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arXiv:2004.10037공식 코드 · Papers with Code

LineaRE: Simple but Powerful Knowledge Graph Embedding for Link Prediction

The task of link prediction for knowledge graphs is to predict missing relationships between entities. Knowledge graph embedding, which aims to represent entities and relations of a knowledge graph as low dimensional vectors in a continuous vector space, has achieved promising predictive performance. If an embedding model can cover different types of connectivity patterns and mapping properties of relations as many as possible, it will potentially bring more benefits for link prediction tasks. In this paper, we propose a novel embedding model, namely LineaRE, which is capable of modeling four connectivity patterns (i.e., symmetry, antisymmetry, inversion, and composition) and four mapping properties (i.e., one-to-one, one-to-many, many-to-one, and many-to-many) of relations. Specifically, we regard knowledge graph embedding as a simple linear regression task, where a relation is modeled as a linear function of two low-dimensional vector-presented entities with two weight vectors and a bias vector. Since the vectors are defined in a real number space and the scoring function of the model is linear, our model is simple and scalable to large knowledge graphs. Experimental results on multiple widely used real-world datasets show that the proposed LineaRE model significantly outperforms existing state-of-the-art models for link prediction tasks.

arXiv:2004.04100공식 코드 · Papers with Code

KdConv: A Chinese Multi-domain Dialogue Dataset Towards Multi-turn Knowledge-driven Conversation

The research of knowledge-driven conversational systems is largely limited due to the lack of dialog data which consist of multi-turn conversations on multiple topics and with knowledge annotations. In this paper, we propose a Chinese multi-domain knowledge-driven conversation dataset, KdConv, which grounds the topics in multi-turn conversations to knowledge graphs. Our corpus contains 4.5K conversations from three domains (film, music, and travel), and 86K utterances with an average turn number of 19.0. These conversations contain in-depth discussions on related topics and natural transition between multiple topics. To facilitate the following research on this corpus, we provide several benchmark models. Comparative results show that the models can be enhanced by introducing background knowledge, yet there is still a large space for leveraging knowledge to model multi-turn conversations for further research. Results also show that there are obvious performance differences between different domains, indicating that it is worth to further explore transfer learning and domain adaptation. The corpus and benchmark models are publicly available.

arXiv:2003.13432공식 코드 · Papers with Code

Graph Hawkes Neural Network for Forecasting on Temporal Knowledge Graphs

The Hawkes process has become a standard method for modeling self-exciting event sequences with different event types. A recent work has generalized the Hawkes process to a neurally self-modulating multivariate point process, which enables the capturing of more complex and realistic impacts of past events on future events. However, this approach is limited by the number of possible event types, making it impossible to model the dynamics of evolving graph sequences, where each possible link between two nodes can be considered as an event type. The number of event types increases even further when links are directional and labeled. To address this issue, we propose the Graph Hawkes Neural Network that can capture the dynamics of evolving graph sequences and can predict the occurrence of a fact in a future time instance. Extensive experiments on large-scale temporal multi-relational databases, such as temporal knowledge graphs, demonstrate the effectiveness of our approach.

arXiv:2003.12383공식 코드 · Papers with Code

End-to-End Entity Classification on Multimodal Knowledge Graphs

End-to-end multimodal learning on knowledge graphs has been left largely unaddressed. Instead, most end-to-end models such as message passing networks learn solely from the relational information encoded in graphs' structure: raw values, or literals, are either omitted completely or are stripped from their values and treated as regular nodes. In either case we lose potentially relevant information which could have otherwise been exploited by our learning methods. To avoid this, we must treat literals and non-literals as separate cases. We must also address each modality separately and accordingly: numbers, texts, images, geometries, et cetera. We propose a multimodal message passing network which not only learns end-to-end from the structure of graphs, but also from their possibly divers set of multimodal node features. Our model uses dedicated (neural) encoders to naturally learn embeddings for node features belonging to five different types of modalities, including images and geometries, which are projected into a joint representation space together with their relational information. We demonstrate our model on a node classification task, and evaluate the effect that each modality has on the overall performance. Our result supports our hypothesis that including information from multiple modalities can help our models obtain a better overall performance.

