In this paper, we present MusPy, an open source Python library for symbolic music generation. MusPy provides easy-to-use tools for essential components in a music generation system, including dataset management, data I/O, data preprocessing and model evaluation. In order to showcase its potential, we present statistical analysis of the eleven datasets currently supported by MusPy. Moreover, we conduct a cross-dataset generalizability experiment by training an autoregressive model on each dataset and measuring held-out likelihood on the others---a process which is made easier by MusPy's dataset management system. The results provide a map of domain overlap between various commonly used datasets and show that some datasets contain more representative cross-genre samples than others. Along with the dataset analysis, these results might serve as a guide for choosing datasets in future research. Source code and documentation are available at https://github.com/salu133445/muspy .
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website.
In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the given text description. This work has several technical contributions. First, we decouple the shape and color predictions for learning features in both texts and shapes, and propose the word-level spatial transformer to correlate word features from text with spatial features from shape. Also, we design a cyclic loss to encourage consistency between text and shape, and introduce the shape IMLE to diversify the generated shapes. Further, we extend the framework to enable text-guided shape manipulation. Extensive experiments on the largest existing text-shape benchmark manifest the superiority of this work. The code and the models are available at https://github.com/liuzhengzhe/Towards-Implicit Text-Guided-Shape-Generation.
Tabular data is hard to acquire and is subject to missing values. This paper introduces a novel approach for generating and imputing mixed-type (continuous and categorical) tabular data utilizing score-based diffusion and conditional flow matching. In contrast to prior methods that rely on neural networks to learn the score function or the vector field, we adopt XGBoost, a widely used Gradient-Boosted Tree (GBT) technique. To test our method, we build one of the most extensive benchmarks for tabular data generation and imputation, containing 27 diverse datasets and 9 metrics. Through empirical evaluation across the benchmark, we demonstrate that our approach outperforms deep-learning generation methods in data generation tasks and remains competitive in data imputation. Notably, it can be trained in parallel using CPUs without requiring a GPU. Our Python and R code is available at https://github.com/SamsungSAILMontreal/ForestDiffusion.
We present a general strategy to aligning visual generation models -- both image and video generation -- with human preference. To start with, we build VisionReward -- a fine-grained and multi-dimensional reward model. We decompose human preferences in images and videos into multiple dimensions, each represented by a series of judgment questions, linearly weighted and summed to an interpretable and accurate score. To address the challenges of video quality assessment, we systematically analyze various dynamic features of videos, which helps VisionReward surpass VideoScore by 17.2% and achieve top performance for video preference prediction. Based on VisionReward, we develop a multi-objective preference learning algorithm that effectively addresses the issue of confounding factors within preference data. Our approach significantly outperforms existing image and video scoring methods on both machine metrics and human evaluation. All code and datasets are provided at https://github.com/THUDM/VisionReward.
This paper presents a pioneering exploration of reinforcement learning (RL) via group relative policy optimization for unified multimodal large language models (ULMs), aimed at simultaneously reinforcing generation and understanding capabilities. Through systematic pilot studies, we uncover the significant potential of ULMs to enable the synergistic co-evolution of dual capabilities within a shared policy optimization framework. Building on this insight, we introduce CoRL, a co-reinforcement learning framework comprising a unified RL stage for joint optimization and a refined RL stage for task-specific enhancement. With the proposed CoRL, our resulting model, ULM-R1, achieves average improvements of 7% on three text-to-image generation datasets and 23% on nine multimodal understanding benchmarks. These results demonstrate the effectiveness of CoRL and highlight the substantial benefit of reinforcement learning in facilitating cross-task synergy and optimization for ULMs. Code is available at https://github.com/mm-vl/ULM-R1.
We propose Ming-Omni, a unified multimodal model capable of processing images, text, audio, and video, while demonstrating strong proficiency in both speech and image generation. Ming-Omni employs dedicated encoders to extract tokens from different modalities, which are then processed by Ling, an MoE architecture equipped with newly proposed modality-specific routers. This design enables a single model to efficiently process and fuse multimodal inputs within a unified framework, thereby facilitating diverse tasks without requiring separate models, task-specific fine-tuning, or structural redesign. Importantly, Ming-Omni extends beyond conventional multimodal models by supporting audio and image generation. This is achieved through the integration of an advanced audio decoder for natural-sounding speech and Ming-Lite-Uni for high-quality image generation, which also allow the model to engage in context-aware chatting, perform text-to-speech conversion, and conduct versatile image editing. Our experimental results showcase Ming-Omni offers a powerful solution for unified perception and generation across all modalities. Notably, our proposed Ming-Omni is the first open-source model we are aware of to match GPT-4o in modality support, and we release all code and model weights to encourage further research and development in the community.
