To improve device robustness, a highly desirable key feature of a competitive data-driven acoustic scene classification (ASC) system, a novel two-stage system based on fully convolutional neural networks (CNNs) is proposed. Our two-stage system leverages on an ad-hoc score combination based on two CNN classifiers: (i) the first CNN classifies acoustic inputs into one of three broad classes, and (ii) the second CNN classifies the same inputs into one of ten finer-grained classes. Three different CNN architectures are explored to implement the two-stage classifiers, and a frequency sub-sampling scheme is investigated. Moreover, novel data augmentation schemes for ASC are also investigated. Evaluated on DCASE 2020 Task 1a, our results show that the proposed ASC system attains a state-of-the-art accuracy on the development set, where our best system, a two-stage fusion of CNN ensembles, delivers a 81.9% average accuracy among multi-device test data, and it obtains a significant improvement on unseen devices. Finally, neural saliency analysis with class activation mapping (CAM) gives new insights on the patterns learnt by our models.
Advanced video analytic systems, including scene classification and object detection, have seen widespread success in various domains such as smart cities and autonomous transportation. With an ever-growing number of powerful client devices, there is incentive to move these heavy video analytics workloads from the cloud to mobile devices to achieve low latency and real-time processing and to preserve user privacy. However, most video analytic systems are heavyweight and are trained offline with some pre-defined latency or accuracy requirements. This makes them unable to adapt at runtime in the face of three types of dynamism -- the input video characteristics change, the amount of compute resources available on the node changes due to co-located applications, and the user's latency-accuracy requirements change. In this paper we introduce ApproxDet, an adaptive video object detection framework for mobile devices to meet accuracy-latency requirements in the face of changing content and resource contention scenarios. To achieve this, we introduce a multi-branch object detection kernel (layered on Faster R-CNN), which incorporates a data-driven modeling approach on the performance metrics, and a latency SLA-driven scheduler to pick the best execution branch at runtime. We couple this kernel with approximable video object tracking algorithms to create an end-to-end video object detection system. We evaluate ApproxDet on a large benchmark video dataset and compare quantitatively to AdaScale and YOLOv3. We find that ApproxDet is able to adapt to a wide variety of contention and content characteristics and outshines all baselines, e.g., it achieves 52% lower latency and 11.1% higher accuracy over YOLOv3.
Learning effective representations of visual data that generalize to a variety of downstream tasks has been a long quest for computer vision. Most representation learning approaches rely solely on visual data such as images or videos. In this paper, we explore a novel approach, where we use human interaction and attention cues to investigate whether we can learn better representations compared to visual-only representations. For this study, we collect a dataset of human interactions capturing body part movements and gaze in their daily lives. Our experiments show that our "muscly-supervised" representation that encodes interaction and attention cues outperforms a visual-only state-of-the-art method MoCo (He et al.,2020), on a variety of target tasks: scene classification (semantic), action recognition (temporal), depth estimation (geometric), dynamics prediction (physics) and walkable surface estimation (affordance). Our code and dataset are available at: https://github.com/ehsanik/muscleTorch.
To better understand scene images in the field of remote sensing, multi-label annotation of scene images is necessary. Moreover, to enhance the performance of deep learning models for dealing with semantic scene understanding tasks, it is vital to train them on large-scale annotated data. However, most existing datasets are annotated by a single label, which cannot describe the complex remote sensing images well because scene images might have multiple land cover classes. Few multi-label high spatial resolution remote sensing datasets have been developed to train deep learning models for multi-label based tasks, such as scene classification and image retrieval. To address this issue, in this paper, we construct a multi-label high spatial resolution remote sensing dataset named MLRSNet for semantic scene understanding with deep learning from the overhead perspective. It is composed of high-resolution optical satellite or aerial images. MLRSNet contains a total of 109,161 samples within 46 scene categories, and each image has at least one of 60 predefined labels. We have designed visual recognition tasks, including multi-label based image classification and image retrieval, in which a wide variety of deep learning approaches are evaluated with MLRSNet. The experimental results demonstrate that MLRSNet is a significant benchmark for future research, and it complements the current widely used datasets such as ImageNet, which fills gaps in multi-label image research. Furthermore, we will continue to expand the MLRSNet. MLRSNet and all related materials have been made publicly available at https://data.mendeley.com/datasets/7j9bv9vwsx/2 and https://github.com/cugbrs/MLRSNet.git.
