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arXiv:2207.08794공식 코드 · Papers with Code

D$^3$FlowSLAM: Self-Supervised Dynamic SLAM with Flow Motion Decomposition and DINO Guidance

In this paper, we introduce a self-supervised deep SLAM method that robustly operates in dynamic scenes while accurately identifying dynamic components. Our method leverages a dual-flow representation for static flow and dynamic flow, facilitating effective scene decomposition in dynamic environments. We propose a dynamic update module based on this representation and develop a dense SLAM system that excels in dynamic scenarios. In addition, we design a self-supervised training scheme using DINO as a prior, enabling label-free training. Our method achieves superior accuracy compared to other self-supervised methods. It also matches or even surpasses the performance of existing supervised methods in some cases. All code and data will be made publicly available upon acceptance.

arXiv:2206.10263공식 코드 · Papers with Code

Object Structural Points Representation for Graph-based Semantic Monocular Localization and Mapping

Efficient object level representation for monocular semantic simultaneous localization and mapping (SLAM) still lacks a widely accepted solution. In this paper, we propose the use of an efficient representation, based on structural points, for the geometry of objects to be used as landmarks in a monocular semantic SLAM system based on the pose-graph formulation. In particular, an inverse depth parametrization is proposed for the landmark nodes in the pose-graph to store object position, orientation and size/scale. The proposed formulation is general and it can be applied to different geometries; in this paper we focus on indoor environments where human-made artifacts commonly share a planar rectangular shape, e.g., windows, doors, cabinets, etc. The approach can be easily extended to urban scenarios where similar shapes exists as well. Experiments in simulation show good performance, particularly in object geometry reconstruction.

arXiv:2206.05963공식 코드 · Papers with Code

ATDN vSLAM: An all-through Deep Learning-Based Solution for Visual Simultaneous Localization and Mapping

In this paper, a novel solution is introduced for visual Simultaneous Localization and Mapping (vSLAM) that is built up of Deep Learning components. The proposed architecture is a highly modular framework in which each component offers state of the art results in their respective fields of vision-based deep learning solutions. The paper shows that with the synergic integration of these individual building blocks, a functioning and efficient all-through deep neural (ATDN) vSLAM system can be created. The Embedding Distance Loss function is introduced and using it the ATDN architecture is trained. The resulting system managed to achieve 4.4% translation and 0.0176 deg/m rotational error on a subset of the KITTI dataset. The proposed architecture can be used for efficient and low-latency autonomous driving (AD) aiding database creation as well as a basis for autonomous vehicle (AV) control.

arXiv:2204.13877공식 코드 · Papers with Code

Struct-MDC: Mesh-Refined Unsupervised Depth Completion Leveraging Structural Regularities from Visual SLAM

Feature-based visual simultaneous localization and mapping (SLAM) methods only estimate the depth of extracted features, generating a sparse depth map. To solve this sparsity problem, depth completion tasks that estimate a dense depth from a sparse depth have gained significant importance in robotic applications like exploration. Existing methodologies that use sparse depth from visual SLAM mainly employ point features. However, point features have limitations in preserving structural regularities owing to texture-less environments and sparsity problems. To deal with these issues, we perform depth completion with visual SLAM using line features, which can better contain structural regularities than point features. The proposed methodology creates a convex hull region by performing constrained Delaunay triangulation with depth interpolation using line features. However, the generated depth includes low-frequency information and is discontinuous at the convex hull boundary. Therefore, we propose a mesh depth refinement (MDR) module to address this problem. The MDR module effectively transfers the high-frequency details of an input image to the interpolated depth and plays a vital role in bridging the conventional and deep learning-based approaches. The Struct-MDC outperforms other state-of-the-art algorithms on public and our custom datasets, and even outperforms supervised methodologies for some metrics. In addition, the effectiveness of the proposed MDR module is verified by a rigorous ablation study.