arXiv:2003.10412공식 코드 · Papers with Code

What is Normal, What is Strange, and What is Missing in a Knowledge Graph: Unified Characterization via Inductive Summarization

Knowledge graphs (KGs) store highly heterogeneous information about the world in the structure of a graph, and are useful for tasks such as question answering and reasoning. However, they often contain errors and are missing information. Vibrant research in KG refinement has worked to resolve these issues, tailoring techniques to either detect specific types of errors or complete a KG. In this work, we introduce a unified solution to KG characterization by formulating the problem as unsupervised KG summarization with a set of inductive, soft rules, which describe what is normal in a KG, and thus can be used to identify what is abnormal, whether it be strange or missing. Unlike first-order logic rules, our rules are labeled, rooted graphs, i.e., patterns that describe the expected neighborhood around a (seen or unseen) node, based on its type, and information in the KG. Stepping away from the traditional support/confidence-based rule mining techniques, we propose KGist, Knowledge Graph Inductive SummarizaTion, which learns a summary of inductive rules that best compress the KG according to the Minimum Description Length principle---a formulation that we are the first to use in the context of KG rule mining. We apply our rules to three large KGs (NELL, DBpedia, and Yago), and tasks such as compression, various types of error detection, and identification of incomplete information. We show that KGist outperforms task-specific, supervised and unsupervised baselines in error detection and incompleteness identification, (identifying the location of up to 93% of missing entities---over 10% more than baselines), while also being efficient for large knowledge graphs.

arXiv:2003.07743공식 코드 · Papers with Code

A Benchmarking Study of Embedding-based Entity Alignment for Knowledge Graphs

Entity alignment seeks to find entities in different knowledge graphs (KGs) that refer to the same real-world object. Recent advancement in KG embedding impels the advent of embedding-based entity alignment, which encodes entities in a continuous embedding space and measures entity similarities based on the learned embeddings. In this paper, we conduct a comprehensive experimental study of this emerging field. We survey 23 recent embedding-based entity alignment approaches and categorize them based on their techniques and characteristics. We also propose a new KG sampling algorithm, with which we generate a set of dedicated benchmark datasets with various heterogeneity and distributions for a realistic evaluation. We develop an open-source library including 12 representative embedding-based entity alignment approaches, and extensively evaluate these approaches, to understand their strengths and limitations. Additionally, for several directions that have not been explored in current approaches, we perform exploratory experiments and report our preliminary findings for future studies. The benchmark datasets, open-source library and experimental results are all accessible online and will be duly maintained.

arXiv:2003.06560공식 코드 · Papers with Code

Evaluating Logical Generalization in Graph Neural Networks

Recent research has highlighted the role of relational inductive biases in building learning agents that can generalize and reason in a compositional manner. However, while relational learning algorithms such as graph neural networks (GNNs) show promise, we do not understand how effectively these approaches can adapt to new tasks. In this work, we study the task of logical generalization using GNNs by designing a benchmark suite grounded in first-order logic. Our benchmark suite, GraphLog, requires that learning algorithms perform rule induction in different synthetic logics, represented as knowledge graphs. GraphLog consists of relation prediction tasks on 57 distinct logical domains. We use GraphLog to evaluate GNNs in three different setups: single-task supervised learning, multi-task pretraining, and continual learning. Unlike previous benchmarks, our approach allows us to precisely control the logical relationship between the different tasks. We find that the ability for models to generalize and adapt is strongly determined by the diversity of the logical rules they encounter during training, and our results highlight new challenges for the design of GNN models. We publicly release the dataset and code used to generate and interact with the dataset at https://www.cs.mcgill.ca/~ksinha4/graphlog.

