This paper investigates the faithfulness of multimodal large language model (MLLM) agents in the graphical user interface (GUI) environment, aiming to address the research question of whether multimodal GUI agents can be distracted by environmental context. A general setting is proposed where both the user and the agent are benign, and the environment, while not malicious, contains unrelated content. A wide range of MLLMs are evaluated as GUI agents using our simulated dataset, following three working patterns with different levels of perception. Experimental results reveal that even the most powerful models, whether generalist agents or specialist GUI agents, are susceptible to distractions. While recent studies predominantly focus on the helpfulness (i.e., action accuracy) of multimodal agents, our findings indicate that these agents are prone to environmental distractions, resulting in unfaithful behaviors. Furthermore, we switch to the adversarial perspective and implement environment injection, demonstrating that such unfaithfulness can be exploited, leading to unexpected risks.
Significant advancements has recently been achieved in the field of multi-modal large language models (MLLMs), demonstrating their remarkable capabilities in understanding and reasoning across diverse tasks. However, these models are often trained for specific tasks and rely on task-specific input-output formats, limiting their applicability to a broader range of tasks. This raises a fundamental question: Can we develop a unified approach to represent and handle different multi-modal tasks to maximize the generalizability of MLLMs? In this paper, we propose UnifiedMLLM, a comprehensive model designed to represent various tasks using a unified representation. Our model exhibits strong capabilities in comprehending the implicit intent of user instructions and preforming reasoning. In addition to generating textual responses, our model also outputs task tokens and grounding tokens, serving as indicators of task types and task granularity. These outputs are subsequently routed through the task router and directed to specific expert models for task completion. To train our model, we construct a task-specific dataset and an 100k multi-task dataset encompassing complex scenarios. Employing a three-stage training strategy, we equip our model with robust reasoning and task processing capabilities while preserving its generalization capacity and knowledge reservoir. Extensive experiments showcase the impressive performance of our unified representation approach across various tasks, surpassing existing methodologies. Furthermore, our approach exhibits exceptional scalability and generality. Our code, model, and dataset will be available at \url{https://github.com/lzw-lzw/UnifiedMLLM}.
Large language model-based multi-agent systems have shown great abilities across various tasks due to the collaboration of expert agents, each focusing on a specific domain. However, the impact of clumsy or even malicious agents, i.e., those who frequently make errors in their tasks, on the overall performance of the system remains underexplored. This paper investigates: (1) What is the resilience of various system structures (e.g., A$\rightarrow$B$\rightarrow$C, A$\leftrightarrow$B$\leftrightarrow$C) under faulty agents, on different downstream tasks? (2) How can we increase system resilience to defend against these agents? To simulate faulty agents, we propose two approaches, AutoTransform and AutoInject, which introduce mistakes into the agents' responses. We select four downstream tasks, including code generation, math problems, translation, and text evaluation. Results suggest that the hierarchical structure, i.e., A$\rightarrow$(B$\leftrightarrow$C), exhibits superior resilience with the lowest performance drop of $9.2\%$, compared to $26.0\%$ and $31.2\%$ of other two structures. Additionally, we improve the system resilience with two methods, introducing a mechanism for each agent to challenge others' outputs, and an additional agent to review and correct messages. Our code and data are available at https://github.com/CUHK-ARISE/MAS-Resilience.
