Natural language explanations (NLEs) are vital for elucidating the reasoning behind large language model (LLM) decisions. Many techniques have been developed to generate NLEs using LLMs. However, like humans, LLMs might not always produce optimal NLEs on first attempt. Inspired by human learning processes, we introduce Cross-Refine, which employs role modeling by deploying two LLMs as generator and critic, respectively. The generator outputs a first NLE and then refines this initial explanation using feedback and suggestions provided by the critic. Cross-Refine does not require any supervised training data or additional training. We validate Cross-Refine across three NLP tasks using three state-of-the-art open-source LLMs through automatic and human evaluation. We select Self-Refine (Madaan et al., 2023) as the baseline, which only utilizes self-feedback to refine the explanations. Our findings from automatic evaluation and a user study indicate that Cross-Refine outperforms Self-Refine. Meanwhile, Cross-Refine can perform effectively with less powerful LLMs, whereas Self-Refine only yields strong results with ChatGPT. Additionally, we conduct an ablation study to assess the importance of feedback and suggestions. Both of them play an important role in refining explanations. We further evaluate Cross-Refine on a bilingual dataset in English and German.
Knowledge Graph-to-Text (G2T) generation involves verbalizing structured knowledge graphs into natural language text. Recent advancements in Pretrained Language Models (PLMs) have improved G2T performance, but their effectiveness depends on datasets with precise graph-text alignment. However, the scarcity of high-quality, general-domain G2T generation datasets restricts progress in the general-domain G2T generation research. To address this issue, we introduce Wikipedia Ontology-Free Graph-text dataset (WikiOFGraph), a new large-scale G2T dataset generated using a novel method that leverages Large Language Model (LLM) and Data-QuestEval. Our new dataset, which contains 5.85M general-domain graph-text pairs, offers high graph-text consistency without relying on external ontologies. Experimental results demonstrate that PLM fine-tuned on WikiOFGraph outperforms those trained on other datasets across various evaluation metrics. Our method proves to be a scalable and effective solution for generating high-quality G2T data, significantly advancing the field of G2T generation.
Recent advancements in state-of-the-art (SOTA) Large Language Model (LLM) agents, especially in multi-turn dialogue tasks, have been primarily driven by supervised fine-tuning and high-quality human feedback. However, as base LLM models continue to improve, acquiring meaningful human feedback has become increasingly challenging and costly. In certain domains, base LLM agents may eventually exceed human capabilities, making traditional feedback-driven methods impractical. In this paper, we introduce a novel self-improvement paradigm that empowers LLM agents to autonomously enhance their performance without external human feedback. Our method, Juxtaposed Outcomes for Simulation Harvesting (JOSH), is a self-alignment algorithm that leverages a sparse reward simulation environment to extract ideal behaviors and further train the LLM on its own outputs. We present ToolWOZ, a sparse reward tool-calling simulation environment derived from MultiWOZ. We demonstrate that models trained with JOSH, both small and frontier, significantly improve tool-based interactions while preserving general model capabilities across diverse benchmarks. Our code and data are publicly available on GitHub at https://github.com/asappresearch/josh-llm-simulation-training
Tactile sensation plays a crucial role in the development of multi-modal large models and embodied intelligence. To collect tactile data with minimal cost as possible, a series of studies have attempted to generate tactile images by vision-to-touch image translation. However, compared to text modality, visual modality-driven tactile generation cannot accurately depict human tactile sensation. In this work, we analyze the characteristics of tactile images in detail from two granularities: object-level (tactile texture, tactile shape), and sensor-level (gel status). We model these granularities of information through text descriptions and propose a fine-grained Text-to-Touch generation method (TextToucher) to generate high-quality tactile samples. Specifically, we introduce a multimodal large language model to build the text sentences about object-level tactile information and employ a set of learnable text prompts to represent the sensor-level tactile information. To better guide the tactile generation process with the built text information, we fuse the dual grains of text information and explore various dual-grain text conditioning methods within the diffusion transformer architecture. Furthermore, we propose a Contrastive Text-Touch Pre-training (CTTP) metric to precisely evaluate the quality of text-driven generated tactile data. Extensive experiments demonstrate the superiority of our TextToucher method. The source codes will be available at \url{https://github.com/TtuHamg/TextToucher}.
