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arXiv:2405.14113공식 코드 · Papers with Code

Multi-modality Regional Alignment Network for Covid X-Ray Survival Prediction and Report Generation

In response to the worldwide COVID-19 pandemic, advanced automated technologies have emerged as valuable tools to aid healthcare professionals in managing an increased workload by improving radiology report generation and prognostic analysis. This study proposes Multi-modality Regional Alignment Network (MRANet), an explainable model for radiology report generation and survival prediction that focuses on high-risk regions. By learning spatial correlation in the detector, MRANet visually grounds region-specific descriptions, providing robust anatomical regions with a completion strategy. The visual features of each region are embedded using a novel survival attention mechanism, offering spatially and risk-aware features for sentence encoding while maintaining global coherence across tasks. A cross LLMs alignment is employed to enhance the image-to-text transfer process, resulting in sentences rich with clinical detail and improved explainability for radiologist. Multi-center experiments validate both MRANet's overall performance and each module's composition within the model, encouraging further advancements in radiology report generation research emphasizing clinical interpretation and trustworthiness in AI models applied to medical studies. The code is available at https://github.com/zzs95/MRANet.

arXiv:2502.15189공식 코드 · Papers with Code

Scale-Free Graph-Language Models

Graph-language models (GLMs) have demonstrated great potential in graph-based semi-supervised learning. A typical GLM consists of two key stages: graph generation and text embedding, which are usually implemented by inferring a latent graph and finetuning a language model (LM), respectively. However, the former often relies on artificial assumptions about the underlying edge distribution, while the latter requires extensive data annotations. To tackle these challenges, this paper introduces a novel GLM that integrates graph generation and text embedding within a unified framework. Specifically, for graph generation, we leverage an inherent characteristic of real edge distribution--the scale-free property--as a structural prior. We unexpectedly find that this natural property can be effectively approximated by a simple k-nearest neighbor (KNN) graph. For text embedding, we develop a graph-based pseudo-labeler that utilizes scale-free graphs to provide complementary supervision for improved LM finetuning. Extensive experiments on representative datasets validate our findings on the scale-free structural approximation of KNN graphs and demonstrate the effectiveness of integrating graph generation and text embedding with a real structural prior. Our code is available at https://github.com/Jianglin954/SFGL.

arXiv:2505.24554공식 코드 · Papers with Code

Bench4KE: Benchmarking Automated Competency Question Generation

The availability of Large Language Models (LLMs) presents a unique opportunity to reinvigorate research on Knowledge Engineering (KE) automation, a trend already evident in recent efforts developing LLM-based methods and tools for the automatic generation of Competency Questions (CQs). However, the evaluation of these tools lacks standardisation. This undermines the methodological rigour and hinders the replication and comparison of results. To address this gap, we introduce Bench4KE, an extensible API-based benchmarking system for KE automation. Its first release focuses on evaluating tools that generate CQs automatically. CQs are natural language questions used by ontology engineers to define the functional requirements of an ontology. Bench4KE provides a curated gold standard consisting of CQ datasets from four real-world ontology projects. It uses a suite of similarity metrics to assess the quality of the CQs generated. We present a comparative analysis of four recent CQ generation systems, which are based on LLMs, establishing a baseline for future research. Bench4KE is also designed to accommodate additional KE automation tasks, such as SPARQL query generation, ontology testing and drafting. Code and datasets are publicly available under the Apache 2.0 license.

arXiv:2302.05698공식 코드 · Papers with Code

Compositional Exemplars for In-context Learning

Large pretrained language models (LMs) have shown impressive In-Context Learning (ICL) ability, where the model learns to do an unseen task via a prompt consisting of input-output examples as the demonstration, without any parameter updates. The performance of ICL is highly dominated by the quality of the selected in-context examples. However, previous selection methods are mostly based on simple heuristics, leading to sub-optimal performance. In this work, we formulate in-context example selection as a subset selection problem. We propose CEIL (Compositional Exemplars for In-context Learning), which is instantiated by Determinantal Point Processes (DPPs) to model the interaction between the given input and in-context examples, and optimized through a carefully-designed contrastive learning objective to obtain preference from LMs. We validate CEIL on 12 classification and generation datasets from 7 distinct NLP tasks, including sentiment analysis, paraphrase detection, natural language inference, commonsense reasoning, open-domain question answering, code generation, and semantic parsing. Extensive experiments demonstrate not only the state-of-the-art performance but also the transferability and compositionality of CEIL, shedding new light on effective and efficient in-context learning. Our code is released at https://github.com/HKUNLP/icl-ceil.

