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arXiv:2104.12166공식 코드 · Papers with Code

MIDeepSeg: Minimally Interactive Segmentation of Unseen Objects from Medical Images Using Deep Learning

Segmentation of organs or lesions from medical images plays an essential role in many clinical applications such as diagnosis and treatment planning. Though Convolutional Neural Networks (CNN) have achieved the state-of-the-art performance for automatic segmentation, they are often limited by the lack of clinically acceptable accuracy and robustness in complex cases. Therefore, interactive segmentation is a practical alternative to these methods. However, traditional interactive segmentation methods require a large amount of user interactions, and recently proposed CNN-based interactive segmentation methods are limited by poor performance on previously unseen objects. To solve these problems, we propose a novel deep learning-based interactive segmentation method that not only has high efficiency due to only requiring clicks as user inputs but also generalizes well to a range of previously unseen objects. Specifically, we first encode user-provided interior margin points via our proposed exponentialized geodesic distance that enables a CNN to achieve a good initial segmentation result of both previously seen and unseen objects, then we use a novel information fusion method that combines the initial segmentation with only few additional user clicks to efficiently obtain a refined segmentation. We validated our proposed framework through extensive experiments on 2D and 3D medical image segmentation tasks with a wide range of previous unseen objects that were not present in the training set. Experimental results showed that our proposed framework 1) achieves accurate results with fewer user interactions and less time compared with state-of-the-art interactive frameworks and 2) generalizes well to previously unseen objects.

arXiv:2104.10386공식 코드 · Papers with Code

Guided Interactive Video Object Segmentation Using Reliability-Based Attention Maps

We propose a novel guided interactive segmentation (GIS) algorithm for video objects to improve the segmentation accuracy and reduce the interaction time. First, we design the reliability-based attention module to analyze the reliability of multiple annotated frames. Second, we develop the intersection-aware propagation module to propagate segmentation results to neighboring frames. Third, we introduce the GIS mechanism for a user to select unsatisfactory frames quickly with less effort. Experimental results demonstrate that the proposed algorithm provides more accurate segmentation results at a faster speed than conventional algorithms. Codes are available at https://github.com/yuk6heo/GIS-RAmap.

arXiv:2101.04378공식 코드 · Papers with Code

Rethinking Interactive Image Segmentation: Feature Space Annotation

Despite the progress of interactive image segmentation methods, high-quality pixel-level annotation is still time-consuming and laborious - a bottleneck for several deep learning applications. We take a step back to propose interactive and simultaneous segment annotation from multiple images guided by feature space projection. This strategy is in stark contrast to existing interactive segmentation methodologies, which perform annotation in the image domain. We show that feature space annotation achieves competitive results with state-of-the-art methods in foreground segmentation datasets: iCoSeg, DAVIS, and Rooftop. Moreover, in the semantic segmentation context, it achieves 91.5% accuracy in the Cityscapes dataset, being 74.75 times faster than the original annotation procedure. Further, our contribution sheds light on a novel direction for interactive image annotation that can be integrated with existing methodologies. The supplementary material presents video demonstrations. Code available at https://github.com/LIDS-UNICAMP/rethinking-interactive-image-segmentation.

arXiv:2005.14511공식 코드 · Papers with Code

NuClick: A Deep Learning Framework for Interactive Segmentation of Microscopy Images

Object segmentation is an important step in the workflow of computational pathology. Deep learning based models generally require large amount of labeled data for precise and reliable prediction. However, collecting labeled data is expensive because it often requires expert knowledge, particularly in medical imaging domain where labels are the result of a time-consuming analysis made by one or more human experts. As nuclei, cells and glands are fundamental objects for downstream analysis in computational pathology/cytology, in this paper we propose a simple CNN-based approach to speed up collecting annotations for these objects which requires minimum interaction from the annotator. We show that for nuclei and cells in histology and cytology images, one click inside each object is enough for NuClick to yield a precise annotation. For multicellular structures such as glands, we propose a novel approach to provide the NuClick with a squiggle as a guiding signal, enabling it to segment the glandular boundaries. These supervisory signals are fed to the network as auxiliary inputs along with RGB channels. With detailed experiments, we show that NuClick is adaptable to the object scale, robust against variations in the user input, adaptable to new domains, and delivers reliable annotations. An instance segmentation model trained on masks generated by NuClick achieved the first rank in LYON19 challenge. As exemplar outputs of our framework, we are releasing two datasets: 1) a dataset of lymphocyte annotations within IHC images, and 2) a dataset of segmented WBCs in blood smear images.

arXiv:2003.14200공식 코드 · Papers with Code

DISIR: Deep Image Segmentation with Interactive Refinement

This paper presents an interactive approach for multi-class segmentation of aerial images. Precisely, it is based on a deep neural network which exploits both RGB images and annotations. Starting from an initial output based on the image only, our network then interactively refines this segmentation map using a concatenation of the image and user annotations. Importantly, user annotations modify the inputs of the network - not its weights - enabling a fast and smooth process. Through experiments on two public aerial datasets, we show that user annotations are extremely rewarding: each click corrects roughly 5000 pixels. We analyze the impact of different aspects of our framework such as the representation of the annotations, the volume of training data or the network architecture. Code is available at https://github.com/delair-ai/DISIR.

arXiv:1909.00482공식 코드 · Papers with Code

A Semi-Automated Usability Evaluation Framework for Interactive Image Segmentation Systems