Autoregressive models have achieved remarkable success across various domains, yet their performance in 3D shape generation lags significantly behind that of diffusion models. In this paper, we introduce OctGPT, a novel multiscale autoregressive model for 3D shape generation that dramatically improves the efficiency and performance of prior 3D autoregressive approaches, while rivaling or surpassing state-of-the-art diffusion models. Our method employs a serialized octree representation to efficiently capture the hierarchical and spatial structures of 3D shapes. Coarse geometry is encoded via octree structures, while fine-grained details are represented by binary tokens generated using a vector quantized variational autoencoder (VQVAE), transforming 3D shapes into compact multiscale binary sequences suitable for autoregressive prediction. To address the computational challenges of handling long sequences, we incorporate octree-based transformers enhanced with 3D rotary positional encodings, scale-specific embeddings, and token-parallel generation schemes. These innovations reduce training time by 13 folds and generation time by 69 folds, enabling the efficient training of high-resolution 3D shapes, e.g.,$1024^3$, on just four NVIDIA 4090 GPUs only within days. OctGPT showcases exceptional versatility across various tasks, including text-, sketch-, and image-conditioned generation, as well as scene-level synthesis involving multiple objects. Extensive experiments demonstrate that OctGPT accelerates convergence and improves generation quality over prior autoregressive methods, offering a new paradigm for high-quality, scalable 3D content creation. Our code and trained models are available at https://github.com/octree-nn/octgpt.
Language models can serve as a valuable tool for software developers to increase productivity. Large generative models can be used for code generation and code completion, while smaller encoder-only models are capable of performing code search tasks using natural language queries.These capabilities are heavily influenced by the quality and diversity of the available training data. Source code datasets used for training usually focus on the most popular languages and testing is mostly conducted on the same distributions, often overlooking low-resource programming languages. Motivated by the NLP generalization taxonomy proposed by Hupkes et.\,al., we propose a new benchmark dataset called GenCodeSearchNet (GeCS) which builds upon existing natural language code search datasets to systemically evaluate the programming language understanding generalization capabilities of language models. As part of the full dataset, we introduce a new, manually curated subset StatCodeSearch that focuses on R, a popular but so far underrepresented programming language that is often used by researchers outside the field of computer science. For evaluation and comparison, we collect several baseline results using fine-tuned BERT-style models and GPT-style large language models in a zero-shot setting.
Code vulnerability detection (CVD) is essential for addressing and preventing system security issues, playing a crucial role in ensuring software security. Previous learning-based vulnerability detection methods rely on either fine-tuning medium-size sequence models or training smaller neural networks from scratch. Recent advancements in large pre-trained language models (LLMs) have showcased remarkable capabilities in various code intelligence tasks including code understanding and generation. However, the effectiveness of LLMs in detecting code vulnerabilities is largely under-explored. This work aims to investigate the gap by fine-tuning LLMs for the CVD task, involving four widely-used open-source LLMs. We also implement other five previous graph-based or medium-size sequence models for comparison. Experiments are conducted on five commonly-used CVD datasets, including both the part of short samples and long samples. In addition, we conduct quantitative experiments to investigate the class imbalance issue and the model's performance on samples of different lengths, which are rarely studied in previous works. To better facilitate communities, we open-source all codes and resources of this study in https://github.com/SakiRinn/LLM4CVD and https://huggingface.co/datasets/xuefen/VulResource.
Diffusion models have achieved remarkable advancements in text-to-image generation. However, existing models still have many difficulties when faced with multiple-object compositional generation. In this paper, we propose RealCompo, a new training-free and transferred-friendly text-to-image generation framework, which aims to leverage the respective advantages of text-to-image models and spatial-aware image diffusion models (e.g., layout, keypoints and segmentation maps) to enhance both realism and compositionality of the generated images. An intuitive and novel balancer is proposed to dynamically balance the strengths of the two models in denoising process, allowing plug-and-play use of any model without extra training. Extensive experiments show that our RealCompo consistently outperforms state-of-the-art text-to-image models and spatial-aware image diffusion models in multiple-object compositional generation while keeping satisfactory realism and compositionality of the generated images. Notably, our RealCompo can be seamlessly extended with a wide range of spatial-aware image diffusion models and stylized diffusion models. Our code is available at: https://github.com/YangLing0818/RealCompo
Personalized text-to-image generation aims to create images tailored to user-defined concepts and textual descriptions. Balancing the fidelity of the learned concept with its ability for generation in various contexts presents a significant challenge. Existing methods often address this through diverse fine-tuning parameterizations and improved sampling strategies that integrate superclass trajectories during the diffusion process. While improved sampling offers a cost-effective, training-free solution for enhancing fine-tuned models, systematic analyses of these methods remain limited. Current approaches typically tie sampling strategies with fixed fine-tuning configurations, making it difficult to isolate their impact on generation outcomes. To address this issue, we systematically analyze sampling strategies beyond fine-tuning, exploring the impact of concept and superclass trajectories on the results. Building on this analysis, we propose a decision framework evaluating text alignment, computational constraints, and fidelity objectives to guide strategy selection. It integrates with diverse architectures and training approaches, systematically optimizing concept preservation, prompt adherence, and resource efficiency. The source code can be found at https://github.com/ControlGenAI/PersonGenSampler.