Single task deep neural networks that perform a target task among diverse cross-related tasks in the acoustic scene and event literature are being developed. Few studies exist that investigate to combine such tasks, however, the work is at its preliminary stage. In this study, we propose an integrated deep neural network that can perform three tasks: acoustic scene classification, audio tagging, and sound event detection. Through vast experiments using three datasets, we show that the proposed system, DCASENet, itself can be directly used for any tasks with competitive results, or it can be further fine-tuned for the target task.
Many vision tasks use secondary information at inference time -- a seed -- to assist a computer vision model in solving a problem. For example, an initial bounding box is needed to initialize visual object tracking. To date, all such work makes the assumption that the seed is a good one. However, in practice, from crowdsourcing to noisy automated seeds, this is often not the case. We hence propose the problem of seed rejection -- determining whether to reject a seed based on the expected performance degradation when it is provided in place of a gold-standard seed. We provide a formal definition to this problem, and focus on two meaningful subgoals: understanding causes of error and understanding the model's response to noisy seeds conditioned on the primary input. With these goals in mind, we propose a novel training method and evaluation metrics for the seed rejection problem. We then use seeded versions of the viewpoint estimation and fine-grained classification tasks to evaluate these contributions. In these experiments, we show our method can reduce the number of seeds that need to be reviewed for a target performance by over 23% compared to strong baselines.
Despite impressive advancements in Autonomous Driving Systems (ADS), navigation in complex road conditions remains a challenging problem. There is considerable evidence that evaluating the subjective risk level of various decisions can improve ADS' safety in both normal and complex driving scenarios. However, existing deep learning-based methods often fail to model the relationships between traffic participants and can suffer when faced with complex real-world scenarios. Besides, these methods lack transferability and explainability. To address these limitations, we propose a novel data-driven approach that uses scene-graphs as intermediate representations. Our approach includes a Multi-Relation Graph Convolution Network, a Long-Short Term Memory Network, and attention layers for modeling the subjective risk of driving maneuvers. To train our model, we formulate this task as a supervised scene classification problem. We consider a typical use case to demonstrate our model's capabilities: lane changes. We show that our approach achieves a higher classification accuracy than the state-of-the-art approach on both large (96.4% vs. 91.2%) and small (91.8% vs. 71.2%) synthesized datasets, also illustrating that our approach can learn effectively even from smaller datasets. We also show that our model trained on a synthesized dataset achieves an average accuracy of 87.8% when tested on a real-world dataset compared to the 70.3% accuracy achieved by the state-of-the-art model trained on the same synthesized dataset, showing that our approach can more effectively transfer knowledge. Finally, we demonstrate that the use of spatial and temporal attention layers improves our model's performance by 2.7% and 0.7% respectively, and increases its explainability.
Deep neural networks excel at finding hierarchical representations that solve complex tasks over large data sets. How can we humans understand these learned representations? In this work, we present network dissection, an analytic framework to systematically identify the semantics of individual hidden units within image classification and image generation networks. First, we analyze a convolutional neural network (CNN) trained on scene classification and discover units that match a diverse set of object concepts. We find evidence that the network has learned many object classes that play crucial roles in classifying scene classes. Second, we use a similar analytic method to analyze a generative adversarial network (GAN) model trained to generate scenes. By analyzing changes made when small sets of units are activated or deactivated, we find that objects can be added and removed from the output scenes while adapting to the context. Finally, we apply our analytic framework to understanding adversarial attacks and to semantic image editing.
This study presents a deep learning-based speech signal-processing mobile application known as CITISEN. The CITISEN provides three functions: speech enhancement (SE), model adaptation (MA), and background noise conversion (BNC), allowing CITISEN to be used as a platform for utilizing and evaluating SE models and flexibly extend the models to address various noise environments and users. For SE, a pretrained SE model downloaded from the cloud server is used to effectively reduce noise components from instant or saved recordings provided by users. For encountering unseen noise or speaker environments, the MA function is applied to promote CITISEN. A few audio samples recording on a noisy environment are uploaded and used to adapt the pretrained SE model on the server. Finally, for BNC, CITISEN first removes the background noises through an SE model and then mixes the processed speech with new background noise. The novel BNC function can evaluate SE performance under specific conditions, cover people's tracks, and provide entertainment. The experimental results confirmed the effectiveness of SE, MA, and BNC functions. Compared with the noisy speech signals, the enhanced speech signals achieved about 6\% and 33\% of improvements, respectively, in terms of short-time objective intelligibility (STOI) and perceptual evaluation of speech quality (PESQ). With MA, the STOI and PESQ could be further improved by approximately 6\% and 11\%, respectively. Finally, the BNC experiment results indicated that the speech signals converted from noisy and silent backgrounds have a close scene identification accuracy and similar embeddings in an acoustic scene classification model. Therefore, the proposed BNC can effectively convert the background noise of a speech signal and be a data augmentation method when clean speech signals are unavailable.
