In recent years, transformer-based models have dominated panoptic segmentation, thanks to their strong modeling capabilities and their unified representation for both semantic and instance classes as global binary masks. In this paper, we revisit pure convolution model and propose a novel panoptic architecture named MaskConver. MaskConver proposes to fully unify things and stuff representation by predicting their centers. To that extent, it creates a lightweight class embedding module that can break the ties when multiple centers co-exist in the same location. Furthermore, our study shows that the decoder design is critical in ensuring that the model has sufficient context for accurate detection and segmentation. We introduce a powerful ConvNeXt-UNet decoder that closes the performance gap between convolution- and transformerbased models. With ResNet50 backbone, our MaskConver achieves 53.6% PQ on the COCO panoptic val set, outperforming the modern convolution-based model, Panoptic FCN, by 9.3% as well as transformer-based models such as Mask2Former (+1.7% PQ) and kMaX-DeepLab (+0.6% PQ). Additionally, MaskConver with a MobileNet backbone reaches 37.2% PQ, improving over Panoptic-DeepLab by +6.4% under the same FLOPs/latency constraints. A further optimized version of MaskConver achieves 29.7% PQ, while running in real-time on mobile devices. The code and model weights will be publicly available
Current machine learning models for vision are often highly specialized and limited to a single modality and task. In contrast, recent large language models exhibit a wide range of capabilities, hinting at a possibility for similarly versatile models in computer vision. In this paper, we take a step in this direction and propose a multimodal training scheme called 4M. It consists of training a single unified Transformer encoder-decoder using a masked modeling objective across a wide range of input/output modalities - including text, images, geometric, and semantic modalities, as well as neural network feature maps. 4M achieves scalability by unifying the representation space of all modalities through mapping them into discrete tokens and performing multimodal masked modeling on a small randomized subset of tokens. 4M leads to models that exhibit several key capabilities: (1) they can perform a diverse set of vision tasks out of the box, (2) they excel when fine-tuned for unseen downstream tasks or new input modalities, and (3) they can function as a generative model that can be conditioned on arbitrary modalities, enabling a wide variety of expressive multimodal editing capabilities with remarkable flexibility. Through experimental analyses, we demonstrate the potential of 4M for training versatile and scalable foundation models for vision tasks, setting the stage for further exploration in multimodal learning for vision and other domains.
Current deep networks are very data-hungry and benefit from training on largescale datasets, which are often time-consuming to collect and annotate. By contrast, synthetic data can be generated infinitely using generative models such as DALL-E and diffusion models, with minimal effort and cost. In this paper, we present DatasetDM, a generic dataset generation model that can produce diverse synthetic images and the corresponding high-quality perception annotations (e.g., segmentation masks, and depth). Our method builds upon the pre-trained diffusion model and extends text-guided image synthesis to perception data generation. We show that the rich latent code of the diffusion model can be effectively decoded as accurate perception annotations using a decoder module. Training the decoder only needs less than 1% (around 100 images) manually labeled images, enabling the generation of an infinitely large annotated dataset. Then these synthetic data can be used for training various perception models for downstream tasks. To showcase the power of the proposed approach, we generate datasets with rich dense pixel-wise labels for a wide range of downstream tasks, including semantic segmentation, instance segmentation, and depth estimation. Notably, it achieves 1) state-of-the-art results on semantic segmentation and instance segmentation; 2) significantly more robust on domain generalization than using the real data alone; and state-of-the-art results in zero-shot segmentation setting; and 3) flexibility for efficient application and novel task composition (e.g., image editing). The project website and code can be found at https://weijiawu.github.io/DatasetDM_page/ and https://github.com/showlab/DatasetDM, respectively
Learning object-centric representations from complex natural environments enables both humans and machines with reasoning abilities from low-level perceptual features. To capture compositional entities of the scene, we proposed cyclic walks between perceptual features extracted from vision transformers and object entities. First, a slot-attention module interfaces with these perceptual features and produces a finite set of slot representations. These slots can bind to any object entities in the scene via inter-slot competitions for attention. Next, we establish entity-feature correspondence with cyclic walks along high transition probability based on the pairwise similarity between perceptual features (aka "parts") and slot-binded object representations (aka "whole"). The whole is greater than its parts and the parts constitute the whole. The part-whole interactions form cycle consistencies, as supervisory signals, to train the slot-attention module. Our rigorous experiments on \textit{seven} image datasets in \textit{three} \textit{unsupervised} tasks demonstrate that the networks trained with our cyclic walks can disentangle foregrounds and backgrounds, discover objects, and segment semantic objects in complex scenes. In contrast to object-centric models attached with a decoder for the pixel-level or feature-level reconstructions, our cyclic walks provide strong learning signals, avoiding computation overheads and enhancing memory efficiency. Our source code and data are available at: \href{https://github.com/ZhangLab-DeepNeuroCogLab/Parts-Whole-Object-Centric-Learning/}{link}.