Retrieval-augmented generation (RAG) is an effective technique that enables large language models (LLMs) to utilize external knowledge sources for generation. However, current RAG systems are solely based on text, rendering it impossible to utilize vision information like layout and images that play crucial roles in real-world multi-modality documents. In this paper, we introduce VisRAG, which tackles this issue by establishing a vision-language model (VLM)-based RAG pipeline. In this pipeline, instead of first parsing the document to obtain text, the document is directly embedded using a VLM as an image and then retrieved to enhance the generation of a VLM. Compared to traditional text-based RAG, VisRAG maximizes the retention and utilization of the data information in the original documents, eliminating the information loss introduced during the parsing process. We collect both open-source and synthetic data to train the retriever in VisRAG and explore a variety of generation methods. Experiments demonstrate that VisRAG outperforms traditional RAG in both the retrieval and generation stages, achieving a 20--40% end-to-end performance gain over traditional text-based RAG pipeline. Further analysis reveals that VisRAG is efficient in utilizing training data and demonstrates strong generalization capability, positioning it as a promising solution for RAG on multi-modality documents. Our code and data are available at https://github.com/openbmb/visrag.
Music is used to convey emotions, and thus generating emotional music is important in automatic music generation. Previous work on emotional music generation directly uses annotated emotion labels as control signals, which suffers from subjective bias: different people may annotate different emotions on the same music, and one person may feel different emotions under different situations. Therefore, directly mapping emotion labels to music sequences in an end-to-end way would confuse the learning process and hinder the model from generating music with general emotions. In this paper, we propose EmoGen, an emotional music generation system that leverages a set of emotion-related music attributes as the bridge between emotion and music, and divides the generation into two stages: emotion-to-attribute mapping with supervised clustering, and attribute-to-music generation with self-supervised learning. Both stages are beneficial: in the first stage, the attribute values around the clustering center represent the general emotions of these samples, which help eliminate the impacts of the subjective bias of emotion labels; in the second stage, the generation is completely disentangled from emotion labels and thus free from the subjective bias. Both subjective and objective evaluations show that EmoGen outperforms previous methods on emotion control accuracy and music quality respectively, which demonstrate our superiority in generating emotional music. Music samples generated by EmoGen are available via this link:https://ai-muzic.github.io/emogen/, and the code is available at this link:https://github.com/microsoft/muzic/.
Despite the recent success of face image generation with GANs, conditional hair editing remains challenging due to the under-explored complexity of its geometry and appearance. In this paper, we present MichiGAN (Multi-Input-Conditioned Hair Image GAN), a novel conditional image generation method for interactive portrait hair manipulation. To provide user control over every major hair visual factor, we explicitly disentangle hair into four orthogonal attributes, including shape, structure, appearance, and background. For each of them, we design a corresponding condition module to represent, process, and convert user inputs, and modulate the image generation pipeline in ways that respect the natures of different visual attributes. All these condition modules are integrated with the backbone generator to form the final end-to-end network, which allows fully-conditioned hair generation from multiple user inputs. Upon it, we also build an interactive portrait hair editing system that enables straightforward manipulation of hair by projecting intuitive and high-level user inputs such as painted masks, guiding strokes, or reference photos to well-defined condition representations. Through extensive experiments and evaluations, we demonstrate the superiority of our method regarding both result quality and user controllability. The code is available at https://github.com/tzt101/MichiGAN.
In the era of content creation revolution propelled by advancements in generative models, the field of web design remains unexplored despite its critical role in modern digital communication. The web design process is complex and often time-consuming, especially for those with limited expertise. In this paper, we introduce Web Rendering Parameters Generation (WebRPG), a new task that aims at automating the generation for visual presentation of web pages based on their HTML code. WebRPG would contribute to a faster web development workflow. Since there is no existing benchmark available, we develop a new dataset for WebRPG through an automated pipeline. Moreover, we present baseline models, utilizing VAE to manage numerous elements and rendering parameters, along with custom HTML embedding for capturing essential semantic and hierarchical information from HTML. Extensive experiments, including customized quantitative evaluations for this specific task, are conducted to evaluate the quality of the generated results.
