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arXiv:2211.11238공식 코드 · Papers with Code

RobustLoc: Robust Camera Pose Regression in Challenging Driving Environments

Camera relocalization has various applications in autonomous driving. Previous camera pose regression models consider only ideal scenarios where there is little environmental perturbation. To deal with challenging driving environments that may have changing seasons, weather, illumination, and the presence of unstable objects, we propose RobustLoc, which derives its robustness against perturbations from neural differential equations. Our model uses a convolutional neural network to extract feature maps from multi-view images, a robust neural differential equation diffusion block module to diffuse information interactively, and a branched pose decoder with multi-layer training to estimate the vehicle poses. Experiments demonstrate that RobustLoc surpasses current state-of-the-art camera pose regression models and achieves robust performance in various environments. Our code is released at: https://github.com/sijieaaa/RobustLoc

arXiv:2211.10061공식 코드 · Papers with Code

Data-Adaptive Discriminative Feature Localization with Statistically Guaranteed Interpretation

In explainable artificial intelligence, discriminative feature localization is critical to reveal a blackbox model's decision-making process from raw data to prediction. In this article, we use two real datasets, the MNIST handwritten digits and MIT-BIH Electrocardiogram (ECG) signals, to motivate key characteristics of discriminative features, namely adaptiveness, predictive importance and effectiveness. Then, we develop a localization framework based on adversarial attacks to effectively localize discriminative features. In contrast to existing heuristic methods, we also provide a statistically guaranteed interpretability of the localized features by measuring a generalized partial $R^2$. We apply the proposed method to the MNIST dataset and the MIT-BIH dataset with a convolutional auto-encoder. In the first, the compact image regions localized by the proposed method are visually appealing. Similarly, in the second, the identified ECG features are biologically plausible and consistent with cardiac electrophysiological principles while locating subtle anomalies in a QRS complex that may not be discernible by the naked eye. Overall, the proposed method compares favorably with state-of-the-art competitors. Accompanying this paper is a Python library dnn-locate (https://dnn-locate.readthedocs.io/en/latest/) that implements the proposed approach.

arXiv:2211.08712공식 코드 · Papers with Code

Improving Feature-based Visual Localization by Geometry-Aided Matching

Feature matching is crucial in visual localization, where 2D-3D correspondence plays a major role in determining the accuracy of camera pose. A sufficient number of well-distributed 2D-3D correspondences is essential for accurate pose estimation due to noise. However, existing 2D-3D feature matching methods rely on finding nearest neighbors in the feature space and removing outliers using hand-crafted heuristics, which may lead to potential matches being missed or the correct matches being filtered out. In this work, we propose a novel method called Geometry-Aided Matching (GAM), which incorporates both appearance information and geometric context to address this issue and to improve 2D-3D feature matching. GAM can greatly boost the recall of 2D-3D matches while maintaining high precision. We apply GAM to a new hierarchical visual localization pipeline and show that GAM can effectively improve the robustness and accuracy of localization. Extensive experiments show that GAM can find more real matches than hand-crafted heuristics and learning baselines. Our proposed localization method achieves state-of-the-art results on multiple visual localization datasets. Experiments on Cambridge Landmarks dataset show that our method outperforms the existing state-of-the-art methods and is six times faster than the top-performed method. The source code is available at https://github.com/openxrlab/xrlocalization.

arXiv:2211.01513공식 코드 · Papers with Code

Optimizing Fiducial Marker Placement for Improved Visual Localization

Adding fiducial markers to a scene is a well-known strategy for making visual localization algorithms more robust. Traditionally, these marker locations are selected by humans who are familiar with visual localization techniques. This paper explores the problem of automatic marker placement within a scene. Specifically, given a predetermined set of markers and a scene model, we compute optimized marker positions within the scene that can improve accuracy in visual localization. Our main contribution is a novel framework for modeling camera localizability that incorporates both natural scene features and artificial fiducial markers added to the scene. We present optimized marker placement (OMP), a greedy algorithm that is based on the camera localizability framework. We have also designed a simulation framework for testing marker placement algorithms on 3D models and images generated from synthetic scenes. We have evaluated OMP within this testbed and demonstrate an improvement in the localization rate by up to 20 percent on four different scenes.