Recent advances in image inpainting increasingly use generative models to handle large irregular masks. However, these models can create unrealistic inpainted images due to two main issues: (1) Unwanted object insertion: Even with unmasked areas as context, generative models may still generate arbitrary objects in the masked region that don't align with the rest of the image. (2) Color inconsistency: Inpainted regions often have color shifts that causes a smeared appearance, reducing image quality. Retraining the generative model could help solve these issues, but it's costly since state-of-the-art latent-based diffusion and rectified flow models require a three-stage training process: training a VAE, training a generative U-Net or transformer, and fine-tuning for inpainting. Instead, this paper proposes a post-processing approach, dubbed as ASUKA (Aligned Stable inpainting with UnKnown Areas prior), to improve inpainting models. To address unwanted object insertion, we leverage a Masked Auto-Encoder (MAE) for reconstruction-based priors. This mitigates object hallucination while maintaining the model's generation capabilities. To address color inconsistency, we propose a specialized VAE decoder that treats latent-to-image decoding as a local harmonization task, significantly reducing color shifts for color-consistent inpainting. We validate ASUKA on SD 1.5 and FLUX inpainting variants with Places2 and MISATO, our proposed diverse collection of datasets. Results show that ASUKA mitigates object hallucination and improves color consistency over standard diffusion and rectified flow models and other inpainting methods.
Degenerative spinal pathologies are highly prevalent among the elderly population. Timely diagnosis of osteoporotic fractures and other degenerative deformities facilitates proactive measures to mitigate the risk of severe back pain and disability. In this study, we specifically explore the use of shape auto-encoders for vertebrae, taking advantage of advancements in automated multi-label segmentation and the availability of large datasets for unsupervised learning. Our shape auto-encoders are trained on a large set of vertebrae surface patches, leveraging the vast amount of available data for vertebra segmentation. This addresses the label scarcity problem faced when learning shape information of vertebrae from image intensities. Based on the learned shape features we train an MLP to detect vertebral body fractures. Using segmentation masks that were automatically generated using the TotalSegmentator, our proposed method achieves an AUC of 0.901 on the VerSe19 testset. This outperforms image-based and surface-based end-to-end trained models. Additionally, our results demonstrate that pre-training the models in an unsupervised manner enhances geometric methods like PointNet and DGCNN. Our findings emphasise the advantages of explicitly learning shape features for diagnosing osteoporotic vertebrae fractures. This approach improves the reliability of classification results and reduces the need for annotated labels. This study provides novel insights into the effectiveness of various encoder-decoder models for shape analysis of vertebrae and proposes a new decoder architecture: the point-based shape decoder.
Recent advances in deep learning, and especially the invention of encoder-decoder architectures, has significantly improved the performance of abstractive summarization systems. The majority of research has focused on written documents, however, neglecting the problem of multi-party dialogue summarization. In this paper, we present a dataset of French political debates for the purpose of enhancing resources for multi-lingual dialogue summarization. Our dataset consists of manually transcribed and annotated political debates, covering a range of topics and perspectives. We highlight the importance of high quality transcription and annotations for training accurate and effective dialogue summarization models, and emphasize the need for multilingual resources to support dialogue summarization in non-English languages. We also provide baseline experiments using state-of-the-art methods, and encourage further research in this area to advance the field of dialogue summarization. Our dataset will be made publicly available for use by the research community.