arXiv:2003.06071공식 코드 · Papers with Code

Towards Learning Instantiated Logical Rules from Knowledge Graphs

Efficiently inducing high-level interpretable regularities from knowledge graphs (KGs) is an essential yet challenging task that benefits many downstream applications. In this work, we present GPFL, a probabilistic rule learner optimized to mine instantiated first-order logic rules from KGs. Instantiated rules contain constants extracted from KGs. Compared to abstract rules that contain no constants, instantiated rules are capable of explaining and expressing concepts in more details. GPFL utilizes a novel two-stage rule generation mechanism that first generalizes extracted paths into templates that are acyclic abstract rules until a certain degree of template saturation is achieved, then specializes the generated templates into instantiated rules. Unlike existing works that ground every mined instantiated rule for evaluation, GPFL shares groundings between structurally similar rules for collective evaluation. Moreover, we reveal the presence of overfitting rules, their impact on the predictive performance, and the effectiveness of a simple validation method filtering out overfitting rules. Through extensive experiments on public benchmark datasets, we show that GPFL 1.) significantly reduces the runtime on evaluating instantiated rules; 2.) discovers much more quality instantiated rules than existing works; 3.) improves the predictive performance of learned rules by removing overfitting rules via validation; 4.) is competitive on knowledge graph completion task compared to state-of-the-art baselines.

arXiv:2003.03919공식 코드 · Papers with Code

Temporal Attribute Prediction via Joint Modeling of Multi-Relational Structure Evolution

Time series prediction is an important problem in machine learning. Previous methods for time series prediction did not involve additional information. With a lot of dynamic knowledge graphs available, we can use this additional information to predict the time series better. Recently, there has been a focus on the application of deep representation learning on dynamic graphs. These methods predict the structure of the graph by reasoning over the interactions in the graph at previous time steps. In this paper, we propose a new framework to incorporate the information from dynamic knowledge graphs for time series prediction. We show that if the information contained in the graph and the time series data are closely related, then this inter-dependence can be used to predict the time series with improved accuracy. Our framework, DArtNet, learns a static embedding for every node in the graph as well as a dynamic embedding which is dependent on the dynamic attribute value (time-series). Then it captures the information from the neighborhood by taking a relation specific mean and encodes the history information using RNN. We jointly train the model link prediction and attribute prediction. We evaluate our method on five specially curated datasets for this problem and show a consistent improvement in time series prediction results. We release the data and code of model DArtNet for future research at https://github.com/INK-USC/DArtNet .

arXiv:2003.03736공식 코드 · Papers with Code

DeepLENS: Deep Learning for Entity Summarization

Entity summarization has been a prominent task over knowledge graphs. While existing methods are mainly unsupervised, we present DeepLENS, a simple yet effective deep learning model where we exploit textual semantics for encoding triples and we score each candidate triple based on its interdependence on other triples. DeepLENS significantly outperformed existing methods on a public benchmark.

arXiv:2003.03239공식 코드 · Papers with Code

On the Role of Conceptualization in Commonsense Knowledge Graph Construction

Commonsense knowledge graphs (CKGs) like Atomic and ASER are substantially different from conventional KGs as they consist of much larger number of nodes formed by loosely-structured text, which, though, enables them to handle highly diverse queries in natural language related to commonsense, leads to unique challenges for automatic KG construction methods. Besides identifying relations absent from the KG between nodes, such methods are also expected to explore absent nodes represented by text, in which different real-world things, or entities, may appear. To deal with the innumerable entities involved with commonsense in the real world, we introduce to CKG construction methods conceptualization, i.e., to view entities mentioned in text as instances of specific concepts or vice versa. We build synthetic triples by conceptualization, and further formulate the task as triple classification, handled by a discriminatory model with knowledge transferred from pretrained language models and fine-tuned by negative sampling. Experiments demonstrate that our methods can effectively identify plausible triples and expand the KG by triples of both new nodes and edges of high diversity and novelty.