Large Language Model-based agents have garnered significant attention and are becoming increasingly popular. Furthermore, planning ability is a crucial component of an LLM-based agent, which generally entails achieving a desired goal from an initial state. This paper investigates enhancing the planning abilities of LLMs through instruction tuning, referred to as agent training. Recent studies have demonstrated that utilizing expert-level trajectory for instruction-tuning LLMs effectively enhances their planning capabilities. However, existing work primarily focuses on synthesizing trajectories from manually designed planning tasks and environments. The labor-intensive nature of creating these environments and tasks impedes the generation of sufficiently varied and extensive trajectories. To address this limitation, this paper explores the automated synthesis of diverse environments and a gradual range of planning tasks, from easy to difficult. We introduce a framework, AgentGen, that leverages LLMs first to generate environments and subsequently generate planning tasks conditioned on these environments. Specifically, to improve environmental diversity, we propose using an inspiration corpus composed of various domain-specific text segments as the context for synthesizing environments. Moreover, to increase the difficulty diversity of generated planning tasks, we propose a bidirectional evolution method, Bi-Evol, that evolves planning tasks from easier and harder directions to synthesize a task set with a smoother difficulty curve. The evaluation results derived from AgentBoard show that AgentGen greatly improves LLMs' planning ability, e.g., the AgentGen instruction-tuned Llama-3.1-8B surpasses GPT-3.5 in overall performance. Moreover, the AgentGen-tuned Llama-3.1-70B model achieves state-of-the-art results in planning tasks.
Text-to-image (T2I) generative models have revolutionized content creation by transforming textual descriptions into high-quality images. However, these models are vulnerable to jailbreaking attacks, where carefully crafted prompts bypass safety mechanisms to produce unsafe content. While researchers have developed various jailbreak attacks to expose this risk, these methods face significant limitations, including impractical access requirements, easily detectable unnatural prompts, restricted search spaces, and high query demands on the target system. In this paper, we propose JailFuzzer, a novel fuzzing framework driven by large language model (LLM) agents, designed to efficiently generate natural and semantically meaningful jailbreak prompts in a black-box setting. Specifically, JailFuzzer employs fuzz-testing principles with three components: a seed pool for initial and jailbreak prompts, a guided mutation engine for generating meaningful variations, and an oracle function to evaluate jailbreak success. Furthermore, we construct the guided mutation engine and oracle function by LLM-based agents, which further ensures efficiency and adaptability in black-box settings. Extensive experiments demonstrate that JailFuzzer has significant advantages in jailbreaking T2I models. It generates natural and semantically coherent prompts, reducing the likelihood of detection by traditional defenses. Additionally, it achieves a high success rate in jailbreak attacks with minimal query overhead, outperforming existing methods across all key metrics. This study underscores the need for stronger safety mechanisms in generative models and provides a foundation for future research on defending against sophisticated jailbreaking attacks. JailFuzzer is open-source and available at this repository: https://github.com/YingkaiD/JailFuzzer.
Recent advancements in Contrastive Language-Image Pre-training (CLIP) have demonstrated notable success in self-supervised representation learning across various tasks. However, the existing CLIP-like approaches often demand extensive GPU resources and prolonged training times due to the considerable size of the model and dataset, making them poor for medical applications, in which large datasets are not always common. Meanwhile, the language model prompts are mainly manually derived from labels tied to images, potentially overlooking the richness of information within training samples. We introduce a novel language-image Contrastive Learning method with an Efficient large language model and prompt Fine-Tuning (CLEFT) that harnesses the strengths of the extensive pre-trained language and visual models. Furthermore, we present an efficient strategy for learning context-based prompts that mitigates the gap between informative clinical diagnostic data and simple class labels. Our method demonstrates state-of-the-art performance on multiple chest X-ray and mammography datasets compared with various baselines. The proposed parameter efficient framework can reduce the total trainable model size by 39% and reduce the trainable language model to only 4% compared with the current BERT encoder.