arXiv:2204.14240공식 코드 · Papers with Code

EndoMapper dataset of complete calibrated endoscopy procedures

Computer-assisted systems are becoming broadly used in medicine. In endoscopy, most research focuses on the automatic detection of polyps or other pathologies, but localization and navigation of the endoscope are completely performed manually by physicians. To broaden this research and bring spatial Artificial Intelligence to endoscopies, data from complete procedures is needed. This paper introduces the Endomapper dataset, the first collection of complete endoscopy sequences acquired during regular medical practice, making secondary use of medical data. Its main purpose is to facilitate the development and evaluation of Visual Simultaneous Localization and Mapping (VSLAM) methods in real endoscopy data. The dataset contains more than 24 hours of video. It is the first endoscopic dataset that includes endoscope calibration as well as the original calibration videos. Meta-data and annotations associated with the dataset vary from the anatomical landmarks, procedure labeling, segmentations, reconstructions, simulated sequences with ground truth and same patient procedures. The software used in this paper is publicly available.

arXiv:2203.04446공식 코드 · Papers with Code

Self-Supervised Domain Calibration and Uncertainty Estimation for Place Recognition

Visual place recognition techniques based on deep learning, which have imposed themselves as the state-of-the-art in recent years, do not generalize well to environments visually different from the training set. Thus, to achieve top performance, it is sometimes necessary to fine-tune the networks to the target environment. To this end, we propose a self-supervised domain calibration procedure based on robust pose graph optimization from Simultaneous Localization and Mapping (SLAM) as the supervision signal without requiring GPS or manual labeling. Moreover, we leverage the procedure to improve uncertainty estimation for place recognition matches which is important in safety critical applications. We show that our approach can improve the performance of a state-of-the-art technique on a target environment dissimilar from its training set and that we can obtain uncertainty estimates. We believe that this approach will help practitioners to deploy robust place recognition solutions in real-world applications. Our code is available publicly: https://github.com/MISTLab/vpr-calibration-and-uncertainty

arXiv:2203.01851공식 코드 · Papers with Code

STUN: Self-Teaching Uncertainty Estimation for Place Recognition

Place recognition is key to Simultaneous Localization and Mapping (SLAM) and spatial perception. However, a place recognition in the wild often suffers from erroneous predictions due to image variations, e.g., changing viewpoints and street appearance. Integrating uncertainty estimation into the life cycle of place recognition is a promising method to mitigate the impact of variations on place recognition performance. However, existing uncertainty estimation approaches in this vein are either computationally inefficient (e.g., Monte Carlo dropout) or at the cost of dropped accuracy. This paper proposes STUN, a self-teaching framework that learns to simultaneously predict the place and estimate the prediction uncertainty given an input image. To this end, we first train a teacher net using a standard metric learning pipeline to produce embedding priors. Then, supervised by the pretrained teacher net, a student net with an additional variance branch is trained to finetune the embedding priors and estimate the uncertainty sample by sample. During the online inference phase, we only use the student net to generate a place prediction in conjunction with the uncertainty. When compared with place recognition systems that are ignorant to the uncertainty, our framework features the uncertainty estimation for free without sacrificing any prediction accuracy. Our experimental results on the large-scale Pittsburgh30k dataset demonstrate that STUN outperforms the state-of-the-art methods in both recognition accuracy and the quality of uncertainty estimation.

arXiv:2202.09487공식 코드 · Papers with Code

SAGE: SLAM with Appearance and Geometry Prior for Endoscopy

In endoscopy, many applications (e.g., surgical navigation) would benefit from a real-time method that can simultaneously track the endoscope and reconstruct the dense 3D geometry of the observed anatomy from a monocular endoscopic video. To this end, we develop a Simultaneous Localization and Mapping system by combining the learning-based appearance and optimizable geometry priors and factor graph optimization. The appearance and geometry priors are explicitly learned in an end-to-end differentiable training pipeline to master the task of pair-wise image alignment, one of the core components of the SLAM system. In our experiments, the proposed SLAM system is shown to robustly handle the challenges of texture scarceness and illumination variation that are commonly seen in endoscopy. The system generalizes well to unseen endoscopes and subjects and performs favorably compared with a state-of-the-art feature-based SLAM system. The code repository is available at https://github.com/lppllppl920/SAGE-SLAM.git.

arXiv:2201.09048공식 코드 · Papers with Code

Phase-SLAM: Phase Based Simultaneous Localization and Mapping for Mobile Structured Light Illumination Systems