Large language models (LLMs) have significantly improved code generation, particularly in one-pass code generation. However, most existing approaches focus solely on generating code in a single programming language, overlooking the potential of leveraging the multi-language capabilities of LLMs. LLMs have varying patterns of errors across different languages, suggesting that a more robust approach could be developed by leveraging these multi-language outputs. In this study, we propose Multi-Programming Language Ensemble (MPLE), a novel ensemble-based method that utilizes code generation across multiple programming languages to enhance overall performance. By treating each language-specific code generation process as an individual "weak expert" and effectively integrating their outputs, our method mitigates language-specific errors and biases. This multi-language ensemble strategy leverages the complementary strengths of different programming languages, enabling the model to produce more accurate and robust code. Our approach can be seamlessly integrated with commonly used techniques such as the reflection algorithm and Monte Carlo tree search to improve code generation quality further. Experimental results show that our framework consistently enhances baseline performance by up to 17.92% on existing benchmarks (HumanEval and HumanEval-plus), with a standout result of 96.25% accuracy on the HumanEval benchmark, achieving new state-of-the-art results across various LLM models. The code will be released at https://github.com/NinjaTech-AI/MPLE
The recent advance in Large Language Models (LLMs) has shaped a new paradigm of AI agents, i.e., LLM-based agents. Compared to standalone LLMs, LLM-based agents substantially extend the versatility and expertise of LLMs by enhancing LLMs with the capabilities of perceiving and utilizing external resources and tools. To date, LLM-based agents have been applied and shown remarkable effectiveness in Software Engineering (SE). The synergy between multiple agents and human interaction brings further promise in tackling complex real-world SE problems. In this work, we present a comprehensive and systematic survey on LLM-based agents for SE. We collect 106 papers and categorize them from two perspectives, i.e., the SE and agent perspectives. In addition, we discuss open challenges and future directions in this critical domain. The repository of this survey is at https://github.com/FudanSELab/Agent4SE-Paper-List.
The rapid development of large language models (LLMs) has spurred extensive research into their domain-specific capabilities, particularly mathematical reasoning. However, most open-source LLMs focus solely on mathematical reasoning, neglecting the integration with visual injection, despite the fact that many mathematical tasks rely on visual inputs such as geometric diagrams, charts, and function plots. To fill this gap, we introduce \textbf{MultiMath-7B}, a multimodal large language model that bridges the gap between math and vision. \textbf{MultiMath-7B} is trained through a four-stage process, focusing on vision-language alignment, visual and math instruction-tuning, and process-supervised reinforcement learning. We also construct a novel, diverse and comprehensive multimodal mathematical dataset, \textbf{MultiMath-300K}, which spans K-12 levels with image captions and step-wise solutions. MultiMath-7B achieves state-of-the-art (SOTA) performance among open-source models on existing multimodal mathematical benchmarks and also excels on text-only mathematical benchmarks. Our model and dataset are available at {\textcolor{blue}{\url{https://github.com/pengshuai-rin/MultiMath}}}.
Fuzzing is an important dynamic program analysis technique designed for finding vulnerabilities in complex software. Fuzzing involves presenting a target program with crafted malicious input to cause crashes, buffer overflows, memory errors, and exceptions. Crafting malicious inputs in an efficient manner is a difficult open problem and the best approaches often apply uniform random mutations to pre-existing valid inputs. In this work, we propose to adopt fine-tuned large language models (FuzzCoder) to learn patterns in the input files from successful attacks to guide future fuzzing explorations. Specifically, we develop a framework to leverage the code LLMs to guide the mutation process of inputs in fuzzing. The mutation process is formulated as the sequence-to-sequence modeling, where LLM receives a sequence of bytes and then outputs the mutated byte sequence. FuzzCoder is fine-tuned on the created instruction dataset (Fuzz-Instruct), where the successful fuzzing history is collected from the heuristic fuzzing tool. FuzzCoder can predict mutation locations and strategies locations in input files to trigger abnormal behaviors of the program. Experimental results show that FuzzCoder based on AFL (American Fuzzy Lop) gain significant improvements in terms of effective proportion of mutation (EPM) and number of crashes (NC) for various input formats including ELF, JPG, MP3, and XML.