arXiv:2003.02320공식 코드 · Papers with Code

Knowledge Graphs

In this paper we provide a comprehensive introduction to knowledge graphs, which have recently garnered significant attention from both industry and academia in scenarios that require exploiting diverse, dynamic, large-scale collections of data. After some opening remarks, we motivate and contrast various graph-based data models and query languages that are used for knowledge graphs. We discuss the roles of schema, identity, and context in knowledge graphs. We explain how knowledge can be represented and extracted using a combination of deductive and inductive techniques. We summarise methods for the creation, enrichment, quality assessment, refinement, and publication of knowledge graphs. We provide an overview of prominent open knowledge graphs and enterprise knowledge graphs, their applications, and how they use the aforementioned techniques. We conclude with high-level future research directions for knowledge graphs.

arXiv:1805.07591공식 코드 · Papers with Code

Entity-Duet Neural Ranking: Understanding the Role of Knowledge Graph Semantics in Neural Information Retrieval

This paper presents the Entity-Duet Neural Ranking Model (EDRM), which introduces knowledge graphs to neural search systems. EDRM represents queries and documents by their words and entity annotations. The semantics from knowledge graphs are integrated in the distributed representations of their entities, while the ranking is conducted by interaction-based neural ranking networks. The two components are learned end-to-end, making EDRM a natural combination of entity-oriented search and neural information retrieval. Our experiments on a commercial search log demonstrate the effectiveness of EDRM. Our analyses reveal that knowledge graph semantics significantly improve the generalization ability of neural ranking models.

arXiv:2002.09127공식 코드 · Papers with Code

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics. In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning. Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24.2%.

arXiv:2002.09440공식 코드 · Papers with Code

A Toolkit for Generating Code Knowledge Graphs

Knowledge graphs have been proven extremely useful in powering diverse applications in semantic search and natural language understanding. In this paper, we present GraphGen4Code, a toolkit to build code knowledge graphs that can similarly power various applications such as program search, code understanding, bug detection, and code automation. GraphGen4Code uses generic techniques to capture code semantics with the key nodes in the graph representing classes, functions, and methods. Edges indicate function usage (e.g., how data flows through function calls, as derived from program analysis of real code), and documentation about functions (e.g., code documentation, usage documentation, or forum discussions such as StackOverflow). Our toolkit uses named graphs in RDF to model graphs per program, or can output graphs as JSON. We show the scalability of the toolkit by applying it to 1.3 million Python files drawn from GitHub, 2,300 Python modules, and 47 million forum posts. This results in an integrated code graph with over 2 billion triples. We make the toolkit to build such graphs as well as the sample extraction of the 2 billion triples graph publicly available to the community for use.

arXiv:2002.08795공식 코드 · Papers with Code

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current reinforcement learning algorithms are not capable of effectively handling such a large number of possible actions per turn. Poor sample efficiency, consequently, results in agents that are unable to pass bottleneck states, where they are unable to proceed because they do not see the right action sequence to pass the bottleneck enough times to be sufficiently reinforced. Building on prior work using knowledge graphs in reinforcement learning, we introduce two new game state exploration strategies. We compare our exploration strategies against strong baselines on the classic text-adventure game, Zork1, where prior agent have been unable to get past a bottleneck where the agent is eaten by a Grue.

arXiv:2002.06914공식 코드 · Papers with Code

On the Ambiguity of Rank-Based Evaluation of Entity Alignment or Link Prediction Methods

In this work, we take a closer look at the evaluation of two families of methods for enriching information from knowledge graphs: Link Prediction and Entity Alignment. In the current experimental setting, multiple different scores are employed to assess different aspects of model performance. We analyze the informativeness of these evaluation measures and identify several shortcomings. In particular, we demonstrate that all existing scores can hardly be used to compare results across different datasets. Moreover, we demonstrate that varying size of the test size automatically has impact on the performance of the same model based on commonly used metrics for the Entity Alignment task. We show that this leads to various problems in the interpretation of results, which may support misleading conclusions. Therefore, we propose adjustments to the evaluation and demonstrate empirically how this supports a fair, comparable, and interpretable assessment of model performance. Our code is available at https://github.com/mberr/rank-based-evaluation.