arXiv:2403.10588공식 코드 · Papers with Code

S3LLM: Large-Scale Scientific Software Understanding with LLMs using Source, Metadata, and Document

The understanding of large-scale scientific software poses significant challenges due to its diverse codebase, extensive code length, and target computing architectures. The emergence of generative AI, specifically large language models (LLMs), provides novel pathways for understanding such complex scientific codes. This paper presents S3LLM, an LLM-based framework designed to enable the examination of source code, code metadata, and summarized information in conjunction with textual technical reports in an interactive, conversational manner through a user-friendly interface. S3LLM leverages open-source LLaMA-2 models to enhance code analysis through the automatic transformation of natural language queries into domain-specific language (DSL) queries. Specifically, it translates these queries into Feature Query Language (FQL), enabling efficient scanning and parsing of entire code repositories. In addition, S3LLM is equipped to handle diverse metadata types, including DOT, SQL, and customized formats. Furthermore, S3LLM incorporates retrieval augmented generation (RAG) and LangChain technologies to directly query extensive documents. S3LLM demonstrates the potential of using locally deployed open-source LLMs for the rapid understanding of large-scale scientific computing software, eliminating the need for extensive coding expertise, and thereby making the process more efficient and effective. S3LLM is available at https://github.com/ResponsibleAILab/s3llm.

arXiv:2007.11301공식 코드 · Papers with Code

DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation

Scalable Vector Graphics (SVG) are ubiquitous in modern 2D interfaces due to their ability to scale to different resolutions. However, despite the success of deep learning-based models applied to rasterized images, the problem of vector graphics representation learning and generation remains largely unexplored. In this work, we propose a novel hierarchical generative network, called DeepSVG, for complex SVG icons generation and interpolation. Our architecture effectively disentangles high-level shapes from the low-level commands that encode the shape itself. The network directly predicts a set of shapes in a non-autoregressive fashion. We introduce the task of complex SVG icons generation by releasing a new large-scale dataset along with an open-source library for SVG manipulation. We demonstrate that our network learns to accurately reconstruct diverse vector graphics, and can serve as a powerful animation tool by performing interpolations and other latent space operations. Our code is available at https://github.com/alexandre01/deepsvg.

arXiv:2303.17604공식 코드 · Papers with Code

Token Merging for Fast Stable Diffusion

The landscape of image generation has been forever changed by open vocabulary diffusion models. However, at their core these models use transformers, which makes generation slow. Better implementations to increase the throughput of these transformers have emerged, but they still evaluate the entire model. In this paper, we instead speed up diffusion models by exploiting natural redundancy in generated images by merging redundant tokens. After making some diffusion-specific improvements to Token Merging (ToMe), our ToMe for Stable Diffusion can reduce the number of tokens in an existing Stable Diffusion model by up to 60% while still producing high quality images without any extra training. In the process, we speed up image generation by up to 2x and reduce memory consumption by up to 5.6x. Furthermore, this speed-up stacks with efficient implementations such as xFormers, minimally impacting quality while being up to 5.4x faster for large images. Code is available at https://github.com/dbolya/tomesd.

arXiv:2406.11838공식 코드 · Papers with Code

Autoregressive Image Generation without Vector Quantization

Conventional wisdom holds that autoregressive models for image generation are typically accompanied by vector-quantized tokens. We observe that while a discrete-valued space can facilitate representing a categorical distribution, it is not a necessity for autoregressive modeling. In this work, we propose to model the per-token probability distribution using a diffusion procedure, which allows us to apply autoregressive models in a continuous-valued space. Rather than using categorical cross-entropy loss, we define a Diffusion Loss function to model the per-token probability. This approach eliminates the need for discrete-valued tokenizers. We evaluate its effectiveness across a wide range of cases, including standard autoregressive models and generalized masked autoregressive (MAR) variants. By removing vector quantization, our image generator achieves strong results while enjoying the speed advantage of sequence modeling. We hope this work will motivate the use of autoregressive generation in other continuous-valued domains and applications. Code is available at: https://github.com/LTH14/mar.