arXiv:2210.10239공식 코드 · Papers with Code

GSV-Cities: Toward Appropriate Supervised Visual Place Recognition

This paper aims to investigate representation learning for large scale visual place recognition, which consists of determining the location depicted in a query image by referring to a database of reference images. This is a challenging task due to the large-scale environmental changes that can occur over time (i.e., weather, illumination, season, traffic, occlusion). Progress is currently challenged by the lack of large databases with accurate ground truth. To address this challenge, we introduce GSV-Cities, a new image dataset providing the widest geographic coverage to date with highly accurate ground truth, covering more than 40 cities across all continents over a 14-year period. We subsequently explore the full potential of recent advances in deep metric learning to train networks specifically for place recognition, and evaluate how different loss functions influence performance. In addition, we show that performance of existing methods substantially improves when trained on GSV-Cities. Finally, we introduce a new fully convolutional aggregation layer that outperforms existing techniques, including GeM, NetVLAD and CosPlace, and establish a new state-of-the-art on large-scale benchmarks, such as Pittsburgh, Mapillary-SLS, SPED and Nordland. The dataset and code are available for research purposes at https://github.com/amaralibey/gsv-cities.

arXiv:2209.13586공식 코드 · Papers with Code

Learning-Based Dimensionality Reduction for Computing Compact and Effective Local Feature Descriptors

A distinctive representation of image patches in form of features is a key component of many computer vision and robotics tasks, such as image matching, image retrieval, and visual localization. State-of-the-art descriptors, from hand-crafted descriptors such as SIFT to learned ones such as HardNet, are usually high dimensional; 128 dimensions or even more. The higher the dimensionality, the larger the memory consumption and computational time for approaches using such descriptors. In this paper, we investigate multi-layer perceptrons (MLPs) to extract low-dimensional but high-quality descriptors. We thoroughly analyze our method in unsupervised, self-supervised, and supervised settings, and evaluate the dimensionality reduction results on four representative descriptors. We consider different applications, including visual localization, patch verification, image matching and retrieval. The experiments show that our lightweight MLPs achieve better dimensionality reduction than PCA. The lower-dimensional descriptors generated by our approach outperform the original higher-dimensional descriptors in downstream tasks, especially for the hand-crafted ones. The code will be available at https://github.com/PRBonn/descriptor-dr.

arXiv:2208.06933공식 코드 · Papers with Code

Visual Localization via Few-Shot Scene Region Classification

Visual (re)localization addresses the problem of estimating the 6-DoF (Degree of Freedom) camera pose of a query image captured in a known scene, which is a key building block of many computer vision and robotics applications. Recent advances in structure-based localization solve this problem by memorizing the mapping from image pixels to scene coordinates with neural networks to build 2D-3D correspondences for camera pose optimization. However, such memorization requires training by amounts of posed images in each scene, which is heavy and inefficient. On the contrary, few-shot images are usually sufficient to cover the main regions of a scene for a human operator to perform visual localization. In this paper, we propose a scene region classification approach to achieve fast and effective scene memorization with few-shot images. Our insight is leveraging a) pre-learned feature extractor, b) scene region classifier, and c) meta-learning strategy to accelerate training while mitigating overfitting. We evaluate our method on both indoor and outdoor benchmarks. The experiments validate the effectiveness of our method in the few-shot setting, and the training time is significantly reduced to only a few minutes. Code available at: \url{https://github.com/siyandong/SRC}

arXiv:2208.06561공식 코드 · Papers with Code

Drone Referring Localization: An Efficient Heterogeneous Spatial Feature Interaction Method For UAV Self-Localization

Image retrieval (IR) has emerged as a promising approach for self-localization in unmanned aerial vehicles (UAVs). However, IR-based methods face several challenges: 1) Pre- and post-processing incur significant computational and storage overhead; 2) The lack of interaction between dual-source features impairs precise spatial perception. In this paper, we propose an efficient heterogeneous spatial feature interaction method, termed Drone Referring Localization (DRL), which aims to localize UAV-view images within satellite imagery. Unlike conventional methods that treat different data sources in isolation, followed by cosine similarity computations, DRL facilitates the learnable interaction of heterogeneous features. To implement the proposed DRL, we design two transformer-based frameworks, Post-Fusion and Mix-Fusion, enabling end-to-end training and inference. Furthermore, we introduce random scale cropping and weight balance loss techniques to augment paired data and optimize the balance between positive and negative sample weights. Additionally, we construct a new dataset, UL14, and establish a benchmark tailored to the DRL framework. Compared to traditional IR methods, DRL achieves superior localization accuracy (MA@20 +9.4\%) while significantly reducing computational time (1/7) and storage overhead (1/3). The dataset and code will be made publicly available. The dataset and code are available at \url{https://github.com/Dmmm1997/DRL} .

