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arXiv:2208.12306공식 코드 · Papers with Code

Multimedia Generative Script Learning for Task Planning

Goal-oriented generative script learning aims to generate subsequent steps to reach a particular goal, which is an essential task to assist robots or humans in performing stereotypical activities. An important aspect of this process is the ability to capture historical states visually, which provides detailed information that is not covered by text and will guide subsequent steps. Therefore, we propose a new task, Multimedia Generative Script Learning, to generate subsequent steps by tracking historical states in both text and vision modalities, as well as presenting the first benchmark containing 5,652 tasks and 79,089 multimedia steps. This task is challenging in three aspects: the multimedia challenge of capturing the visual states in images, the induction challenge of performing unseen tasks, and the diversity challenge of covering different information in individual steps. We propose to encode visual state changes through a selective multimedia encoder to address the multimedia challenge, transfer knowledge from previously observed tasks using a retrieval-augmented decoder to overcome the induction challenge, and further present distinct information at each step by optimizing a diversity-oriented contrastive learning objective. We define metrics to evaluate both generation and inductive quality. Experiment results demonstrate that our approach significantly outperforms strong baselines.

arXiv:2207.05006공식 코드 · Papers with Code

TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs

3D scene graphs (3DSGs) are an emerging description; unifying symbolic, topological, and metric scene representations. However, typical 3DSGs contain hundreds of objects and symbols even for small environments; rendering task planning on the full graph impractical. We construct TASKOGRAPHY, the first large-scale robotic task planning benchmark over 3DSGs. While most benchmarking efforts in this area focus on vision-based planning, we systematically study symbolic planning, to decouple planning performance from visual representation learning. We observe that, among existing methods, neither classical nor learning-based planners are capable of real-time planning over full 3DSGs. Enabling real-time planning demands progress on both (a) sparsifying 3DSGs for tractable planning and (b) designing planners that better exploit 3DSG hierarchies. Towards the former goal, we propose SCRUB, a task-conditioned 3DSG sparsification method; enabling classical planners to match and in some cases surpass state-of-the-art learning-based planners. Towards the latter goal, we propose SEEK, a procedure enabling learning-based planners to exploit 3DSG structure, reducing the number of replanning queries required by current best approaches by an order of magnitude. We will open-source all code and baselines to spur further research along the intersections of robot task planning, learning and 3DSGs.

arXiv:2207.04364공식 코드 · Papers with Code

Sequential Manipulation Planning on Scene Graph

We devise a 3D scene graph representation, contact graph+ (cg+), for efficient sequential task planning. Augmented with predicate-like attributes, this contact graph-based representation abstracts scene layouts with succinct geometric information and valid robot-scene interactions. Goal configurations, naturally specified on contact graphs, can be produced by a genetic algorithm with a stochastic optimization method. A task plan is then initialized by computing the Graph Editing Distance (GED) between the initial contact graphs and the goal configurations, which generates graph edit operations corresponding to possible robot actions. We finalize the task plan by imposing constraints to regulate the temporal feasibility of graph edit operations, ensuring valid task and motion correspondences. In a series of simulations and experiments, robots successfully complete complex sequential object rearrangement tasks that are difficult to specify using conventional planning language like Planning Domain Definition Language (PDDL), demonstrating the high feasibility and potential of robot sequential task planning on contact graph.

arXiv:2109.03891공식 코드 · Papers with Code

SORNet: Spatial Object-Centric Representations for Sequential Manipulation

Sequential manipulation tasks require a robot to perceive the state of an environment and plan a sequence of actions leading to a desired goal state. In such tasks, the ability to reason about spatial relations among object entities from raw sensor inputs is crucial in order to determine when a task has been completed and which actions can be executed. In this work, we propose SORNet (Spatial Object-Centric Representation Network), a framework for learning object-centric representations from RGB images conditioned on a set of object queries, represented as image patches called canonical object views. With only a single canonical view per object and no annotation, SORNet generalizes zero-shot to object entities whose shape and texture are both unseen during training. We evaluate SORNet on various spatial reasoning tasks such as spatial relation classification and relative direction regression in complex tabletop manipulation scenarios and show that SORNet significantly outperforms baselines including state-of-the-art representation learning techniques. We also demonstrate the application of the representation learned by SORNet on visual-servoing and task planning for sequential manipulation on a real robot.