Structured Light Illumination (SLI) systems have been used for reliable indoor dense 3D scanning via phase triangulation. However, mobile SLI systems for 360 degree 3D reconstruction demand 3D point cloud registration, involving high computational complexity. In this paper, we propose a phase based Simultaneous Localization and Mapping (Phase-SLAM) framework for fast and accurate SLI sensor pose estimation and 3D object reconstruction. The novelty of this work is threefold: (1) developing a reprojection model from 3D points to 2D phase data towards phase registration with low computational complexity; (2) developing a local optimizer to achieve SLI sensor pose estimation (odometry) using the derived Jacobian matrix for the 6 DoF variables; (3) developing a compressive phase comparison method to achieve high-efficiency loop closure detection. The whole Phase-SLAM pipeline is then exploited using existing global pose graph optimization techniques. We build datasets from both the unreal simulation platform and a robotic arm based SLI system in real-world to verify the proposed approach. The experiment results demonstrate that the proposed Phase-SLAM outperforms other state-of-the-art methods in terms of the efficiency and accuracy of pose estimation and 3D reconstruction. The open-source code is available at https://github.com/ZHENGXi-git/Phase-SLAM.

arXiv:2201.03364공식 코드 · Papers with Code

High-resolution Ecosystem Mapping in Repetitive Environments Using Dual Camera SLAM

Structure from Motion (SfM) techniques are being increasingly used to create 3D maps from images in many domains including environmental monitoring. However, SfM techniques are often confounded in visually repetitive environments as they rely primarily on globally distinct image features. Simultaneous Localization and Mapping (SLAM) techniques offer a potential solution in visually repetitive environments since they use local feature matching, but SLAM approaches work best with wide-angle cameras that are often unsuitable for documenting the environmental system of interest. We resolve this issue by proposing a dual-camera SLAM approach that uses a forward facing wide-angle camera for localization and a downward facing narrower angle, high-resolution camera for documentation. Video frames acquired by the forward facing camera video are processed using a standard SLAM approach providing a trajectory of the imaging system through the environment which is then used to guide the registration of the documentation camera images. Fragmentary maps, initially produced from the documentation camera images via monocular SLAM, are subsequently scaled and aligned with the localization camera trajectory and finally subjected to a global optimization procedure to produce a unified, refined map. An experimental comparison with several state-of-the-art SfM approaches shows the dual-camera SLAM approach to perform better in repetitive environmental systems based on select samples of ground control point markers.

arXiv:2201.03212공식 코드 · Papers with Code

Why-So-Deep: Towards Boosting Previously Trained Models for Visual Place Recognition

Deep learning-based image retrieval techniques for the loop closure detection demonstrate satisfactory performance. However, it is still challenging to achieve high-level performance based on previously trained models in different geographical regions. This paper addresses the problem of their deployment with simultaneous localization and mapping (SLAM) systems in the new environment. The general baseline approach uses additional information, such as GPS, sequential keyframes tracking, and re-training the whole environment to enhance the recall rate. We propose a novel approach for improving image retrieval based on previously trained models. We present an intelligent method, MAQBOOL, to amplify the power of pre-trained models for better image recall and its application to real-time multiagent SLAM systems. We achieve comparable image retrieval results at a low descriptor dimension (512-D), compared to the high descriptor dimension (4096-D) of state-of-the-art methods. We use spatial information to improve the recall rate in image retrieval on pre-trained models.

arXiv:2112.12130공식 코드 · Papers with Code

NICE-SLAM: Neural Implicit Scalable Encoding for SLAM

Neural implicit representations have recently shown encouraging results in various domains, including promising progress in simultaneous localization and mapping (SLAM). Nevertheless, existing methods produce over-smoothed scene reconstructions and have difficulty scaling up to large scenes. These limitations are mainly due to their simple fully-connected network architecture that does not incorporate local information in the observations. In this paper, we present NICE-SLAM, a dense SLAM system that incorporates multi-level local information by introducing a hierarchical scene representation. Optimizing this representation with pre-trained geometric priors enables detailed reconstruction on large indoor scenes. Compared to recent neural implicit SLAM systems, our approach is more scalable, efficient, and robust. Experiments on five challenging datasets demonstrate competitive results of NICE-SLAM in both mapping and tracking quality. Project page: https://pengsongyou.github.io/nice-slam