With the advancement of large-scale language modeling techniques, large multimodal models combining visual encoders with large language models have demonstrated exceptional performance in various visual tasks. Most of the current large-scale multimodal models achieve this by mapping visual features obtained from the visual encoder into a large language model and using them as inputs alongside text for downstream tasks. Therefore, the number of visual tokens directly affects the training and inference speed of the model. There has been significant work on token pruning for visual transformers, but for large multimodal models, only relying on visual information for token pruning or compression may lead to significant loss of important information. On the other hand, the textual input in the form of a question may contain valuable information that can aid in answering the question, providing additional knowledge to the model. To address the potential oversimplification and excessive pruning that can occur with most purely visual token pruning methods, we propose a text information-guided dynamic visual token recovery mechanism that does not require training. This mechanism leverages the similarity between the question text and visual tokens to recover visually meaningful tokens with important text information while merging other less important tokens. Experimental results demonstrate that our proposed method achieves comparable performance to the original approach while compressing the visual tokens to an average of 10% of the original quantity. Our source code will be made publicly available following acceptance.
Sign languages, used by around 70 million Deaf individuals globally, are visual languages that convey visual and contextual information. Current methods in vision-based sign language recognition (SLR) and translation (SLT) struggle with dialogue scenes due to limited dataset diversity and the neglect of contextually relevant information. To address these challenges, we introduce SCOPE (Sign language Contextual Processing with Embedding from LLMs), a novel context-aware vision-based SLR and SLT framework. For SLR, we utilize dialogue contexts through a multi-modal encoder to enhance gloss-level recognition. For subsequent SLT, we further fine-tune a Large Language Model (LLM) by incorporating prior conversational context. We also contribute a new sign language dataset that contains 72 hours of Chinese sign language videos in contextual dialogues across various scenarios. Experimental results demonstrate that our SCOPE framework achieves state-of-the-art performance on multiple datasets, including Phoenix-2014T, CSL-Daily, and our SCOPE dataset. Moreover, surveys conducted with participants from the Deaf community further validate the robustness and effectiveness of our approach in real-world applications. Both our dataset and code will be open-sourced to facilitate further research.
Online question-and-answer (Q\&A) systems based on the Large Language Model (LLM) have progressively diverged from recreational to professional use. This paper proposed a Multi-Agent framework with environmentally reinforcement learning (E-RL) for code correction called Code Learning (Co-Learning) community, assisting beginners to correct code errors independently. It evaluates the performance of multiple LLMs from an original dataset with 702 error codes, uses it as a reward or punishment criterion for E-RL; Analyzes input error codes by the current agent; selects the appropriate LLM-based agent to achieve optimal error correction accuracy and reduce correction time. Experiment results showed that 3\% improvement in Precision score and 15\% improvement in time cost as compared with no E-RL method respectively. Our source code is available at: https://github.com/yuqian2003/Co_Learning
Deep neural networks (DNNs) have long been recognized as vulnerable to backdoor attacks. By providing poisoned training data in the fine-tuning process, the attacker can implant a backdoor into the victim model. This enables input samples meeting specific textual trigger patterns to be classified as target labels of the attacker's choice. While such black-box attacks have been well explored in both computer vision and natural language processing (NLP), backdoor attacks relying on white-box attack philosophy have hardly been thoroughly investigated. In this paper, we take the first step to introduce a new type of backdoor attack that conceals itself within the underlying model architecture. Specifically, we propose to design separate backdoor modules consisting of two functions: trigger detection and noise injection. The add-on modules of model architecture layers can detect the presence of input trigger tokens and modify layer weights using Gaussian noise to disturb the feature distribution of the baseline model. We conduct extensive experiments to evaluate our attack methods using two model architecture settings on five different large language datasets. We demonstrate that the training-free architectural backdoor on a large language model poses a genuine threat. Unlike the-state-of-art work, it can survive the rigorous fine-tuning and retraining process, as well as evade output probability-based defense methods (i.e. BDDR). All the code and data is available https://github.com/SiSL-URI/Arch_Backdoor_LLM.