arXiv:2503.16983공식 코드 · Papers with Code

Enabling Versatile Controls for Video Diffusion Models

Despite substantial progress in text-to-video generation, achieving precise and flexible control over fine-grained spatiotemporal attributes remains a significant unresolved challenge in video generation research. To address these limitations, we introduce VCtrl (also termed PP-VCtrl), a novel framework designed to enable fine-grained control over pre-trained video diffusion models in a unified manner. VCtrl integrates diverse user-specified control signals-such as Canny edges, segmentation masks, and human keypoints-into pretrained video diffusion models via a generalizable conditional module capable of uniformly encoding multiple types of auxiliary signals without modifying the underlying generator. Additionally, we design a unified control signal encoding pipeline and a sparse residual connection mechanism to efficiently incorporate control representations. Comprehensive experiments and human evaluations demonstrate that VCtrl effectively enhances controllability and generation quality. The source code and pre-trained models are publicly available and implemented using the PaddlePaddle framework at http://github.com/PaddlePaddle/PaddleMIX/tree/develop/ppdiffusers/examples/ppvctrl.

arXiv:2505.18853공식 코드 · Papers with Code

Smoothie: Smoothing Diffusion on Token Embeddings for Text Generation

Diffusion models have achieved state-of-the-art performance in generating images, audio, and video, but their adaptation to text remains challenging due to its discrete nature. Prior approaches either apply Gaussian diffusion in continuous latent spaces, which inherits semantic structure but struggles with token decoding, or operate in categorical simplex space, which respect discreteness but disregard semantic relation between tokens. In this paper, we propose Smoothing Diffusion on Token Embeddings (Smoothie), a novel diffusion method that combines the strengths of both approaches by progressively smoothing token embeddings based on semantic similarity. This technique enables gradual information removal while maintaining a natural decoding process. Experimental results on several sequence-to-sequence generation tasks demonstrate that Smoothie outperforms existing diffusion-based models in generation quality. Furthermore, ablation studies show that our proposed diffusion space yields better performance than both the standard embedding space and the categorical simplex. Our code is available at https://github.com/ashaba1in/smoothie.

arXiv:2009.02119공식 코드 · Papers with Code

Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity

For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to generate human-like gestures due to the lack of understanding of how people gesture. Data-driven approaches attempt to learn gesticulation skills from human demonstrations, but the ambiguous and individual nature of gestures hinders learning. In this paper, we present an automatic gesture generation model that uses the multimodal context of speech text, audio, and speaker identity to reliably generate gestures. By incorporating a multimodal context and an adversarial training scheme, the proposed model outputs gestures that are human-like and that match with speech content and rhythm. We also introduce a new quantitative evaluation metric for gesture generation models. Experiments with the introduced metric and subjective human evaluation showed that the proposed gesture generation model is better than existing end-to-end generation models. We further confirm that our model is able to work with synthesized audio in a scenario where contexts are constrained, and show that different gesture styles can be generated for the same speech by specifying different speaker identities in the style embedding space that is learned from videos of various speakers. All the code and data is available at https://github.com/ai4r/Gesture-Generation-from-Trimodal-Context.

arXiv:2410.02705공식 코드 · Papers with Code

ControlAR: Controllable Image Generation with Autoregressive Models

Autoregressive (AR) models have reformulated image generation as next-token prediction, demonstrating remarkable potential and emerging as strong competitors to diffusion models. However, control-to-image generation, akin to ControlNet, remains largely unexplored within AR models. Although a natural approach, inspired by advancements in Large Language Models, is to tokenize control images into tokens and prefill them into the autoregressive model before decoding image tokens, it still falls short in generation quality compared to ControlNet and suffers from inefficiency. To this end, we introduce ControlAR, an efficient and effective framework for integrating spatial controls into autoregressive image generation models. Firstly, we explore control encoding for AR models and propose a lightweight control encoder to transform spatial inputs (e.g., canny edges or depth maps) into control tokens. Then ControlAR exploits the conditional decoding method to generate the next image token conditioned on the per-token fusion between control and image tokens, similar to positional encodings. Compared to prefilling tokens, using conditional decoding significantly strengthens the control capability of AR models but also maintains the model's efficiency. Furthermore, the proposed ControlAR surprisingly empowers AR models with arbitrary-resolution image generation via conditional decoding and specific controls. Extensive experiments can demonstrate the controllability of the proposed ControlAR for the autoregressive control-to-image generation across diverse inputs, including edges, depths, and segmentation masks. Furthermore, both quantitative and qualitative results indicate that ControlAR surpasses previous state-of-the-art controllable diffusion models, e.g., ControlNet++. Code, models, and demo will soon be available at https://github.com/hustvl/ControlAR.

arXiv:2505.09568공식 코드 · Papers with Code

BLIP3-o: A Family of Fully Open Unified Multimodal Models-Architecture, Training and Dataset