arXiv:2112.07723공식 코드 · Papers with Code

Autonomous Navigation System from Simultaneous Localization and Mapping

This paper presents the development of a Simultaneous Localization and Mapping (SLAM) based Autonomous Navigation system. The motivation for this study was to find a solution for navigating interior spaces autonomously. Interior navigation is challenging as it can be forever evolving. Solving this issue is necessary for multitude of services, like cleaning, the health industry, and in manufacturing industries. The focus of this paper is the description of the SLAM-based software architecture developed for this proposed autonomous system. A potential application of this system, oriented to a smart wheelchair, was evaluated. Current interior navigation solutions require some sort of guiding line, like a black line on the floor. With this proposed solution, interiors do not require renovation to accommodate this solution. The source code of this application has been made open source so that it could be re-purposed for a similar application. Also, this open-source project is envisioned to be improved by the broad open-source community upon past its current state.

arXiv:2109.08975공식 코드 · Papers with Code

AirLoop: Lifelong Loop Closure Detection

Loop closure detection is an important building block that ensures the accuracy and robustness of simultaneous localization and mapping (SLAM) systems. Due to their generalization ability, CNN-based approaches have received increasing attention. Although they normally benefit from training on datasets that are diverse and reflective of the environments, new environments often emerge after the model is deployed. It is therefore desirable to incorporate the data newly collected during operation for incremental learning. Nevertheless, simply finetuning the model on new data is infeasible since it may cause the model's performance on previously learned data to degrade over time, which is also known as the problem of catastrophic forgetting. In this paper, we present AirLoop, a method that leverages techniques from lifelong learning to minimize forgetting when training loop closure detection models incrementally. We experimentally demonstrate the effectiveness of AirLoop on TartanAir, Nordland, and RobotCar datasets. To the best of our knowledge, AirLoop is one of the first works to achieve lifelong learning of deep loop closure detectors.

arXiv:2109.08336공식 코드 · Papers with Code

LoGG3D-Net: Locally Guided Global Descriptor Learning for 3D Place Recognition

Retrieval-based place recognition is an efficient and effective solution for re-localization within a pre-built map, or global data association for Simultaneous Localization and Mapping (SLAM). The accuracy of such an approach is heavily dependent on the quality of the extracted scene-level representation. While end-to-end solutions - which learn a global descriptor from input point clouds - have demonstrated promising results, such approaches are limited in their ability to enforce desirable properties at the local feature level. In this paper, we introduce a local consistency loss to guide the network towards learning local features which are consistent across revisits, hence leading to more repeatable global descriptors resulting in an overall improvement in 3D place recognition performance. We formulate our approach in an end-to-end trainable architecture called LoGG3D-Net. Experiments on two large-scale public benchmarks (KITTI and MulRan) show that our method achieves mean $F1_{max}$ scores of $0.939$ and $0.968$ on KITTI and MulRan respectively, achieving state-of-the-art performance while operating in near real-time. The open-source implementation is available at: https://github.com/csiro-robotics/LoGG3D-Net.

arXiv:2109.04884공식 코드 · Papers with Code

SO-SLAM: Semantic Object SLAM with Scale Proportional and Symmetrical Texture Constraints

Object SLAM introduces the concept of objects into Simultaneous Localization and Mapping (SLAM) and helps understand indoor scenes for mobile robots and object-level interactive applications. The state-of-art object SLAM systems face challenges such as partial observations, occlusions, unobservable problems, limiting the mapping accuracy and robustness. This paper proposes a novel monocular Semantic Object SLAM (SO-SLAM) system that addresses the introduction of object spatial constraints. We explore three representative spatial constraints, including scale proportional constraint, symmetrical texture constraint and plane supporting constraint. Based on these semantic constraints, we propose two new methods - a more robust object initialization method and an orientation fine optimization method. We have verified the performance of the algorithm on the public datasets and an author-recorded mobile robot dataset and achieved a significant improvement on mapping effects. We will release the code here: https://github.com/XunshanMan/SoSLAM.

