original scheme is difficult to differentiate and the gradient is hard to descent, making the generated song more expressive. The model is validated on the Lakh Pianoroll Dataset (LPD) multi-track dataset. Compared to the MuseGAN, MIDI-Sandwich2 can not only generate harmonious multi-track music, the generation quality is also close to the state of the art level. At the same time, by using the VAE to restore songs, the semi-generated songs reproduced by the MIDI-Sandwich2 are more beautiful than the pure autogeneration music generated by MuseGAN. Both the code and the audition audio samples are open source on https://github.com/LiangHsia/MIDI-S2.

arXiv:2204.08058공식 코드 · Papers with Code

MUGEN: A Playground for Video-Audio-Text Multimodal Understanding and GENeration

Multimodal video-audio-text understanding and generation can benefit from datasets that are narrow but rich. The narrowness allows bite-sized challenges that the research community can make progress on. The richness ensures we are making progress along the core challenges. To this end, we present a large-scale video-audio-text dataset MUGEN, collected using the open-sourced platform game CoinRun [11]. We made substantial modifications to make the game richer by introducing audio and enabling new interactions. We trained RL agents with different objectives to navigate the game and interact with 13 objects and characters. This allows us to automatically extract a large collection of diverse videos and associated audio. We sample 375K video clips (3.2s each) and collect text descriptions from human annotators. Each video has additional annotations that are extracted automatically from the game engine, such as accurate semantic maps for each frame and templated textual descriptions. Altogether, MUGEN can help progress research in many tasks in multimodal understanding and generation. We benchmark representative approaches on tasks involving video-audio-text retrieval and generation. Our dataset and code are released at: https://mugen-org.github.io/.

arXiv:2305.13077공식 코드 · Papers with Code

ControlVideo: Training-free Controllable Text-to-Video Generation

Text-driven diffusion models have unlocked unprecedented abilities in image generation, whereas their video counterpart still lags behind due to the excessive training cost of temporal modeling. Besides the training burden, the generated videos also suffer from appearance inconsistency and structural flickers, especially in long video synthesis. To address these challenges, we design a \emph{training-free} framework called \textbf{ControlVideo} to enable natural and efficient text-to-video generation. ControlVideo, adapted from ControlNet, leverages coarsely structural consistency from input motion sequences, and introduces three modules to improve video generation. Firstly, to ensure appearance coherence between frames, ControlVideo adds fully cross-frame interaction in self-attention modules. Secondly, to mitigate the flicker effect, it introduces an interleaved-frame smoother that employs frame interpolation on alternated frames. Finally, to produce long videos efficiently, it utilizes a hierarchical sampler that separately synthesizes each short clip with holistic coherency. Empowered with these modules, ControlVideo outperforms the state-of-the-arts on extensive motion-prompt pairs quantitatively and qualitatively. Notably, thanks to the efficient designs, it generates both short and long videos within several minutes using one NVIDIA 2080Ti. Code is available at https://github.com/YBYBZhang/ControlVideo.

arXiv:2404.00415공식 코드 · Papers with Code

CoDa: Constrained Generation based Data Augmentation for Low-Resource NLP

We present CoDa (Constrained Generation based Data Augmentation), a controllable, effective, and training-free data augmentation technique for low-resource (data-scarce) NLP. Our approach is based on prompting off-the-shelf instruction-following Large Language Models (LLMs) for generating text that satisfies a set of constraints. Precisely, we extract a set of simple constraints from every instance in the low-resource dataset and verbalize them to prompt an LLM to generate novel and diverse training instances. Our findings reveal that synthetic data that follows simple constraints in the downstream dataset act as highly effective augmentations, and CoDa can achieve this without intricate decoding-time constrained generation techniques or fine-tuning with complex algorithms that eventually make the model biased toward the small number of training instances. Additionally, CoDa is the first framework that provides users explicit control over the augmentation generation process, thereby also allowing easy adaptation to several domains. We demonstrate the effectiveness of CoDa across 11 datasets spanning 3 tasks and 3 low-resource settings. CoDa outperforms all our baselines, qualitatively and quantitatively, with improvements of 0.12%-7.19%. Code is available here: https://github.com/Sreyan88/CoDa

arXiv:2503.20853공식 코드 · Papers with Code

Unified Multimodal Discrete Diffusion

Multimodal generative models that can understand and generate across multiple modalities are dominated by autoregressive (AR) approaches, which process tokens sequentially from left to right, or top to bottom. These models jointly handle images, text, video, and audio for various tasks such as image captioning, question answering, and image generation. In this work, we explore discrete diffusion models as a unified generative formulation in the joint text and image domain, building upon their recent success in text generation. Discrete diffusion models offer several advantages over AR models, including improved control over quality versus diversity of generated samples, the ability to perform joint multimodal inpainting (across both text and image domains), and greater controllability in generation through guidance. Leveraging these benefits, we present the first Unified Multimodal Discrete Diffusion (UniDisc) model which is capable of jointly understanding and generating text and images for a variety of downstream tasks. We compare UniDisc to multimodal AR models, performing a scaling analysis and demonstrating that UniDisc outperforms them in terms of both performance and inference-time compute, enhanced controllability, editability, inpainting, and flexible trade-off between inference time and generation quality. Code and additional visualizations are available at https://unidisc.github.io.