Dynamic retrieval augmented generation (RAG) paradigm actively decides when and what to retrieve during the text generation process of Large Language Models (LLMs). There are two key elements of this paradigm: identifying the optimal moment to activate the retrieval module (deciding when to retrieve) and crafting the appropriate query once retrieval is triggered (determining what to retrieve). However, current dynamic RAG methods fall short in both aspects. Firstly, the strategies for deciding when to retrieve often rely on static rules. Moreover, the strategies for deciding what to retrieve typically limit themselves to the LLM's most recent sentence or the last few tokens, while the LLM's real-time information needs may span across the entire context. To overcome these limitations, we introduce a new framework, DRAGIN, i.e., Dynamic Retrieval Augmented Generation based on the real-time Information Needs of LLMs. Our framework is specifically designed to make decisions on when and what to retrieve based on the LLM's real-time information needs during the text generation process. We evaluate DRAGIN along with existing methods comprehensively over 4 knowledge-intensive generation datasets. Experimental results show that DRAGIN achieves superior performance on all tasks, demonstrating the effectiveness of our method. We have open-sourced all the code, data, and models in GitHub: https://github.com/oneal2000/DRAGIN/tree/main
Despite the suitability of graphs for capturing the relational structures inherent in architectural layout designs, there is a notable dearth of research on interpreting architectural design space using graph-based representation learning and exploring architectural design graph generation. Concurrently, disentangled representation learning in graph generation faces challenges such as node permutation invariance and representation expressiveness. To address these challenges, we introduce an unsupervised disentangled representation learning framework, Style-based Edge-augmented Variational Graph Auto-Encoder (SE-VGAE), aiming to generate architectural layout in the form of attributed adjacency multi-graphs while prioritizing representation disentanglement. The framework is designed with three alternative pipelines, each integrating a transformer-based edge-augmented encoder, a latent space disentanglement module, and a style-based decoder. These components collectively facilitate the decomposition of latent factors influencing architectural layout graph generation, enhancing generation fidelity and diversity. We also provide insights into optimizing the framework by systematically exploring graph feature augmentation schemes and evaluating their effectiveness for disentangling architectural layout representation through extensive experiments. Additionally, we contribute a new benchmark large-scale architectural layout graph dataset extracted from real-world floor plan images to facilitate the exploration of graph data-based architectural design representation space interpretation. This study pioneered disentangled representation learning for the architectural layout graph generation. The code and dataset of this study will be open-sourced.
We present a method that achieves state-of-the-art results on challenging (few-shot) layout-to-image generation tasks by accurately modeling textures, structures and relationships contained in a complex scene. After compressing RGB images into patch tokens, we propose the Transformer with Focal Attention (TwFA) for exploring dependencies of object-to-object, object-to-patch and patch-to-patch. Compared to existing CNN-based and Transformer-based generation models that entangled modeling on pixel-level&patch-level and object-level&patch-level respectively, the proposed focal attention predicts the current patch token by only focusing on its highly-related tokens that specified by the spatial layout, thereby achieving disambiguation during training. Furthermore, the proposed TwFA largely increases the data efficiency during training, therefore we propose the first few-shot complex scene generation strategy based on the well-trained TwFA. Comprehensive experiments show the superiority of our method, which significantly increases both quantitative metrics and qualitative visual realism with respect to state-of-the-art CNN-based and transformer-based methods. Code is available at https://github.com/JohnDreamer/TwFA.
Large-scale integration of photovoltaics (PV) into electricity grids is challenged by the intermittent nature of solar power. Sky-image-based solar forecasting using deep learning has been recognized as a promising approach to predicting the short-term fluctuations. However, there are few publicly available standardized benchmark datasets for image-based solar forecasting, which limits the comparison of different forecasting models and the exploration of forecasting methods. To fill these gaps, we introduce SKIPP'D -- a SKy Images and Photovoltaic Power Generation Dataset. The dataset contains three years (2017-2019) of quality-controlled down-sampled sky images and PV power generation data that is ready-to-use for short-term solar forecasting using deep learning. In addition, to support the flexibility in research, we provide the high resolution, high frequency sky images and PV power generation data as well as the concurrent sky video footage. We also include a code base containing data processing scripts and baseline model implementations for researchers to reproduce our previous work and accelerate their research in solar forecasting.