arXiv:2109.01181공식 코드 · Papers with Code

Optimal Target Shape for LiDAR Pose Estimation

Targets are essential in problems such as object tracking in cluttered or textureless environments, camera (and multi-sensor) calibration tasks, and simultaneous localization and mapping (SLAM). Target shapes for these tasks typically are symmetric (square, rectangular, or circular) and work well for structured, dense sensor data such as pixel arrays (i.e., image). However, symmetric shapes lead to pose ambiguity when using sparse sensor data such as LiDAR point clouds and suffer from the quantization uncertainty of the LiDAR. This paper introduces the concept of optimizing target shape to remove pose ambiguity for LiDAR point clouds. A target is designed to induce large gradients at edge points under rotation and translation relative to the LiDAR to ameliorate the quantization uncertainty associated with point cloud sparseness. Moreover, given a target shape, we present a means that leverages the target's geometry to estimate the target's vertices while globally estimating the pose. Both the simulation and the experimental results (verified by a motion capture system) confirm that by using the optimal shape and the global solver, we achieve centimeter error in translation and a few degrees in rotation even when a partially illuminated target is placed 30 meters away. All the implementations and datasets are available at https://github.com/UMich-BipedLab/optimal_shape_global_pose_estimation.

arXiv:2108.09481공식 코드 · Papers with Code

DSP-SLAM: Object Oriented SLAM with Deep Shape Priors

We propose DSP-SLAM, an object-oriented SLAM system that builds a rich and accurate joint map of dense 3D models for foreground objects, and sparse landmark points to represent the background. DSP-SLAM takes as input the 3D point cloud reconstructed by a feature-based SLAM system and equips it with the ability to enhance its sparse map with dense reconstructions of detected objects. Objects are detected via semantic instance segmentation, and their shape and pose is estimated using category-specific deep shape embeddings as priors, via a novel second order optimization. Our object-aware bundle adjustment builds a pose-graph to jointly optimize camera poses, object locations and feature points. DSP-SLAM can operate at 10 frames per second on 3 different input modalities: monocular, stereo, or stereo+LiDAR. We demonstrate DSP-SLAM operating at almost frame rate on monocular-RGB sequences from the Friburg and Redwood-OS datasets, and on stereo+LiDAR sequences on the KITTI odometry dataset showing that it achieves high-quality full object reconstructions, even from partial observations, while maintaining a consistent global map. Our evaluation shows improvements in object pose and shape reconstruction with respect to recent deep prior-based reconstruction methods and reductions in camera tracking drift on the KITTI dataset.

arXiv:2108.01262공식 코드 · Papers with Code

SABER: Data-Driven Motion Planner for Autonomously Navigating Heterogeneous Robots

We present an end-to-end online motion planning framework that uses a data-driven approach to navigate a heterogeneous robot team towards a global goal while avoiding obstacles in uncertain environments. First, we use stochastic model predictive control (SMPC) to calculate control inputs that satisfy robot dynamics, and consider uncertainty during obstacle avoidance with chance constraints. Second, recurrent neural networks are used to provide a quick estimate of future state uncertainty considered in the SMPC finite-time horizon solution, which are trained on uncertainty outputs of various simultaneous localization and mapping algorithms. When two or more robots are in communication range, these uncertainties are then updated using a distributed Kalman filtering approach. Lastly, a Deep Q-learning agent is employed to serve as a high-level path planner, providing the SMPC with target positions that move the robots towards a desired global goal. Our complete methods are demonstrated on a ground and aerial robot simultaneously (code available at: https://github.com/AlexS28/SABER).

arXiv:2106.11379공식 코드 · Papers with Code

BEyond observation: an approach for ObjectNav

With the rise of automation, unmanned vehicles became a hot topic both as commercial products and as a scientific research topic. It composes a multi-disciplinary field of robotics that encompasses embedded systems, control theory, path planning, Simultaneous Localization and Mapping (SLAM), scene reconstruction, and pattern recognition. In this work, we present our exploratory research of how sensor data fusion and state-of-the-art machine learning algorithms can perform the Embodied Artificial Intelligence (E-AI) task called Visual Semantic Navigation. This task, a.k.a Object-Goal Navigation (ObjectNav) consists of autonomous navigation using egocentric visual observations to reach an object belonging to the target semantic class without prior knowledge of the environment. Our method reached fourth place on the Habitat Challenge 2021 ObjectNav on the Minival phase and the Test-Standard Phase.