Until recently, the field of speaker diarization was dominated by cascaded systems. Due to their limitations, mainly regarding overlapped speech and cumbersome pipelines, end-to-end models have gained great popularity lately. One of the most successful models is end-to-end neural diarization with encoder-decoder based attractors (EEND-EDA). In this work, we replace the EDA module with a Perceiver-based one and show its advantages over EEND-EDA; namely obtaining better performance on the largely studied Callhome dataset, finding the quantity of speakers in a conversation more accurately, and faster inference time. Furthermore, when exhaustively compared with other methods, our model, DiaPer, reaches remarkable performance with a very lightweight design. Besides, we perform comparisons with other works and a cascaded baseline across more than ten public wide-band datasets. Together with this publication, we release the code of DiaPer as well as models trained on public and free data.
The recent emergence of Large Language Models based on the Transformer architecture has enabled dramatic advancements in the field of Natural Language Processing. However, these models have long inference latency, which limits their deployment and makes them prohibitively expensive for various real-time applications. The inference latency is further exacerbated by autoregressive generative tasks, as models need to run iteratively to generate tokens sequentially without leveraging token-level parallelization. To address this, we propose Big Little Decoder (BiLD), a framework that can improve inference efficiency and latency for a wide range of text generation applications. The BiLD framework contains two models with different sizes that collaboratively generate text. The small model runs autoregressively to generate text with a low inference cost, and the large model is only invoked occasionally to refine the small model's inaccurate predictions in a non-autoregressive manner. To coordinate the small and large models, BiLD introduces two simple yet effective policies: (1) the fallback policy that determines when to hand control over to the large model; and (2) the rollback policy that determines when the large model needs to correct the small model's inaccurate predictions. To evaluate our framework across different tasks and models, we apply BiLD to various text generation scenarios encompassing machine translation on IWSLT 2017 De-En and WMT 2014 De-En, and summarization on XSUM and CNN/DailyMail. On an NVIDIA T4 GPU, our framework achieves a speedup of up to 2.12x speedup with minimal generation quality degradation. Furthermore, our framework is fully plug-and-play and can be applied without any modifications in the training process or model architecture. Our code is open-sourced
Watermarking of language model outputs enables statistical detection of model-generated text, which can mitigate harms and misuses of language models. Existing watermarking strategies operate by altering the decoder of an existing language model. In this paper, we ask whether language models can directly learn to generate watermarked text, which would have significant implications for the real-world deployment of watermarks. First, learned watermarks could be used to build open models that naturally generate watermarked text, enabling watermarking for open models, where users can control the decoding procedure. Second, if watermarking is used to determine the provenance of generated text, an adversary can hurt the reputation of a victim model by spoofing its watermark and generating damaging watermarked text. To investigate the learnability of watermarks, we propose watermark distillation, which trains a student model to behave like a teacher model that uses decoding-based watermarking. We test our approach on three decoding-based watermarking strategies and various hyperparameter settings, finding that models can learn to generate watermarked text with high detectability. We also find limitations to learnability, including the loss of watermarking capabilities under fine-tuning on normal text and high sample complexity when learning low-distortion watermarks.
Document image enhancement is a fundamental and important stage for attaining the best performance in any document analysis assignment because there are many degradation situations that could harm document images, making it more difficult to recognize and analyze them. In this paper, we propose \textbf{T2T-BinFormer} which is a novel document binarization encoder-decoder architecture based on a Tokens-to-token vision transformer. Each image is divided into a set of tokens with a defined length using the ViT model, which is then applied several times to model the global relationship between the tokens. However, the conventional tokenization of input data does not adequately reflect the crucial local structure between adjacent pixels of the input image, which results in low efficiency. Instead of using a simple ViT and hard splitting of images for the document image enhancement task, we employed a progressive tokenization technique to capture this local information from an image to achieve more effective results. Experiments on various DIBCO and H-DIBCO benchmarks demonstrate that the proposed model outperforms the existing CNN and ViT-based state-of-the-art methods. In this research, the primary area of examination is the application of the proposed architecture to the task of document binarization. The source code will be made available at https://github.com/RisabBiswas/T2T-BinFormer.