For complex segmentation tasks, the achievable accuracy of fully automated systems is inherently limited. Specifically, when a precise segmentation result is desired for a small amount of given data sets, semi-automatic methods exhibit a clear benefit for the user. The optimization of human computer interaction (HCI) is an essential part of interactive image segmentation. Nevertheless, publications introducing novel interactive segmentation systems (ISS) often lack an objective comparison of HCI aspects. It is demonstrated, that even when the underlying segmentation algorithm is the same throughout interactive prototypes, their user experience may vary substantially. As a result, users prefer simple interfaces as well as a considerable degree of freedom to control each iterative step of the segmentation. In this article, an objective method for the comparison of ISS is proposed, based on extensive user studies. A summative qualitative content analysis is conducted via abstraction of visual and verbal feedback given by the participants. A direct assessment of the segmentation system is executed by the users via the system usability scale (SUS) and AttrakDiff-2 questionnaires. Furthermore, an approximation of the findings regarding usability aspects in those studies is introduced, conducted solely from the system-measurable user actions during their usage of interactive segmentation prototypes. The prediction of all questionnaire results has an average relative error of 8.9%, which is close to the expected precision of the questionnaire results themselves. This automated evaluation scheme may significantly reduce the resources necessary to investigate each variation of a prototype's user interface (UI) features and segmentation methodologies.

arXiv:1811.12789공식 코드 · Papers with Code

iW-Net: an automatic and minimalistic interactive lung nodule segmentation deep network

We propose iW-Net, a deep learning model that allows for both automatic and interactive segmentation of lung nodules in computed tomography images. iW-Net is composed of two blocks: the first one provides an automatic segmentation and the second one allows to correct it by analyzing 2 points introduced by the user in the nodule's boundary. For this purpose, a physics inspired weight map that takes the user input into account is proposed, which is used both as a feature map and in the system's loss function. Our approach is extensively evaluated on the public LIDC-IDRI dataset, where we achieve a state-of-the-art performance of 0.55 intersection over union vs the 0.59 inter-observer agreement. Also, we show that iW-Net allows to correct the segmentation of small nodules, essential for proper patient referral decision, as well as improve the segmentation of the challenging non-solid nodules and thus may be an important tool for increasing the early diagnosis of lung cancer.

arXiv:1809.02226공식 코드 · Papers with Code

Content-based Propagation of User Markings for Interactive Segmentation of Patterned Images

Efficient and easy segmentation of images and volumes is of great practical importance. Segmentation problems that motivate our approach originate from microscopy imaging commonly used in materials science, medicine, and biology. We formulate image segmentation as a probabilistic pixel classification problem, and we apply segmentation as a step towards characterising image content. Our method allows the user to define structures of interest by interactively marking a subset of pixels. Thanks to the real-time feedback, the user can place new markings strategically, depending on the current outcome. The final pixel classification may be obtained from a very modest user input. An important ingredient of our method is a graph that encodes image content. This graph is built in an unsupervised manner during initialisation and is based on clustering of image features. Since we combine a limited amount of user-labelled data with the clustering information obtained from the unlabelled parts of the image, our method fits in the general framework of semi-supervised learning. We demonstrate how this can be a very efficient approach to segmentation through pixel classification.

arXiv:1806.07373공식 코드 · Papers with Code

Few-Shot Segmentation Propagation with Guided Networks

Learning-based methods for visual segmentation have made progress on particular types of segmentation tasks, but are limited by the necessary supervision, the narrow definitions of fixed tasks, and the lack of control during inference for correcting errors. To remedy the rigidity and annotation burden of standard approaches, we address the problem of few-shot segmentation: given few image and few pixel supervision, segment any images accordingly. We propose guided networks, which extract a latent task representation from any amount of supervision, and optimize our architecture end-to-end for fast, accurate few-shot segmentation. Our method can switch tasks without further optimization and quickly update when given more guidance. We report the first results for segmentation from one pixel per concept and show real-time interactive video segmentation. Our unified approach propagates pixel annotations across space for interactive segmentation, across time for video segmentation, and across scenes for semantic segmentation. Our guided segmentor is state-of-the-art in accuracy for the amount of annotation and time. See http://github.com/shelhamer/revolver for code, models, and more details.

arXiv:1711.09081공식 코드 · Papers with Code

Deep Extreme Cut: From Extreme Points to Object Segmentation

This paper explores the use of extreme points in an object (left-most, right-most, top, bottom pixels) as input to obtain precise object segmentation for images and videos. We do so by adding an extra channel to the image in the input of a convolutional neural network (CNN), which contains a Gaussian centered in each of the extreme points. The CNN learns to transform this information into a segmentation of an object that matches those extreme points. We demonstrate the usefulness of this approach for guided segmentation (grabcut-style), interactive segmentation, video object segmentation, and dense segmentation annotation. We show that we obtain the most precise results to date, also with less user input, in an extensive and varied selection of benchmarks and datasets. All our models and code are publicly available on http://www.vision.ee.ethz.ch/~cvlsegmentation/dextr/.

arXiv:1805.04398공식 코드 · Papers with Code

Iteratively Trained Interactive Segmentation

Deep learning requires large amounts of training data to be effective. For the task of object segmentation, manually labeling data is very expensive, and hence interactive methods are needed. Following recent approaches, we develop an interactive object segmentation system which uses user input in the form of clicks as the input to a convolutional network. While previous methods use heuristic click sampling strategies to emulate user clicks during training, we propose a new iterative training strategy. During training, we iteratively add clicks based on the errors of the currently predicted segmentation. We show that our iterative training strategy together with additional improvements to the network architecture results in improved results over the state-of-the-art.