In this technical report, we present a joint effort of four groups, namely GT, USTC, Tencent, and UKE, to tackle Task 1 - Acoustic Scene Classification (ASC) in the DCASE 2020 Challenge. Task 1 comprises two different sub-tasks: (i) Task 1a focuses on ASC of audio signals recorded with multiple (real and simulated) devices into ten different fine-grained classes, and (ii) Task 1b concerns with classification of data into three higher-level classes using low-complexity solutions. For Task 1a, we propose a novel two-stage ASC system leveraging upon ad-hoc score combination of two convolutional neural networks (CNNs), classifying the acoustic input according to three classes, and then ten classes, respectively. Four different CNN-based architectures are explored to implement the two-stage classifiers, and several data augmentation techniques are also investigated. For Task 1b, we leverage upon a quantization method to reduce the complexity of two of our top-accuracy three-classes CNN-based architectures. On Task 1a development data set, an ASC accuracy of 76.9\% is attained using our best single classifier and data augmentation. An accuracy of 81.9\% is then attained by a final model fusion of our two-stage ASC classifiers. On Task 1b development data set, we achieve an accuracy of 96.7\% with a model size smaller than 500KB. Code is available: https://github.com/MihawkHu/DCASE2020_task1.
The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like encoding in the periphery. To do so, we introduce models consisting of a first-stage \textit{fixed} image transform followed by a second-stage \textit{learnable} convolutional neural network, and we varied the first stage component. The primary model has a foveated-textural input stage, which we compare to a model with foveated-blurred input and a model with spatially-uniform blurred input (both matched for perceptual compression), and a final reference model with minimal input-based compression. We find that: 1) the foveated-texture model shows similar scene classification accuracy as the reference model despite its compressed input, with greater i.i.d. generalization than the other models; 2) the foveated-texture model has greater sensitivity to high-spatial frequency information and greater robustness to occlusion, w.r.t the comparison models; 3) both the foveated systems, show a stronger center image-bias relative to the spatially-uniform systems even with a weight sharing constraint. Critically, these results are preserved over different classical CNN architectures throughout their learning dynamics. Altogether, this suggests that foveation with peripheral texture-based computations yields an efficient, distinct, and robust representational format of scene information, and provides symbiotic computational insight into the representational consequences that texture-based peripheral encoding may have for processing in the human visual system, while also potentially inspiring the next generation of computer vision models via spatially-adaptive computation. Code + Data available here: https://github.com/ArturoDeza/EmergentProperties
Classifying multi-temporal scene land-use categories and detecting their semantic scene-level changes for imagery covering urban regions could straightly reflect the land-use transitions. Existing methods for scene change detection rarely focus on the temporal correlation of bi-temporal features, and are mainly evaluated on small scale scene change detection datasets. In this work, we proposed a CorrFusion module that fuses the highly correlated components in bi-temporal feature embeddings. We firstly extracts the deep representations of the bi-temporal inputs with deep convolutional networks. Then the extracted features will be projected into a lower dimension space to computed the instance-level correlation. The cross-temporal fusion will be performed based on the computed correlation in CorrFusion module. The final scene classification are obtained with softmax activation layers. In the objective function, we introduced a new formulation for calculating the temporal correlation. The detailed derivation of backpropagation gradients for the proposed module is also given in this paper. Besides, we presented a much larger scale scene change detection dataset and conducted experiments on this dataset. The experimental results demonstrated that our proposed CorrFusion module could remarkably improve the multi-temporal scene classification and scene change detection results.
Vision-based action recognition is one of the most challenging research topics of computer vision and pattern recognition. A specific application of it, namely, detecting fights from surveillance cameras in public areas, prisons, etc., is desired to quickly get under control these violent incidents. This paper addresses this research problem and explores LSTM-based approaches to solve it. Moreover, the attention layer is also utilized. Besides, a new dataset is collected, which consists of fight scenes from surveillance camera videos available at YouTube. This dataset is made publicly available. From the extensive experiments conducted on Hockey Fight, Peliculas, and the newly collected fight datasets, it is observed that the proposed approach, which integrates Xception model, Bi-LSTM, and attention, improves the state-of-the-art accuracy for fight scene classification.
Given the importance of remote sensing, surprisingly little attention has been paid to it by the representation learning community. To address it and to establish baselines and a common evaluation protocol in this domain, we provide simplified access to 5 diverse remote sensing datasets in a standardized form. Specifically, we investigate in-domain representation learning to develop generic remote sensing representations and explore which characteristics are important for a dataset to be a good source for remote sensing representation learning. The established baselines achieve state-of-the-art performance on these datasets.