We present PrimDiffusion, the first diffusion-based framework for 3D human generation. Devising diffusion models for 3D human generation is difficult due to the intensive computational cost of 3D representations and the articulated topology of 3D humans. To tackle these challenges, our key insight is operating the denoising diffusion process directly on a set of volumetric primitives, which models the human body as a number of small volumes with radiance and kinematic information. This volumetric primitives representation marries the capacity of volumetric representations with the efficiency of primitive-based rendering. Our PrimDiffusion framework has three appealing properties: 1) compact and expressive parameter space for the diffusion model, 2) flexible 3D representation that incorporates human prior, and 3) decoder-free rendering for efficient novel-view and novel-pose synthesis. Extensive experiments validate that PrimDiffusion outperforms state-of-the-art methods in 3D human generation. Notably, compared to GAN-based methods, our PrimDiffusion supports real-time rendering of high-quality 3D humans at a resolution of $512\times512$ once the denoising process is done. We also demonstrate the flexibility of our framework on training-free conditional generation such as texture transfer and 3D inpainting.
In this paper, we democratise 3D content creation, enabling precise generation of 3D shapes from abstract sketches while overcoming limitations tied to drawing skills. We introduce a novel part-level modelling and alignment framework that facilitates abstraction modelling and cross-modal correspondence. Leveraging the same part-level decoder, our approach seamlessly extends to sketch modelling by establishing correspondence between CLIPasso edgemaps and projected 3D part regions, eliminating the need for a dataset pairing human sketches and 3D shapes. Additionally, our method introduces a seamless in-position editing process as a byproduct of cross-modal part-aligned modelling. Operating in a low-dimensional implicit space, our approach significantly reduces computational demands and processing time.
The term "Reversal Curse" refers to the scenario where auto-regressive decoder large language models (LLMs), such as ChatGPT, trained on "A is B" fail to learn "B is A," assuming that B and A are distinct and can be uniquely identified from each other, demonstrating a basic failure of logical deduction. This raises a red flag in the use of GPT models for certain general tasks such as constructing knowledge graphs, considering their adherence to this symmetric principle. In our study, we examined a bidirectional LLM, BERT, and found that it is immune to the reversal curse. Driven by ongoing efforts to construct biomedical knowledge graphs with LLMs, we also embarked on evaluating more complex but essential deductive reasoning capabilities. This process included first training encoder and decoder language models to master the intersection and union operations on two sets and then moving on to assess their capability to infer different combinations of union and intersection operations on three newly created sets. The findings showed that while both encoder and decoder language models, trained for tasks involving two sets (union/intersection), were proficient in such scenarios, they encountered difficulties when dealing with operations that included three sets (various combinations of union and intersection). Our research highlights the distinct characteristics of encoder and decoder models in simple and complex logical reasoning. In practice, the choice between BERT and GPT should be guided by the specific requirements and nature of the task at hand, leveraging their respective strengths in bidirectional context comprehension and sequence prediction.
In real life, various degradation scenarios exist that might damage document images, making it harder to recognize and analyze them, thus binarization is a fundamental and crucial step for achieving the most optimal performance in any document analysis task. We propose DocBinFormer (Document Binarization Transformer), a novel two-level vision transformer (TL-ViT) architecture based on vision transformers for effective document image binarization. The presented architecture employs a two-level transformer encoder to effectively capture both global and local feature representation from the input images. These complimentary bi-level features are exploited for efficient document image binarization, resulting in improved results for system-generated as well as handwritten document images in a comprehensive approach. With the absence of convolutional layers, the transformer encoder uses the pixel patches and sub-patches along with their positional information to operate directly on them, while the decoder generates a clean (binarized) output image from the latent representation of the patches. Instead of using a simple vision transformer block to extract information from the image patches, the proposed architecture uses two transformer blocks for greater coverage of the extracted feature space on a global and local scale. The encoded feature representation is used by the decoder block to generate the corresponding binarized output. Extensive experiments on a variety of DIBCO and H-DIBCO benchmarks show that the proposed model outperforms state-of-the-art techniques on four metrics. The source code will be made available at https://github.com/RisabBiswas/DocBinFormer.
Salient object detection (SOD) in optical remote sensing images (ORSIs) has become increasingly popular recently. Due to the characteristics of ORSIs, ORSI-SOD is full of challenges, such as multiple objects, small objects, low illuminations, and irregular shapes. To address these challenges, we propose a concise yet effective Texture-Semantic Collaboration Network (TSCNet) to explore the collaboration of texture cues and semantic cues for ORSI-SOD. Specifically, TSCNet is based on the generic encoder-decoder structure. In addition to the encoder and decoder, TSCNet includes a vital Texture-Semantic Collaboration Module (TSCM), which performs valuable feature modulation and interaction on basic features extracted from the encoder. The main idea of our TSCM is to make full use of the texture features at the lowest level and the semantic features at the highest level to achieve the expression enhancement of salient regions on features. In the TSCM, we first enhance the position of potential salient regions using semantic features. Then, we render and restore the object details using the texture features. Meanwhile, we also perceive regions of various scales, and construct interactions between different regions. Thanks to the perfect combination of TSCM and generic structure, our TSCNet can take care of both the position and details of salient objects, effectively handling various scenes. Extensive experiments on three datasets demonstrate that our TSCNet achieves competitive performance compared to 14 state-of-the-art methods. The code and results of our method are available at https://github.com/MathLee/TSCNet.