arXiv:2207.14455공식 코드 · Papers with Code

Neural Density-Distance Fields

The success of neural fields for 3D vision tasks is now indisputable. Following this trend, several methods aiming for visual localization (e.g., SLAM) have been proposed to estimate distance or density fields using neural fields. However, it is difficult to achieve high localization performance by only density fields-based methods such as Neural Radiance Field (NeRF) since they do not provide density gradient in most empty regions. On the other hand, distance field-based methods such as Neural Implicit Surface (NeuS) have limitations in objects' surface shapes. This paper proposes Neural Density-Distance Field (NeDDF), a novel 3D representation that reciprocally constrains the distance and density fields. We extend distance field formulation to shapes with no explicit boundary surface, such as fur or smoke, which enable explicit conversion from distance field to density field. Consistent distance and density fields realized by explicit conversion enable both robustness to initial values and high-quality registration. Furthermore, the consistency between fields allows fast convergence from sparse point clouds. Experiments show that NeDDF can achieve high localization performance while providing comparable results to NeRF on novel view synthesis. The code is available at https://github.com/ueda0319/neddf.

arXiv:2207.10762공식 코드 · Papers with Code

MeshLoc: Mesh-Based Visual Localization

Visual localization, i.e., the problem of camera pose estimation, is a central component of applications such as autonomous robots and augmented reality systems. A dominant approach in the literature, shown to scale to large scenes and to handle complex illumination and seasonal changes, is based on local features extracted from images. The scene representation is a sparse Structure-from-Motion point cloud that is tied to a specific local feature. Switching to another feature type requires an expensive feature matching step between the database images used to construct the point cloud. In this work, we thus explore a more flexible alternative based on dense 3D meshes that does not require features matching between database images to build the scene representation. We show that this approach can achieve state-of-the-art results. We further show that surprisingly competitive results can be obtained when extracting features on renderings of these meshes, without any neural rendering stage, and even when rendering raw scene geometry without color or texture. Our results show that dense 3D model-based representations are a promising alternative to existing representations and point to interesting and challenging directions for future research.

arXiv:2207.05317공식 코드 · Papers with Code

CPO: Change Robust Panorama to Point Cloud Localization

We present CPO, a fast and robust algorithm that localizes a 2D panorama with respect to a 3D point cloud of a scene possibly containing changes. To robustly handle scene changes, our approach deviates from conventional feature point matching, and focuses on the spatial context provided from panorama images. Specifically, we propose efficient color histogram generation and subsequent robust localization using score maps. By utilizing the unique equivariance of spherical projections, we propose very fast color histogram generation for a large number of camera poses without explicitly rendering images for all candidate poses. We accumulate the regional consistency of the panorama and point cloud as 2D/3D score maps, and use them to weigh the input color values to further increase robustness. The weighted color distribution quickly finds good initial poses and achieves stable convergence for gradient-based optimization. CPO is lightweight and achieves effective localization in all tested scenarios, showing stable performance despite scene changes, repetitive structures, or featureless regions, which are typical challenges for visual localization with perspective cameras. Code is available at \url{https://github.com/82magnolia/panoramic-localization/}.

arXiv:2205.15761공식 코드 · Papers with Code

Investigating the Role of Image Retrieval for Visual Localization -- An exhaustive benchmark

Visual localization, i.e., camera pose estimation in a known scene, is a core component of technologies such as autonomous driving and augmented reality. State-of-the-art localization approaches often rely on image retrieval techniques for one of two purposes: (1) provide an approximate pose estimate or (2) determine which parts of the scene are potentially visible in a given query image. It is common practice to use state-of-the-art image retrieval algorithms for both of them. These algorithms are often trained for the goal of retrieving the same landmark under a large range of viewpoint changes which often differs from the requirements of visual localization. In order to investigate the consequences for visual localization, this paper focuses on understanding the role of image retrieval for multiple visual localization paradigms. First, we introduce a novel benchmark setup and compare state-of-the-art retrieval representations on multiple datasets using localization performance as metric. Second, we investigate several definitions of "ground truth" for image retrieval. Using these definitions as upper bounds for the visual localization paradigms, we show that there is still sgnificant room for improvement. Third, using these tools and in-depth analysis, we show that retrieval performance on classical landmark retrieval or place recognition tasks correlates only for some but not all paradigms to localization performance. Finally, we analyze the effects of blur and dynamic scenes in the images. We conclude that there is a need for retrieval approaches specifically designed for localization paradigms. Our benchmark and evaluation protocols are available at https://github.com/naver/kapture-localization.