Background and Aims: This study evaluates the medical reasoning performance of large language models (LLMs) and vision language models (VLMs) in gastroenterology. Methods: We used 300 gastroenterology board exam-style multiple-choice questions, 138 of which contain images to systematically assess the impact of model configurations and parameters and prompt engineering strategies utilizing GPT-3.5. Next, we assessed the performance of proprietary and open-source LLMs (versions), including GPT (3.5, 4, 4o, 4omini), Claude (3, 3.5), Gemini (1.0), Mistral, Llama (2, 3, 3.1), Mixtral, and Phi (3), across different interfaces (web and API), computing environments (cloud and local), and model precisions (with and without quantization). Finally, we assessed accuracy using a semiautomated pipeline. Results: Among the proprietary models, GPT-4o (73.7%) and Claude3.5-Sonnet (74.0%) achieved the highest accuracy, outperforming the top open-source models: Llama3.1-405b (64%), Llama3.1-70b (58.3%), and Mixtral-8x7b (54.3%). Among the quantized open-source models, the 6-bit quantized Phi3-14b (48.7%) performed best. The scores of the quantized models were comparable to those of the full-precision models Llama2-7b, Llama2--13b, and Gemma2-9b. Notably, VLM performance on image-containing questions did not improve when the images were provided and worsened when LLM-generated captions were provided. In contrast, a 10% increase in accuracy was observed when images were accompanied by human-crafted image descriptions. Conclusion: In conclusion, while LLMs exhibit robust zero-shot performance in medical reasoning, the integration of visual data remains a challenge for VLMs. Effective deployment involves carefully determining optimal model configurations, encouraging users to consider either the high performance of proprietary models or the flexible adaptability of open-source models.
In this work, we investigate the effectiveness of injecting external knowledge to a large language model (LLM) to identify semantic plausibility of simple events. Specifically, we enhance the LLM with fine-grained entity types, event types and their definitions extracted from an external knowledge base. These knowledge are injected into our system via designed templates. We also augment the data to balance the label distribution and adapt the task setting to real world scenarios in which event mentions are expressed as natural language sentences. The experimental results show the effectiveness of the injected knowledge on modeling semantic plausibility of events. An error analysis further emphasizes the importance of identifying non-trivial entity and event types.
Over the past few years, the advancement of Multimodal Large Language Models (MLLMs) has captured the wide interest of researchers, leading to numerous innovations to enhance MLLMs' comprehension. In this paper, we present AdaptVision, a multimodal large language model specifically designed to dynamically process input images at varying resolutions. We hypothesize that the requisite number of visual tokens for the model is contingent upon both the resolution and content of the input image. Generally, natural images with a lower information density can be effectively interpreted by the model using fewer visual tokens at reduced resolutions. In contrast, images containing textual content, such as documents with rich text, necessitate a higher number of visual tokens for accurate text interpretation due to their higher information density. Building on this insight, we devise a dynamic image partitioning module that adjusts the number of visual tokens according to the size and aspect ratio of images. This method mitigates distortion effects that arise from resizing images to a uniform resolution and dynamically optimizing the visual tokens input to the LLMs. Our model is capable of processing images with resolutions up to $1008\times 1008$. Extensive experiments across various datasets demonstrate that our method achieves impressive performance in handling vision-language tasks in both natural and text-related scenes. The source code and dataset are now publicly available at \url{https://github.com/harrytea/AdaptVision}.
Over the past decade, app store (AppStore)-inspired requirements elicitation has proven to be highly beneficial. Developers often explore competitors' apps to gather inspiration for new features. With the advance of Generative AI, recent studies have demonstrated the potential of large language model (LLM)-inspired requirements elicitation. LLMs can assist in this process by providing inspiration for new feature ideas. While both approaches are gaining popularity in practice, there is a lack of insight into their differences. We report on a comparative study between AppStore- and LLM-based approaches for refining features into sub-features. By manually analyzing 1,200 sub-features recommended from both approaches, we identified their benefits, challenges, and key differences. While both approaches recommend highly relevant sub-features with clear descriptions, LLMs seem more powerful particularly concerning novel unseen app scopes. Moreover, some recommended features are imaginary with unclear feasibility, which suggests the importance of a human-analyst in the elicitation loop.