In the field of autonomous vehicles (AVs), accurately discerning commander intent and executing linguistic commands within a visual context presents a significant challenge. This paper introduces a sophisticated encoder-decoder framework, developed to address visual grounding in AVs.Our Context-Aware Visual Grounding (CAVG) model is an advanced system that integrates five core encoders-Text, Image, Context, and Cross-Modal-with a Multimodal decoder. This integration enables the CAVG model to adeptly capture contextual semantics and to learn human emotional features, augmented by state-of-the-art Large Language Models (LLMs) including GPT-4. The architecture of CAVG is reinforced by the implementation of multi-head cross-modal attention mechanisms and a Region-Specific Dynamic (RSD) layer for attention modulation. This architectural design enables the model to efficiently process and interpret a range of cross-modal inputs, yielding a comprehensive understanding of the correlation between verbal commands and corresponding visual scenes. Empirical evaluations on the Talk2Car dataset, a real-world benchmark, demonstrate that CAVG establishes new standards in prediction accuracy and operational efficiency. Notably, the model exhibits exceptional performance even with limited training data, ranging from 50% to 75% of the full dataset. This feature highlights its effectiveness and potential for deployment in practical AV applications. Moreover, CAVG has shown remarkable robustness and adaptability in challenging scenarios, including long-text command interpretation, low-light conditions, ambiguous command contexts, inclement weather conditions, and densely populated urban environments. The code for the proposed model is available at our Github.
With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .
The field of unsupervised machine translation has seen significant advancement from the marriage of the Transformer and the back-translation algorithm. The Transformer is a powerful generative model, and back-translation leverages Transformer's high-quality translations for iterative self-improvement. However, the Transformer is encumbered by the run-time of autoregressive inference during back-translation, and back-translation is limited by a lack of synthetic data efficiency. We propose a two-for-one improvement to Transformer back-translation: Quick Back-Translation (QBT). QBT re-purposes the encoder as a generative model, and uses encoder-generated sequences to train the decoder in conjunction with the original autoregressive back-translation step, improving data throughput and utilization. Experiments on various WMT benchmarks demonstrate that a relatively small number of refining steps of QBT improve current unsupervised machine translation models, and that QBT dramatically outperforms standard back-translation only method in terms of training efficiency for comparable translation qualities.
Video recognition models often learn scene-biased action representation due to the spurious correlation between actions and scenes in the training data. Such models show poor performance when the test data consists of videos with unseen action-scene combinations. Although scene-debiased action recognition models might address the issue, they often overlook valuable scene information in the data. To address this challenge, we propose to learn DisEntangled VIdeo representations of Action and Scene (DEVIAS), for more holistic video understanding. We propose an encoder-decoder architecture to learn disentangled action and scene representations with a single model. The architecture consists of a disentangling encoder (DE), an action mask decoder (AMD), and a prediction head. The key to achieving the disentanglement is employing both DE and AMD during training time. The DE uses the slot attention mechanism to learn disentangled action and scene representations. For further disentanglement, an AMD learns to predict action masks, given an action slot. With the resulting disentangled representations, we can achieve robust performance across diverse scenarios, including both seen and unseen action-scene combinations. We rigorously validate the proposed method on the UCF-101, Kinetics-400, and HVU datasets for the seen, and the SCUBA, HAT, and HVU datasets for unseen action-scene combination scenarios. Furthermore, DEVIAS provides flexibility to adjust the emphasis on action or scene information depending on dataset characteristics for downstream tasks. DEVIAS shows favorable performance in various downstream tasks: Diving48, Something-Something-V2, UCF-101, and ActivityNet. The code is available at https://github.com/KHU-VLL/DEVIAS.