Unifying image understanding and generation has gained growing attention in recent research on multimodal models. Although design choices for image understanding have been extensively studied, the optimal model architecture and training recipe for a unified framework with image generation remain underexplored. Motivated by the strong potential of autoregressive and diffusion models for high-quality generation and scalability, we conduct a comprehensive study of their use in unified multimodal settings, with emphasis on image representations, modeling objectives, and training strategies. Grounded in these investigations, we introduce a novel approach that employs a diffusion transformer to generate semantically rich CLIP image features, in contrast to conventional VAE-based representations. This design yields both higher training efficiency and improved generative quality. Furthermore, we demonstrate that a sequential pretraining strategy for unified models-first training on image understanding and subsequently on image generation-offers practical advantages by preserving image understanding capability while developing strong image generation ability. Finally, we carefully curate a high-quality instruction-tuning dataset BLIP3o-60k for image generation by prompting GPT-4o with a diverse set of captions covering various scenes, objects, human gestures, and more. Building on our innovative model design, training recipe, and datasets, we develop BLIP3-o, a suite of state-of-the-art unified multimodal models. BLIP3-o achieves superior performance across most of the popular benchmarks spanning both image understanding and generation tasks. To facilitate future research, we fully open-source our models, including code, model weights, training scripts, and pretraining and instruction tuning datasets.

arXiv:2103.16748공식 코드 · Papers with Code

Dual Contrastive Loss and Attention for GANs

Generative Adversarial Networks (GANs) produce impressive results on unconditional image generation when powered with large-scale image datasets. Yet generated images are still easy to spot especially on datasets with high variance (e.g. bedroom, church). In this paper, we propose various improvements to further push the boundaries in image generation. Specifically, we propose a novel dual contrastive loss and show that, with this loss, discriminator learns more generalized and distinguishable representations to incentivize generation. In addition, we revisit attention and extensively experiment with different attention blocks in the generator. We find attention to be still an important module for successful image generation even though it was not used in the recent state-of-the-art models. Lastly, we study different attention architectures in the discriminator, and propose a reference attention mechanism. By combining the strengths of these remedies, we improve the compelling state-of-the-art Fr\'{e}chet Inception Distance (FID) by at least 17.5% on several benchmark datasets. We obtain even more significant improvements on compositional synthetic scenes (up to 47.5% in FID). Code and models are available at https://github.com/ningyu1991/AttentionDualContrastGAN .

arXiv:2405.11913공식 코드 · Papers with Code

Diff-BGM: A Diffusion Model for Video Background Music Generation

When editing a video, a piece of attractive background music is indispensable. However, video background music generation tasks face several challenges, for example, the lack of suitable training datasets, and the difficulties in flexibly controlling the music generation process and sequentially aligning the video and music. In this work, we first propose a high-quality music-video dataset BGM909 with detailed annotation and shot detection to provide multi-modal information about the video and music. We then present evaluation metrics to assess music quality, including music diversity and alignment between music and video with retrieval precision metrics. Finally, we propose the Diff-BGM framework to automatically generate the background music for a given video, which uses different signals to control different aspects of the music during the generation process, i.e., uses dynamic video features to control music rhythm and semantic features to control the melody and atmosphere. We propose to align the video and music sequentially by introducing a segment-aware cross-attention layer. Experiments verify the effectiveness of our proposed method. The code and models are available at https://github.com/sizhelee/Diff-BGM.

arXiv:2506.03596공식 코드 · Papers with Code

ControlThinker: Unveiling Latent Semantics for Controllable Image Generation through Visual Reasoning

The field of controllable image generation has seen significant advancements, with various architectures improving generation layout consistency with control signals. However, contemporary methods still face challenges in bridging the semantic gap between input text prompts with sparse semantics and the target images, often over-relying on low-level control signals to infer regional details. To address this challenge, we propose ControlThinker, a novel framework that employs a "comprehend-then-generate" paradigm. Firstly, by incentivizing the visual reasoning capability of a MLLM, latent semantics from control images are mined to enrich text prompts. This enriched semantic understanding then seamlessly aids in image generation without the need for additional complex modifications. To further tackle the uncertainty arising from the ambiguity of control images, we encourage broader exploration of reasoning trajectories and select the optimal one using a metric-based output reward model (ORM). Extensive experimental results demonstrate that ControlThinker effectively mitigates the semantic gap between raw text prompts and target images, resulting in improved visual quality and semantic consistency across a wide range of benchmarks. The code and models are available at https://github.com/Maplebb/ControlThinker.