Can AI Agents simulate real-world trading environments to investigate the impact of external factors on stock trading activities (e.g., macroeconomics, policy changes, company fundamentals, and global events)? These factors, which frequently influence trading behaviors, are critical elements in the quest for maximizing investors' profits. Our work attempts to solve this problem through large language model based agents. We have developed a multi-agent AI system called StockAgent, driven by LLMs, designed to simulate investors' trading behaviors in response to the real stock market. The StockAgent allows users to evaluate the impact of different external factors on investor trading and to analyze trading behavior and profitability effects. Additionally, StockAgent avoids the test set leakage issue present in existing trading simulation systems based on AI Agents. Specifically, it prevents the model from leveraging prior knowledge it may have acquired related to the test data. We evaluate different LLMs under the framework of StockAgent in a stock trading environment that closely resembles real-world conditions. The experimental results demonstrate the impact of key external factors on stock market trading, including trading behavior and stock price fluctuation rules. This research explores the study of agents' free trading gaps in the context of no prior knowledge related to market data. The patterns identified through StockAgent simulations provide valuable insights for LLM-based investment advice and stock recommendation. The code is available at https://github.com/MingyuJ666/Stockagent.
We introduce Wonderful Team, a multi-agent Vision Large Language Model (VLLM) framework for executing high-level robotic planning in a zero-shot regime. In our context, zero-shot high-level planning means that for a novel environment, we provide a VLLM with an image of the robot's surroundings and a task description, and the VLLM outputs the sequence of actions necessary for the robot to complete the task. Unlike previous methods for high-level visual planning for robotic manipulation, our method uses VLLMs for the entire planning process, enabling a more tightly integrated loop between perception, control, and planning. As a result, Wonderful Team's performance on real-world semantic and physical planning tasks often exceeds methods that rely on separate vision systems. For example, we see an average 40% success rate improvement on VimaBench over prior methods such as NLaP, an average 30% improvement over Trajectory Generators on tasks from the Trajectory Generator paper, including drawing and wiping a plate, and an average 70% improvement over Trajectory Generators on a new set of semantic reasoning tasks including environment rearrangement with implicit linguistic constraints. We hope these results highlight the rapid improvements of VLLMs in the past year, and motivate the community to consider VLLMs as an option for some high-level robotic planning problems in the future.
Knowledge graphs (KGs) are essential in applications such as network alignment, question-answering, and recommender systems (RSs) since they offer structured relational data that facilitate the inference of indirect relationships. However, the development of KG-based RSs capable of processing user inputs in natural language faces significant challenges. Firstly, natural language processing units must effectively handle the ambiguity and variability in human language to interpret user intents accurately. Secondly, the system must precisely identify and link entities, like product names, to their corresponding nodes in KGs. To overcome these challenges, supported by Lenovo, we developed a novel chatbot called "Prometheus," which integrates a KG with a large language model (LLM), specifically designed for recommending computer components. This chatbot can accurately decode user requests and deliver personalized recommendations derived from KGs, ensuring precise comprehension and response to their computer setup needs.
Recent advancements in large language models (LLMs) have sparked significant interest in the automatic generation of Register Transfer Level (RTL) designs, particularly using Verilog. Current research on this topic primarily focuses on pre-training and instruction tuning, but the effectiveness of these methods is constrained by the limited availability of training data, as public Verilog code is far less abundant than software code. In particular, these methods struggle to effectively capture Verilog parallel code structures, which fundamentally differ from the imperative, sequential control flow typical in most software programming languages. This paper introduces VeriSeek, an LLM enhanced by reinforcement learning using a limited amount of high-quality training data to achieve high Verilog code generation performance. Our reinforcement learning approach employs code structure information as feedback signals to refine the pre-trained model, enabling it to effectively learn important patterns from Verilog code with parallel structures. Experiments show that VeriSeek outperforms state-of-the-art methods across multiple benchmarks.
Ophthalmology consultations are crucial for diagnosing, treating, and preventing eye diseases. However, the growing demand for consultations exceeds the availability of ophthalmologists. By leveraging large pre-trained language models, we can design effective dialogues for specific scenarios, aiding in consultations. Traditional fine-tuning strategies for question-answering tasks are impractical due to increasing model size and often ignoring patient-doctor role function during consultations. In this paper, we propose EyeDoctor, an ophthalmic medical questioning large language model that enhances accuracy through doctor-patient role perception guided and an augmented knowledge base with external disease information. Experimental results show EyeDoctor achieves higher question-answering precision in ophthalmology consultations. Notably, EyeDoctor demonstrated a 7.25% improvement in Rouge-1 scores and a 10.16% improvement in F1 scores on multi-round datasets compared to second best model ChatGPT, highlighting the importance of doctor-patient role differentiation and dynamic knowledge base expansion for intelligent medical consultations. EyeDoc also serves as a free available web based service and souce code is available at https://github.com/sperfu/EyeDoc.