We present CP-JKU submission to MediaEval 2019; a Receptive Field-(RF)-regularized and Frequency-Aware CNN approach for tagging music with emotion/mood labels. We perform an investigation regarding the impact of the RF of the CNNs on their performance on this dataset. We observe that ResNets with smaller receptive fields -- originally adapted for acoustic scene classification -- also perform well in the emotion tagging task. We improve the performance of such architectures using techniques such as Frequency Awareness and Shake-Shake regularization, which were used in previous work on general acoustic recognition tasks.
This paper contributes a novel cognitively-inspired method for RGB-D indoor scene classification. High intra-class variance and low inter-class variance make indoor scene classification an extremely challenging task. To cope with this problem, we propose a clustering approach inspired by the concept learning model of the hippocampus and the neocortex, to generate clusters and centroids for different scene categories. Test images depicting different scenes are classified by using their distance to the closest centroids (concepts). Modeling of RGB-D scenes as centroids not only leads to state-of-the-art classification performance on benchmark datasets (SUN RGB-D and NYU Depth V2), but also offers a method for inspecting and interpreting the space of centroids. Inspection of the centroids generated by our approach on RGB-D datasets leads us to propose a method for merging conceptually similar categories, resulting in improved accuracy for all approaches.
Distribution mismatches between the data seen at training and at application time remain a major challenge in all application areas of machine learning. We study this problem in the context of machine listening (Task 1b of the DCASE 2019 Challenge). We propose a novel approach to learn domain-invariant classifiers in an end-to-end fashion by enforcing equal hidden layer representations for domain-parallel samples, i.e. time-aligned recordings from different recording devices. No classification labels are needed for our domain adaptation (DA) method, which makes the data collection process cheaper.
Acoustic scene classification and related tasks have been dominated by Convolutional Neural Networks (CNNs). Top-performing CNNs use mainly audio spectograms as input and borrow their architectural design primarily from computer vision. A recent study has shown that restricting the receptive field (RF) of CNNs in appropriate ways is crucial for their performance, robustness and generalization in audio tasks. One side effect of restricting the RF of CNNs is that more frequency information is lost. In this paper, we perform a systematic investigation of different RF configuration for various CNN architectures on the DCASE 2019 Task 1.A dataset. Second, we introduce Frequency Aware CNNs to compensate for the lack of frequency information caused by the restricted RF, and experimentally determine if and in what RF ranges they yield additional improvement. The result of these investigations are several well-performing submissions to different tasks in the DCASE 2019 Challenge.
Scene recognition is currently one of the top-challenging research fields in computer vision. This may be due to the ambiguity between classes: images of several scene classes may share similar objects, which causes confusion among them. The problem is aggravated when images of a particular scene class are notably different. Convolutional Neural Networks (CNNs) have significantly boosted performance in scene recognition, albeit it is still far below from other recognition tasks (e.g., object or image recognition). In this paper, we describe a novel approach for scene recognition based on an end-to-end multi-modal CNN that combines image and context information by means of an attention module. Context information, in the shape of semantic segmentation, is used to gate features extracted from the RGB image by leveraging on information encoded in the semantic representation: the set of scene objects and stuff, and their relative locations. This gating process reinforces the learning of indicative scene content and enhances scene disambiguation by refocusing the receptive fields of the CNN towards them. Experimental results on four publicly available datasets show that the proposed approach outperforms every other state-of-the-art method while significantly reducing the number of network parameters. All the code and data used along this paper is available at https://github.com/vpulab/Semantic-Aware-Scene-Recognition
Unmanned Aerial Vehicles (UAVs), equipped with camera sensors can facilitate enhanced situational awareness for many emergency response and disaster management applications since they are capable of operating in remote and difficult to access areas. In addition, by utilizing an embedded platform and deep learning UAVs can autonomously monitor a disaster stricken area, analyze the image in real-time and alert in the presence of various calamities such as collapsed buildings, flood, or fire in order to faster mitigate their effects on the environment and on human population. To this end, this paper focuses on the automated aerial scene classification of disaster events from on-board a UAV. Specifically, a dedicated Aerial Image Database for Emergency Response (AIDER) applications is introduced and a comparative analysis of existing approaches is performed. Through this analysis a lightweight convolutional neural network (CNN) architecture is developed, capable of running efficiently on an embedded platform achieving ~3x higher performance compared to existing models with minimal memory requirements with less than 2% accuracy drop compared to the state-of-the-art. These preliminary results provide a solid basis for further experimentation towards real-time aerial image classification for emergency response applications using UAVs.