arXiv:2507.02900공식 코드 · Papers with Code

Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions

Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review of methodologies and frameworks for talking head generation, categorizing approaches into 2D--based, 3D--based, Neural Radiance Fields (NeRF)--based, diffusion--based, parameter-driven techniques and many other techniques. It evaluates algorithms, datasets, and evaluation metrics while highlighting advancements in perceptual realism and technical efficiency critical for applications such as digital avatars, video dubbing, ultra-low bitrate video conferencing, and online education. The study identifies challenges such as reliance on pre--trained models, extreme pose handling, multilingual synthesis, and temporal consistency. Future directions include modular architectures, multilingual datasets, hybrid models blending pre--trained and task-specific layers, and innovative loss functions. By synthesizing existing research and exploring emerging trends, this paper aims to provide actionable insights for researchers and practitioners in the field of talking head generation. For the complete survey, code, and curated resource list, visit our GitHub repository: https://github.com/VineetKumarRakesh/thg.

arXiv:2310.06150공식 코드 · Papers with Code

Latent Diffusion Model for DNA Sequence Generation

The harnessing of machine learning, especially deep generative models, has opened up promising avenues in the field of synthetic DNA sequence generation. Whilst Generative Adversarial Networks (GANs) have gained traction for this application, they often face issues such as limited sample diversity and mode collapse. On the other hand, Diffusion Models are a promising new class of generative models that are not burdened with these problems, enabling them to reach the state-of-the-art in domains such as image generation. In light of this, we propose a novel latent diffusion model, DiscDiff, tailored for discrete DNA sequence generation. By simply embedding discrete DNA sequences into a continuous latent space using an autoencoder, we are able to leverage the powerful generative abilities of continuous diffusion models for the generation of discrete data. Additionally, we introduce Fr\'echet Reconstruction Distance (FReD) as a new metric to measure the sample quality of DNA sequence generations. Our DiscDiff model demonstrates an ability to generate synthetic DNA sequences that align closely with real DNA in terms of Motif Distribution, Latent Embedding Distribution (FReD), and Chromatin Profiles. Additionally, we contribute a comprehensive cross-species dataset of 150K unique promoter-gene sequences from 15 species, enriching resources for future generative modelling in genomics. We will make our code public upon publication.

arXiv:2403.15268공식 코드 · Papers with Code

Awakening Augmented Generation: Learning to Awaken Internal Knowledge of Large Language Models for Question Answering

Retrieval-Augmented-Generation and Generation-Augmented-Generation have been proposed to enhance the knowledge required for question answering with Large Language Models (LLMs) by leveraging richer context. However, the former relies on external resources, and both require incorporating explicit documents into the context, which increases execution costs and susceptibility to noise data during inference. Recent works indicate that LLMs model rich knowledge, but it is often not effectively activated and awakened. Inspired by this, we propose a novel knowledge-augmented framework, $\textbf{Awakening-Augmented-Generation}$ (AAG), which mimics the human ability to answer questions using only thinking and recalling to compensate for knowledge gaps, thereby awaking relevant knowledge in LLMs without relying on external resources. AAG consists of two key components for awakening richer context. Explicit awakening fine-tunes a context generator to create a synthetic, compressed document that functions as symbolic context. Implicit awakening utilizes a hypernetwork to generate adapters based on the question and synthetic document, which are inserted into LLMs to serve as parameter context. Experimental results on three datasets demonstrate that AAG exhibits significant advantages in both open-domain and closed-book settings, as well as in out-of-distribution generalization. Our code will be available at \url{https://github.com/Xnhyacinth/IAG}.

arXiv:2407.11213공식 코드 · Papers with Code

OpenPSG: Open-set Panoptic Scene Graph Generation via Large Multimodal Models

Panoptic Scene Graph Generation (PSG) aims to segment objects and recognize their relations, enabling the structured understanding of an image. Previous methods focus on predicting predefined object and relation categories, hence limiting their applications in the open world scenarios. With the rapid development of large multimodal models (LMMs), significant progress has been made in open-set object detection and segmentation, yet open-set relation prediction in PSG remains unexplored. In this paper, we focus on the task of open-set relation prediction integrated with a pretrained open-set panoptic segmentation model to achieve true open-set panoptic scene graph generation (OpenPSG). Our OpenPSG leverages LMMs to achieve open-set relation prediction in an autoregressive manner. We introduce a relation query transformer to efficiently extract visual features of object pairs and estimate the existence of relations between them. The latter can enhance the prediction efficiency by filtering irrelevant pairs. Finally, we design the generation and judgement instructions to perform open-set relation prediction in PSG autoregressively. To our knowledge, we are the first to propose the open-set PSG task. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-set relation prediction and panoptic scene graph generation. Code is available at \url{https://github.com/franciszzj/OpenPSG}.