The advent of vision-language models fosters the interactive conversations between AI-enabled models and humans. Yet applying these models into clinics must deal with daunting challenges around large-scale training data, financial, and computational resources. Here we propose a cost-effective instruction learning framework for conversational pathology named as CLOVER. CLOVER only trains a lightweight module and uses instruction tuning while freezing the parameters of the large language model. Instead of using costly GPT-4, we propose well-designed prompts on GPT-3.5 for building generation-based instructions, emphasizing the utility of pathological knowledge derived from the Internet source. To augment the use of instructions, we construct a high-quality set of template-based instructions in the context of digital pathology. From two benchmark datasets, our findings reveal the strength of hybrid-form instructions in the visual question-answer in pathology. Extensive results show the cost-effectiveness of CLOVER in answering both open-ended and closed-ended questions, where CLOVER outperforms strong baselines that possess 37 times more training parameters and use instruction data generated from GPT-4. Through the instruction tuning, CLOVER exhibits robustness of few-shot learning in the external clinical dataset. These findings demonstrate that cost-effective modeling of CLOVER could accelerate the adoption of rapid conversational applications in the landscape of digital pathology.
Large language model (LLM)-based evaluation pipelines have demonstrated their capability to robustly evaluate machine-generated text. Extending this methodology to assess human-written text could significantly benefit educational settings by providing direct feedback to enhance writing skills, although this application is not straightforward. In this paper, we investigate whether LLMs can effectively assess human-written text for educational purposes. We collected 100 texts from 32 Korean students across 15 types of writing and employed GPT-4-Turbo to evaluate them using grammaticality, fluency, coherence, consistency, and relevance as criteria. Our analyses indicate that LLM evaluators can reliably assess grammaticality and fluency, as well as more objective types of writing, though they struggle with other criteria and types of writing. We publicly release our dataset and feedback.
Personalized conversational information retrieval (CIR) combines conversational and personalizable elements to satisfy various users' complex information needs through multi-turn interaction based on their backgrounds. The key promise is that the personal textual knowledge base (PTKB) can improve the CIR effectiveness because the retrieval results can be more related to the user's background. However, PTKB is noisy: not every piece of knowledge in PTKB is relevant to the specific query at hand. In this paper, we explore and test several ways to select knowledge from PTKB and use it for query reformulation by using a large language model (LLM). The experimental results show the PTKB might not always improve the search results when used alone, but LLM can help generate a more appropriate personalized query when high-quality guidance is provided.
With advancements in data availability and computing resources, Multimodal Large Language Models (MLLMs) have showcased capabilities across various fields. However, the quadratic complexity of the vision encoder in MLLMs constrains the resolution of input images. Most current approaches mitigate this issue by cropping high-resolution images into smaller sub-images, which are then processed independently by the vision encoder. Despite capturing sufficient local details, these sub-images lack global context and fail to interact with one another. To address this limitation, we propose a novel MLLM, INF-LLaVA, designed for effective high-resolution image perception. INF-LLaVA incorporates two innovative components. First, we introduce a Dual-perspective Cropping Module (DCM), which ensures that each sub-image contains continuous details from a local perspective and comprehensive information from a global perspective. Second, we introduce Dual-perspective Enhancement Module (DEM) to enable the mutual enhancement of global and local features, allowing INF-LLaVA to effectively process high-resolution images by simultaneously capturing detailed local information and comprehensive global context. Extensive ablation studies validate the effectiveness of these components, and experiments on a diverse set of benchmarks demonstrate that INF-LLaVA outperforms existing MLLMs. Code and pretrained model are available at https://github.com/WeihuangLin/INF-LLaVA.