arXiv:2507.05281공식 코드 · Papers with Code

CoreCodeBench: A Configurable Multi-Scenario Repository-Level Benchmark

As Large Language Models (LLMs) demonstrate increasingly sophisticated code processing capabilities, evaluating their performance on engineering-level code remains challenging. Existing repository-level benchmarks primarily focus on single scenarios, such as code generation or bug fixing, without adequately capturing the diversity and complexity of real-world software or project engineering workflows. Furthermore, these benchmarks suffer from limited controllability in question positioning and reliability issues in their generated test cases. To address these limitations, we present CorePipe, a fully automated pipeline that converts repositories into comprehensive test cases, and introduce CoreCodeBench, a configurable multi-scenario repository-level benchmark. To simulate real engineering scenarios, CorePipe generates three types of atomic questions (Development, BugFix, and Test-Driven Development) specifically targeting core code segments. These atomic questions are further combined into three types of composite questions, with difficulty levels flexibly adjusted through hyperparameter tuning. CoreCodeBench provides a comprehensive and extensive repository-level benchmark to investigate the applicability of LLMs in real-world engineering projects. Experiments with 16 LLMs across diverse scenarios reveal varying capabilities and offer multi-dimensional insights into LLM performance in engineering contexts. The code for CorePipe is available at https://github.com/AGI-Eval-Official/CoreCodeBench, and the data for CoreCodeBench can be accessed at https://huggingface.co/collections/tubehhh/corecodebench-68256d2faabf4b1610a08caa.

arXiv:2308.09223공식 코드 · Papers with Code

DMCVR: Morphology-Guided Diffusion Model for 3D Cardiac Volume Reconstruction

Accurate 3D cardiac reconstruction from cine magnetic resonance imaging (cMRI) is crucial for improved cardiovascular disease diagnosis and understanding of the heart's motion. However, current cardiac MRI-based reconstruction technology used in clinical settings is 2D with limited through-plane resolution, resulting in low-quality reconstructed cardiac volumes. To better reconstruct 3D cardiac volumes from sparse 2D image stacks, we propose a morphology-guided diffusion model for 3D cardiac volume reconstruction, DMCVR, that synthesizes high-resolution 2D images and corresponding 3D reconstructed volumes. Our method outperforms previous approaches by conditioning the cardiac morphology on the generative model, eliminating the time-consuming iterative optimization process of the latent code, and improving generation quality. The learned latent spaces provide global semantics, local cardiac morphology and details of each 2D cMRI slice with highly interpretable value to reconstruct 3D cardiac shape. Our experiments show that DMCVR is highly effective in several aspects, such as 2D generation and 3D reconstruction performance. With DMCVR, we can produce high-resolution 3D cardiac MRI reconstructions, surpassing current techniques. Our proposed framework has great potential for improving the accuracy of cardiac disease diagnosis and treatment planning. Code can be accessed at https://github.com/hexiaoxiao-cs/DMCVR.

arXiv:2409.07452공식 코드 · Papers with Code

Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models

Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at \url{https://github.com/yanghb22-fdu/Hi3D-Official}.

arXiv:2004.15011공식 코드 · Papers with Code

TLDR: Extreme Summarization of Scientific Documents

We introduce TLDR generation, a new form of extreme summarization, for scientific papers. TLDR generation involves high source compression and requires expert background knowledge and understanding of complex domain-specific language. To facilitate study on this task, we introduce SciTLDR, a new multi-target dataset of 5.4K TLDRs over 3.2K papers. SciTLDR contains both author-written and expert-derived TLDRs, where the latter are collected using a novel annotation protocol that produces high-quality summaries while minimizing annotation burden. We propose CATTS, a simple yet effective learning strategy for generating TLDRs that exploits titles as an auxiliary training signal. CATTS improves upon strong baselines under both automated metrics and human evaluations. Data and code are publicly available at https://github.com/allenai/scitldr.

arXiv:2405.01553공식 코드 · Papers with Code

Empirical Studies of Parameter Efficient Methods for Large Language Models of Code and Knowledge Transfer to R

Parameter Efficient Fine-Tuning (PEFT) methods are proposed as an alternative fine-tuning approach for Large Language Models (LLM) to minimize high training costs. While prior research demonstrates the effectiveness of PEFT methods in knowledge transfer using smaller language models, their application to larger LLMs, particularly in low-resource and unseen programming languages such as R, remains under-explored. In this work, we evaluate PEFT methods, LoRA, Compacter, and IA^3 on LLMs for code summarization and generation, with a particular emphasis on knowledge transfer to R as an unseen under-explored target language. Our experiments reveal that LoRA consistently outperforms Compacter and IA^3 in all settings, while Compacter offers significant resource efficiency with minimal performance trade-offs. Additionally, we find that the number of trainable parameters has a greater influence on the functional accuracy of the generated code than PEFT architecture. Our study can direct future research in developing code intelligent tasks for unseen languages including R, as well as the choice of PEFT methods for knowledge transfer, especially when balancing the computational cost and performance.