arXiv:2107.00376공식 코드 · Papers with Code

PlanSys2: A Planning System Framework for ROS2

Autonomous robots need to plan the tasks they carry out to fulfill their missions. The missions' increasing complexity does not let human designers anticipate all the possible situations, so traditional control systems based on state machines are not enough. This paper contains a description of the ROS2 Planning System (PlanSys2 in short), a framework for symbolic planning that incorporates novel approaches for execution on robots working in demanding environments. PlanSys2 aims to be the reference task planning framework in ROS2, the latest version of the {\em de facto} standard in robotics software development. Among its main features, it can be highlighted the optimized execution, based on Behavior Trees, of plans through a new actions auction protocol and its multi-robot planning capabilities. It already has a small but growing community of users and developers, and this document is a summary of the design and capabilities of this project.

arXiv:2103.10642공식 코드 · Papers with Code

Knowledge-Based Hierarchical POMDPs for Task Planning

The main goal in task planning is to build a sequence of actions that takes an agent from an initial state to a goal state. In robotics, this is particularly difficult because actions usually have several possible results, and sensors are prone to produce measurements with error. Partially observable Markov decision processes (POMDPs) are commonly employed, thanks to their capacity to model the uncertainty of actions that modify and monitor the state of a system. However, since solving a POMDP is computationally expensive, their usage becomes prohibitive for most robotic applications. In this paper, we propose a task planning architecture for service robotics. In the context of service robot design, we present a scheme to encode knowledge about the robot and its environment, that promotes the modularity and reuse of information. Also, we introduce a new recursive definition of a POMDP that enables our architecture to autonomously build a hierarchy of POMDPs, so that it can be used to generate and execute plans that solve the task at hand. Experimental results show that, in comparison to baseline methods, by following a recursive hierarchical approach the architecture is able to significantly reduce the planning time, while maintaining (or even improving) the robustness under several scenarios that vary in uncertainty and size.

arXiv:2103.05456공식 코드 · Papers with Code

Extended Tree Search for Robot Task and Motion Planning

Integrated task and motion planning (TAMP) is desirable for generalized autonomy robots but it is challenging at the same time. TAMP requires the planner to not only search in both the large symbolic task space and the high-dimension motion space but also deal with the infeasible task actions due to its intrinsic hierarchical process. We propose a novel decision-making framework for TAMP by constructing an extended decision tree for both symbolic task planning and high-dimension motion variable binding. We integrate top-k planning for generating explicitly a skeleton space where a variety of candidate skeleton plans are at disposal. Moreover, we effectively combine this skeleton space with the resultant motion variable spaces into a single extended decision space. Accordingly, we use Monte-Carlo Tree Search (MCTS) to ensure an exploration-exploitation balance at each decision node and optimize globally to produce optimal solutions. The proposed seamless combination of symbolic top-k planning with streams, with the proved optimality of MCTS, leads to a powerful planning algorithm that can handle the combinatorial complexity of long-horizon manipulation tasks. We empirically evaluate our proposed algorithm in challenging robot tasks with different domains that require multi-stage decisions and show how our method can overcome the large task space and motion space through its effective tree search compared to its most competitive baseline method.

arXiv:2103.02554공식 코드 · Papers with Code

Enabling Visual Action Planning for Object Manipulation through Latent Space Roadmap

We present a framework for visual action planning of complex manipulation tasks with high-dimensional state spaces, focusing on manipulation of deformable objects. We propose a Latent Space Roadmap (LSR) for task planning which is a graph-based structure globally capturing the system dynamics in a low-dimensional latent space. Our framework consists of three parts: (1) a Mapping Module (MM) that maps observations given in the form of images into a structured latent space extracting the respective states as well as generates observations from the latent states, (2) the LSR which builds and connects clusters containing similar states in order to find the latent plans between start and goal states extracted by MM, and (3) the Action Proposal Module that complements the latent plan found by the LSR with the corresponding actions. We present a thorough investigation of our framework on simulated box stacking and rope/box manipulation tasks, and a folding task executed on a real robot.

arXiv:2010.01357공식 코드 · Papers with Code

Actionet: An Interactive End-To-End Platform For Task-Based Data Collection And Augmentation In 3D Environment