We introduces LLaST, a framework for building high-performance Large Language model based Speech-to-text Translation systems. We address the limitations of end-to-end speech translation(E2E ST) models by exploring model architecture design and optimization techniques tailored for LLMs. Our approach includes LLM-based speech translation architecture design, ASR-augmented training, multilingual data augmentation, and dual-LoRA optimization. Our approach demonstrates superior performance on the CoVoST-2 benchmark and showcases exceptional scaling capabilities powered by LLMs. We believe this effective method will serve as a strong baseline for speech translation and provide insights for future improvements of the LLM-based speech translation framework. We release the data, code and models in https://github.com/openaudiolab/LLaST.
We propose SlowFast-LLaVA (or SF-LLaVA for short), a training-free video large language model (LLM) that can jointly capture detailed spatial semantics and long-range temporal context without exceeding the token budget of commonly used LLMs. This is realized by using a two-stream SlowFast design of inputs for Video LLMs to aggregate features from sampled frames in an effective way. Specifically, the Slow pathway extracts features at a low frame rate while keeping as much spatial detail as possible (e.g., with 12x24 tokens), and the Fast pathway operates on a high frame rate but uses a larger spatial pooling stride (e.g., downsampling 6x) to focus on the motion cues. As a result, this design allows us to adequately capture both spatial and temporal features that are beneficial for detailed video understanding. Experimental results show that SF-LLaVA outperforms existing training-free methods on a wide range of video tasks. On some benchmarks, it achieves comparable or even better performance compared to state-of-the-art Video LLMs that are fine-tuned on video datasets. Code has been made available at: https://github.com/apple/ml-slowfast-llava.
Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.
Text conditioned generative models for images have yielded impressive results. Text conditioned floorplan generation as a special type of raster image generation task also received particular attention. However there are many use cases in floorpla generation where numerical properties of the generated result are more important than the aesthetics. For instance, one might want to specify sizes for certain rooms in a floorplan and compare the generated floorplan with given specifications Current approaches, datasets and commonly used evaluations do not support these kinds of constraints. As such, an attractive strategy is to generate an intermediate data structure that contains numerical properties of a floorplan which can be used to generate the final floorplan image. To explore this setting we (1) construct a new dataset for this data-structure to data-structure formulation of floorplan generation using two popular image based floorplan datasets RPLAN and ProcTHOR-10k, and provide the tools to convert further procedurally generated ProcTHOR floorplan data into our format. (2) We explore the task of floorplan generation given a partial or complete set of constraints and we design a series of metrics and benchmarks to enable evaluating how well samples generated from models respect the constraints. (3) We create multiple baselines by finetuning a large language model (LLM), Llama3, and demonstrate the feasibility of using floorplan data structure conditioned LLMs for the problem of floorplan generation respecting numerical constraints. We hope that our new datasets and benchmarks will encourage further research on different ways to improve the performance of LLMs and other generative modelling techniques for generating designs where quantitative constraints are only partially specified, but must be respected.
TaskGen is an open-sourced agentic framework which uses an Agent to solve an arbitrary task by breaking them down into subtasks. Each subtask is mapped to an Equipped Function or another Agent to execute. In order to reduce verbosity (and hence token usage), TaskGen uses StrictJSON that ensures JSON output from the Large Language Model (LLM), along with additional features such as type checking and iterative error correction. Key to the philosophy of TaskGen is the management of information/memory on a need-to-know basis. We empirically evaluate TaskGen on various environments such as 40x40 dynamic maze navigation with changing obstacle locations (100% solve rate), TextWorld escape room solving with dense rewards and detailed goals (96% solve rate), web browsing (69% of actions successful), solving the MATH dataset (71% solve rate over 100 Level-5 problems), Retrieval Augmented Generation on NaturalQuestions dataset (F1 score of 47.03%)