arXiv:2205.11567공식 코드 · Papers with Code

VPAIR -- Aerial Visual Place Recognition and Localization in Large-scale Outdoor Environments

Visual Place Recognition and Visual Localization are essential components in navigation and mapping for autonomous vehicles especially in GNSS-denied navigation scenarios. Recent work has focused on ground or close to ground applications such as self-driving cars or indoor-scenarios and low-altitude drone flights. However, applications such as Urban Air Mobility require operations in large-scale outdoor environments at medium to high altitudes. We present a new dataset named VPAIR. The dataset was recorded on board a light aircraft flying at an altitude of more than 300 meters above ground capturing images with a downwardfacing camera. Each image is paired with a high resolution reference render including dense depth information and 6-DoF reference poses. The dataset covers a more than one hundred kilometers long trajectory over various types of challenging landscapes, e.g. urban, farmland and forests. Experiments on this dataset illustrate the challenges introduced by the change in perspective to a bird's eye view such as in-plane rotations.

arXiv:2205.12257공식 코드 · Papers with Code

OnePose: One-Shot Object Pose Estimation without CAD Models

We propose a new method named OnePose for object pose estimation. Unlike existing instance-level or category-level methods, OnePose does not rely on CAD models and can handle objects in arbitrary categories without instance- or category-specific network training. OnePose draws the idea from visual localization and only requires a simple RGB video scan of the object to build a sparse SfM model of the object. Then, this model is registered to new query images with a generic feature matching network. To mitigate the slow runtime of existing visual localization methods, we propose a new graph attention network that directly matches 2D interest points in the query image with the 3D points in the SfM model, resulting in efficient and robust pose estimation. Combined with a feature-based pose tracker, OnePose is able to stably detect and track 6D poses of everyday household objects in real-time. We also collected a large-scale dataset that consists of 450 sequences of 150 objects.

arXiv:2204.06292공식 코드 · Papers with Code

Reuse your features: unifying retrieval and feature-metric alignment

We propose a compact pipeline to unify all the steps of Visual Localization: image retrieval, candidate re-ranking and initial pose estimation, and camera pose refinement. Our key assumption is that the deep features used for these individual tasks share common characteristics, so we should reuse them in all the procedures of the pipeline. Our DRAN (Deep Retrieval and image Alignment Network) is able to extract global descriptors for efficient image retrieval, use intermediate hierarchical features to re-rank the retrieval list and produce an initial pose guess, which is finally refined by means of a feature-metric optimization based on learned deep multi-scale dense features. DRAN is the first single network able to produce the features for the three steps of visual localization. DRAN achieves competitive performance in terms of robustness and accuracy under challenging conditions in public benchmarks, outperforming other unified approaches and consuming lower computational and memory cost than its counterparts using multiple networks. Code and models will be publicly available at https://github.com/jmorlana/DRAN.

arXiv:2204.00157공식 코드 · Papers with Code

LASER: LAtent SpacE Rendering for 2D Visual Localization

We present LASER, an image-based Monte Carlo Localization (MCL) framework for 2D floor maps. LASER introduces the concept of latent space rendering, where 2D pose hypotheses on the floor map are directly rendered into a geometrically-structured latent space by aggregating viewing ray features. Through a tightly coupled rendering codebook scheme, the viewing ray features are dynamically determined at rendering-time based on their geometries (i.e. length, incident-angle), endowing our representation with view-dependent fine-grain variability. Our codebook scheme effectively disentangles feature encoding from rendering, allowing the latent space rendering to run at speeds above 10KHz. Moreover, through metric learning, our geometrically-structured latent space is common to both pose hypotheses and query images with arbitrary field of views. As a result, LASER achieves state-of-the-art performance on large-scale indoor localization datasets (i.e. ZInD and Structured3D) for both panorama and perspective image queries, while significantly outperforming existing learning-based methods in speed.