arXiv:2002.05969공식 코드 · Papers with Code

Query2box: Reasoning over Knowledge Graphs in Vector Space using Box Embeddings

Answering complex logical queries on large-scale incomplete knowledge graphs (KGs) is a fundamental yet challenging task. Recently, a promising approach to this problem has been to embed KG entities as well as the query into a vector space such that entities that answer the query are embedded close to the query. However, prior work models queries as single points in the vector space, which is problematic because a complex query represents a potentially large set of its answer entities, but it is unclear how such a set can be represented as a single point. Furthermore, prior work can only handle queries that use conjunctions ($\wedge$) and existential quantifiers ($\exists$). Handling queries with logical disjunctions ($\vee$) remains an open problem. Here we propose query2box, an embedding-based framework for reasoning over arbitrary queries with $\wedge$, $\vee$, and $\exists$ operators in massive and incomplete KGs. Our main insight is that queries can be embedded as boxes (i.e., hyper-rectangles), where a set of points inside the box corresponds to a set of answer entities of the query. We show that conjunctions can be naturally represented as intersections of boxes and also prove a negative result that handling disjunctions would require embedding with dimension proportional to the number of KG entities. However, we show that by transforming queries into a Disjunctive Normal Form, query2box is capable of handling arbitrary logical queries with $\wedge$, $\vee$, $\exists$ in a scalable manner. We demonstrate the effectiveness of query2box on three large KGs and show that query2box achieves up to 25% relative improvement over the state of the art.

arXiv:2002.03614공식 코드 · Papers with Code

RDFFrames: Knowledge Graph Access for Machine Learning Tools

Knowledge graphs represented as RDF datasets are integral to many machine learning applications. RDF is supported by a rich ecosystem of data management systems and tools, most notably RDF database systems that provide a SPARQL query interface. Surprisingly, machine learning tools for knowledge graphs do not use SPARQL, despite the obvious advantages of using a database system. This is due to the mismatch between SPARQL and machine learning tools in terms of data model and programming style. Machine learning tools work on data in tabular format and process it using an imperative programming style, while SPARQL is declarative and has as its basic operation matching graph patterns to RDF triples. We posit that a good interface to knowledge graphs from a machine learning software stack should use an imperative, navigational programming paradigm based on graph traversal rather than the SPARQL query paradigm based on graph patterns. In this paper, we present RDFFrames, a framework that provides such an interface. RDFFrames provides an imperative Python API that gets internally translated to SPARQL, and it is integrated with the PyData machine learning software stack. RDFFrames enables the user to make a sequence of Python calls to define the data to be extracted from a knowledge graph stored in an RDF database system, and it translates these calls into a compact SPQARL query, executes it on the database system, and returns the results in a standard tabular format. Thus, RDFFrames is a useful tool for data preparation that combines the usability of PyData with the flexibility and performance of RDF database systems.

arXiv:2002.02406공식 코드 · Papers with Code

Message Passing Query Embedding

Recent works on representation learning for Knowledge Graphs have moved beyond the problem of link prediction, to answering queries of an arbitrary structure. Existing methods are based on ad-hoc mechanisms that require training with a diverse set of query structures. We propose a more general architecture that employs a graph neural network to encode a graph representation of the query, where nodes correspond to entities and variables. The generality of our method allows it to encode a more diverse set of query types in comparison to previous work. Our method shows competitive performance against previous models for complex queries, and in contrast with these models, it can answer complex queries when trained for link prediction only. We show that the model learns entity embeddings that capture the notion of entity type without explicit supervision.