Recent progress in Text-to-Image (T2I) generative models has enabled high-quality image generation. As performance and accessibility increase, these models are gaining significant attraction and popularity: ensuring their fairness and safety is a priority to prevent the dissemination and perpetuation of biases. However, existing studies in bias detection focus on closed sets of predefined biases (e.g., gender, ethnicity). In this paper, we propose a general framework to identify, quantify, and explain biases in an open set setting, i.e. without requiring a predefined set. This pipeline leverages a Large Language Model (LLM) to propose biases starting from a set of captions. Next, these captions are used by the target generative model for generating a set of images. Finally, Vision Question Answering (VQA) is leveraged for bias evaluation. We show two variations of this framework: OpenBias and GradBias. OpenBias detects and quantifies biases, while GradBias determines the contribution of individual prompt words on biases. OpenBias effectively detects both well-known and novel biases related to people, objects, and animals and highly aligns with existing closed-set bias detection methods and human judgment. GradBias shows that neutral words can significantly influence biases and it outperforms several baselines, including state-of-the-art foundation models. Code available here: https://github.com/Moreno98/GradBias.
In the rapidly evolving field of cybersecurity, the integration of flow-level and packet-level information for real-time intrusion detection remains a largely untapped area of research. This paper introduces "XG-NID," a novel framework that, to the best of our knowledge, is the first to fuse flow-level and packet-level data within a heterogeneous graph structure, offering a comprehensive analysis of network traffic. Leveraging a heterogeneous graph neural network (GNN) with graph-level classification, XG-NID uniquely enables real-time inference while effectively capturing the intricate relationships between flow and packet payload data. Unlike traditional GNN-based methodologies that predominantly analyze historical data, XG-NID is designed to accommodate the heterogeneous nature of network traffic, providing a robust and real-time defense mechanism. Our framework extends beyond mere classification; it integrates Large Language Models (LLMs) to generate detailed, human-readable explanations and suggest potential remedial actions, ensuring that the insights produced are both actionable and comprehensible. Additionally, we introduce a new set of flow features based on temporal information, further enhancing the contextual and explainable inferences provided by our model. To facilitate practical application and accessibility, we developed "GNN4ID," an open-source tool that enables the extraction and transformation of raw network traffic into the proposed heterogeneous graph structure, seamlessly integrating flow and packet-level data. Our comprehensive quantitative comparative analysis demonstrates that XG-NID achieves an F1 score of 97\% in multi-class classification, outperforming existing baseline and state-of-the-art methods. This sets a new standard in Network Intrusion Detection Systems by combining innovative data fusion with enhanced interpretability and real-time capabilities.
Given the societal impact of unsafe content generated by large language models (LLMs), ensuring that LLM services comply with safety standards is a crucial concern for LLM service providers. Common content moderation methods are limited by an effectiveness-and-efficiency dilemma, where simple models are fragile while sophisticated models consume excessive computational resources. In this paper, we reveal for the first time that effective and efficient content moderation can be achieved by extracting conceptual features from chat-oriented LLMs, despite their initial fine-tuning for conversation rather than content moderation. We propose a practical and unified content moderation framework for LLM services, named Legilimens, which features both effectiveness and efficiency. Our red-team model-based data augmentation enhances the robustness of Legilimens against state-of-the-art jailbreaking. Additionally, we develop a framework to theoretically analyze the cost-effectiveness of Legilimens compared to other methods. We have conducted extensive experiments on five host LLMs, seventeen datasets, and nine jailbreaking methods to verify the effectiveness, efficiency, and robustness of Legilimens against normal and adaptive adversaries. A comparison of Legilimens with both commercial and academic baselines demonstrates the superior performance of Legilimens. Furthermore, we confirm that Legilimens can be applied to few-shot scenarios and extended to multi-label classification tasks.
In Large Language Model (LLM) inference, the output length of an LLM request is typically regarded as not known a priori. Consequently, most LLM serving systems employ a simple First-come-first-serve (FCFS) scheduling strategy, leading to Head-Of-Line (HOL) blocking and reduced throughput and service quality. In this paper, we reexamine this assumption -- we show that, although predicting the exact generation length of each request is infeasible, it is possible to predict the relative ranks of output lengths in a batch of requests, using learning to rank. The ranking information offers valuable guidance for scheduling requests. Building on this insight, we develop a novel scheduler for LLM inference and serving that can approximate the shortest-job-first (SJF) schedule better than existing approaches. We integrate this scheduler with the state-of-the-art LLM serving system and show significant performance improvement in several important applications: 2.8x lower latency in chatbot serving and 6.5x higher throughput in synthetic data generation. Our code is available at https://github.com/hao-ai-lab/vllm-ltr.git