arXiv:2203.13048공식 코드 · Papers with Code

Benchmarking Visual Localization for Autonomous Navigation

This work introduces a simulator-based benchmark for visual localization in the autonomous navigation context. The dynamic benchmark enables investigation of how variables such as the time of day, weather, and camera perspective affect the navigation performance of autonomous agents that utilize visual localization for closed-loop control. The experimental part of the paper studies the effects of four such variables by evaluating state-of-the-art visual localization methods as part of the motion planning module of an autonomous navigation stack. The results show major variation in the suitability of the different methods for vision-based navigation. To the authors' best knowledge, the proposed benchmark is the first to study modern visual localization methods as part of a complete navigation stack. We make the benchmark available at https://github.com/lasuomela/carla_vloc_benchmark.

arXiv:2203.12979공식 코드 · Papers with Code

Is Geometry Enough for Matching in Visual Localization?

In this paper, we propose to go beyond the well-established approach to vision-based localization that relies on visual descriptor matching between a query image and a 3D point cloud. While matching keypoints via visual descriptors makes localization highly accurate, it has significant storage demands, raises privacy concerns and requires update to the descriptors in the long-term. To elegantly address those practical challenges for large-scale localization, we present GoMatch, an alternative to visual-based matching that solely relies on geometric information for matching image keypoints to maps, represented as sets of bearing vectors. Our novel bearing vectors representation of 3D points, significantly relieves the cross-modal challenge in geometric-based matching that prevented prior work to tackle localization in a realistic environment. With additional careful architecture design, GoMatch improves over prior geometric-based matching work with a reduction of (10.67m,95.7deg) and (1.43m, 34.7deg) in average median pose errors on Cambridge Landmarks and 7-Scenes, while requiring as little as 1.5/1.7% of storage capacity in comparison to the best visual-based matching methods. This confirms its potential and feasibility for real-world localization and opens the door to future efforts in advancing city-scale visual localization methods that do not require storing visual descriptors.

arXiv:2203.09645공식 코드 · Papers with Code

MatchFormer: Interleaving Attention in Transformers for Feature Matching

Local feature matching is a computationally intensive task at the subpixel level. While detector-based methods coupled with feature descriptors struggle in low-texture scenes, CNN-based methods with a sequential extract-to-match pipeline, fail to make use of the matching capacity of the encoder and tend to overburden the decoder for matching. In contrast, we propose a novel hierarchical extract-and-match transformer, termed as MatchFormer. Inside each stage of the hierarchical encoder, we interleave self-attention for feature extraction and cross-attention for feature matching, yielding a human-intuitive extract-and-match scheme. Such a match-aware encoder releases the overloaded decoder and makes the model highly efficient. Further, combining self- and cross-attention on multi-scale features in a hierarchical architecture improves matching robustness, particularly in low-texture indoor scenes or with less outdoor training data. Thanks to such a strategy, MatchFormer is a multi-win solution in efficiency, robustness, and precision. Compared to the previous best method in indoor pose estimation, our lite MatchFormer has only 45% GFLOPs, yet achieves a +1.3% precision gain and a 41% running speed boost. The large MatchFormer reaches state-of-the-art on four different benchmarks, including indoor pose estimation (ScanNet), outdoor pose estimation (MegaDepth), homography estimation and image matching (HPatch), and visual localization (InLoc).

arXiv:2203.03610공식 코드 · Papers with Code

ZippyPoint: Fast Interest Point Detection, Description, and Matching through Mixed Precision Discretization

Efficient detection and description of geometric regions in images is a prerequisite in visual systems for localization and mapping. Such systems still rely on traditional hand-crafted methods for efficient generation of lightweight descriptors, a common limitation of the more powerful neural network models that come with high compute and specific hardware requirements. In this paper, we focus on the adaptations required by detection and description neural networks to enable their use in computationally limited platforms such as robots, mobile, and augmented reality devices. To that end, we investigate and adapt network quantization techniques to accelerate inference and enable its use on compute limited platforms. In addition, we revisit common practices in descriptor quantization and propose the use of a binary descriptor normalization layer, enabling the generation of distinctive binary descriptors with a constant number of ones. ZippyPoint, our efficient quantized network with binary descriptors, improves the network runtime speed, the descriptor matching speed, and the 3D model size, by at least an order of magnitude when compared to full-precision counterparts. These improvements come at a minor performance degradation as evaluated on the tasks of homography estimation, visual localization, and map-free visual relocalization. Code and models are available at https://github.com/menelaoskanakis/ZippyPoint.