arXiv:2406.02884공식 코드 · Papers with Code

PosterLLaVa: Constructing a Unified Multi-modal Layout Generator with LLM

Layout generation is the keystone in achieving automated graphic design, requiring arranging the position and size of various multi-modal design elements in a visually pleasing and constraint-following manner. Previous approaches are either inefficient for large-scale applications or lack flexibility for varying design requirements. Our research introduces a unified framework for automated graphic layout generation, leveraging the multi-modal large language model (MLLM) to accommodate diverse design tasks. In contrast, our data-driven method employs structured text (JSON format) and visual instruction tuning to generate layouts under specific visual and textual constraints, including user-defined natural language specifications. We conducted extensive experiments and achieved state-of-the-art (SOTA) performance on public multi-modal layout generation benchmarks, demonstrating the effectiveness of our method. Moreover, recognizing existing datasets' limitations in capturing the complexity of real-world graphic designs, we propose two new datasets for much more challenging tasks (user-constrained generation and complicated poster), further validating our model's utility in real-life settings. Marking by its superior accessibility and adaptability, this approach further automates large-scale graphic design tasks. Finally, we develop an automated text-to-poster system that generates editable SVG posters based on users' design intentions, bridging the gap between layout generation and real-world graphic design applications. This system integrates our proposed layout generation method as the core component, demonstrating its effectiveness in practical scenarios. The code and datasets are open-sourced on https://github.com/posterllava/PosterLLaVA.

arXiv:2412.03177공식 코드 · Papers with Code

PatchDPO: Patch-level DPO for Finetuning-free Personalized Image Generation

Finetuning-free personalized image generation can synthesize customized images without test-time finetuning, attracting wide research interest owing to its high efficiency. Current finetuning-free methods simply adopt a single training stage with a simple image reconstruction task, and they typically generate low-quality images inconsistent with the reference images during test-time. To mitigate this problem, inspired by the recent DPO (i.e., direct preference optimization) technique, this work proposes an additional training stage to improve the pre-trained personalized generation models. However, traditional DPO only determines the overall superiority or inferiority of two samples, which is not suitable for personalized image generation because the generated images are commonly inconsistent with the reference images only in some local image patches. To tackle this problem, this work proposes PatchDPO that estimates the quality of image patches within each generated image and accordingly trains the model. To this end, PatchDPO first leverages the pre-trained vision model with a proposed self-supervised training method to estimate the patch quality. Next, PatchDPO adopts a weighted training approach to train the model with the estimated patch quality, which rewards the image patches with high quality while penalizing the image patches with low quality. Experiment results demonstrate that PatchDPO significantly improves the performance of multiple pre-trained personalized generation models, and achieves state-of-the-art performance on both single-object and multi-object personalized image generation. Our code is available at https://github.com/hqhQAQ/PatchDPO.

arXiv:2404.08031공식 코드 · Papers with Code

Latent Guard: a Safety Framework for Text-to-image Generation

With the ability to generate high-quality images, text-to-image (T2I) models can be exploited for creating inappropriate content. To prevent misuse, existing safety measures are either based on text blacklists, which can be easily circumvented, or harmful content classification, requiring large datasets for training and offering low flexibility. Hence, we propose Latent Guard, a framework designed to improve safety measures in text-to-image generation. Inspired by blacklist-based approaches, Latent Guard learns a latent space on top of the T2I model's text encoder, where it is possible to check the presence of harmful concepts in the input text embeddings. Our proposed framework is composed of a data generation pipeline specific to the task using large language models, ad-hoc architectural components, and a contrastive learning strategy to benefit from the generated data. The effectiveness of our method is verified on three datasets and against four baselines. Code and data will be shared at https://latentguard.github.io/.

arXiv:2406.03503공식 코드 · Papers with Code

Position: Rethinking Post-Hoc Search-Based Neural Approaches for Solving Large-Scale Traveling Salesman Problems

Recent advancements in solving large-scale traveling salesman problems (TSP) utilize the heatmap-guided Monte Carlo tree search (MCTS) paradigm, where machine learning (ML) models generate heatmaps, indicating the probability distribution of each edge being part of the optimal solution, to guide MCTS in solution finding. However, our theoretical and experimental analysis raises doubts about the effectiveness of ML-based heatmap generation. In support of this, we demonstrate that a simple baseline method can outperform complex ML approaches in heatmap generation. Furthermore, we question the practical value of the heatmap-guided MCTS paradigm. To substantiate this, our findings show its inferiority to the LKH-3 heuristic despite the paradigm's reliance on problem-specific, hand-crafted strategies. For the future, we suggest research directions focused on developing more theoretically sound heatmap generation methods and exploring autonomous, generalizable ML approaches for combinatorial problems. The code is available for review: https://github.com/xyfffff/rethink_mcts_for_tsp.