The problem of task planning for artificial agents remains largely unsolved. While there has been increasing interest in data-driven approaches for the study of task planning for artificial agents, a significant remaining bottleneck is the dearth of large-scale comprehensive task-based datasets. In this paper, we present ActioNet, an interactive end-to-end platform for data collection and augmentation of task-based dataset in 3D environment. Using ActioNet, we collected a large-scale comprehensive task-based dataset, comprising over 3000 hierarchical task structures and videos. Using the hierarchical task structures, the videos are further augmented across 50 different scenes to give over 150,000 video. To our knowledge, ActioNet is the first interactive end-to-end platform for such task-based dataset generation and the accompanying dataset is the largest task-based dataset of such comprehensive nature. The ActioNet platform and dataset will be made available to facilitate research in hierarchical task planning.

arXiv:1908.00722공식 코드 · Papers with Code

Learning to combine primitive skills: A step towards versatile robotic manipulation

Manipulation tasks such as preparing a meal or assembling furniture remain highly challenging for robotics and vision. Traditional task and motion planning (TAMP) methods can solve complex tasks but require full state observability and are not adapted to dynamic scene changes. Recent learning methods can operate directly on visual inputs but typically require many demonstrations and/or task-specific reward engineering. In this work we aim to overcome previous limitations and propose a reinforcement learning (RL) approach to task planning that learns to combine primitive skills. First, compared to previous learning methods, our approach requires neither intermediate rewards nor complete task demonstrations during training. Second, we demonstrate the versatility of our vision-based task planning in challenging settings with temporary occlusions and dynamic scene changes. Third, we propose an efficient training of basic skills from few synthetic demonstrations by exploring recent CNN architectures and data augmentation. Notably, while all of our policies are learned on visual inputs in simulated environments, we demonstrate the successful transfer and high success rates when applying such policies to manipulation tasks on a real UR5 robotic arm.

arXiv:1906.08190공식 코드 · Papers with Code

Control What You Can: Intrinsically Motivated Task-Planning Agent

We present a novel intrinsically motivated agent that learns how to control the environment in the fastest possible manner by optimizing learning progress. It learns what can be controlled, how to allocate time and attention, and the relations between objects using surprise based motivation. The effectiveness of our method is demonstrated in a synthetic as well as a robotic manipulation environment yielding considerably improved performance and smaller sample complexity. In a nutshell, our work combines several task-level planning agent structures (backtracking search on task graph, probabilistic road-maps, allocation of search efforts) with intrinsic motivation to achieve learning from scratch.

arXiv:1903.05757공식 코드 · Papers with Code

VRKitchen: an Interactive 3D Virtual Environment for Task-oriented Learning

One of the main challenges of advancing task-oriented learning such as visual task planning and reinforcement learning is the lack of realistic and standardized environments for training and testing AI agents. Previously, researchers often relied on ad-hoc lab environments. There have been recent advances in virtual systems built with 3D physics engines and photo-realistic rendering for indoor and outdoor environments, but the embodied agents in those systems can only conduct simple interactions with the world (e.g., walking around, moving objects, etc.). Most of the existing systems also do not allow human participation in their simulated environments. In this work, we design and implement a virtual reality (VR) system, VRKitchen, with integrated functions which i) enable embodied agents powered by modern AI methods (e.g., planning, reinforcement learning, etc.) to perform complex tasks involving a wide range of fine-grained object manipulations in a realistic environment, and ii) allow human teachers to perform demonstrations to train agents (i.e., learning from demonstration). We also provide standardized evaluation benchmarks and data collection tools to facilitate a broad use in research on task-oriented learning and beyond.

arXiv:1812.01818공식 코드 · Papers with Code

Photo-Realistic Blocksworld Dataset

In this report, we introduce an artificial dataset generator for Photo-realistic Blocksworld domain. Blocksworld is one of the oldest high-level task planning domain that is well defined but contains sufficient complexity, e.g., the conflicting subgoals and the decomposability into subproblems. We aim to make this dataset a benchmark for Neural-Symbolic integrated systems and accelerate the research in this area. The key advantage of such systems is the ability to obtain a symbolic model from the real-world input and perform a fast, systematic, complete algorithm for symbolic reasoning, without any supervision and the reward signal from the environment.